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Good job making sorcs completely useless in PvE

  • Anti_Virus
    Anti_Virus
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    incite wrote: »
    incite wrote: »
    I know it says PvE sorc but I'm tilting, forgive me:

    This coming from sorc playing only pvp, its ***, because of all the whiners who thought "shieldstacking" (as negative as it sounds) is op, they nerfed it bigtime now so it isnt even reliable to keep 2 shields up, magicka drains too fast doing this, people who actually KNOW how to play their char and counter the ability of sorcs shield can go right through them with good timed attacks and stuns, it really isnt that hard, too bad all i read on these forums 95% of the time, are only players who come across a good sorc, cant get him below 90% health cause they lack skill and exp, and go whine that its all op, ive duelled many different players all diff classes who are more than capable to burn sorcs down ( and im not talking about that idiotic set called sb), whats the diff? These players actually worked at their build so that shields arent an issue, instead of crying on forums that a group of 5 lowbies couldnt wipe a sorc cause shields are op. Im done, rant out

    With that logic dodge roll and block shouldn't have been nerfed.

    "Slot an AoE and kill roll dodgers I mean it not that hard, oh and perma blockers just CC them and they did 90% players need to L2p if they can't beat a dodge roller/ blocker"

    In all seriousness it needed a nerf, it was great an all to be invincible, but just as the madness of perma block and perma roll has been eradicated so too should the reing of passive shield stacking go away for the health of skilled pvp.

    shadowstarking, it doesn't matter what you gonna say to somehow 'justify' the state mag sorc is in, your comment is invalid as can be, i never complained about permablockers or dodgerollers, not once in my eso carreer, that's because i actually put some effort in the game and found multiple ways around it, not by whining and screaming NEEERFFFF NEERFFF NEERRRFFFF on the forums whole day long.

    Zos wants feedback of the players by using the forums, but if the majority of the 24/7 forumplayers are only whining and screaming for nerfs while the 'good' players don't have the time to do this cause they're too busy working on their skills and builds to not have these issues, you c the diff?

    I'm not saying all forum guys here are nublets, not at all, i'm just saying 95% is , and because they got this many voices on the forum, this company called zos is actually implementing things based on their demands, which i regret so much. i'm not a regular forum user cause i'm too busy enjoying the game and doing my thing But now i c what happened to my main char that i've been playing since beta, there's nothing anybody can say that can make me say 'hey you're absolutely right, mag sorcs are where they Always should have been'.

    Can't focking believe that there is actually zos staff that are saying now 'well done team, think we have made some awesome changes to the mag sorcs, they'll be very happy with these changes, well done guys'

    i've never ever complained once about sorc changes, ever, but this is a bridge too far, believe me , i've mained a sorc since beta, i'm not a shitlet who doesn't know what he's talking about,

    Oh believe me I know what it feels luke to be jit with the nerf bat, when they nerfed roll dodge/block I was mad but then over time I got used to it. It really put a huge dent in my Survivability in PVP and PVE though.
    Power Wealth And Influence.
  • Ch4mpTW
    Ch4mpTW
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    Gallifreyy wrote: »
    Im just going to say L2P. If this affects you in PvE you really are bad and just need to learn to get good. In PvP its a bit rougher on magic but still completely manageable.

    This +1 , you shouldn't really be running ward and surge in pve anyway, and pets actually got buffed (in terms of survival) which means even better dps in pve/boss fights.

    Um... What? I don't mean to be rude, but you clearly have no clue what you're talking about at this point. To say that a Sorcerer shouldn't be running wards and or surge in PVE...? Excuse me? And pets having better survival, thus equating to overall higher DPS in boss fights? What are you talking about? That has to be the most ignorant post I've read about the Sorcerer class.

    First of all, without surge and it's morphs and wards? The class has no solid forms of defense, outside of Bolt Escape and it's morphs. And even then, the cost is increased in each use. So are you implying Sorcerers should spam blink to get out of tough spots, and hope restoration staff skills (outside of Healing Ward and morphs) are supposed to hold you down and get the job done? What are you actually talking about? Have you even played a Sorcerer? For either magicka or stamina? Are you trolling?

    Second of all, a pets boost in survival has little to nothing to do with overall increased DPS to a boss. Would you like to know why? Because a critical point behind pet builds is the use of shields. They enable you to play defensively, while having an offensive pivot with weaved destruction staff attacks between Force Pulse/Crush Shock spam. M'kay? That's how that works in regards to pet builds. With Overload's use as a 3rd bar providing a utility skill (e.g. Ball of Lightning) and misc. skill of the summoner's choice.

    So please, please stop talking about a class that you appear to not understand too well. And either: Play the class, read-up on the class, or watch videos of the class. Alright?
  • Rylana
    Rylana
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    Dear Doomsayers,

    My Sorc is currently killing all of the things, and literally feels the same as it did the other day before patch.

    Learn to play has already happened.

    Sucks to be you, get ready for the next frag, sucka.

    Signed,

    August Palatine Lyzara Dionysis, PvP Sorc of Doom, the Terror of Tamriel, the Electrogoblin of whablablabla.


    In all seriousness, only the bad sorcs are dying any easier. The ones that arent just "fotm" rerolls from last year are doing just fine, thank you very much.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Minute_Waltz
    Minute_Waltz
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    Ch4mpTW wrote: »
    Gallifreyy wrote: »
    Im just going to say L2P. If this affects you in PvE you really are bad and just need to learn to get good. In PvP its a bit rougher on magic but still completely manageable.

    This +1 , you shouldn't really be running ward and surge in pve anyway, and pets actually got buffed (in terms of survival) which means even better dps in pve/boss fights.

    Um... What? I don't mean to be rude, but you clearly have no clue what you're talking about at this point. To say that a Sorcerer shouldn't be running wards and or surge in PVE...? Excuse me? And pets having better survival, thus equating to overall higher DPS in boss fights? What are you talking about? That has to be the most ignorant post I've read about the Sorcerer class.

    First of all, without surge and it's morphs and wards? The class has no solid forms of defense, outside of Bolt Escape and it's morphs. And even then, the cost is increased in each use. So are you implying Sorcerers should spam blink to get out of tough spots, and hope restoration staff skills (outside of Healing Ward and morphs) are supposed to hold you down and get the job done? What are you actually talking about? Have you even played a Sorcerer? For either magicka or stamina? Are you trolling?

    Second of all, a pets boost in survival has little to nothing to do with overall increased DPS to a boss. Would you like to know why? Because a critical point behind pet builds is the use of shields. They enable you to play defensively, while having an offensive pivot with weaved destruction staff attacks between Force Pulse/Crush Shock spam. M'kay? That's how that works in regards to pet builds. With Overload's use as a 3rd bar providing a utility skill (e.g. Ball of Lightning) and misc. skill of the summoner's choice.

