ShadowStarKing wrote: »I know it says PvE sorc but I'm tilting, forgive me:
This coming from sorc playing only pvp, its ***, because of all the whiners who thought "shieldstacking" (as negative as it sounds) is op, they nerfed it bigtime now so it isnt even reliable to keep 2 shields up, magicka drains too fast doing this, people who actually KNOW how to play their char and counter the ability of sorcs shield can go right through them with good timed attacks and stuns, it really isnt that hard, too bad all i read on these forums 95% of the time, are only players who come across a good sorc, cant get him below 90% health cause they lack skill and exp, and go whine that its all op, ive duelled many different players all diff classes who are more than capable to burn sorcs down ( and im not talking about that idiotic set called sb), whats the diff? These players actually worked at their build so that shields arent an issue, instead of crying on forums that a group of 5 lowbies couldnt wipe a sorc cause shields are op. Im done, rant out
With that logic dodge roll and block shouldn't have been nerfed.
"Slot an AoE and kill roll dodgers I mean it not that hard, oh and perma blockers just CC them and they did 90% players need to L2p if they can't beat a dodge roller/ blocker"
In all seriousness it needed a nerf, it was great an all to be invincible, but just as the madness of perma block and perma roll has been eradicated so too should the reing of passive shield stacking go away for the health of skilled pvp.
shadowstarking, it doesn't matter what you gonna say to somehow 'justify' the state mag sorc is in, your comment is invalid as can be, i never complained about permablockers or dodgerollers, not once in my eso carreer, that's because i actually put some effort in the game and found multiple ways around it, not by whining and screaming NEEERFFFF NEERFFF NEERRRFFFF on the forums whole day long.
Zos wants feedback of the players by using the forums, but if the majority of the 24/7 forumplayers are only whining and screaming for nerfs while the 'good' players don't have the time to do this cause they're too busy working on their skills and builds to not have these issues, you c the diff?
I'm not saying all forum guys here are nublets, not at all, i'm just saying 95% is , and because they got this many voices on the forum, this company called zos is actually implementing things based on their demands, which i regret so much. i'm not a regular forum user cause i'm too busy enjoying the game and doing my thing But now i c what happened to my main char that i've been playing since beta, there's nothing anybody can say that can make me say 'hey you're absolutely right, mag sorcs are where they Always should have been'.
Can't focking believe that there is actually zos staff that are saying now 'well done team, think we have made some awesome changes to the mag sorcs, they'll be very happy with these changes, well done guys'
i've never ever complained once about sorc changes, ever, but this is a bridge too far, believe me , i've mained a sorc since beta, i'm not a shitlet who doesn't know what he's talking about,
Minute_Waltz wrote: »Gallifreyy wrote: »Im just going to say L2P. If this affects you in PvE you really are bad and just need to learn to get good. In PvP its a bit rougher on magic but still completely manageable.
This +1 , you shouldn't really be running ward and surge in pve anyway, and pets actually got buffed (in terms of survival) which means even better dps in pve/boss fights.
Minute_Waltz wrote: »Gallifreyy wrote: »Im just going to say L2P. If this affects you in PvE you really are bad and just need to learn to get good. In PvP its a bit rougher on magic but still completely manageable.
This +1 , you shouldn't really be running ward and surge in pve anyway, and pets actually got buffed (in terms of survival) which means even better dps in pve/boss fights.
Um... What? I don't mean to be rude, but you clearly have no clue what you're talking about at this point. To say that a Sorcerer shouldn't be running wards and or surge in PVE...? Excuse me? And pets having better survival, thus equating to overall higher DPS in boss fights? What are you talking about? That has to be the most ignorant post I've read about the Sorcerer class.
First of all, without surge and it's morphs and wards? The class has no solid forms of defense, outside of Bolt Escape and it's morphs. And even then, the cost is increased in each use. So are you implying Sorcerers should spam blink to get out of tough spots, and hope restoration staff skills (outside of Healing Ward and morphs) are supposed to hold you down and get the job done? What are you actually talking about? Have you even played a Sorcerer? For either magicka or stamina? Are you trolling?
Second of all, a pets boost in survival has little to nothing to do with overall increased DPS to a boss. Would you like to know why? Because a critical point behind pet builds is the use of shields. They enable you to play defensively, while having an offensive pivot with weaved destruction staff attacks between Force Pulse/Crush Shock spam. M'kay? That's how that works in regards to pet builds. With Overload's use as a 3rd bar providing a utility skill (e.g. Ball of Lightning) and misc. skill of the summoner's choice.
