We have to consider what ChumpEngine does, it allows you to edit variable properties that are stored in RAM. Why would dodge chance be in RAM? It is now an absolute value through the buff system as minor or major. I can't see from a programing perspective of something that is either one or the other be stored as a magic number client side. Then again, this game..
We have to consider what ChumpEngine does, it allows you to edit variable properties that are stored in RAM. Why would dodge chance be in RAM? It is now an absolute value through the buff system as minor or major. I can't see from a programing perspective of something that is either one or the other be stored as a magic number client side. Then again, this game..
I've long theorized ESO did a lot client-side, but I'm shocked by the degree to which this is true. Aren't you? IMO, it goes way past "necessary compromise" to "negligently lazy".
Is there any sets that alter dodge chance outside of the set buffs, or something that increases/decreases the potency of buffs?
This game trust the client with literally the keys to the castle in ways that haven't worked since the 90s lol
PrinceFabious wrote: »So heres my thinking..PrinceFabious wrote: »Tower_Of_Shame wrote: »PrinceFabious wrote: »Do you know of any other Emps that got banned? Or was it just you?Tower_Of_Shame wrote: »Tower_Of_Shame wrote: »PrinceFabious wrote: »Since when has ZOS banned people without proof? Ive reported people many times and the only one that actually got someone banned was when I sent a screenshot of the toxic messages he was saying. They even said they are checking logs to see if these programs are being used.
Which is why most of the active Emperors in the past 48 hours have been handed a ban?
@Ghostbane
I was emp on 28.05.2016 Azura EU PC and got perma-banned on Monday.
@Tower_Of_Shame
Sorry to hear that bud, make sure you appeal that. If they are checking all the rights things as they say, you should be reinstated in no time.
It is exceptionally annoying though, as I can imagine that there is some first time emps that have had this happen.PrinceFabious wrote: »PrinceFabious wrote: »Since when has ZOS banned people without proof? Ive reported people many times and the only one that actually got someone banned was when I sent a screenshot of the toxic messages he was saying. They even said they are checking logs to see if these programs are being used.
Which is why most of the active Emperors in the past 48 hours have been handed a ban?
This shows that they are using facts based on logs. Yea, they screwed up on the Emperors..but thats not my point.
I hope it's the case bud, it seems to me if someone gets reported a certain amount of times, they are straight up temp banned (under investigation), which is pretty crummy. A few players have already spoke out on this happening to them.
I was emp before just wanted for the fun on the weekend, maybe I should have skipped on this plan...
I dont know about other emps.
Lol suspicious
This is going to overshadow your shuffle exploit cry hahaha
Shuffle exploit makes a lot more sense now, actually, considering how easy it is to simply up your dodge rate. Given recent developments I'd say it's far more likely people were noting something legitimately fishy than not.
The "shuffle crew" didnt want to be caught using this cheat which is why they dont spam ultimate like idiots(Zazeer) so why not use the cheat engine on SHUFFLE where they can blame it on the RNG and leave us with no counter argument and this they havent been caught.
It literally makes sense now. #exposed
@Lyar09 We have fought several times on the field and can say that your shuffle seemed normal.. You are not unkillable which is why(no offense) you arent as well known as the 3-4 shuffle exploiters.
We have to consider what ChumpEngine does, it allows you to edit variable properties that are stored in RAM. Why would dodge chance be in RAM? It is now an absolute value through the buff system as minor or major. I can't see from a programing perspective of something that is either one or the other be stored as a magic number client side. Then again, this game..
Is there any sets that alter dodge chance outside of the set buffs, or something that increases/decreases the potency of buffs?
Ghost-Shot wrote: »PrinceFabious wrote: »So heres my thinking..PrinceFabious wrote: »Tower_Of_Shame wrote: »PrinceFabious wrote: »Do you know of any other Emps that got banned? Or was it just you?Tower_Of_Shame wrote: »Tower_Of_Shame wrote: »PrinceFabious wrote: »Since when has ZOS banned people without proof? Ive reported people many times and the only one that actually got someone banned was when I sent a screenshot of the toxic messages he was saying. They even said they are checking logs to see if these programs are being used.
Which is why most of the active Emperors in the past 48 hours have been handed a ban?