    So please, please stop talking about a class that you appear to not understand too well. And either: Play the class, read-up on the class, or watch videos of the class. Alright?


    If you need ward/surge to survive a 4 man dungeon, you either need to l2p (in terms of learn to survive without ward/surge) or find a better group.
    Now please tell me, what is the absolute way to maximize your 1000 ulti overload on boss skill wise? Please don't tell me to just stand there and just light atk click.
    Apart from beast traps, lightning form dots, lightning liquid dots, ele blockade, inner light/bound aegis, whats the next thing you can do to maximize your dps? This is not about pet build, this is about having pets out to squeeze out the last bit of extra damage. Pet will obviously die during boss fights, so longer they last, the more dps you will squeeze out of it.
  • Lucky28
    Lucky28
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    Rylana wrote: »
    Dear Doomsayers,

    My Sorc is currently killing all of the things, and literally feels the same as it did the other day before patch.

    Learn to play has already happened.

    Sucks to be you, get ready for the next frag, sucka.

    Signed,

    August Palatine Lyzara Dionysis, PvP Sorc of Doom, the Terror of Tamriel, the Electrogoblin of whablablabla.


    In all seriousness, only the bad sorcs are dying any easier. The ones that arent just "fotm" rerolls from last year are doing just fine, thank you very much.

    The complaints most have is in regards to the sorc being the worst at every single role in PvE and the class being boring with no variation, unable to do anything unique. what you just said here has like, nothing to do with anything.

    Ch4mpTW wrote: »
    Gallifreyy wrote: »
    Im just going to say L2P. If this affects you in PvE you really are bad and just need to learn to get good. In PvP its a bit rougher on magic but still completely manageable.

    This +1 , you shouldn't really be running ward and surge in pve anyway, and pets actually got buffed (in terms of survival) which means even better dps in pve/boss fights.

    Um... What? I don't mean to be rude, but you clearly have no clue what you're talking about at this point. To say that a Sorcerer shouldn't be running wards and or surge in PVE...? Excuse me? And pets having better survival, thus equating to overall higher DPS in boss fights? What are you talking about? That has to be the most ignorant post I've read about the Sorcerer class.

    First of all, without surge and it's morphs and wards? The class has no solid forms of defense, outside of Bolt Escape and it's morphs. And even then, the cost is increased in each use. So are you implying Sorcerers should spam blink to get out of tough spots, and hope restoration staff skills (outside of Healing Ward and morphs) are supposed to hold you down and get the job done? What are you actually talking about? Have you even played a Sorcerer? For either magicka or stamina? Are you trolling?

    Second of all, a pets boost in survival has little to nothing to do with overall increased DPS to a boss. Would you like to know why? Because a critical point behind pet builds is the use of shields. They enable you to play defensively, while having an offensive pivot with weaved destruction staff attacks between Force Pulse/Crush Shock spam. M'kay? That's how that works in regards to pet builds. With Overload's use as a 3rd bar providing a utility skill (e.g. Ball of Lightning) and misc. skill of the summoner's choice.

    So please, please stop talking about a class that you appear to not understand too well. And either: Play the class, read-up on the class, or watch videos of the class. Alright?


    If you need ward/surge to survive a 4 man dungeon, you either need to l2p (in terms of learn to survive without ward/surge) or find a better group.
    Now please tell me, what is the absolute way to maximize your 1000 ulti overload on boss skill wise? Please don't tell me to just stand there and just light atk click.
    Apart from beast traps, lightning form dots, lightning liquid dots, ele blockade, inner light/bound aegis, whats the next thing you can do to maximize your dps? This is not about pet build, this is about having pets out to squeeze out the last bit of extra damage. Pet will obviously die during boss fights, so longer they last, the more dps you will squeeze out of it.

    *Sigh
    Edited by Lucky28 on June 3, 2016 1:35AM
    Invictus
  • Ch4mpTW
    Ch4mpTW
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    Ch4mpTW wrote: »
    Gallifreyy wrote: »
    Im just going to say L2P. If this affects you in PvE you really are bad and just need to learn to get good. In PvP its a bit rougher on magic but still completely manageable.

    This +1 , you shouldn't really be running ward and surge in pve anyway, and pets actually got buffed (in terms of survival) which means even better dps in pve/boss fights.

    Um... What? I don't mean to be rude, but you clearly have no clue what you're talking about at this point. To say that a Sorcerer shouldn't be running wards and or surge in PVE...? Excuse me? And pets having better survival, thus equating to overall higher DPS in boss fights? What are you talking about? That has to be the most ignorant post I've read about the Sorcerer class.

    First of all, without surge and it's morphs and wards? The class has no solid forms of defense, outside of Bolt Escape and it's morphs. And even then, the cost is increased in each use. So are you implying Sorcerers should spam blink to get out of tough spots, and hope restoration staff skills (outside of Healing Ward and morphs) are supposed to hold you down and get the job done? What are you actually talking about? Have you even played a Sorcerer? For either magicka or stamina? Are you trolling?

    Second of all, a pets boost in survival has little to nothing to do with overall increased DPS to a boss. Would you like to know why? Because a critical point behind pet builds is the use of shields. They enable you to play defensively, while having an offensive pivot with weaved destruction staff attacks between Force Pulse/Crush Shock spam. M'kay? That's how that works in regards to pet builds. With Overload's use as a 3rd bar providing a utility skill (e.g. Ball of Lightning) and misc. skill of the summoner's choice.

    So please, please stop talking about a class that you appear to not understand too well. And either: Play the class, read-up on the class, or watch videos of the class. Alright?


    If you need ward/surge to survive a 4 man dungeon, you either need to l2p (in terms of learn to survive without ward/surge) or find a better group.
    Now please tell me, what is the absolute way to maximize your 1000 ulti overload on boss skill wise? Please don't tell me to just stand there and just light atk click.
    Apart from beast traps, lightning form dots, lightning liquid dots, ele blockade, inner light/bound aegis, whats the next thing you can do to maximize your dps? This is not about pet build, this is about having pets out to squeeze out the last bit of extra damage. Pet will obviously die during boss fights, so longer they last, the more dps you will squeeze out of it.

    Um... By utilizing staff weaving with medium attacks and Crushing Shock/Force Pulse... That's what you're supposed to do. Not "hard casting" Crystal Fragments, if that's what you were hinting at — as many people make the mistake numerous times. Any proficient and skilled Sorcerer will tell you that doing such is an amateur habit that needs to be broken.