So please, please stop talking about a class that you appear to not understand too well. And either: Play the class, read-up on the class, or watch videos of the class. Alright?
Dear Doomsayers,
My Sorc is currently killing all of the things, and literally feels the same as it did the other day before patch.
Learn to play has already happened.
Sucks to be you, get ready for the next frag, sucka.
Signed,
August Palatine Lyzara Dionysis, PvP Sorc of Doom, the Terror of Tamriel, the Electrogoblin of whablablabla.
In all seriousness, only the bad sorcs are dying any easier. The ones that arent just "fotm" rerolls from last year are doing just fine, thank you very much.
Minute_Waltz wrote: »Minute_Waltz wrote: »Gallifreyy wrote: »Im just going to say L2P. If this affects you in PvE you really are bad and just need to learn to get good. In PvP its a bit rougher on magic but still completely manageable.
This +1 , you shouldn't really be running ward and surge in pve anyway, and pets actually got buffed (in terms of survival) which means even better dps in pve/boss fights.
Um... What? I don't mean to be rude, but you clearly have no clue what you're talking about at this point. To say that a Sorcerer shouldn't be running wards and or surge in PVE...? Excuse me? And pets having better survival, thus equating to overall higher DPS in boss fights? What are you talking about? That has to be the most ignorant post I've read about the Sorcerer class.
First of all, without surge and it's morphs and wards? The class has no solid forms of defense, outside of Bolt Escape and it's morphs. And even then, the cost is increased in each use. So are you implying Sorcerers should spam blink to get out of tough spots, and hope restoration staff skills (outside of Healing Ward and morphs) are supposed to hold you down and get the job done? What are you actually talking about? Have you even played a Sorcerer? For either magicka or stamina? Are you trolling?
Second of all, a pets boost in survival has little to nothing to do with overall increased DPS to a boss. Would you like to know why? Because a critical point behind pet builds is the use of shields. They enable you to play defensively, while having an offensive pivot with weaved destruction staff attacks between Force Pulse/Crush Shock spam. M'kay? That's how that works in regards to pet builds. With Overload's use as a 3rd bar providing a utility skill (e.g. Ball of Lightning) and misc. skill of the summoner's choice.
So please, please stop talking about a class that you appear to not understand too well. And either: Play the class, read-up on the class, or watch videos of the class. Alright?
If you need ward/surge to survive a 4 man dungeon, you either need to l2p (in terms of learn to survive without ward/surge) or find a better group.
Now please tell me, what is the absolute way to maximize your 1000 ulti overload on boss skill wise? Please don't tell me to just stand there and just light atk click.
Apart from beast traps, lightning form dots, lightning liquid dots, ele blockade, inner light/bound aegis, whats the next thing you can do to maximize your dps? This is not about pet build, this is about having pets out to squeeze out the last bit of extra damage. Pet will obviously die during boss fights, so longer they last, the more dps you will squeeze out of it.
Minute_Waltz wrote: »Minute_Waltz wrote: »Gallifreyy wrote: »Im just going to say L2P. If this affects you in PvE you really are bad and just need to learn to get good. In PvP its a bit rougher on magic but still completely manageable.
This +1 , you shouldn't really be running ward and surge in pve anyway, and pets actually got buffed (in terms of survival) which means even better dps in pve/boss fights.
Um... What? I don't mean to be rude, but you clearly have no clue what you're talking about at this point. To say that a Sorcerer shouldn't be running wards and or surge in PVE...? Excuse me? And pets having better survival, thus equating to overall higher DPS in boss fights? What are you talking about? That has to be the most ignorant post I've read about the Sorcerer class.
First of all, without surge and it's morphs and wards? The class has no solid forms of defense, outside of Bolt Escape and it's morphs. And even then, the cost is increased in each use. So are you implying Sorcerers should spam blink to get out of tough spots, and hope restoration staff skills (outside of Healing Ward and morphs) are supposed to hold you down and get the job done? What are you actually talking about? Have you even played a Sorcerer? For either magicka or stamina? Are you trolling?
Second of all, a pets boost in survival has little to nothing to do with overall increased DPS to a boss. Would you like to know why? Because a critical point behind pet builds is the use of shields. They enable you to play defensively, while having an offensive pivot with weaved destruction staff attacks between Force Pulse/Crush Shock spam. M'kay? That's how that works in regards to pet builds. With Overload's use as a 3rd bar providing a utility skill (e.g. Ball of Lightning) and misc. skill of the summoner's choice.
So please, please stop talking about a class that you appear to not understand too well. And either: Play the class, read-up on the class, or watch videos of the class. Alright?
