hi, I left the game 1 year ago, and just came back, more or less all the skills any many passives have changed so I feel a bit lost atm lol.
I mostly play solo, or a random dungeon now and then, I used to have the clannfear since it made solo play easy, and I like the summoning tree.
now Im just looking at the skills, having a hard time choosing from all the skills, any suggestions on a "pet" build, thats good for solo play/dungeons, or with a few skills to swap when doing dungeons, oh, and I dont really pvp, so would prefer a build without pvp skills if possible
hi, I left the game 1 year ago, and just came back, more or less all the skills any many passives have changed so I feel a bit lost atm lol.
I mostly play solo, or a random dungeon now and then, I used to have the clannfear since it made solo play easy, and I like the summoning tree.
now Im just looking at the skills, having a hard time choosing from all the skills, any suggestions on a "pet" build, thats good for solo play/dungeons, or with a few skills to swap when doing dungeons, oh, and I dont really pvp, so would prefer a build without pvp skills if possible
Do you see my signature? I think it echoes the feelings of the great majority of the sorcerers, specially magicka sorcerers. If I were you and was still leveling up my sorcerer I'd shelve it for a couple of patches and level something good like a stamina DK or a Magicka Templar.
If you are going to be persistent know this, pet damage is extremely low late game as the pets, unlike every other spell, don't take advantage of your champion points. They also have serious survivability concerns, alas, if you are stubborn, I'd suggest Bound Aegis on both bars as pets scale solely from your magicka pool and not from your spell power. You sets should also be Magicka centered. Have Empowered Ward to protect your pets and Curse to increase their miserable DPS.
You will need a Fire Staff as your main weapon because that is all Magicka sorcerers can use, Force Pulse or Crushing shock as your spammable abilities. Liquid Lightning as one of the dots, Elemental blockade as another. You will need Surge for the heals (Now horribly weak) and for the buffs.
Your choice of pet should connect to what you need. Each pet morph now has an active, one for direct DPS (Twilight Tormentor), one for HoTs for the raid and or your self (Matriarch), one for self healing and tanking (with lower damage - Clannfear) and one for AoE damage (unstable Familiar). Equip and morph according to what you believe your needs will be for each fight.
You should also probably try to slot in Inner light on your main bar and Crystal Fragments for additional DPS. If you still have space somewhere on your bar, slot Mage's Wrath. As for Ultimates... Ice Comet / Overload are likely your best choices, sadly.
hi, I left the game 1 year ago, and just came back, more or less all the skills any many passives have changed so I feel a bit lost atm lol.
I mostly play solo, or a random dungeon now and then, I used to have the clannfear since it made solo play easy, and I like the summoning tree.
now Im just looking at the skills, having a hard time choosing from all the skills, any suggestions on a "pet" build, thats good for solo play/dungeons, or with a few skills to swap when doing dungeons, oh, and I dont really pvp, so would prefer a build without pvp skills if possible
Do you see my signature? I think it echoes the feelings of the great majority of the sorcerers, specially magicka sorcerers. If I were you and was still leveling up my sorcerer I'd shelve it for a couple of patches and level something good like a stamina DK or a Magicka Templar.
If you are going to be persistent know this, pet damage is extremely low late game as the pets, unlike every other spell, don't take advantage of your champion points. They also have serious survivability concerns, alas, if you are stubborn, I'd suggest Bound Aegis on both bars as pets scale solely from your magicka pool and not from your spell power. You sets should also be Magicka centered. Have Empowered Ward to protect your pets and Curse to increase their miserable DPS.
You will need a Fire Staff as your main weapon because that is all Magicka sorcerers can use, Force Pulse or Crushing shock as your spammable abilities. Liquid Lightning as one of the dots, Elemental blockade as another. You will need Surge for the heals (Now horribly weak) and for the buffs.
Your choice of pet should connect to what you need. Each pet morph now has an active, one for direct DPS (Twilight Tormentor), one for HoTs for the raid and or your self (Matriarch), one for self healing and tanking (with lower damage - Clannfear) and one for AoE damage (unstable Familiar). Equip and morph according to what you believe your needs will be for each fight.
You should also probably try to slot in Inner light on your main bar and Crystal Fragments for additional DPS. If you still have space somewhere on your bar, slot Mage's Wrath. As for Ultimates... Ice Comet / Overload are likely your best choices, sadly.
thanks for the answer:)
the main reason for using the sorc is simply that I found it the most solo friendly, and I dont pvp, and dungeons, well I do those for the skillpoint, but other then that I do solo stuff, crafting, so that the pets dmg is low end game, well its not really a problem for me, since I dont do the "hardcore" stuff anyway, but ofc it does not have to be a "pet" build, I just like the fact that it makes it possible to solo even harder stuff, so Im open for non pet builds if it has the same ability so solo stuff:) and stamina.. same thing there I guess, Im open for it on the sorc, but I like ranged combat, and havent really found any bow builds that make sense.
but Il try your suggestions regarding the magica build:)
the main reason for using the sorc is simply that I found it the most solo friendly, and I dont pvp, and dungeons, well I do those for the skillpoint, but other then that I do solo stuff, crafting, so that the pets dmg is low end game, well its not really a problem for me, since I dont do the "hardcore" stuff anyway,
the main reason for using the sorc is simply that I found it the most solo friendly, and I dont pvp, and dungeons, well I do those for the skillpoint, but other then that I do solo stuff, crafting, so that the pets dmg is low end game, well its not really a problem for me, since I dont do the "hardcore" stuff anyway,
I was going to say the same thing: roll a templar, they are more sorc-y that sorcs. But for what you want to do, sorcs are still fine.
Most general purpose sorc builds revolve around the relatively new crafted set, Julianos. Willpower arcane jewelry also, but they would require grinding for trophies in PvP-enabled Imperial City with some RNG on the drops, or purchasing for relatively high prices in guild stores. Trinimac jewelry is not quite as good, but you can grind for it (it's BoP) in PvE/Wrothgar. Round out with Torug's Pact or Seducers or Magnus (all crafted sets) and you will be in a good spot for multi-purpose play
If you aren't max level, Warlock and Soulshine are excellent sets and have jewelry. Soulshine sells for fairly cheap in guild stores.