    As for squeezing in the last bit damage, you should be using Endless Fury/Mage's Wrath to squeeze in that last bit of damage (if the boss is in execute range). Not continuing to use Overload light attacks, just because you have it accessible. That's bad management of resources, and yet another bad habit to break (if doing so). That's the whole point of an execute. To get the last bits of damage to finish off your target. Execute=finisher. Lol. Or I suppose you could just finish the boss off with your Crushing Shock/Force Pulse, and receive some magicka returned to you for doing so... But all honesty, I'd go with just Endless Fury'ing the boss.

    Dude, I'm a pet sorcerer type of guy. Honestly. I've studied pet builds and the numerous variations of them for months, m'kay? But pets are not good for overall damage and utility. Really. They're not. Not to mention that they're toggle abilities, which take up 2 spaces on both bars. If you want, I could break down some rotations for you and some advise... But um... All and all, I'll say it again... I think you need to either play the class, or study Sorcerers a bit more.
    Edited by Ch4mpTW on June 3, 2016 1:44AM
  • Minute_Waltz
    Minute_Waltz
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    Ch4mpTW wrote: »
    Ch4mpTW wrote: »
    Gallifreyy wrote: »
    Im just going to say L2P. If this affects you in PvE you really are bad and just need to learn to get good. In PvP its a bit rougher on magic but still completely manageable.

    This +1 , you shouldn't really be running ward and surge in pve anyway, and pets actually got buffed (in terms of survival) which means even better dps in pve/boss fights.

    Um... What? I don't mean to be rude, but you clearly have no clue what you're talking about at this point. To say that a Sorcerer shouldn't be running wards and or surge in PVE...? Excuse me? And pets having better survival, thus equating to overall higher DPS in boss fights? What are you talking about? That has to be the most ignorant post I've read about the Sorcerer class.

    First of all, without surge and it's morphs and wards? The class has no solid forms of defense, outside of Bolt Escape and it's morphs. And even then, the cost is increased in each use. So are you implying Sorcerers should spam blink to get out of tough spots, and hope restoration staff skills (outside of Healing Ward and morphs) are supposed to hold you down and get the job done? What are you actually talking about? Have you even played a Sorcerer? For either magicka or stamina? Are you trolling?

    Second of all, a pets boost in survival has little to nothing to do with overall increased DPS to a boss. Would you like to know why? Because a critical point behind pet builds is the use of shields. They enable you to play defensively, while having an offensive pivot with weaved destruction staff attacks between Force Pulse/Crush Shock spam. M'kay? That's how that works in regards to pet builds. With Overload's use as a 3rd bar providing a utility skill (e.g. Ball of Lightning) and misc. skill of the summoner's choice.

    So please, please stop talking about a class that you appear to not understand too well. And either: Play the class, read-up on the class, or watch videos of the class. Alright?


    If you need ward/surge to survive a 4 man dungeon, you either need to l2p (in terms of learn to survive without ward/surge) or find a better group.
    Now please tell me, what is the absolute way to maximize your 1000 ulti overload on boss skill wise? Please don't tell me to just stand there and just light atk click.
    Apart from beast traps, lightning form dots, lightning liquid dots, ele blockade, inner light/bound aegis, whats the next thing you can do to maximize your dps? This is not about pet build, this is about having pets out to squeeze out the last bit of extra damage. Pet will obviously die during boss fights, so longer they last, the more dps you will squeeze out of it.

    Um... By utilizing staff weaving with medium attacks and Crushing Shock/Force Pulse... That's what you're supposed to do. Not "hard casting" Crystal Fragments, if that's what you were hinting at — as many people make the mistake numerous times. Any proficient and skilled Sorcerer will tell you that doing such is an amateur habit that needs to be broken.

    As for squeezing in the last bit damage, you should be using Endless Fury/Mage's Wrath to squeeze in that last bit of damage (if the boss is in execute range). Not continuing to use Overload light attacks, just because you have it accessible. That's bad management of resources, and yet another bad habit to break (if doing so). That's the whole point of an execute. To get the last bits of damage to finish off your target. Execute=finisher. Lol.

    Dude, I'm a pet sorcerer type of guy. Honestly. I've studied pet builds and the numerous variations of them for months, m'kay? But pets are not good for overall damage and utility. Really. They're not. Not to mention that they're toggle abilities, which take up 2 spaces on both bars. If you want, I could break down some rotations for you and some advise... But um... All and all, I'll say it again... I think you need to either play the class, or study Sorcerers a bit more.

    I was referring to pure dps maximization on a particular boss (say for example blood spawn, or first boss in vwgt). What dps are you doing with your sorc build with ward/surge etc.? If its less than 30K assuming maximized gear then you might need to rethink your strategy and your build on how to maximize it. Then you will understand why wards/surge should be dropped for other skills.

    And with staff weaving you need to make sure you alternative between light and med weave to proc kena, as well as keeping up elemental blockade up at minimum to ultilize maelstrom staff buff.
  • Lucky28
    Lucky28
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    Ch4mpTW wrote: »
    Ch4mpTW wrote: »
    Gallifreyy wrote: »
    Im just going to say L2P. If this affects you in PvE you really are bad and just need to learn to get good. In PvP its a bit rougher on magic but still completely manageable.

    This +1 , you shouldn't really be running ward and surge in pve anyway, and pets actually got buffed (in terms of survival) which means even better dps in pve/boss fights.

    Um... What? I don't mean to be rude, but you clearly have no clue what you're talking about at this point. To say that a Sorcerer shouldn't be running wards and or surge in PVE...? Excuse me? And pets having better survival, thus equating to overall higher DPS in boss fights? What are you talking about? That has to be the most ignorant post I've read about the Sorcerer class.

    First of all, without surge and it's morphs and wards? The class has no solid forms of defense, outside of Bolt Escape and it's morphs. And even then, the cost is increased in each use. So are you implying Sorcerers should spam blink to get out of tough spots, and hope restoration staff skills (outside of Healing Ward and morphs) are supposed to hold you down and get the job done? What are you actually talking about? Have you even played a Sorcerer? For either magicka or stamina? Are you trolling?

    Second of all, a pets boost in survival has little to nothing to do with overall increased DPS to a boss. Would you like to know why? Because a critical point behind pet builds is the use of shields. They enable you to play defensively, while having an offensive pivot with weaved destruction staff attacks between Force Pulse/Crush Shock spam. M'kay? That's how that works in regards to pet builds. With Overload's use as a 3rd bar providing a utility skill (e.g. Ball of Lightning) and misc. skill of the summoner's choice.