If you need ward/surge to survive a 4 man dungeon, you either need to l2p (in terms of learn to survive without ward/surge) or find a better group.
Now please tell me, what is the absolute way to maximize your 1000 ulti overload on boss skill wise? Please don't tell me to just stand there and just light atk click.
Apart from beast traps, lightning form dots, lightning liquid dots, ele blockade, inner light/bound aegis, whats the next thing you can do to maximize your dps? This is not about pet build, this is about having pets out to squeeze out the last bit of extra damage. Pet will obviously die during boss fights, so longer they last, the more dps you will squeeze out of it.
Minute_Waltz wrote: »Minute_Waltz wrote: »Gallifreyy wrote: »Im just going to say L2P. If this affects you in PvE you really are bad and just need to learn to get good. In PvP its a bit rougher on magic but still completely manageable.
This +1 , you shouldn't really be running ward and surge in pve anyway, and pets actually got buffed (in terms of survival) which means even better dps in pve/boss fights.
Um... What? I don't mean to be rude, but you clearly have no clue what you're talking about at this point. To say that a Sorcerer shouldn't be running wards and or surge in PVE...? Excuse me? And pets having better survival, thus equating to overall higher DPS in boss fights? What are you talking about? That has to be the most ignorant post I've read about the Sorcerer class.
First of all, without surge and it's morphs and wards? The class has no solid forms of defense, outside of Bolt Escape and it's morphs. And even then, the cost is increased in each use. So are you implying Sorcerers should spam blink to get out of tough spots, and hope restoration staff skills (outside of Healing Ward and morphs) are supposed to hold you down and get the job done? What are you actually talking about? Have you even played a Sorcerer? For either magicka or stamina? Are you trolling?
Second of all, a pets boost in survival has little to nothing to do with overall increased DPS to a boss. Would you like to know why? Because a critical point behind pet builds is the use of shields. They enable you to play defensively, while having an offensive pivot with weaved destruction staff attacks between Force Pulse/Crush Shock spam. M'kay? That's how that works in regards to pet builds. With Overload's use as a 3rd bar providing a utility skill (e.g. Ball of Lightning) and misc. skill of the summoner's choice.
So please, please stop talking about a class that you appear to not understand too well. And either: Play the class, read-up on the class, or watch videos of the class. Alright?
If you need ward/surge to survive a 4 man dungeon, you either need to l2p (in terms of learn to survive without ward/surge) or find a better group.
Now please tell me, what is the absolute way to maximize your 1000 ulti overload on boss skill wise? Please don't tell me to just stand there and just light atk click.
Apart from beast traps, lightning form dots, lightning liquid dots, ele blockade, inner light/bound aegis, whats the next thing you can do to maximize your dps? This is not about pet build, this is about having pets out to squeeze out the last bit of extra damage. Pet will obviously die during boss fights, so longer they last, the more dps you will squeeze out of it.
Um... By utilizing staff weaving with medium attacks and Crushing Shock/Force Pulse... That's what you're supposed to do. Not "hard casting" Crystal Fragments, if that's what you were hinting at — as many people make the mistake numerous times. Any proficient and skilled Sorcerer will tell you that doing such is an amateur habit that needs to be broken.
As for squeezing in the last bit damage, you should be using Endless Fury/Mage's Wrath to squeeze in that last bit of damage (if the boss is in execute range). Not continuing to use Overload light attacks, just because you have it accessible. That's bad management of resources, and yet another bad habit to break (if doing so). That's the whole point of an execute. To get the last bits of damage to finish off your target. Execute=finisher. Lol.
Dude, I'm a pet sorcerer type of guy. Honestly. I've studied pet builds and the numerous variations of them for months, m'kay? But pets are not good for overall damage and utility. Really. They're not. Not to mention that they're toggle abilities, which take up 2 spaces on both bars. If you want, I could break down some rotations for you and some advise... But um... All and all, I'll say it again... I think you need to either play the class, or study Sorcerers a bit more.
Minute_Waltz wrote: »Minute_Waltz wrote: »Minute_Waltz wrote: »Gallifreyy wrote: »Im just going to say L2P. If this affects you in PvE you really are bad and just need to learn to get good. In PvP its a bit rougher on magic but still completely manageable.
This +1 , you shouldn't really be running ward and surge in pve anyway, and pets actually got buffed (in terms of survival) which means even better dps in pve/boss fights.
