Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Sorcerer - Wards Dark Brotherhood

  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    I don't see why people are coming in here and trolling or being rude. Really when the templars were crying last patch. I was laughing becuase I knew that vampires bane was getting a huge buff, that radiant and jabs both counted as dots since they are channeled so they were getting to also double dip. I could not understand it at all, besides the one less heal nerf, I saw that Templars were getting damage buffs And would do great DPS. Had easy purges and the like. Missing mobility was and still is the only problem. My Mag DK, has its own play style, it's not a burst class, it does have some burst in it though with inhale and reflects great self heals tanky, but not big burst or mobile (and having purgeable dots I'd not bad with he insane cost of purge lol) it's a wear em down play style if you want burst play NB. My NB could go the way of zergbad and wipe a zerg like NOTHING, no defense against that. Or stealth and do bigger burst than any other class can dream of in 1 second. I remember Zergbad doing that to me at a pts dueling event for his own fun I guess. In a 1 second parse he completely wiped me lol, I got rezzed so whatever.

    And then the Sorc, in theices guild it was really 1 build to rule them all big burst but it was purgeable and all timed, that's the key of the Sorc they got burst but all of it is timed and expensive for it to hit hard we have to go light and stack magicka and spell power leaving us very flimsy and easily CC locked. Like if you have trouble seriously run us out of Stam and do a hard CC. We will die especially this patch with break frees taking 66% of my current Stam lol. Now though with the shields changes and our only heal coming from crit which just doesn't work in PvP. We are constantly spamming shields, yes under direct attack that was the case. But not all fights are constantly under direct attack. Even when we have you CC locked we have to recast. When we are putting up defenses like runes it's follows by a shield now when we are DPSing we have to recast shields when we are doing anything like clockwork we have to recast shields. Because thanks to @Wrobel the other way to viably play a Sorc is to stack magicka sky high and completely ignore shields, as we have no other defense or heals. We can and do go resto and healing ward is powerful, but healing ward doesn't synergize with our class like it does with others. Other classes pop healing ward and then self heal so that even if they don't get the heal from the ward they got a shield to mitigate while they asked heal. We have no such synergy, we have to wait and hope you don't kill us while the healing ward pops. With no healing through damage to be had we NEED the shields to be viable, and right now it's just not viable to run shields. Now we could alot shields and healing ward to protect be heal. However we have limited slots. We have to triple slot just about everything so even with OL we have nearly no slots for anything left, but people don't get that or care to get that. And honestly alot of sorcs just plain hate to use OL in PvP and PVE. If we could get class fixes I would throw it away in a heartbeat for a low cost hard hitter. But well you know screw sorcs. Everyone believes that the sypher sorc succeeded in every situation but 1 he's a good player and can 1vX with any class since he uses LOS.
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    I am still playing my sorc really considered moving to Templar as they are my second favorite class, and had both Stam and magicka at v16. But I invested so much into my sorc that I will stay and be fodder. I will be the Sorc that AD and EP uses to finish the kill sorc quests lol. Amd be the token SORC in trials to give the 2.5 crit chance buff lol. Oh and in VMoL I can be a runner and streak through.
  • DjSolJAH
    DjSolJAH
    ✭✭✭
    Can't we all just learn how to use @ Instead of quoting 10 pages of drama noone can read
    Zee blues are coming!!!! Always.... Always coming...
  • Caligamy_ESO
    Caligamy_ESO
    ✭✭✭✭✭
    ✭✭
    This change is most likely the result of a 1000 QQ threads crying about how they cant pierce shields in PVP. So yet again PVE changes for the worse.

    It's like rain on your wedding day..
    love is love
  • arasysb14_ESO
    arasysb14_ESO
    ✭✭✭✭
    After ignoring 57 pages long feedback on PTS forums, I doubt our "favorite"(!!!) dev @Wrobel is going to accept he destroyed motivation for a lot of players who want to play a Sorcerer character. All sorts of suggestions are given for so many sorc. skills, still the only response we got is absolute gibberish showing how clueless he is in so many ways.

    I can still survive without a problem, but crucial part of the game is lost for us: it is no longer fun playing some in-between, support class that is almost obviously forced to play solo in PVE (not even talking about pvp anymore..).

    What kind of company ignores huge amount of feedback like this? How does this make any sense?