    So please, please stop talking about a class that you appear to not understand too well. And either: Play the class, read-up on the class, or watch videos of the class. Alright?


    If you need ward/surge to survive a 4 man dungeon, you either need to l2p (in terms of learn to survive without ward/surge) or find a better group.
    Now please tell me, what is the absolute way to maximize your 1000 ulti overload on boss skill wise? Please don't tell me to just stand there and just light atk click.
    Apart from beast traps, lightning form dots, lightning liquid dots, ele blockade, inner light/bound aegis, whats the next thing you can do to maximize your dps? This is not about pet build, this is about having pets out to squeeze out the last bit of extra damage. Pet will obviously die during boss fights, so longer they last, the more dps you will squeeze out of it.

    Um... By utilizing staff weaving with medium attacks and Crushing Shock/Force Pulse... That's what you're supposed to do. Not "hard casting" Crystal Fragments, if that's what you were hinting at — as many people make the mistake numerous times. Any proficient and skilled Sorcerer will tell you that doing such is an amateur habit that needs to be broken.

    As for squeezing in the last bit damage, you should be using Endless Fury/Mage's Wrath to squeeze in that last bit of damage (if the boss is in execute range). Not continuing to use Overload light attacks, just because you have it accessible. That's bad management of resources, and yet another bad habit to break (if doing so). That's the whole point of an execute. To get the last bits of damage to finish off your target. Execute=finisher. Lol.

    Dude, I'm a pet sorcerer type of guy. Honestly. I've studied pet builds and the numerous variations of them for months, m'kay? But pets are not good for overall damage and utility. Really. They're not. Not to mention that they're toggle abilities, which take up 2 spaces on both bars. If you want, I could break down some rotations for you and some advise... But um... All and all, I'll say it again... I think you need to either play the class, or study Sorcerers a bit more.

    I was referring to pure dps maximization on a particular boss (say for example blood spawn, or first boss in vwgt). What dps are you doing with your sorc build with ward/surge etc.? If its less than 30K assuming maximized gear then you might need to rethink your strategy and your build on how to maximize it. Then you will understand why wards/surge should be dropped for other skills.

    And with staff weaving you need to make sure you alternative between light and med weave to proc kena, as well as keeping up elemental blockade up at minimum to ultilize maelstrom staff buff.

    Well you aren't dying. people underestimate how much of a DPS loss it is when 1 person goes down and another has to stop what they're doing to res. typically, you lose 2 DPS in that time frame.
    Invictus
  • Grao
    Grao
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    Gallifreyy wrote: »
    Im just going to say L2P. If this affects you in PvE you really are bad and just need to learn to get good. In PvP its a bit rougher on magic but still completely manageable.

    This +1 , you shouldn't really be running ward and surge in pve anyway, and pets actually got buffed (in terms of survival) which means even better dps in pve/boss fights.

    Alright, lets analyze what you just said because there are quite a few mistakes on your reasoning and I think you need enlightening.
    First, VMA is End game PvE content and for that sorcerers heavily relied on Ward and Surge. Is it possible to complete the content despite the nerfs? Yes, it will be considerably harder and we will have to heavily rely on a Healing staff, but it is still possible to get through VMA. Still, just the existence of VMA proves the first part of your statement was completely incorrect.

    Now, the second part, pet's survivability was only arguably buffed. There have been reports of the pets dying more easily now than before. It is possible that the pets resistances and health is only scaling with their summoner up to lvl 50 while mobs scale further to CP 160. If that is indeed the case (and considering Zenimax forgot to give pets armor for over a year, it probably is true) then pet survivability is actually weaker now. Yes, they can no longer be one shot by a boss and that is great, but they will die far too easily when confronting more than one enemy.

    Putting that detail aside though, to say including a pet in their bars would increase sorcerer DPS is a little silly. First, to include a pet in our bars we have to get rid of at least two skills, right? Considering we need one skill slot for Force Pulse, two skill slots for Bound Aegis and at least one skill slot for Inner light, that leaves us with 6 slots available. Give two of those to pets nad you have 4 skill slots remaining to slot Crystal Fragments, Elemental Blockade, Boundless Storm, Deaedric Curse, Liquid Lightning, Mage's Wrath... Oh, ops, we don't have enough slots. Alright, lets see, the most essential skills than... We need Crystal Fragments in our main bar and we need Elemental Blockade as well. Liquid lightning and mage's wrath on the back bar... So no Boundless Storm or Curse, excluding these is a loss in Dps, but alright...

    And then you consider the pet's DPS issues. Did you know pet's auto attacks are not affected by your champion points at all? They are also not affected by Sorcerer passives, it seems. So their normal damage will be really low, scaling only from your max magicka, but hey... But hey, their active ability scales from CPs, so the Matriarch's heal, the Clannfear's heal, the AoE familiar's blast and the... Oh, wait... The Tormentor, which is supposed to be the main single target DPS pet does not scale with CPs at all, its active increases its auto attack damage by 50% instead and that can't be buffed at all by Cps... isn't that wonderful?

    So there you go, your entire statement deconstructed and showed wrong. You are welcome.
  • Lucky28
    Lucky28
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    @Grao i think they only buffed pets in PvP zones and not PvE zones. though i might be mistaken, i never really used pets.
    Edited by Lucky28 on June 3, 2016 2:15AM
    Invictus
  • Minute_Waltz
    Minute_Waltz
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    Lucky28 wrote: »
    Ch4mpTW wrote: »
    Ch4mpTW wrote: »
    Gallifreyy wrote: »
    Im just going to say L2P. If this affects you in PvE you really are bad and just need to learn to get good. In PvP its a bit rougher on magic but still completely manageable.

    This +1 , you shouldn't really be running ward and surge in pve anyway, and pets actually got buffed (in terms of survival) which means even better dps in pve/boss fights.

    Um... What? I don't mean to be rude, but you clearly have no clue what you're talking about at this point. To say that a Sorcerer shouldn't be running wards and or surge in PVE...? Excuse me? And pets having better survival, thus equating to overall higher DPS in boss fights? What are you talking about? That has to be the most ignorant post I've read about the Sorcerer class.

    First of all, without surge and it's morphs and wards? The class has no solid forms of defense, outside of Bolt Escape and it's morphs. And even then, the cost is increased in each use. So are you implying Sorcerers should spam blink to get out of tough spots, and hope restoration staff skills (outside of Healing Ward and morphs) are supposed to hold you down and get the job done? What are you actually talking about? Have you even played a Sorcerer? For either magicka or stamina? Are you trolling?