@Ghostbane
I was emp on 28.05.2016 Azura EU PC and got perma-banned on Monday.
@Tower_Of_Shame
Sorry to hear that bud, make sure you appeal that. If they are checking all the rights things as they say, you should be reinstated in no time.
It is exceptionally annoying though, as I can imagine that there is some first time emps that have had this happen.PrinceFabious wrote: »PrinceFabious wrote: »Since when has ZOS banned people without proof? Ive reported people many times and the only one that actually got someone banned was when I sent a screenshot of the toxic messages he was saying. They even said they are checking logs to see if these programs are being used.
Which is why most of the active Emperors in the past 48 hours have been handed a ban?
This shows that they are using facts based on logs. Yea, they screwed up on the Emperors..but thats not my point.
I hope it's the case bud, it seems to me if someone gets reported a certain amount of times, they are straight up temp banned (under investigation), which is pretty crummy. A few players have already spoke out on this happening to them.
I was emp before just wanted for the fun on the weekend, maybe I should have skipped on this plan...
I dont know about other emps.
Lol suspicious
This is going to overshadow your shuffle exploit cry hahaha
Shuffle exploit makes a lot more sense now, actually, considering how easy it is to simply up your dodge rate. Given recent developments I'd say it's far more likely people were noting something legitimately fishy than not.
The "shuffle crew" didnt want to be caught using this cheat which is why they dont spam ultimate like idiots(Zazeer) so why not use the cheat engine on SHUFFLE where they can blame it on the RNG and leave us with no counter argument and this they havent been caught.
It literally makes sense now. #exposed
@Lyar09 We have fought several times on the field and can say that your shuffle seemed normal.. You are not unkillable which is why(no offense) you arent as well known as the 3-4 shuffle exploiters.
We have to consider what ChumpEngine does, it allows you to edit variable properties that are stored in RAM. Why would dodge chance be in RAM? It is now an absolute value through the buff system as minor or major. I can't see from a programing perspective of something that is either one or the other be stored as a magic number client side. Then again, this game..
Is there any sets that alter dodge chance outside of the set buffs, or something that increases/decreases the potency of buffs?
@Ghostbane
Dodge is probably coded as a Boolean value, every time an attack is targeted at you the RNG runs from 0-4 with 0 being true and 1-4 being false, that function will then return a true or false value that determines if you dodged or not. That's the only reason I can think of it being in memory that way. Cheat Engine could twist that value to say 0 is false and 1-4 are true giving the illusion of really good shuffle RNG.[
It's gonna be pretty hard.
I mean, i had seen a couple players who i had always considered being good players very blatantly using hacks. so, i started thinking "have i ever had a legit fight with any of these people?".
very bad situation for any game.
Is there any sets that alter dodge chance outside of the set buffs, or something that increases/decreases the potency of buffs?
there are more than just this set, there are also sets that increase your dodge time after a roll as well as increase dodge time after being hit or casting a stam spell.
This game trust the client with literally the keys to the castle in ways that haven't worked since the 90s lol
Ghost-Shot wrote: »PrinceFabious wrote: »So heres my thinking..PrinceFabious wrote: »Tower_Of_Shame wrote: »PrinceFabious wrote: »Do you know of any other Emps that got banned? Or was it just you?Tower_Of_Shame wrote: »Tower_Of_Shame wrote: »PrinceFabious wrote: »Since when has ZOS banned people without proof? Ive reported people many times and the only one that actually got someone banned was when I sent a screenshot of the toxic messages he was saying. They even said they are checking logs to see if these programs are being used.
Which is why most of the active Emperors in the past 48 hours have been handed a ban?
@Ghostbane
I was emp on 28.05.2016 Azura EU PC and got perma-banned on Monday.
@Tower_Of_Shame
Sorry to hear that bud, make sure you appeal that. If they are checking all the rights things as they say, you should be reinstated in no time.
It is exceptionally annoying though, as I can imagine that there is some first time emps that have had this happen.PrinceFabious wrote: »PrinceFabious wrote: »Since when has ZOS banned people without proof? Ive reported people many times and the only one that actually got someone banned was when I sent a screenshot of the toxic messages he was saying. They even said they are checking logs to see if these programs are being used.
Which is why most of the active Emperors in the past 48 hours have been handed a ban?