Um... What? I don't mean to be rude, but you clearly have no clue what you're talking about at this point. To say that a Sorcerer shouldn't be running wards and or surge in PVE...? Excuse me? And pets having better survival, thus equating to overall higher DPS in boss fights? What are you talking about? That has to be the most ignorant post I've read about the Sorcerer class.
First of all, without surge and it's morphs and wards? The class has no solid forms of defense, outside of Bolt Escape and it's morphs. And even then, the cost is increased in each use. So are you implying Sorcerers should spam blink to get out of tough spots, and hope restoration staff skills (outside of Healing Ward and morphs) are supposed to hold you down and get the job done? What are you actually talking about? Have you even played a Sorcerer? For either magicka or stamina? Are you trolling?
Second of all, a pets boost in survival has little to nothing to do with overall increased DPS to a boss. Would you like to know why? Because a critical point behind pet builds is the use of shields. They enable you to play defensively, while having an offensive pivot with weaved destruction staff attacks between Force Pulse/Crush Shock spam. M'kay? That's how that works in regards to pet builds. With Overload's use as a 3rd bar providing a utility skill (e.g. Ball of Lightning) and misc. skill of the summoner's choice.
So please, please stop talking about a class that you appear to not understand too well. And either: Play the class, read-up on the class, or watch videos of the class. Alright?
If you need ward/surge to survive a 4 man dungeon, you either need to l2p (in terms of learn to survive without ward/surge) or find a better group.
Now please tell me, what is the absolute way to maximize your 1000 ulti overload on boss skill wise? Please don't tell me to just stand there and just light atk click.
Apart from beast traps, lightning form dots, lightning liquid dots, ele blockade, inner light/bound aegis, whats the next thing you can do to maximize your dps? This is not about pet build, this is about having pets out to squeeze out the last bit of extra damage. Pet will obviously die during boss fights, so longer they last, the more dps you will squeeze out of it.
Um... By utilizing staff weaving with medium attacks and Crushing Shock/Force Pulse... That's what you're supposed to do. Not "hard casting" Crystal Fragments, if that's what you were hinting at — as many people make the mistake numerous times. Any proficient and skilled Sorcerer will tell you that doing such is an amateur habit that needs to be broken.
As for squeezing in the last bit damage, you should be using Endless Fury/Mage's Wrath to squeeze in that last bit of damage (if the boss is in execute range). Not continuing to use Overload light attacks, just because you have it accessible. That's bad management of resources, and yet another bad habit to break (if doing so). That's the whole point of an execute. To get the last bits of damage to finish off your target. Execute=finisher. Lol.
Dude, I'm a pet sorcerer type of guy. Honestly. I've studied pet builds and the numerous variations of them for months, m'kay? But pets are not good for overall damage and utility. Really. They're not. Not to mention that they're toggle abilities, which take up 2 spaces on both bars. If you want, I could break down some rotations for you and some advise... But um... All and all, I'll say it again... I think you need to either play the class, or study Sorcerers a bit more.
I was referring to pure dps maximization on a particular boss (say for example blood spawn, or first boss in vwgt). What dps are you doing with your sorc build with ward/surge etc.? If its less than 30K assuming maximized gear then you might need to rethink your strategy and your build on how to maximize it. Then you will understand why wards/surge should be dropped for other skills.
And with staff weaving you need to make sure you alternative between light and med weave to proc kena, as well as keeping up elemental blockade up at minimum to ultilize maelstrom staff buff.
Minute_Waltz wrote: »Gallifreyy wrote: »Im just going to say L2P. If this affects you in PvE you really are bad and just need to learn to get good. In PvP its a bit rougher on magic but still completely manageable.
This +1 , you shouldn't really be running ward and surge in pve anyway, and pets actually got buffed (in terms of survival) which means even better dps in pve/boss fights.
Minute_Waltz wrote: »Minute_Waltz wrote: »Minute_Waltz wrote: »Gallifreyy wrote: »Im just going to say L2P. If this affects you in PvE you really are bad and just need to learn to get good. In PvP its a bit rougher on magic but still completely manageable.
This +1 , you shouldn't really be running ward and surge in pve anyway, and pets actually got buffed (in terms of survival) which means even better dps in pve/boss fights.
Um... What? I don't mean to be rude, but you clearly have no clue what you're talking about at this point. To say that a Sorcerer shouldn't be running wards and or surge in PVE...? Excuse me? And pets having better survival, thus equating to overall higher DPS in boss fights? What are you talking about? That has to be the most ignorant post I've read about the Sorcerer class.