    Second of all, a pets boost in survival has little to nothing to do with overall increased DPS to a boss. Would you like to know why? Because a critical point behind pet builds is the use of shields. They enable you to play defensively, while having an offensive pivot with weaved destruction staff attacks between Force Pulse/Crush Shock spam. M'kay? That's how that works in regards to pet builds. With Overload's use as a 3rd bar providing a utility skill (e.g. Ball of Lightning) and misc. skill of the summoner's choice.

    So please, please stop talking about a class that you appear to not understand too well. And either: Play the class, read-up on the class, or watch videos of the class. Alright?


    If you need ward/surge to survive a 4 man dungeon, you either need to l2p (in terms of learn to survive without ward/surge) or find a better group.
    Now please tell me, what is the absolute way to maximize your 1000 ulti overload on boss skill wise? Please don't tell me to just stand there and just light atk click.
    Apart from beast traps, lightning form dots, lightning liquid dots, ele blockade, inner light/bound aegis, whats the next thing you can do to maximize your dps? This is not about pet build, this is about having pets out to squeeze out the last bit of extra damage. Pet will obviously die during boss fights, so longer they last, the more dps you will squeeze out of it.

    Um... By utilizing staff weaving with medium attacks and Crushing Shock/Force Pulse... That's what you're supposed to do. Not "hard casting" Crystal Fragments, if that's what you were hinting at — as many people make the mistake numerous times. Any proficient and skilled Sorcerer will tell you that doing such is an amateur habit that needs to be broken.

    As for squeezing in the last bit damage, you should be using Endless Fury/Mage's Wrath to squeeze in that last bit of damage (if the boss is in execute range). Not continuing to use Overload light attacks, just because you have it accessible. That's bad management of resources, and yet another bad habit to break (if doing so). That's the whole point of an execute. To get the last bits of damage to finish off your target. Execute=finisher. Lol.

    Dude, I'm a pet sorcerer type of guy. Honestly. I've studied pet builds and the numerous variations of them for months, m'kay? But pets are not good for overall damage and utility. Really. They're not. Not to mention that they're toggle abilities, which take up 2 spaces on both bars. If you want, I could break down some rotations for you and some advise... But um... All and all, I'll say it again... I think you need to either play the class, or study Sorcerers a bit more.

    I was referring to pure dps maximization on a particular boss (say for example blood spawn, or first boss in vwgt). What dps are you doing with your sorc build with ward/surge etc.? If its less than 30K assuming maximized gear then you might need to rethink your strategy and your build on how to maximize it. Then you will understand why wards/surge should be dropped for other skills.

    And with staff weaving you need to make sure you alternative between light and med weave to proc kena, as well as keeping up elemental blockade up at minimum to ultilize maelstrom staff buff.

    Well you aren't dying. people underestimate how much of a DPS loss it is when 1 person goes down and another has to stop what they're doing to res. typically, you lose 2 DPS in that time frame.

    Yes, the whole point being learn and try to survive without ward and surge in non-solo pve environment, learn how to position yourself to minimize the damage done to you is key to maximize dps. Which is why experienced sorc say the patch had no effect on sorcs because nothing has changed in sorc's damage output.
  • Grao
    Grao
    ✭✭✭✭✭
    Lucky28 wrote: »
    @Grao i think they only buffed pets in PvP zones and not PvE zones. though i might be mistaken, i never really used pets.

    They gave extra health to pets in PvP, but they also gave armor to them in all instances and made so they can take only up to 45% of their max health as direct damage per strike. On top of that pets take less damage from AoEs. The problem is, if the pet's health and resistances are only scaling up to lvl 50 while mobs scale up to CP 160, than pets will be really squishy indeed.
  • Grao
    Grao
    ✭✭✭✭✭
    Lucky28 wrote: »
    Ch4mpTW wrote: »
    Ch4mpTW wrote: »
    Gallifreyy wrote: »
    Im just going to say L2P. If this affects you in PvE you really are bad and just need to learn to get good. In PvP its a bit rougher on magic but still completely manageable.

    This +1 , you shouldn't really be running ward and surge in pve anyway, and pets actually got buffed (in terms of survival) which means even better dps in pve/boss fights.

    Um... What? I don't mean to be rude, but you clearly have no clue what you're talking about at this point. To say that a Sorcerer shouldn't be running wards and or surge in PVE...? Excuse me? And pets having better survival, thus equating to overall higher DPS in boss fights? What are you talking about? That has to be the most ignorant post I've read about the Sorcerer class.

    First of all, without surge and it's morphs and wards? The class has no solid forms of defense, outside of Bolt Escape and it's morphs. And even then, the cost is increased in each use. So are you implying Sorcerers should spam blink to get out of tough spots, and hope restoration staff skills (outside of Healing Ward and morphs) are supposed to hold you down and get the job done? What are you actually talking about? Have you even played a Sorcerer? For either magicka or stamina? Are you trolling?

    Second of all, a pets boost in survival has little to nothing to do with overall increased DPS to a boss. Would you like to know why? Because a critical point behind pet builds is the use of shields. They enable you to play defensively, while having an offensive pivot with weaved destruction staff attacks between Force Pulse/Crush Shock spam. M'kay? That's how that works in regards to pet builds. With Overload's use as a 3rd bar providing a utility skill (e.g. Ball of Lightning) and misc. skill of the summoner's choice.

    So please, please stop talking about a class that you appear to not understand too well. And either: Play the class, read-up on the class, or watch videos of the class. Alright?


    If you need ward/surge to survive a 4 man dungeon, you either need to l2p (in terms of learn to survive without ward/surge) or find a better group.
    Now please tell me, what is the absolute way to maximize your 1000 ulti overload on boss skill wise? Please don't tell me to just stand there and just light atk click.
    Apart from beast traps, lightning form dots, lightning liquid dots, ele blockade, inner light/bound aegis, whats the next thing you can do to maximize your dps? This is not about pet build, this is about having pets out to squeeze out the last bit of extra damage. Pet will obviously die during boss fights, so longer they last, the more dps you will squeeze out of it.

    Um... By utilizing staff weaving with medium attacks and Crushing Shock/Force Pulse... That's what you're supposed to do. Not "hard casting" Crystal Fragments, if that's what you were hinting at — as many people make the mistake numerous times. Any proficient and skilled Sorcerer will tell you that doing such is an amateur habit that needs to be broken.

    As for squeezing in the last bit damage, you should be using Endless Fury/Mage's Wrath to squeeze in that last bit of damage (if the boss is in execute range). Not continuing to use Overload light attacks, just because you have it accessible. That's bad management of resources, and yet another bad habit to break (if doing so). That's the whole point of an execute. To get the last bits of damage to finish off your target. Execute=finisher. Lol.

