Suggestion: Give all classes 4 skill lines and why

Kattemynte
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Here is my thought:
There are four (not including hybrids) types of play-style in the game:
  • Magicka Damage
  • Stamina Damage
  • Tanking
  • Healing

So, why not give each class a skill line to go with each play-style? Not only will it give each class unique abilities for that type but open up more builds. Using myself as an example, I like to be a healer but I also like playing all four classes. With this style, we could make the Templar a front-line healer (increase power of heals but reduce the range), Sorcerers a back-line out of the way magic type healer/warder, the NB can be a mid-range HoT specialist that uses the enemies life force to heal and the DK can be a mid-range primordial type healer (igneous shields etc). This would make for all types of healers needed for Trials as each brings it's unique traits. Even PvP would be changed with not one class being the primary healer.

This would also ensure each class has a balance choice of skills to choose from *cough* *stamina sorcs* *cough*.

Anyone else think this might be a cool change to help open up the class skills but to also try and make them all balanced as well?

My other thought would be to utilize what each classes background is supposed to be: Templar as light based, NB as darkness, DK as primordial (fire/poison/earth) and Sorcs as lightning and frost (frost for stamina builds as the only thing using frost is frost staffs, just my suggestion).
  • SickDuck
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    Why not five? We need magicka healing and stamina healing both.
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  • Kattemynte
    Kattemynte
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    SickDuck wrote: »
    Why not five? We need magicka healing and stamina healing both.

    I would actually suggest making the healing tree morphs switch between them, just like the tanking morphs, otherwise we would actually need 6 trees.

    However, in terms of lore, correct me if I am wrong, but I have not heard of stamina based healing skills. I do agree we need them though.
  • Nirnrotten
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    @dtsv217_ESO Rally and Vigor are the only 2 Stamina heals and they are now TES lore. :)
  • dodgehopper_ESO
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    The only 'stamina magic' that I'm aware of in TES was the Shehai of the Yokudans presumably, and the Thu'um of the Nords/Dragonborn.
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  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Nirnrotten wrote: »
    @dtsv217_ESO Rally and Vigor are the only 2 Stamina heals and they are now TES lore. :)
    Game Mechanics are NOT lore.

  • svartorn
    svartorn
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    Everything should all be the same.
  • OrphanHelgen
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    I dont like stamina heals or shields. Although, lifesteal could be a stamina option.
    Stamina are more tanky, and faster and can dodge more.
    Magicka less tanky, but can summon heals, shields and pets etc..

    Soon we are given crystal frag stamina and stamina pets and stamina shields and what not, im gonna quit the game.
    Edited by OrphanHelgen on May 28, 2016 4:23PM
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  • Gidorick
    Gidorick
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    I have actually thought the opposite. I kind of think each class should consist of ONE skill line and all the other skill lines should have been skills every player can learn out in the world throughout the game. Maybe they would be through religion mechanics, more guilds, or cultural skill lines (as in a Khajitt raised by Redguards).

    I never suggested this because I try not to suggest changes that would take options away from players. As for adding skill lines to make any class able to perform any roll. I'm mixed. I like the idea that one class is better at one job than another but allowing each class to perform any task would allow more freedom in character development. So, I think I guess I would like this. :lol:

    I would love it if ZOS gave us more "non-magic" skills. I like players that don't use all the flashy-blinky skills. One that is more barbarian than battlemage.

    Honestly, though... I'd prefer something along the lines of @TheShadowScout 's Class Morph Idea
    https://forums.elderscrollsonline.com/en/discussion/240186/class-morph-idea/p1
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  • TheShadowScout
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    I also would greatly prefer something along the lines of my class morph idea. But then, I would have to, wouldn't I? ;)

    But I also think in an MMORPG, ity a good thing to have different classes have different strengths... makes it all the more interesting in the long run! And seeing how we now have this system, its pretty pointless to suggest replacing it with a completely new system - not gonna happen; so the only plausible option left for system improvements would be adding to the current system, yes?

    Of course, there are a few more skill lines I would love to see added, like, say, more weapon choices: https://forums.elderscrollsonline.com/en/discussion/259011/additional-weapon-skill-ideas/p1
    Or maybe some religious passive lines... possibly also more guilds (Bardic guild, anyone? Or scholar guild? Maybe also enforcer guild? Each with their own DLC, maybe some incompartible with others to spice it up...)
  • Solariken
    Solariken
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    They could have designed it that way to begin with, but the devs didn't foresee removing soft caps and splitting classes into stamina and magicka. : /

    I would rather they allow you to swap out class skill lines for others to make a hybrid class. So for example your Templar could drop that worthless Dawn's Wrath tree and pick up Stormcalling. That, friends, is the way forward.
  • STEVIL
    STEVIL
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    If i were gonna redo class lines

    I would have each class have one stamins based skill tree, one magica based tree and one health based tree.

    What would cary by class was which trees were mainly offense, mainly defense and mainly utility (3 of 5 skills in a given tree towards that focus, 2 to another) as well as a lot of the HOW (shields vs mitigation vs heal for viability.