First of all, without surge and it's morphs and wards? The class has no solid forms of defense, outside of Bolt Escape and it's morphs. And even then, the cost is increased in each use. So are you implying Sorcerers should spam blink to get out of tough spots, and hope restoration staff skills (outside of Healing Ward and morphs) are supposed to hold you down and get the job done? What are you actually talking about? Have you even played a Sorcerer? For either magicka or stamina? Are you trolling?
Second of all, a pets boost in survival has little to nothing to do with overall increased DPS to a boss. Would you like to know why? Because a critical point behind pet builds is the use of shields. They enable you to play defensively, while having an offensive pivot with weaved destruction staff attacks between Force Pulse/Crush Shock spam. M'kay? That's how that works in regards to pet builds. With Overload's use as a 3rd bar providing a utility skill (e.g. Ball of Lightning) and misc. skill of the summoner's choice.
So please, please stop talking about a class that you appear to not understand too well. And either: Play the class, read-up on the class, or watch videos of the class. Alright?
If you need ward/surge to survive a 4 man dungeon, you either need to l2p (in terms of learn to survive without ward/surge) or find a better group.
Now please tell me, what is the absolute way to maximize your 1000 ulti overload on boss skill wise? Please don't tell me to just stand there and just light atk click.
Apart from beast traps, lightning form dots, lightning liquid dots, ele blockade, inner light/bound aegis, whats the next thing you can do to maximize your dps? This is not about pet build, this is about having pets out to squeeze out the last bit of extra damage. Pet will obviously die during boss fights, so longer they last, the more dps you will squeeze out of it.
Um... By utilizing staff weaving with medium attacks and Crushing Shock/Force Pulse... That's what you're supposed to do. Not "hard casting" Crystal Fragments, if that's what you were hinting at — as many people make the mistake numerous times. Any proficient and skilled Sorcerer will tell you that doing such is an amateur habit that needs to be broken.
As for squeezing in the last bit damage, you should be using Endless Fury/Mage's Wrath to squeeze in that last bit of damage (if the boss is in execute range). Not continuing to use Overload light attacks, just because you have it accessible. That's bad management of resources, and yet another bad habit to break (if doing so). That's the whole point of an execute. To get the last bits of damage to finish off your target. Execute=finisher. Lol.
Dude, I'm a pet sorcerer type of guy. Honestly. I've studied pet builds and the numerous variations of them for months, m'kay? But pets are not good for overall damage and utility. Really. They're not. Not to mention that they're toggle abilities, which take up 2 spaces on both bars. If you want, I could break down some rotations for you and some advise... But um... All and all, I'll say it again... I think you need to either play the class, or study Sorcerers a bit more.
I was referring to pure dps maximization on a particular boss (say for example blood spawn, or first boss in vwgt). What dps are you doing with your sorc build with ward/surge etc.? If its less than 30K assuming maximized gear then you might need to rethink your strategy and your build on how to maximize it. Then you will understand why wards/surge should be dropped for other skills.
And with staff weaving you need to make sure you alternative between light and med weave to proc kena, as well as keeping up elemental blockade up at minimum to ultilize maelstrom staff buff.
Well you aren't dying. people underestimate how much of a DPS loss it is when 1 person goes down and another has to stop what they're doing to res. typically, you lose 2 DPS in that time frame.
@Grao i think they only buffed pets in PvP zones and not PvE zones. though i might be mistaken, i never really used pets.
Minute_Waltz wrote: »Minute_Waltz wrote: »Minute_Waltz wrote: »Minute_Waltz wrote: »Gallifreyy wrote: »Im just going to say L2P. If this affects you in PvE you really are bad and just need to learn to get good. In PvP its a bit rougher on magic but still completely manageable.
This +1 , you shouldn't really be running ward and surge in pve anyway, and pets actually got buffed (in terms of survival) which means even better dps in pve/boss fights.
Um... What? I don't mean to be rude, but you clearly have no clue what you're talking about at this point. To say that a Sorcerer shouldn't be running wards and or surge in PVE...? Excuse me? And pets having better survival, thus equating to overall higher DPS in boss fights? What are you talking about? That has to be the most ignorant post I've read about the Sorcerer class.
First of all, without surge and it's morphs and wards? The class has no solid forms of defense, outside of Bolt Escape and it's morphs. And even then, the cost is increased in each use. So are you implying Sorcerers should spam blink to get out of tough spots, and hope restoration staff skills (outside of Healing Ward and morphs) are supposed to hold you down and get the job done? What are you actually talking about? Have you even played a Sorcerer? For either magicka or stamina? Are you trolling?