This shows that they are using facts based on logs. Yea, they screwed up on the Emperors..but thats not my point.
I hope it's the case bud, it seems to me if someone gets reported a certain amount of times, they are straight up temp banned (under investigation), which is pretty crummy. A few players have already spoke out on this happening to them.
I was emp before just wanted for the fun on the weekend, maybe I should have skipped on this plan...
I dont know about other emps.
Lol suspicious
This is going to overshadow your shuffle exploit cry hahaha
Shuffle exploit makes a lot more sense now, actually, considering how easy it is to simply up your dodge rate. Given recent developments I'd say it's far more likely people were noting something legitimately fishy than not.
The "shuffle crew" didnt want to be caught using this cheat which is why they dont spam ultimate like idiots(Zazeer) so why not use the cheat engine on SHUFFLE where they can blame it on the RNG and leave us with no counter argument and this they havent been caught.
It literally makes sense now. #exposed
@Lyar09 We have fought several times on the field and can say that your shuffle seemed normal.. You are not unkillable which is why(no offense) you arent as well known as the 3-4 shuffle exploiters.
We have to consider what ChumpEngine does, it allows you to edit variable properties that are stored in RAM. Why would dodge chance be in RAM? It is now an absolute value through the buff system as minor or major. I can't see from a programing perspective of something that is either one or the other be stored as a magic number client side. Then again, this game..
Is there any sets that alter dodge chance outside of the set buffs, or something that increases/decreases the potency of buffs?
@Ghostbane
Dodge is probably coded as a Boolean value, every time an attack is targeted at you the RNG runs from 0-4 with 0 being true and 1-4 being false, that function will then return a true or false value that determines if you dodged or not. That's the only reason I can think of it being in memory that way. Cheat Engine could twist that value to say 0 is false and 1-4 are true giving the illusion of really good shuffle RNG.
Is there any sets that alter dodge chance outside of the set buffs, or something that increases/decreases the potency of buffs?
there are more than just this set, there are also sets that increase your dodge time after a roll as well as increase dodge time after being hit or casting a stam spell.
This game trust the client with literally the keys to the castle in ways that haven't worked since the 90s lol
That is just applying the major buff.Ghost-Shot wrote: »PrinceFabious wrote: »So heres my thinking..PrinceFabious wrote: »Tower_Of_Shame wrote: »PrinceFabious wrote: »Do you know of any other Emps that got banned? Or was it just you?Tower_Of_Shame wrote: »Tower_Of_Shame wrote: »PrinceFabious wrote: »Since when has ZOS banned people without proof? Ive reported people many times and the only one that actually got someone banned was when I sent a screenshot of the toxic messages he was saying. They even said they are checking logs to see if these programs are being used.
Which is why most of the active Emperors in the past 48 hours have been handed a ban?
@Ghostbane
I was emp on 28.05.2016 Azura EU PC and got perma-banned on Monday.
@Tower_Of_Shame
Sorry to hear that bud, make sure you appeal that. If they are checking all the rights things as they say, you should be reinstated in no time.
It is exceptionally annoying though, as I can imagine that there is some first time emps that have had this happen.PrinceFabious wrote: »PrinceFabious wrote: »Since when has ZOS banned people without proof? Ive reported people many times and the only one that actually got someone banned was when I sent a screenshot of the toxic messages he was saying. They even said they are checking logs to see if these programs are being used.
Which is why most of the active Emperors in the past 48 hours have been handed a ban?
This shows that they are using facts based on logs. Yea, they screwed up on the Emperors..but thats not my point.
I hope it's the case bud, it seems to me if someone gets reported a certain amount of times, they are straight up temp banned (under investigation), which is pretty crummy. A few players have already spoke out on this happening to them.
I was emp before just wanted for the fun on the weekend, maybe I should have skipped on this plan...
I dont know about other emps.
Lol suspicious
This is going to overshadow your shuffle exploit cry hahaha
Shuffle exploit makes a lot more sense now, actually, considering how easy it is to simply up your dodge rate. Given recent developments I'd say it's far more likely people were noting something legitimately fishy than not.
The "shuffle crew" didnt want to be caught using this cheat which is why they dont spam ultimate like idiots(Zazeer) so why not use the cheat engine on SHUFFLE where they can blame it on the RNG and leave us with no counter argument and this they havent been caught.