    Let me guess they are going to add some irrelevant sets as band-aid fix as usual.. after 3 months.
    Arasys Llanor, CP 800+ Magicka Sorcerer NA

    Please do not use the same Fallout 76 engine for TES VI
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    I posted this in the other thread, for those of you who just can't seem to 'adapt'. Here are the PVP issues we have with our current build:

    1. Mitigation: we're tied to light armor because of the Magicka passives. But with poisons and the new sharpened trait (5K penetration) we get torn to shreds. Anyone telling you a Magicka sorc is great without five pieces of light armor is *** delusional.

    The answer I have has been to keep up lightning form 24/7. It lasts longer than shields used to, there's no reason not to have boundless up constantly. Back-bar it. That pretty much negates sharpened weapons. Keep defensive rune up 24/7, it gives a chance to fight back.

    2. Everyone has the memo now on stunning a sorc and then killing them instantly 5 seconds into their shield. It's extremely difficult to survive a single stun, let alone something like fear.

    The answer I have has been to slot empowered for the longer shield, and then slot 3-4 impen pieces. Sorc absolutely needs points in hardy and crit defense now, we can't just put 100+ into bastion anymore.

    3. Instant ganks without shields: unfortunately sorc builds are going to have to get used to slotting radiant magelight and keeping up lightning form. It's stupid, but this is where we are. I keep it on my overload bar, and I only travel Cyrodiil with overload up. I survive the initial hits, shield up, mine up, and counter with light attacks. If it's a bow-tard, streak up to range, CC and kill them.

    There are so many newborn baby cockroach gankers in Cyrodiil, post-DB it's not even funny! So many people playing the new content come running to Cyrodiil anxious to kill players just like the NPC's! It's your job to help them pick another class.

    None of this makes us 'all right', but it's still playable. PVE players will be just fine with a resto staff and a 19K empowered Ward (let's be honest, you're already stacking Magicka over 40K).p
    Edited by Minalan on June 2, 2016 11:31PM
  • Junkogen
    Junkogen
    ✭✭✭✭✭
    Lucky28 wrote: »
    @Lucky28 wrote: »
    Oh look sorcs actually require brain cells to excel boohoo

    spoken like someone who doesn't know what the *** they're talking about.

    I have a sorc and hate it because its easy mode. Sorcs are buffed every update and when they get nerfed everyone throws a *** fit even though its actually a buff. Because now you cant passively walk around shielded and have to time you buffs like everyone else sorcs are now unplayable hahaha yea ok
    Oh look sorcs actually require brain cells to excel boohoo

    More like sorcs get even more shoved into the playstyle you hate fighting. Yeah, good job Zenimax for making every single sorc do what the other classes hates about them.

    Atleast now you cant just go a whole fight without worrying about shields

    No you don't have a sorc.

    or If you do you have a very shallow understanding of the class to not be able to see why people are pissed about these changes.

    the changes destroy every sorc build other than the shield stacking cookie cutter build. with these changes sorcs are forced into one build/playstyle more than ever. and you think that's good?, you think that's skillful?.

    you shouldn't speak on a topic if you don't at least have a basic understanding of what you're speaking of @Burning_Talons
    Junkogen wrote: »
    Lucky28 wrote: »
    Junkogen wrote: »
    Lucky28 wrote: »
    Junkogen wrote: »
    Ryuho wrote: »
    old story, announced a while ago and could have been tested on the pts. just one of the annoying sorc nerfs.
    Empowered Ward increased to 10 seconds as of the latest update, so half as much from before.

    who's using this shield anyway? It's a joke. absolutely no reason to use it.
    I don't see what difference it makes, you use shields as you need them. If you are fighting someone that doesn't put your shield down in 6 seconds, you really don't need a shield to beat them.....

    That's not the point. You will have to recast it earlier. otherwise you will simply get punished with some burst at the right moment. leaving you to cast it every ~3 seconds. and this in combination with increased costs. this is just once again a very bad design made by our favorite Wrobler.
    Junkogen wrote: »
    I actually have an Altmer Sorc like everyone else in the game. You're telling me that a nerfed shield duration breaks your build? Come on, now. Sorc is easy to play. You send your pets in to tank and then overload light attack. Rinse and repeat.

    sorry, but you just disqualified yourself when you mentioned pets and overload. Please go and stick to some other class and never write a comment in a sorc related thread ever again. thank you.