Second of all, a pets boost in survival has little to nothing to do with overall increased DPS to a boss. Would you like to know why? Because a critical point behind pet builds is the use of shields. They enable you to play defensively, while having an offensive pivot with weaved destruction staff attacks between Force Pulse/Crush Shock spam. M'kay? That's how that works in regards to pet builds. With Overload's use as a 3rd bar providing a utility skill (e.g. Ball of Lightning) and misc. skill of the summoner's choice.
So please, please stop talking about a class that you appear to not understand too well. And either: Play the class, read-up on the class, or watch videos of the class. Alright?
If you need ward/surge to survive a 4 man dungeon, you either need to l2p (in terms of learn to survive without ward/surge) or find a better group.
Now please tell me, what is the absolute way to maximize your 1000 ulti overload on boss skill wise? Please don't tell me to just stand there and just light atk click.
Apart from beast traps, lightning form dots, lightning liquid dots, ele blockade, inner light/bound aegis, whats the next thing you can do to maximize your dps? This is not about pet build, this is about having pets out to squeeze out the last bit of extra damage. Pet will obviously die during boss fights, so longer they last, the more dps you will squeeze out of it.
Um... By utilizing staff weaving with medium attacks and Crushing Shock/Force Pulse... That's what you're supposed to do. Not "hard casting" Crystal Fragments, if that's what you were hinting at — as many people make the mistake numerous times. Any proficient and skilled Sorcerer will tell you that doing such is an amateur habit that needs to be broken.
As for squeezing in the last bit damage, you should be using Endless Fury/Mage's Wrath to squeeze in that last bit of damage (if the boss is in execute range). Not continuing to use Overload light attacks, just because you have it accessible. That's bad management of resources, and yet another bad habit to break (if doing so). That's the whole point of an execute. To get the last bits of damage to finish off your target. Execute=finisher. Lol.
Dude, I'm a pet sorcerer type of guy. Honestly. I've studied pet builds and the numerous variations of them for months, m'kay? But pets are not good for overall damage and utility. Really. They're not. Not to mention that they're toggle abilities, which take up 2 spaces on both bars. If you want, I could break down some rotations for you and some advise... But um... All and all, I'll say it again... I think you need to either play the class, or study Sorcerers a bit more.
I was referring to pure dps maximization on a particular boss (say for example blood spawn, or first boss in vwgt). What dps are you doing with your sorc build with ward/surge etc.? If its less than 30K assuming maximized gear then you might need to rethink your strategy and your build on how to maximize it. Then you will understand why wards/surge should be dropped for other skills.
And with staff weaving you need to make sure you alternative between light and med weave to proc kena, as well as keeping up elemental blockade up at minimum to ultilize maelstrom staff buff.
Well you aren't dying. people underestimate how much of a DPS loss it is when 1 person goes down and another has to stop what they're doing to res. typically, you lose 2 DPS in that time frame.
Yes, the whole point being learn and try to survive without ward and surge in non-solo pve environment, learn how to position yourself to minimize the damage done to you is key to maximize dps. Which is why experienced sorc say the patch had no effect on sorcs because nothing has changed in sorc's damage output.
Minute_Waltz wrote: »Minute_Waltz wrote: »Minute_Waltz wrote: »Minute_Waltz wrote: »Gallifreyy wrote: »Im just going to say L2P. If this affects you in PvE you really are bad and just need to learn to get good. In PvP its a bit rougher on magic but still completely manageable.
This +1 , you shouldn't really be running ward and surge in pve anyway, and pets actually got buffed (in terms of survival) which means even better dps in pve/boss fights.
Um... What? I don't mean to be rude, but you clearly have no clue what you're talking about at this point. To say that a Sorcerer shouldn't be running wards and or surge in PVE...? Excuse me? And pets having better survival, thus equating to overall higher DPS in boss fights? What are you talking about? That has to be the most ignorant post I've read about the Sorcerer class.
First of all, without surge and it's morphs and wards? The class has no solid forms of defense, outside of Bolt Escape and it's morphs. And even then, the cost is increased in each use. So are you implying Sorcerers should spam blink to get out of tough spots, and hope restoration staff skills (outside of Healing Ward and morphs) are supposed to hold you down and get the job done? What are you actually talking about? Have you even played a Sorcerer? For either magicka or stamina? Are you trolling?
Second of all, a pets boost in survival has little to nothing to do with overall increased DPS to a boss. Would you like to know why? Because a critical point behind pet builds is the use of shields. They enable you to play defensively, while having an offensive pivot with weaved destruction staff attacks between Force Pulse/Crush Shock spam. M'kay? That's how that works in regards to pet builds. With Overload's use as a 3rd bar providing a utility skill (e.g. Ball of Lightning) and misc. skill of the summoner's choice.