It literally makes sense now. #exposed
@Lyar09 We have fought several times on the field and can say that your shuffle seemed normal.. You are not unkillable which is why(no offense) you arent as well known as the 3-4 shuffle exploiters.
We have to consider what ChumpEngine does, it allows you to edit variable properties that are stored in RAM. Why would dodge chance be in RAM? It is now an absolute value through the buff system as minor or major. I can't see from a programing perspective of something that is either one or the other be stored as a magic number client side. Then again, this game..
Is there any sets that alter dodge chance outside of the set buffs, or something that increases/decreases the potency of buffs?
@Ghostbane
Dodge is probably coded as a Boolean value, every time an attack is targeted at you the RNG runs from 0-4 with 0 being true and 1-4 being false, that function will then return a true or false value that determines if you dodged or not. That's the only reason I can think of it being in memory that way. Cheat Engine could twist that value to say 0 is false and 1-4 are true giving the illusion of really good shuffle RNG.
I would imagine the calculation/determination if something is dodged takes place serverside? I can imagine the state being saved in memory for response purposes, the determination happening there is baffling. And if it is indeed the case, determined clientside, then it would be ideally possible to be manipulated by ChumpEngine.
Ghost-Shot wrote: »Is there any sets that alter dodge chance outside of the set buffs, or something that increases/decreases the potency of buffs?
there are more than just this set, there are also sets that increase your dodge time after a roll as well as increase dodge time after being hit or casting a stam spell.
This game trust the client with literally the keys to the castle in ways that haven't worked since the 90s lol
That is just applying the major buff.Ghost-Shot wrote: »PrinceFabious wrote: »So heres my thinking..PrinceFabious wrote: »Tower_Of_Shame wrote: »PrinceFabious wrote: »Do you know of any other Emps that got banned? Or was it just you?Tower_Of_Shame wrote: »Tower_Of_Shame wrote: »PrinceFabious wrote: »Since when has ZOS banned people without proof? Ive reported people many times and the only one that actually got someone banned was when I sent a screenshot of the toxic messages he was saying. They even said they are checking logs to see if these programs are being used.
Which is why most of the active Emperors in the past 48 hours have been handed a ban?
@Ghostbane
I was emp on 28.05.2016 Azura EU PC and got perma-banned on Monday.
@Tower_Of_Shame
Sorry to hear that bud, make sure you appeal that. If they are checking all the rights things as they say, you should be reinstated in no time.
It is exceptionally annoying though, as I can imagine that there is some first time emps that have had this happen.PrinceFabious wrote: »PrinceFabious wrote: »Since when has ZOS banned people without proof? Ive reported people many times and the only one that actually got someone banned was when I sent a screenshot of the toxic messages he was saying. They even said they are checking logs to see if these programs are being used.
Which is why most of the active Emperors in the past 48 hours have been handed a ban?
This shows that they are using facts based on logs. Yea, they screwed up on the Emperors..but thats not my point.
I hope it's the case bud, it seems to me if someone gets reported a certain amount of times, they are straight up temp banned (under investigation), which is pretty crummy. A few players have already spoke out on this happening to them.
I was emp before just wanted for the fun on the weekend, maybe I should have skipped on this plan...
I dont know about other emps.
Lol suspicious
This is going to overshadow your shuffle exploit cry hahaha
Shuffle exploit makes a lot more sense now, actually, considering how easy it is to simply up your dodge rate. Given recent developments I'd say it's far more likely people were noting something legitimately fishy than not.
The "shuffle crew" didnt want to be caught using this cheat which is why they dont spam ultimate like idiots(Zazeer) so why not use the cheat engine on SHUFFLE where they can blame it on the RNG and leave us with no counter argument and this they havent been caught.
It literally makes sense now. #exposed
@Lyar09 We have fought several times on the field and can say that your shuffle seemed normal.. You are not unkillable which is why(no offense) you arent as well known as the 3-4 shuffle exploiters.
We have to consider what ChumpEngine does, it allows you to edit variable properties that are stored in RAM. Why would dodge chance be in RAM? It is now an absolute value through the buff system as minor or major. I can't see from a programing perspective of something that is either one or the other be stored as a magic number client side. Then again, this game..