    Dude, I'm a pet sorcerer type of guy. Honestly. I've studied pet builds and the numerous variations of them for months, m'kay? But pets are not good for overall damage and utility. Really. They're not. Not to mention that they're toggle abilities, which take up 2 spaces on both bars. If you want, I could break down some rotations for you and some advise... But um... All and all, I'll say it again... I think you need to either play the class, or study Sorcerers a bit more.

    I was referring to pure dps maximization on a particular boss (say for example blood spawn, or first boss in vwgt). What dps are you doing with your sorc build with ward/surge etc.? If its less than 30K assuming maximized gear then you might need to rethink your strategy and your build on how to maximize it. Then you will understand why wards/surge should be dropped for other skills.

    And with staff weaving you need to make sure you alternative between light and med weave to proc kena, as well as keeping up elemental blockade up at minimum to ultilize maelstrom staff buff.

    Well you aren't dying. people underestimate how much of a DPS loss it is when 1 person goes down and another has to stop what they're doing to res. typically, you lose 2 DPS in that time frame.

    Yes, the whole point being learn and try to survive without ward and surge in non-solo pve environment, learn how to position yourself to minimize the damage done to you is key to maximize dps. Which is why experienced sorc say the patch had no effect on sorcs because nothing has changed in sorc's damage output.

    Incorrect again, Curse was actually nerfed as somehow it is no longer considered a DoT. (Even though it doesn't break Rune Cage, an ability that is broken by all damage, except Dots.)...

    But yes, the majority of the abilities we used were not nerfed, so sorcerers in group content are in similar place as they were before the patch, that is true. Our builds are just as rigid and boring, our DPS lackluster, our utility weak...

    And at the same time, VMA, the only content in which sorcerers outdid other classes was now made considerably harder, so in that content sorcerers are by far less competitive.

    Is that fair? I mean, sorcerers got no buffs in areas they are lacking and weak, but we got huge nerfs to the one thing we were good at? Alright...
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    Lucky28 wrote: »
    Ch4mpTW wrote: »
    Ch4mpTW wrote: »
    Gallifreyy wrote: »
    Im just going to say L2P. If this affects you in PvE you really are bad and just need to learn to get good. In PvP its a bit rougher on magic but still completely manageable.

    This +1 , you shouldn't really be running ward and surge in pve anyway, and pets actually got buffed (in terms of survival) which means even better dps in pve/boss fights.

    Um... What? I don't mean to be rude, but you clearly have no clue what you're talking about at this point. To say that a Sorcerer shouldn't be running wards and or surge in PVE...? Excuse me? And pets having better survival, thus equating to overall higher DPS in boss fights? What are you talking about? That has to be the most ignorant post I've read about the Sorcerer class.

    First of all, without surge and it's morphs and wards? The class has no solid forms of defense, outside of Bolt Escape and it's morphs. And even then, the cost is increased in each use. So are you implying Sorcerers should spam blink to get out of tough spots, and hope restoration staff skills (outside of Healing Ward and morphs) are supposed to hold you down and get the job done? What are you actually talking about? Have you even played a Sorcerer? For either magicka or stamina? Are you trolling?

    Second of all, a pets boost in survival has little to nothing to do with overall increased DPS to a boss. Would you like to know why? Because a critical point behind pet builds is the use of shields. They enable you to play defensively, while having an offensive pivot with weaved destruction staff attacks between Force Pulse/Crush Shock spam. M'kay? That's how that works in regards to pet builds. With Overload's use as a 3rd bar providing a utility skill (e.g. Ball of Lightning) and misc. skill of the summoner's choice.

    So please, please stop talking about a class that you appear to not understand too well. And either: Play the class, read-up on the class, or watch videos of the class. Alright?


    If you need ward/surge to survive a 4 man dungeon, you either need to l2p (in terms of learn to survive without ward/surge) or find a better group.
    Now please tell me, what is the absolute way to maximize your 1000 ulti overload on boss skill wise? Please don't tell me to just stand there and just light atk click.
    Apart from beast traps, lightning form dots, lightning liquid dots, ele blockade, inner light/bound aegis, whats the next thing you can do to maximize your dps? This is not about pet build, this is about having pets out to squeeze out the last bit of extra damage. Pet will obviously die during boss fights, so longer they last, the more dps you will squeeze out of it.

    Um... By utilizing staff weaving with medium attacks and Crushing Shock/Force Pulse... That's what you're supposed to do. Not "hard casting" Crystal Fragments, if that's what you were hinting at — as many people make the mistake numerous times. Any proficient and skilled Sorcerer will tell you that doing such is an amateur habit that needs to be broken.

    As for squeezing in the last bit damage, you should be using Endless Fury/Mage's Wrath to squeeze in that last bit of damage (if the boss is in execute range). Not continuing to use Overload light attacks, just because you have it accessible. That's bad management of resources, and yet another bad habit to break (if doing so). That's the whole point of an execute. To get the last bits of damage to finish off your target. Execute=finisher. Lol.

    Dude, I'm a pet sorcerer type of guy. Honestly. I've studied pet builds and the numerous variations of them for months, m'kay? But pets are not good for overall damage and utility. Really. They're not. Not to mention that they're toggle abilities, which take up 2 spaces on both bars. If you want, I could break down some rotations for you and some advise... But um... All and all, I'll say it again... I think you need to either play the class, or study Sorcerers a bit more.

    I was referring to pure dps maximization on a particular boss (say for example blood spawn, or first boss in vwgt). What dps are you doing with your sorc build with ward/surge etc.? If its less than 30K assuming maximized gear then you might need to rethink your strategy and your build on how to maximize it. Then you will understand why wards/surge should be dropped for other skills.

    And with staff weaving you need to make sure you alternative between light and med weave to proc kena, as well as keeping up elemental blockade up at minimum to ultilize maelstrom staff buff.

    Well you aren't dying. people underestimate how much of a DPS loss it is when 1 person goes down and another has to stop what they're doing to res. typically, you lose 2 DPS in that time frame.

    Yes, the whole point being learn and try to survive without ward and surge in non-solo pve environment, learn how to position yourself to minimize the damage done to you is key to maximize dps. Which is why experienced sorc say the patch had no effect on sorcs because nothing has changed in sorc's damage output.

    .... that's the dumbest thing i've every heard. why would anyone of any class ever do any content without any form survivability?. i don't do that on any of my characters, period. and i never will, that kind of gameplay is so lame.
    Invictus
  • SinKissed
    SinKissed
    ✭✭✭
    I have absolutely no problem with my sorc after DB. Pulling more DPS actually, thanks to them buffing weapon enchants. I have no sustain issues with 860 regen. Only 450 CP as well. I think those complaining should put more effort in instead of whining about it. Yeah I don't pull as much damage as some of my guild mates but I can keep up that's for sure.