So please, please stop talking about a class that you appear to not understand too well. And either: Play the class, read-up on the class, or watch videos of the class. Alright?
If you need ward/surge to survive a 4 man dungeon, you either need to l2p (in terms of learn to survive without ward/surge) or find a better group.
Now please tell me, what is the absolute way to maximize your 1000 ulti overload on boss skill wise? Please don't tell me to just stand there and just light atk click.
Apart from beast traps, lightning form dots, lightning liquid dots, ele blockade, inner light/bound aegis, whats the next thing you can do to maximize your dps? This is not about pet build, this is about having pets out to squeeze out the last bit of extra damage. Pet will obviously die during boss fights, so longer they last, the more dps you will squeeze out of it.
Um... By utilizing staff weaving with medium attacks and Crushing Shock/Force Pulse... That's what you're supposed to do. Not "hard casting" Crystal Fragments, if that's what you were hinting at — as many people make the mistake numerous times. Any proficient and skilled Sorcerer will tell you that doing such is an amateur habit that needs to be broken.
As for squeezing in the last bit damage, you should be using Endless Fury/Mage's Wrath to squeeze in that last bit of damage (if the boss is in execute range). Not continuing to use Overload light attacks, just because you have it accessible. That's bad management of resources, and yet another bad habit to break (if doing so). That's the whole point of an execute. To get the last bits of damage to finish off your target. Execute=finisher. Lol.
Dude, I'm a pet sorcerer type of guy. Honestly. I've studied pet builds and the numerous variations of them for months, m'kay? But pets are not good for overall damage and utility. Really. They're not. Not to mention that they're toggle abilities, which take up 2 spaces on both bars. If you want, I could break down some rotations for you and some advise... But um... All and all, I'll say it again... I think you need to either play the class, or study Sorcerers a bit more.
I was referring to pure dps maximization on a particular boss (say for example blood spawn, or first boss in vwgt). What dps are you doing with your sorc build with ward/surge etc.? If its less than 30K assuming maximized gear then you might need to rethink your strategy and your build on how to maximize it. Then you will understand why wards/surge should be dropped for other skills.
And with staff weaving you need to make sure you alternative between light and med weave to proc kena, as well as keeping up elemental blockade up at minimum to ultilize maelstrom staff buff.
Well you aren't dying. people underestimate how much of a DPS loss it is when 1 person goes down and another has to stop what they're doing to res. typically, you lose 2 DPS in that time frame.
Yes, the whole point being learn and try to survive without ward and surge in non-solo pve environment, learn how to position yourself to minimize the damage done to you is key to maximize dps. Which is why experienced sorc say the patch had no effect on sorcs because nothing has changed in sorc's damage output.
I have absolutely no problem with my sorc after DB. Pulling more DPS actually, thanks to them buffing weapon enchants. I have no sustain issues with 860 regen. Only 450 CP as well. I think those complaining should put more effort in instead of whining about it. Yeah I don't pull as much damage as some of my guild mates but I can keep up that's for sure.
Also: 6 sec hardened ward is plenty, learn when to use it and stop complaining since everyone in the game has similar shields now
I have absolutely no problem with my sorc after DB. Pulling more DPS actually, thanks to them buffing weapon enchants. I have no sustain issues with 860 regen. Only 450 CP as well. I think those complaining should put more effort in instead of whining about it. Yeah I don't pull as much damage as some of my guild mates but I can keep up that's for sure.
Also: 6 sec hardened ward is plenty, learn when to use it and stop complaining since everyone in the game has similar shields now
I have absolutely no problem with my sorc after DB. Pulling more DPS actually, thanks to them buffing weapon enchants. I have no sustain issues with 860 regen. Only 450 CP as well. I think those complaining should put more effort in instead of whining about it. Yeah I don't pull as much damage as some of my guild mates but I can keep up that's for sure.
Also: 6 sec hardened ward is plenty, learn when to use it and stop complaining since everyone in the game has similar shields now
and you're experience in Vet Maelstrom arena with your *** surge heals?.
https://www.youtube.com/watch?v=QrOdvwZ1W0sMinute_Waltz wrote: »Ok I've never used curse in pve before so can't really comment on that.
To be honest I haven't run my sorc in vma yet after surge/ward nerf, i would imagine surge nerf being a problem as i wont be getting as much heals on bosses, but it would still be easy with sorc due to overload and ward (doesnt matter if its 6 secs), as you can overload whenever you need to to get out of sticky situations (eg. if you are falling behind on dps on one of the mini bosses and next wave are spawning etc).