Is there any sets that alter dodge chance outside of the set buffs, or something that increases/decreases the potency of buffs?
@Ghostbane
Dodge is probably coded as a Boolean value, every time an attack is targeted at you the RNG runs from 0-4 with 0 being true and 1-4 being false, that function will then return a true or false value that determines if you dodged or not. That's the only reason I can think of it being in memory that way. Cheat Engine could twist that value to say 0 is false and 1-4 are true giving the illusion of really good shuffle RNG.
I would imagine the calculation/determination if something is dodged takes place serverside? I can imagine the state being saved in memory for response purposes, the determination happening there is baffling. And if it is indeed the case, determined clientside, then it would be ideally possible to be manipulated by ChumpEngine.
I imagine its a bit of both client/server side. As stupid as it sounds I have a feeling that the true/false value is determined client side and then sent to the server in a data packet.
moiraleafcull wrote: »Rhage's original post is excellent. Please do not derail with off-topic posts that will get this thread locked.
Thank you.
We have to consider what ChumpEngine does, it allows you to edit variable properties that are stored in RAM. Why would dodge chance be in RAM? It is now an absolute value through the buff system as minor or major. I can't see from a programing perspective of something that is either one or the other be stored as a magic number client side. Then again, this game..
I've long theorized ESO did a lot client-side, but I'm shocked by the degree to which this is true. Aren't you? IMO, it goes way past "necessary compromise" to "negligently lazy".
You know, as baffling as it is, I wouldn't be surprised if it was true. It would be an easy explanation for the speed manipulation.
caeliusstarbreaker wrote: »moiraleafcull wrote: »Rhage's original post is excellent. Please do not derail with off-topic posts that will get this thread locked.
Thank you.
I just wanted to put out that given the gravity of the situation, and the ease of immediately turning to cutting down each other, is something I would like the community as a whole to try and avoid as a whole for the betterment of the game we all play.
Other than that my post is open to all areas of conversation in regards to trying to find the "theory of everything," regarding these unpleasant times, as well as general public meeting ground, as an attempt to keep us all, at least, semi- united. The thread responses have been mostly inquisitive and no one has, "flung feces at another," just yet. As we are all kinda coming to grips of what is going on. I also continue the request to keep the topic and subject matter in that frame.
I appreciate your reminder of that here, bud. Cheers.
We have to consider what ChumpEngine does, it allows you to edit variable properties that are stored in RAM. Why would dodge chance be in RAM? It is now an absolute value through the buff system as minor or major. I can't see from a programing perspective of something that is either one or the other be stored as a magic number client side. Then again, this game..
I've long theorized ESO did a lot client-side, but I'm shocked by the degree to which this is true. Aren't you? IMO, it goes way past "necessary compromise" to "negligently lazy".
You know, as baffling as it is, I wouldn't be surprised if it was true. It would be an easy explanation for the speed manipulation.
As a retired developer, I'm still in shock. Granted I never worked on a MMO-type platform, but I did work on some pretty sensitive stuff. I can't think of a single circumstance in which I would have EVER simply trusted client input without cleaning, validating and verifying client input. Even that's not perfect. But the notion that you simply take for grant the data is okay? Oy.
Back to the original topic: last night I found myself scrutinizing other players and making mental accusations. I even started to contact a few guild GMs. I finally just logged off even though I wanted to play the campaign end. Most of the those folks were no doubt 100% innocent, but this whole thing has been a poison pill.
rfennell_ESO wrote: »caeliusstarbreaker wrote: »moiraleafcull wrote: »Rhage's original post is excellent. Please do not derail with off-topic posts that will get this thread locked.
Thank you.
I just wanted to put out that given the gravity of the situation, and the ease of immediately turning to cutting down each other, is something I would like the community as a whole to try and avoid as a whole for the betterment of the game we all play.
Other than that my post is open to all areas of conversation in regards to trying to find the "theory of everything," regarding these unpleasant times, as well as general public meeting ground, as an attempt to keep us all, at least, semi- united. The thread responses have been mostly inquisitive and no one has, "flung feces at another," just yet. As we are all kinda coming to grips of what is going on. I also continue the request to keep the topic and subject matter in that frame.