    Edit: Besides I'm more pis*** about the Inevitable detonation nerf >_<.

    Not agree. Empowered ward is one of the most understimated skills in this game. It gives u (at least for me with 40k magicka and 25% stronger shields) 2.5k less shield than hardened ward, but instead of that its cheaper ~ 300 mana and provides u with extra 10% more magicka recovery which allows to spam it much often than hardened.

    2.1 m recovery (with emp up), 40k magicka, 2.8 spell dmg buffed (with new power glyph - 3.4k spell dmg) - with destro staff (ofc lightning - cause its undogable and proc implosion).

    I am using only sorc skills on my main bar, casue 10% more spell dmg is way to go, I dont need "spammable" skills for pvp, I spam shield, curse, wrath which proc my crystal, It's more than enough to kill som1..

    Most of sorcs are to used to esy mode, which offered proxy + dawnbrkr combo and triple shield spam meta.

    I droped my sorc and played nb, casue got sick of my sorc when fighting really bad players whos performed good only casue they shieldstacked like mad and I needed several minutes to kill such player... Jsut bleh..

    I played yesterday some time b4 2nd maintance, was beautiful to me that I was able to kill another sorc with crystal + wrath combo, 2 skills and he got rekt, casue his shield ran off.

    As I wrote b4 this change will eliminate bad sorcs.

    I am only not happy with surge changes, 2.7k - 3k crit heal is definitly to low for magicka sorc, It shouldn't be affected by battle spirit. And ofc I agree that sorc need some adjustment for pve to be competitive with other DDs, but from pvp perspective imo sorc its OK, could be a bit better (surge/toggles).


    Sounds like Sorcs can still do just fine. The fact is magblade got nerfed hard, too. Cloak is a glitchy, easily countered defensive ability and proxy det was a huge part of their burst damage. Magblades are just as squishy as mag Sorcs without a class shield or spammable heal either. Plus, all our siphon abilites are nerfed by battle spirit just like crit surge. To me, it seems like Sorcs just lost their divinity and are now having to grapple with mortality like the rest of us. So you can't take on half a zerg now. You'll just have to group up and employ teamwork like the rest of us to survive.

    Did ZOS overdo it? Probably, that's what Wrobel is known for, but something had to be done. Much like other classes that have been carved out, I'm sure you'll regain some lost power in future patches and be back on top. Look at Templars and how they've been resurrected.

    oh no they are not. My magblade (without wards) is as tanky as my sorc (with three wards) magblade is not squishy at all.

    For real? PM me your build. I'm having trouble believing that.

    it's not really that special and didn't take me long to think of it.

    5 pc kags. (infused/divines)
    3 pc willpower
    2 pc malubeth/Narien'eth

    CP:
    40 - tumbling
    47 - Arcanist
    80 - Magician

    37 - hardy
    55 - elemental defender
    75 - quick recovery

    a different method of survivability between Sorc and magblade similar result. if i actually went impen i could be more tanky then my sorc, but never felt like making another set.

    What skills and weapon setup are you using? Race?

    Breton

    Maelstrom inferno staff:
    Sap essence
    Lotus fan
    swallow soul
    Merciless resolve
    Crippling grasp

    ult: soul tether

    Maelstrom Restoration staff:
    concealed weapon
    siphoning attacks
    healing ward/mutagen
    refreshing path/double take
    Dark cloak

    Ult: Veil of blades

    I'll have to check some of these combos out. I haven't used refreshing path in PvP. That's an interesting choice.
    Edited by Junkogen on June 3, 2016 12:21AM
  • incite
    incite
    ✭✭✭✭
    This coming from sorc playing only pvp, its ***, because of all the whiners who thought "shieldstacking" (as negative as it sounds) is op, they nerfed it bigtime now so it isnt even reliable to keep 2 shields up, magicka drains too fast doing this, people who actually KNOW how to play their char and counter the ability of sorcs shield can go right through them with good timed attacks and stuns, it really isnt that hard, too bad all i read on these forums 95% of the time, are only players who come across a good sorc, cant get him below 90% health cause they lack skill and exp, and go whine that its all op, ive duelled many different players all diff classes who are more than capable to burn sorcs down ( and im not talking about that idiotic set called sb), whats the diff? These players actually worked at their build so that shields arent an issue, instead of crying on forums that a group of 5 lowbies couldnt wipe a sorc cause shields are op. Im done, rant out
    PC EU

    Check your CMX
    solo/small scale pvp

    Emphys

    Sorcerer (AR 50)
    Nightblade (AR 50)
    Dragonknight (AR 37)
    Arcanist (AR 15)

    Played since release until 2019
    Back since February 2024
  • incite
    incite
    ✭✭✭✭
    i never complained about permablockers or dodgerollers, not once in my eso carreer, that's because i actually put some effort in the game and found multiple ways around it, not by whining and screaming NEEERFFFF NEERFFF NEERRRFFFF on the forums whole day long.