    Also: 6 sec hardened ward is plenty, learn when to use it and stop complaining since everyone in the game has similar shields now ;)
    Edited by SinKissed on June 3, 2016 2:30AM
    <Malacath's Trousers>
    SinKissed - Magicka Sorcerer DPS
    Goddess of Sunlight - Templar Healer
    Goddess of Poison - Stam DK
    Lilith Hale - Magicka DK
    Abosolutely Adeerable - Stam NB
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    SinKissed wrote: »
    I have absolutely no problem with my sorc after DB. Pulling more DPS actually, thanks to them buffing weapon enchants. I have no sustain issues with 860 regen. Only 450 CP as well. I think those complaining should put more effort in instead of whining about it. Yeah I don't pull as much damage as some of my guild mates but I can keep up that's for sure.

    Also: 6 sec hardened ward is plenty, learn when to use it and stop complaining since everyone in the game has similar shields now ;)

    and you're experience in Vet Maelstrom arena with your *** surge heals?.
    Edited by Lucky28 on June 3, 2016 2:32AM
    Invictus
  • Minute_Waltz
    Minute_Waltz
    ✭✭✭
    Ok I've never used curse in pve before so can't really comment on that.

    To be honest I haven't run my sorc in vma yet after surge/ward nerf, i would imagine surge nerf being a problem as i wont be getting as much heals on bosses, but it would still be easy with sorc due to overload and ward (doesnt matter if its 6 secs), as you can overload whenever you need to to get out of sticky situations (eg. if you are falling behind on dps on one of the mini bosses and next wave are spawning etc).
  • Grao
    Grao
    ✭✭✭✭✭
    SinKissed wrote: »
    I have absolutely no problem with my sorc after DB. Pulling more DPS actually, thanks to them buffing weapon enchants. I have no sustain issues with 860 regen. Only 450 CP as well. I think those complaining should put more effort in instead of whining about it. Yeah I don't pull as much damage as some of my guild mates but I can keep up that's for sure.

    Also: 6 sec hardened ward is plenty, learn when to use it and stop complaining since everyone in the game has similar shields now ;)

    Well, first of all, that DPS increase is irrelevant as everyone got the same increase, mentioning it is silly...

    Second, go and do VMA, when you are done come back and tell us exactly how well that went. We tried it on the PTS and we finished it, but guess what? Not even sorcerers that were at the top of VMA leader boards were getting through without slotting a healing staff, which of course leads to a tremendous loss of DPS which in turn leads to less competitive scores.
  • SinKissed
    SinKissed
    ✭✭✭
    Lucky28 wrote: »
    SinKissed wrote: »
    I have absolutely no problem with my sorc after DB. Pulling more DPS actually, thanks to them buffing weapon enchants. I have no sustain issues with 860 regen. Only 450 CP as well. I think those complaining should put more effort in instead of whining about it. Yeah I don't pull as much damage as some of my guild mates but I can keep up that's for sure.

    Also: 6 sec hardened ward is plenty, learn when to use it and stop complaining since everyone in the game has similar shields now ;)

    and you're experience in Vet Maelstrom arena with your *** surge heals?.

    https://www.youtube.com/watch?v=QrOdvwZ1W0s

    I'm sure I can slot a resto staff or something now after DB patch,
    but as you can see i only needed crit surge and nothing more for heals.
    Edited by SinKissed on June 3, 2016 2:41AM
    <Malacath's Trousers>
    SinKissed - Magicka Sorcerer DPS
    Goddess of Sunlight - Templar Healer
    Goddess of Poison - Stam DK
    Lilith Hale - Magicka DK
    Abosolutely Adeerable - Stam NB
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    Ok I've never used curse in pve before so can't really comment on that.

    To be honest I haven't run my sorc in vma yet after surge/ward nerf, i would imagine surge nerf being a problem as i wont be getting as much heals on bosses, but it would still be easy with sorc due to overload and ward (doesnt matter if its 6 secs), as you can overload whenever you need to to get out of sticky situations (eg. if you are falling behind on dps on one of the mini bosses and next wave are spawning etc).

    No. I've ran it with these changes on PTS @Joy_Division has ran it on PTS. you're better off with a magblade or magtemplar. it's not even worth running on a sorc.
    Invictus
  • Grao
    Grao
    ✭✭✭✭✭
    Ok I've never used curse in pve before so can't really comment on that.

    To be honest I haven't run my sorc in vma yet after surge/ward nerf, i would imagine surge nerf being a problem as i wont be getting as much heals on bosses, but it would still be easy with sorc due to overload and ward (doesnt matter if its 6 secs), as you can overload whenever you need to to get out of sticky situations (eg. if you are falling behind on dps on one of the mini bosses and next wave are spawning etc).

    Ah, you haven't tried... Do try though, run your old build through VMA relying on the nerfed surge and a 6 seconds shield...

    You are forgetting how much healing you got from spamming Overload on those tight situations... Those awesome burst heals? Now reduced to 2.55k heals... It feels awesome, try it.

    You will finish it eventually... By either slotting Exchange and a few other things or by slotting a healing staff, but your score will be far less competitive than it was pre DB and you will find out your enjoyment of going through that content is pretty much gone.
  • Minute_Waltz
    Minute_Waltz
    ✭✭✭
    Lucky28 wrote: »
    Ok I've never used curse in pve before so can't really comment on that.

    To be honest I haven't run my sorc in vma yet after surge/ward nerf, i would imagine surge nerf being a problem as i wont be getting as much heals on bosses, but it would still be easy with sorc due to overload and ward (doesnt matter if its 6 secs), as you can overload whenever you need to to get out of sticky situations (eg. if you are falling behind on dps on one of the mini bosses and next wave are spawning etc).

    No. I've ran it with these changes on PTS @Joy_Division has ran it on PTS. you're better off with a magblade or magtemplar. it's not even worth running on a sorc.

    I've only completed vma on my mag sorc and stam dk, so can't really comment on other classes, but mag sorc is still definitely easier than stam dk, as long it has overload. Ward/surge is a bonus to me when im so used to just having vigor on a dk.

