Burning_Talons wrote: »Burning_Talons wrote: »Oh look sorcs actually require brain cells to excel boohoo
spoken like someone who doesn't know what the *** they're talking about.
I have a sorc and hate it because its easy mode. Sorcs are buffed every update and when they get nerfed everyone throws a *** fit even though its actually a buff. Because now you cant passively walk around shielded and have to time you buffs like everyone else sorcs are now unplayable hahaha yea ok@cosmic_niklas_93b16_ESO wrote: »Burning_Talons wrote: »Oh look sorcs actually require brain cells to excel boohoo
More like sorcs get even more shoved into the playstyle you hate fighting. Yeah, good job Zenimax for making every single sorc do what the other classes hates about them.
Atleast now you cant just go a whole fight without worrying about shields
No you don't have a sorc.
or If you do you have a very shallow understanding of the class to not be able to see why people are pissed about these changes.
the changes destroy every sorc build other than the shield stacking cookie cutter build. with these changes sorcs are forced into one build/playstyle more than ever. and you think that's good?, you think that's skillful?.
you shouldn't speak on a topic if you don't at least have a basic understanding of what you're speaking of @Burning_TalonsInvitationNotFound wrote: »old story, announced a while ago and could have been tested on the pts. just one of the annoying sorc nerfs.phaneub17_ESO wrote: »Empowered Ward increased to 10 seconds as of the latest update, so half as much from before.
who's using this shield anyway? It's a joke. absolutely no reason to use it.Cherryblossom wrote: »I don't see what difference it makes, you use shields as you need them. If you are fighting someone that doesn't put your shield down in 6 seconds, you really don't need a shield to beat them.....
That's not the point. You will have to recast it earlier. otherwise you will simply get punished with some burst at the right moment. leaving you to cast it every ~3 seconds. and this in combination with increased costs. this is just once again a very bad design made by our favorite Wrobler.I actually have an Altmer Sorc like everyone else in the game. You're telling me that a nerfed shield duration breaks your build? Come on, now. Sorc is easy to play. You send your pets in to tank and then overload light attack. Rinse and repeat.
sorry, but you just disqualified yourself when you mentioned pets and overload. Please go and stick to some other class and never write a comment in a sorc related thread ever again. thank you.
Edit: Besides I'm more pis*** about the Inevitable detonation nerf >_<.
Not agree. Empowered ward is one of the most understimated skills in this game. It gives u (at least for me with 40k magicka and 25% stronger shields) 2.5k less shield than hardened ward, but instead of that its cheaper ~ 300 mana and provides u with extra 10% more magicka recovery which allows to spam it much often than hardened.
2.1 m recovery (with emp up), 40k magicka, 2.8 spell dmg buffed (with new power glyph - 3.4k spell dmg) - with destro staff (ofc lightning - cause its undogable and proc implosion).
I am using only sorc skills on my main bar, casue 10% more spell dmg is way to go, I dont need "spammable" skills for pvp, I spam shield, curse, wrath which proc my crystal, It's more than enough to kill som1..
Most of sorcs are to used to esy mode, which offered proxy + dawnbrkr combo and triple shield spam meta.
I droped my sorc and played nb, casue got sick of my sorc when fighting really bad players whos performed good only casue they shieldstacked like mad and I needed several minutes to kill such player... Jsut bleh..
I played yesterday some time b4 2nd maintance, was beautiful to me that I was able to kill another sorc with crystal + wrath combo, 2 skills and he got rekt, casue his shield ran off.
As I wrote b4 this change will eliminate bad sorcs.
I am only not happy with surge changes, 2.7k - 3k crit heal is definitly to low for magicka sorc, It shouldn't be affected by battle spirit. And ofc I agree that sorc need some adjustment for pve to be competitive with other DDs, but from pvp perspective imo sorc its OK, could be a bit better (surge/toggles).
Sounds like Sorcs can still do just fine. The fact is magblade got nerfed hard, too. Cloak is a glitchy, easily countered defensive ability and proxy det was a huge part of their burst damage. Magblades are just as squishy as mag Sorcs without a class shield or spammable heal either. Plus, all our siphon abilites are nerfed by battle spirit just like crit surge. To me, it seems like Sorcs just lost their divinity and are now having to grapple with mortality like the rest of us. So you can't take on half a zerg now. You'll just have to group up and employ teamwork like the rest of us to survive.