    Zos wants feedback of the players by using the forums, but if the majority of the 24/7 forumplayers are only whining and screaming for nerfs while the 'good' players don't have the time to do this cause they're too busy working on their skills and builds to not have these issues, you c the diff?

    I'm not saying all forum guys here are nublets, not at all, i'm just saying 95% is , and because they got this many voices on the forum, this company called zos is actually implementing things based on their demands, which i regret so much. i'm not a regular forum user cause i'm too busy enjoying the game and doing my thing But now i c what happened to my main char that i've been playing since beta, there's nothing anybody can say that can make me say 'hey you're absolutely right, mag sorcs are where they Always should have been'.

    Can't focking believe that there is actually zos staff that are saying now 'well done team, think we have made some awesome changes to the mag sorcs, they'll be very happy with these changes, well done guys'

    i've never ever complained once about sorc changes, ever, but this is a bridge too far, believe me , i've mained a sorc since beta, i'm not a shitlet who doesn't know what he's talking about,
    PC EU

    Check your CMX
    solo/small scale pvp

    Emphys

    Sorcerer (AR 50)
    Nightblade (AR 50)
    Dragonknight (AR 37)
    Arcanist (AR 15)

    Played since release until 2019
    Back since February 2024
  • Ch4mpTW
    Ch4mpTW
    ✭✭✭✭✭
    ✭✭✭✭✭
    You guys (developers) really dropped the ball on this, it seems... I thought it wouldn't be this bad, but it's bad... It's really, really, bad. Sorcerers are actually the worst class now, and are outclassed by everyone...

    I did a bit of number crunching, and spreadsheeting and found that there's no logical reason a person should roll a Sorcerer now. At least mathematically speaking that is. I mean of course you'll have people who'll roll one for roleplay reasons, or because of niche reasons like that — but otherwise? You're much better off with any of the other 3 classes. Seriously. Mathematically and on paper, it doesn't make sense. At all. Even if you were running trials/12-mans, you'd be much better off running with Dragonknights and Templars in place of Sorcerers. The Dragonknights and Templars provide way more group benefits and overall higher DPS in the outcome, by up to 80% for DKs and 73% for Templars.

    I have no idea how this passed the heads in charge of class balance, and was given the okay to go live... Bolt Escape and morphs being more expensive, if used back after back... Surge is nerfed... Conjured Ward and morphs are super nerfed... Pets still not exactly viable for end-game (and I was a pet build specialist for months and know the builds involving pets inside and out)... Why did you all allow this to go live, and why did you not test this further? @ZOS_RichLambert @ZOS_MattFiror @Wrobel

    PS:
    If anyone would like to see the graphs and spreadsheets I made, please don't hesitate to ask. I have absolutely no problem sharing my data and findings.
    Edited by Ch4mpTW on June 3, 2016 12:27AM
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    Ch4mpTW wrote: »
    You guys (developers) really dropped the ball on this, it seems... I thought it wouldn't be this bad, but it's bad... It's really, really, bad. Sorcerers are actually the worst class now, and are outclassed by everyone...

    I did a bit of number crunching, and spreadsheeting and found that there's no logical reason a person should roll a Sorcerer now. At least mathematically speaking that is. I mean of course you'll have people who'll roll one for roleplay reasons, or because of niche reasons like that — but otherwise? You're much better off with any of the other 3 classes. Seriously. Mathematically and on paper, it doesn't make sense. At all. Even if you were running trials/12-mans, you'd be much better off running with Dragonknights and Templars in place of Sorcerers. The Dragonknights and Templars provide way more group benefits and overall higher DPS in the outcome, by up to 80% for DKs and 73% for Templars.