    Stamina score would promote maxstam and phys dmg.
    Magica... max mag and spell dmg
    Health... max health, hltreg, magreg, stareg.

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  • Gidorick
    Gidorick
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    Of course, there are a few more skill lines I would love to see added, like, say, more weapon choices: https://forums.elderscrollsonline.com/en/discussion/259011/additional-weapon-skill-ideas/p1
    Or maybe some religious passive lines... possibly also more guilds (Bardic guild, anyone? Or scholar guild? Maybe also enforcer guild? Each with their own DLC, maybe some incompartible with others to spice it up...)

    This brings to mind my Sub-Culture concept @TheShadowScout https://forums.elderscrollsonline.com/en/discussion/223174/race-sub-culture-concept

    I could see the idea of sub-cultures including full skill lines instead of just a slight alteration to the initial race skill lines.

    I think we can all agree that more options would be a good thing for ESO. I think the options should bring flavor to individual characters and make them more unique, not bring them together, making them all the same.
    Edited by Gidorick on May 28, 2016 5:22PM
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  • FatKidHatchets
    FatKidHatchets
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    In one of my favorite games, there were skill tree's. For example Swordplay and Fisticuffs. A total of 30 trees more or less. Each tree had 7 fun skills 4 mediocre 2 great one master and one special skill. You were allowed to learn any 6 skill trees. And could learn only 3 special skills of the trees you picked.

    Man I miss that system.
  • Tryxus
    Tryxus
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    It's actually kind of there alrdy. Each class has an offensive, a defensive and a support skill line:

    Offensive:
    - Ardent Flame
    - Assassination
    - Storm Calling
    - Aedric Spear

    Defensive:
    - Earthen Heart
    - Shadow
    - Daedric Summoning
    - Restoring Light

    Support:
    - Draconic Power
    - Siphoning
    - Dark Magic
    - Dawn's Wrath

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  • dpencil
    dpencil
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    It is an interesting thought to imagine how they might have designed classes and skills from the ground up if they did it now, knowing their player base, the removal of soft caps, and the gravitation toward all stam or all mag builds. Never gonna happen, though. They'd be far too afraid of alienating those who enjoy their current builds and play styles to do such a massive overhaul.
  • failkiwib16_ESO
    failkiwib16_ESO
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    All classes can already Heal, Tank and mag/stam DD all content already though... some have benefits over others in certain situations.


    Edited by failkiwib16_ESO on May 28, 2016 6:33PM
  • Teridaxus
    Teridaxus
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    They can't even deal with the current ones...
  • Rakkul
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    OP - instead of that for the PC players - give us a full mmo UI: job done.
  • MaxwellC
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    I wouldn't mind and think we need to give every class 1 skill per each classes sub so for DK you'd get 3, 1 for ardent flame, 1 for earthen heart, and 1 for draconic power. The reason why I say we need new skills is because the game is getting a bit old; we're not using anything different and there's no attacking/defensive new skill lines out on the game currently.
    Even with DB there's no offensive skills to use against other players so at this point we're kinda stuck in a repetitive gameplay where everyone is/are using the same type of skills per class.
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  • Lynx7386
    Lynx7386
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    The whole "play as you want" thing doesnt mean that every playstyle will be equally effective, it means you have some room to work with your abilities and available skill trees in order to make a build that fits your playstyle.

    Every class is going to have a particular strength, they should not be homogenized to the point of each class being nothing more than an art flavor next to the others. Dragonknights have more tanking potential, nightblades have more melee/burst damage/stealth potential, templars have more healing potential, sorcerors have more magicka/ranged damage potential, that's what makes the classes unique and gives them each a playstyle to base a build on.

    Not every class needs to be able to perform every role equally well.

    If they were going to go through the effort of adding another tree to each of the existing classes, I'd much rather they just add a fifth class to give us something new and different to play. A lot of players, myself included, want to see the return of the warden class that existed back during early development as a nature-based support class, before it got replaced by the templar. Other players yet want to see the introduction of a necromancer class. Both would be better options next to adding more skill lines to the already overcrowded classes we have now.

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  • TheShadowScout
    TheShadowScout
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    Gidorick wrote: »
    I think we can all agree that more options would be a good thing for ESO. I think the options should bring flavor to individual characters and make them more unique, not bring them together, making them all the same.
    Yes indeed! We don't need people cherry-picking the "best" skills and end up all the same, we need people more diversifying their characters through a wider range of different options...
    Lynx7386 wrote: »
    If they were going to go through the effort of adding another tree to each of the existing classes, I'd much rather they just add a fifth class to give us something new and different to play. A lot of players, myself included, want to see the return of the warden class that existed back during early development as a nature-based support class, before it got replaced by the templar. Other players yet want to see the introduction of a necromancer class. Both would be better options next to adding more skill lines to the already overcrowded classes we have now.
    I disagree. I know I would feel very vexed should they add entirely new classes at this point, because then I'd feel cheated that these classes were not available back when I made my characters two years ago... and a nature-class would have been so much better for my bosmer then the current nightblade archer...

    That kind of considerations were what prompted my class morph ideas in the first place after all, as a way to bring "new classes" that can be "refitted" to old characters as well as new ones...
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