I appreciate your reminder of that here, bud. Cheers.
In the end it sort of sounds like "don't report me bros".
I guess a lot of it is perspective... if you didn't have to fight the ever dodging horde on the other side or the 2 shot wonders that attacked faster than you can cc break (even with it on an easily accessible seperate key)... you would think little of the accusations.
In the end some of us are united, unfortunately it's the perps not the victims.
rfennell_ESO wrote: »In the end it sort of sounds like "don't report me bros".
I guess a lot of it is perspective... if you didn't have to fight the ever dodging horde on the other side or the 2 shot wonders that attacked faster than you can cc break (even with it on an easily accessible seperate key)... you would think little of the accusations.
In the end some of us are united, unfortunately it's the perps not the victims.
You have to be the most skeptical and pessimistic person on these forums. Constantly accusing others and claiming to be the majority opinion.
kevlarto_ESO wrote: »
I am surprised at how inflamed people have been this weekend. I shall remain calm and dispel the witch hunts, and my 3 guilds shall all remain zero tolerance to both hacks and guild chat accusations of hacking.
claiming to be the majority opinion.
Ghost-Shot wrote: »PrinceFabious wrote: »So heres my thinking..PrinceFabious wrote: »Tower_Of_Shame wrote: »PrinceFabious wrote: »Do you know of any other Emps that got banned? Or was it just you?Tower_Of_Shame wrote: »Tower_Of_Shame wrote: »PrinceFabious wrote: »Since when has ZOS banned people without proof? Ive reported people many times and the only one that actually got someone banned was when I sent a screenshot of the toxic messages he was saying. They even said they are checking logs to see if these programs are being used.
Which is why most of the active Emperors in the past 48 hours have been handed a ban?
@Ghostbane
I was emp on 28.05.2016 Azura EU PC and got perma-banned on Monday.
@Tower_Of_Shame
Sorry to hear that bud, make sure you appeal that. If they are checking all the rights things as they say, you should be reinstated in no time.
It is exceptionally annoying though, as I can imagine that there is some first time emps that have had this happen.PrinceFabious wrote: »PrinceFabious wrote: »Since when has ZOS banned people without proof? Ive reported people many times and the only one that actually got someone banned was when I sent a screenshot of the toxic messages he was saying. They even said they are checking logs to see if these programs are being used.
Which is why most of the active Emperors in the past 48 hours have been handed a ban?
This shows that they are using facts based on logs. Yea, they screwed up on the Emperors..but thats not my point.
I hope it's the case bud, it seems to me if someone gets reported a certain amount of times, they are straight up temp banned (under investigation), which is pretty crummy. A few players have already spoke out on this happening to them.
I was emp before just wanted for the fun on the weekend, maybe I should have skipped on this plan...
I dont know about other emps.
Lol suspicious
This is going to overshadow your shuffle exploit cry hahaha
Shuffle exploit makes a lot more sense now, actually, considering how easy it is to simply up your dodge rate. Given recent developments I'd say it's far more likely people were noting something legitimately fishy than not.
The "shuffle crew" didnt want to be caught using this cheat which is why they dont spam ultimate like idiots(Zazeer) so why not use the cheat engine on SHUFFLE where they can blame it on the RNG and leave us with no counter argument and this they havent been caught.
It literally makes sense now. #exposed
@Lyar09 We have fought several times on the field and can say that your shuffle seemed normal.. You are not unkillable which is why(no offense) you arent as well known as the 3-4 shuffle exploiters.
We have to consider what ChumpEngine does, it allows you to edit variable properties that are stored in RAM. Why would dodge chance be in RAM? It is now an absolute value through the buff system as minor or major. I can't see from a programing perspective of something that is either one or the other be stored as a magic number client side. Then again, this game..
Is there any sets that alter dodge chance outside of the set buffs, or something that increases/decreases the potency of buffs?
@Ghostbane
Dodge is probably coded as a Boolean value, every time an attack is targeted at you the RNG runs from 0-4 with 0 being true and 1-4 being false, that function will then return a true or false value that determines if you dodged or not. That's the only reason I can think of it being in memory that way. Cheat Engine could twist that value to say 0 is false and 1-4 are true giving the illusion of really good shuffle RNG.