    I have no idea how this passed the heads in charge of class balance, and was given the okay to go live... Bolt Escape and morphs being more expensive, if used back after back... Surge is nerfed... Conjured Ward and morphs are super nerfed... Pets still not exactly viable for end-game (and I was a pet build specialist for months and know the builds involving pets inside and out)... Why did you all allow this to go live, and why did you not test this further? @ZOS_RichLambert @ZOS_MattFiror @Wrobel

    PS:
    If anyone would like to see the graphs and spreadsheets I made, please don't hesitate to ask. I have absolutely no problem sharing my data and findings.

    That's pretty much what everyone was telling the devs in the official sorcerer feedback thread. All @Wrobel said was: "yeah, use Dark exchange, you'll feel awesome!"

    i don't know how that man is still employed.
    Edited by Lucky28 on June 3, 2016 12:42AM
    Invictus
  • Jsmalls
    Jsmalls
    ✭✭✭✭✭
    I've made the switch to Empowered Ward 2500 less protection for an extra 4 seconds and minor recovery I'll take it. (Psst cast harness then empowered)

    This update simply made the morph hardened ward and surge useless. Which is ashame because that limits diversity, but I'm not going to lie I will probably be slotting dark conversion somewhere. That's 5k magicka back per cast (if the notes were exact) so we'll see (I'll just run higher stamina recovery 2k Stam for 5k magicka, yes please.)

    Still want my surge back though D:

    Also I understand that it's frustrating to not be able to kill another player in PvP but there are those players in EVERY class. I've met Templars that i couldn't physically burst enough unless using an ultimate (which I hate doing for 1 players), there are Stam blades that dodge 60%+ of my attacks (I wish I was exaggerating), and DKs that can tank zergs (we've all seen it). So why is it so God awful when the 1%ers for Sorcs do it? If we have 8 people attacking us we aren't attacking back, just like every other class. And bad/average Sorcs are easy kills. Killing great Sorcs was a L2P issue just like every other class. But whatever I'll adapt.

    Edited by Jsmalls on June 3, 2016 12:49AM
  • marvel_bound
    marvel_bound
    ✭✭
    I dont see how changing the duration and make annulment work on all damage will help with stacking whats the logic there
    and im tired of them changing skills because of pvp
    screw pvp if its a problem in pvp then fix it in pvp leave pve alone... nuff said
  • SinKissed
    SinKissed
    ✭✭✭
    I dont see how changing the duration and make annulment work on all damage will help with stacking whats the logic there
    and im tired of them changing skills because of pvp
    screw pvp if its a problem in pvp then fix it in pvp leave pve alone... nuff said

    I agree they should not mix PVE and PVP changes. What's done is done though. Since it is, it's not that difficult to press the button once the shield wears off after 6 seconds. Either that or change to another class which also has a small amount of time on shield...
    <Malacath's Trousers>
    SinKissed - Magicka Sorcerer DPS
    Goddess of Sunlight - Templar Healer
    Goddess of Poison - Stam DK
    Lilith Hale - Magicka DK
    Abosolutely Adeerable - Stam NB
  • mistermutiny89
    mistermutiny89
    ✭✭✭✭✭
    I'm not too bothered... Shields only last around 4-5 seconds in vet dungeons and around 3 seconds in vet maelstrom anyway.
    Guild Leader : Defenders Of Miley
    XB1 EU
    EP | VR16 Breton NB -mistermutiny
    AD | VR16 Dunmer DK - Grigori
    AD | VR16 Altmer Sorcerer - Isvoleet
    AD | VR16 Imperial DK - Leonidas
    AD | VR16 Bosmer NB - Hood
    AD | VR16 Breton Templar - Dante
    AD | VR16 Redguard Sorcerer - Raiden
    AD | VR7 Khajiit Templar - Ike'ilyew
    DC | 160 Breton NB - Vergil

    "Hmmm... Very convincing.. Does the illusion apply to.. Everywhere? Perhaps this one should have a moment alone in private to double check" - Razum'Dar
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    I'm not too bothered... Shields only last around 4-5 seconds in vet dungeons and around 3 seconds in vet maelstrom anyway.

    What about surge not being able to keep you alive anymore at all since it sucks so much now? xD
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • holosoul
    holosoul
    ✭✭✭✭
    What I fail to understand is how people who only play stamina classes don't realize their DPS stat also gives them mitigation. Wrobel himself stated that the intention of shields is to be the magicka version of dodge roll and block which magicka users get very limited use of. I've seen dodges absorb much more than a shield could ever dream to.

