Here is my thought:
There are four (not including hybrids) types of play-style in the game:
- Magicka Damage
- Stamina Damage
- Tanking
- Healing
So, why not give each class a skill line to go with each play-style? Not only will it give each class unique abilities for that type but open up more builds. Using myself as an example, I like to be a healer but I also like playing all four classes. With this style, we could make the Templar a front-line healer (increase power of heals but reduce the range), Sorcerers a back-line out of the way magic type healer/warder, the NB can be a mid-range HoT specialist that uses the enemies life force to heal and the DK can be a mid-range primordial type healer (igneous shields etc). This would make for all types of healers needed for Trials as each brings it's unique traits. Even PvP would be changed with not one class being the primary healer.
This would also ensure each class has a balance choice of skills to choose from *cough* *stamina sorcs* *cough*.
Anyone else think this might be a cool change to help open up the class skills but to also try and make them all balanced as well?
My other thought would be to utilize what each classes background is supposed to be: Templar as light based, NB as darkness, DK as primordial (fire/poison/earth) and Sorcs as lightning and frost (frost for stamina builds as the only thing using frost is frost staffs, just my suggestion).