    Also I do think mag sorc is still probably the easiest class to complete VMA for the first time, and the sole reason for that is overload. Stuck on a round or a boss? Go and build 1000 ulti, then just burst your way through it. Obviously you still need to learn the mechanics and it won't work on certain rounds eg stage 9 boss, but it does provide the flexibility at least for the easy way out. For all other classes you will just need to keep trying until you can do it properly.
  • Grao
    Grao
    ✭✭✭✭✭
    SinKissed wrote: »
    Lucky28 wrote: »
    SinKissed wrote: »
    I have absolutely no problem with my sorc after DB. Pulling more DPS actually, thanks to them buffing weapon enchants. I have no sustain issues with 860 regen. Only 450 CP as well. I think those complaining should put more effort in instead of whining about it. Yeah I don't pull as much damage as some of my guild mates but I can keep up that's for sure.

    Also: 6 sec hardened ward is plenty, learn when to use it and stop complaining since everyone in the game has similar shields now ;)

    and you're experience in Vet Maelstrom arena with your *** surge heals?.

    https://www.youtube.com/watch?v=QrOdvwZ1W0s

    I'm sure I can slot a resto staff or something now after DB patch,
    but as you can see i only needed crit surge and nothing more for heals.

    Yes, as I said, you will complete VMA, you will just be by far less competitive.
    Crit Surge heals are pretty bad now, so you can't rely on them. On top of that you have a nerfed Ward, so you have to either slot Exchange and hope nothing interrupts you while you are casting the stupid thing or you have to slot a resto staff, considerably lowering your off bar DPS, including your overload DPS.
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    SinKissed wrote: »
    Lucky28 wrote: »
    SinKissed wrote: »
    I have absolutely no problem with my sorc after DB. Pulling more DPS actually, thanks to them buffing weapon enchants. I have no sustain issues with 860 regen. Only 450 CP as well. I think those complaining should put more effort in instead of whining about it. Yeah I don't pull as much damage as some of my guild mates but I can keep up that's for sure.

    Also: 6 sec hardened ward is plenty, learn when to use it and stop complaining since everyone in the game has similar shields now ;)

    and you're experience in Vet Maelstrom arena with your *** surge heals?.

    https://www.youtube.com/watch?v=QrOdvwZ1W0s

    I'm sure I can slot a resto staff or something now after DB patch,
    but as you can see i only needed crit surge and nothing more for heals.

    I see a 20 second hardened ward in that video. that is before the patch no?.

    you do know surge got nerfed to uselessness?
    Invictus
  • SinKissed
    SinKissed
    ✭✭✭
    Grao wrote: »
    Yes, as I said, you will complete VMA, you will just be by far less competitive.
    Crit Surge heals are pretty bad now, so you can't rely on them. On top of that you have a nerfed Ward, so you have to either slot Exchange and hope nothing interrupts you while you are casting the stupid thing or you have to slot a resto staff, considerably lowering your off bar DPS, including your overload DPS.

    I don't run it for leaderboards, I have better things to do than sit there for 5 hours because I'm not very good at solo content.
    If you refer to my comment of what I posted to begin with, you would know that I am talking about group content hence the word "guild mates" lol.

    <Malacath's Trousers>
    SinKissed - Magicka Sorcerer DPS
    Goddess of Sunlight - Templar Healer
    Goddess of Poison - Stam DK
    Lilith Hale - Magicka DK
    Abosolutely Adeerable - Stam NB
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    SinKissed wrote: »
    Grao wrote: »
    Yes, as I said, you will complete VMA, you will just be by far less competitive.
    Crit Surge heals are pretty bad now, so you can't rely on them. On top of that you have a nerfed Ward, so you have to either slot Exchange and hope nothing interrupts you while you are casting the stupid thing or you have to slot a resto staff, considerably lowering your off bar DPS, including your overload DPS.

    I don't run it for leaderboards, I have better things to do than sit there for 5 hours because I'm not very good at solo content.
    If you refer to my comment of what I posted to begin with, you would know that I am talking about group content hence the word "guild mates" lol.

    Well. for leaderboards. you typically finish VMA in 40 minutes - 1 hour less time you spend there the better. i only did if for the weapons myself, which i grinded out before the patch, so i wouldn't have to bother.
    Edited by Lucky28 on June 3, 2016 2:59AM
    Invictus
  • Grao
    Grao
    ✭✭✭✭✭
    SinKissed wrote: »
    Grao wrote: »
    Yes, as I said, you will complete VMA, you will just be by far less competitive.
    Crit Surge heals are pretty bad now, so you can't rely on them. On top of that you have a nerfed Ward, so you have to either slot Exchange and hope nothing interrupts you while you are casting the stupid thing or you have to slot a resto staff, considerably lowering your off bar DPS, including your overload DPS.

    I don't run it for leaderboards, I have better things to do than sit there for 5 hours because I'm not very good at solo content.
    If you refer to my comment of what I posted to begin with, you would know that I am talking about group content hence the word "guild mates" lol.

    Well, if you and your guild mates don't care about leader boards then you will have no issues with sorcerers. As I said before, they may struggle, but they complete content still, just not competitively.
  • SinKissed
    SinKissed
    ✭✭✭
    Lucky28 wrote: »

    I see a 20 second hardened ward in that video. that is before the patch no?.

    you do know surge got nerfed to uselessness?

    Do you even read?
    <Malacath's Trousers>
    SinKissed - Magicka Sorcerer DPS
    Goddess of Sunlight - Templar Healer
    Goddess of Poison - Stam DK
    Lilith Hale - Magicka DK
    Abosolutely Adeerable - Stam NB
  • Bluepitbull13
    Bluepitbull13
    ✭✭✭✭
    Lucky28 wrote: »

    I see a 20 second hardened ward in that video. that is before the patch no?.

    you do know surge got nerfed to uselessness?
    Lucky28 wrote: »

    Yes, as I said, you will complete VMA, you will just be by far less competitive.
    Crit Surge heals are pretty bad now, so you can't rely on them. On top of that you have a nerfed Ward, so you have to either slot Exchange and hope nothing interrupts you while you are casting the stupid thing or you have to slot a resto staff, considerably lowering your off bar DPS, including your overload DPS.

    I did a Vet Maelstrom today, same bars and gear, got a 472k. I'm sorry im rusty, I've spent the last few days cleaning my addons and going through all my toons inventories. LMAOL complaining about running a resto staff, magicka dk's on vet ma now that takes some skill. oh and you dont need to run a resto staff BTW L2P
    PC-NA
  • Bluepitbull13
    Bluepitbull13
    ✭✭✭✭
    SinKissed wrote: »
    Lucky28 wrote: »

    I see a 20 second hardened ward in that video. that is before the patch no?.

    you do know surge got nerfed to uselessness?

    Do you even read?

    I don't think they do, if they are too lazy to adapt why would they read?
    PC-NA
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