    What's with all the ignorance of magicka mitigation? These same players pretend they've ever played a magicka spec
  • holosoul
    holosoul
    ✭✭✭✭
    Here's an idea, make dodge roll and block use your highest stat
    If a magicka DPS dodge rolls, maybe they can have a teleport or phase animation instead
    blocking can put an elemental or prismatic barrier or some crap

    why not? would it be too "easy mode"?

    Edit: and remove damage shields from the game entirely
    Edited by holosoul on June 3, 2016 9:00AM
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    I'm not too bothered... Shields only last around 4-5 seconds in vet dungeons and around 3 seconds in vet maelstrom anyway.

    Lol you must only stand in red WTF. When you see red circles move out of them, your shields will last much longer if you do. I guarantee it. ;)
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    So mamy people who don't play sorc coming in here acting like they do.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    So mamy people who don't play sorc coming in here acting like they do.

    Just ignore them. Zenimax will change sorcs when they see that there's barely any left ingame since pretty much all sorcs except a few have abandoned this completely broken class.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • FloppyTouch
    FloppyTouch
    ✭✭✭✭✭
    ✭✭✭
    So mamy people who don't play sorc coming in here acting like they do.

    Just ignore them. Zenimax will change sorcs when they see that there's barely any left ingame since pretty much all sorcs except a few have abandoned this completely broken class.

    LOL button is in need
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    So mamy people who don't play sorc coming in here acting like they do.

    Just ignore them. Zenimax will change sorcs when they see that there's barely any left ingame since pretty much all sorcs except a few have abandoned this completely broken class.

    LOL button is in need

    Yep under all of your comments ;)
    Edited by cpuScientist on June 3, 2016 9:31AM
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    So mamy people who don't play sorc coming in here acting like they do.

    Just ignore them. Zenimax will change sorcs when they see that there's barely any left ingame since pretty much all sorcs except a few have abandoned this completely broken class.

    LOL button is in need

    When pretty much all the friends and guildies I've talked to that mained a sorcs since they started playing are rerolling other classes, I'm very sure it's not just me that thinks so. :)
    Edited by cosmic_niklas_93b16_ESO on June 3, 2016 9:34AM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • FloppyTouch
    FloppyTouch
    ✭✭✭✭✭
    ✭✭✭
    @cpuScientist @cosmic_niklas_93b16_ESO ur way to dramatic about a tweak to an op class anyone leaving the class is a pleb just like all the people that left Magic dK after all the nerfs. This is a huge l2p and adapt issue find a new way to play and git gud
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    @cpuScientist @cosmic_niklas_93b16_ESO ur way to dramatic about a tweak to an op class anyone leaving the class is a pleb just like all the people that left Magic dK after all the nerfs. This is a huge l2p and adapt issue find a new way to play and git gud

    OP class LOL
  • FloppyTouch
    FloppyTouch
    ✭✭✭✭✭
    ✭✭✭
    Yes op being able to tank like a boss and have amazing burst damage is op in pvp
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Who's being dramatic lol. You don't see or know the problems with the class. So you are speaking outta from well out of somewhere that should not be able to speak...

    The class has had problems for a long time, we are the lowest dps in PvE out of he magicka classes by a good margin, but not just that they provide group synergies group ultimates group buffs. We just provide DPS, and it's the lowest lol.

    We only seem strong on those weak bosses in Normal and some Vet Dungeons. We cannot even get creative.

    The shield nerf is just the straw that broke the camel's back honestly.

    But I am not leaving my sorc, I will be that token Sorc in trials that gives the little crit bonus. In group PvP, which I only play small scale mo.more than 6, but if I do play in a big group I will be the Barrier or negate dummy.

    And we are actually OP in one part of the game, equip speed gear and use lightning form and streak and you can get to nodes fast, I am the master of farming lol
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Yes op being able to tank like a boss and have amazing burst damage is op in pvp

    Roooooight. Seems like we have gotten to the root of the problem here. You can't fight sorcs huh? It's ok some newbies have problems with them, or do you play NB and hate that you couldn't burst them down in a second?
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    Yes op being able to tank like a boss and have amazing burst damage is op in pvp

    Oh, I get it, you're talking about NB's. Well, we all know they're OP, and you can make them even more survivable than sorcs while doing more burst.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
Sign In or Register to comment.