Did ZOS overdo it? Probably, that's what Wrobel is known for, but something had to be done. Much like other classes that have been carved out, I'm sure you'll regain some lost power in future patches and be back on top. Look at Templars and how they've been resurrected.
oh no they are not. My magblade (without wards) is as tanky as my sorc (with three wards) magblade is not squishy at all.
For real? PM me your build. I'm having trouble believing that.
it's not really that special and didn't take me long to think of it.
5 pc kags. (infused/divines)
3 pc willpower
2 pc malubeth/Narien'eth
CP:
40 - tumbling
47 - Arcanist
80 - Magician
37 - hardy
55 - elemental defender
75 - quick recovery
a different method of survivability between Sorc and magblade similar result. if i actually went impen i could be more tanky then my sorc, but never felt like making another set.
What skills and weapon setup are you using? Race?
Breton
Maelstrom inferno staff:
Sap essence
Lotus fan
swallow soul
Merciless resolve
Crippling grasp
ult: soul tether
Maelstrom Restoration staff:
concealed weapon
siphoning attacks
healing ward/mutagen
refreshing path/double take
Dark cloak
Ult: Veil of blades
You guys (developers) really dropped the ball on this, it seems... I thought it wouldn't be this bad, but it's bad... It's really, really, bad. Sorcerers are actually the worst class now, and are outclassed by everyone...
I did a bit of number crunching, and spreadsheeting and found that there's no logical reason a person should roll a Sorcerer now. At least mathematically speaking that is. I mean of course you'll have people who'll roll one for roleplay reasons, or because of niche reasons like that — but otherwise? You're much better off with any of the other 3 classes. Seriously. Mathematically and on paper, it doesn't make sense. At all. Even if you were running trials/12-mans, you'd be much better off running with Dragonknights and Templars in place of Sorcerers. The Dragonknights and Templars provide way more group benefits and overall higher DPS in the outcome, by up to 80% for DKs and 73% for Templars.
I have no idea how this passed the heads in charge of class balance, and was given the okay to go live... Bolt Escape and morphs being more expensive, if used back after back... Surge is nerfed... Conjured Ward and morphs are super nerfed... Pets still not exactly viable for end-game (and I was a pet build specialist for months and know the builds involving pets inside and out)... Why did you all allow this to go live, and why did you not test this further? @ZOS_RichLambert @ZOS_MattFiror @Wrobel
PS:
If anyone would like to see the graphs and spreadsheets I made, please don't hesitate to ask. I have absolutely no problem sharing my data and findings.
marvel_bound wrote: »I dont see how changing the duration and make annulment work on all damage will help with stacking whats the logic there
and im tired of them changing skills because of pvp
screw pvp if its a problem in pvp then fix it in pvp leave pve alone... nuff said
mistermutiny89 wrote: »I'm not too bothered... Shields only last around 4-5 seconds in vet dungeons and around 3 seconds in vet maelstrom anyway.
mistermutiny89 wrote: »I'm not too bothered... Shields only last around 4-5 seconds in vet dungeons and around 3 seconds in vet maelstrom anyway.
cpuScientist wrote: »So mamy people who don't play sorc coming in here acting like they do.
cosmic_niklas_93b16_ESO wrote: »cpuScientist wrote: »So mamy people who don't play sorc coming in here acting like they do.
Just ignore them. Zenimax will change sorcs when they see that there's barely any left ingame since pretty much all sorcs except a few have abandoned this completely broken class.
FloppyTouch wrote: »cosmic_niklas_93b16_ESO wrote: »cpuScientist wrote: »So mamy people who don't play sorc coming in here acting like they do.
Just ignore them. Zenimax will change sorcs when they see that there's barely any left ingame since pretty much all sorcs except a few have abandoned this completely broken class.
LOL button is in need
FloppyTouch wrote: »cosmic_niklas_93b16_ESO wrote: »cpuScientist wrote: »So mamy people who don't play sorc coming in here acting like they do.
Just ignore them. Zenimax will change sorcs when they see that there's barely any left ingame since pretty much all sorcs except a few have abandoned this completely broken class.
LOL button is in need
FloppyTouch wrote: »@cpuScientist @cosmic_niklas_93b16_ESO ur way to dramatic about a tweak to an op class anyone leaving the class is a pleb just like all the people that left Magic dK after all the nerfs. This is a huge l2p and adapt issue find a new way to play and git gud
FloppyTouch wrote: »Yes op being able to tank like a boss and have amazing burst damage is op in pvp
FloppyTouch wrote: »Yes op being able to tank like a boss and have amazing burst damage is op in pvp