Minute_Waltz wrote: »Ok I've never used curse in pve before so can't really comment on that.
To be honest I haven't run my sorc in vma yet after surge/ward nerf, i would imagine surge nerf being a problem as i wont be getting as much heals on bosses, but it would still be easy with sorc due to overload and ward (doesnt matter if its 6 secs), as you can overload whenever you need to to get out of sticky situations (eg. if you are falling behind on dps on one of the mini bosses and next wave are spawning etc).
Minute_Waltz wrote: »Ok I've never used curse in pve before so can't really comment on that.
To be honest I haven't run my sorc in vma yet after surge/ward nerf, i would imagine surge nerf being a problem as i wont be getting as much heals on bosses, but it would still be easy with sorc due to overload and ward (doesnt matter if its 6 secs), as you can overload whenever you need to to get out of sticky situations (eg. if you are falling behind on dps on one of the mini bosses and next wave are spawning etc).
No. I've ran it with these changes on PTS @Joy_Division has ran it on PTS. you're better off with a magblade or magtemplar. it's not even worth running on a sorc.
I have absolutely no problem with my sorc after DB. Pulling more DPS actually, thanks to them buffing weapon enchants. I have no sustain issues with 860 regen. Only 450 CP as well. I think those complaining should put more effort in instead of whining about it. Yeah I don't pull as much damage as some of my guild mates but I can keep up that's for sure.
Also: 6 sec hardened ward is plenty, learn when to use it and stop complaining since everyone in the game has similar shields now
and you're experience in Vet Maelstrom arena with your *** surge heals?.https://www.youtube.com/watch?v=QrOdvwZ1W0s
I'm sure I can slot a resto staff or something now after DB patch,
but as you can see i only needed crit surge and nothing more for heals.
I have absolutely no problem with my sorc after DB. Pulling more DPS actually, thanks to them buffing weapon enchants. I have no sustain issues with 860 regen. Only 450 CP as well. I think those complaining should put more effort in instead of whining about it. Yeah I don't pull as much damage as some of my guild mates but I can keep up that's for sure.
Also: 6 sec hardened ward is plenty, learn when to use it and stop complaining since everyone in the game has similar shields now
and you're experience in Vet Maelstrom arena with your *** surge heals?.https://www.youtube.com/watch?v=QrOdvwZ1W0s
I'm sure I can slot a resto staff or something now after DB patch,
but as you can see i only needed crit surge and nothing more for heals.
Yes, as I said, you will complete VMA, you will just be by far less competitive.
Crit Surge heals are pretty bad now, so you can't rely on them. On top of that you have a nerfed Ward, so you have to either slot Exchange and hope nothing interrupts you while you are casting the stupid thing or you have to slot a resto staff, considerably lowering your off bar DPS, including your overload DPS.
Yes, as I said, you will complete VMA, you will just be by far less competitive.
Crit Surge heals are pretty bad now, so you can't rely on them. On top of that you have a nerfed Ward, so you have to either slot Exchange and hope nothing interrupts you while you are casting the stupid thing or you have to slot a resto staff, considerably lowering your off bar DPS, including your overload DPS.
I don't run it for leaderboards, I have better things to do than sit there for 5 hours because I'm not very good at solo content.
If you refer to my comment of what I posted to begin with, you would know that I am talking about group content hence the word "guild mates" lol.
Yes, as I said, you will complete VMA, you will just be by far less competitive.
Crit Surge heals are pretty bad now, so you can't rely on them. On top of that you have a nerfed Ward, so you have to either slot Exchange and hope nothing interrupts you while you are casting the stupid thing or you have to slot a resto staff, considerably lowering your off bar DPS, including your overload DPS.
I don't run it for leaderboards, I have better things to do than sit there for 5 hours because I'm not very good at solo content.
If you refer to my comment of what I posted to begin with, you would know that I am talking about group content hence the word "guild mates" lol.
I see a 20 second hardened ward in that video. that is before the patch no?.
you do know surge got nerfed to uselessness?
I see a 20 second hardened ward in that video. that is before the patch no?.
you do know surge got nerfed to uselessness?
Yes, as I said, you will complete VMA, you will just be by far less competitive.
Crit Surge heals are pretty bad now, so you can't rely on them. On top of that you have a nerfed Ward, so you have to either slot Exchange and hope nothing interrupts you while you are casting the stupid thing or you have to slot a resto staff, considerably lowering your off bar DPS, including your overload DPS.