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We need another source of major mending

Lynx7386
Lynx7386
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Currently only templars and Dragonknights have access to this buff, putting nightblade and sorceror healers at a disadvantage as healers.

Is it unreasonable to make this buff accessible via one of the guild or world skill lines, or even with resto staff as a replacement for that pointless force siphon ability?
PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank
  • Nirnrotten
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    I agree. Although I would like to add that it is possible to heal without it, but people need to stop treating a dungeon like they're still playing solo. It is SO difficult to keep everyone healed using the resto staff when half the party is running away from creatures and dodging to the corner of the map lol. This comment pertains to pug groups tho. For late game content, Major Mending would definitely put Sorc and NB up there in terms of healing.
  • Lynx7386
    Lynx7386
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    Right, and with all the angst against sorcs lately I'd at least like mine to be a decent healer.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Erraln
    Erraln
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    Restoration Staff grants Major Mending, complete a heavy attack to activate it. :p













    You're really saying that you want 100% uptime, I realize. Personally I'd rather take stam support options as a sorc healer vs Mending access, but neither of those are going to happen.
  • Lynx7386
    Lynx7386
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    Wait, it does? How have I never noticed this
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Suru
    Suru
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    Lynx7386 wrote: »
    Wait, it does? How have I never noticed this

    The passives man! gotta read em!


    Suru
  • Erraln
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    Lynx7386 wrote: »
    Wait, it does? How have I never noticed this

    Yep. Short duration, though. Illustrious->Illustrious->Heavy Attack->Repeat is a decent use of it.
  • Lynx7386
    Lynx7386
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    Must have been changed a while back, I haven't healed since craglorn first released lol
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Erraln
    Erraln
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    Lynx7386 wrote: »
    Must have been changed a while back, I haven't healed since craglorn first released lol

    TG, I think?
  • dsalter
    dsalter
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    Erraln wrote: »
    Restoration Staff grants Major Mending, complete a heavy attack to activate it. :p



    You're really saying that you want 100% uptime, I realize. Personally I'd rather take stam support options as a sorc healer vs Mending access, but neither of those are going to happen.

    as i stated in the past, it needs buffed to double the duration tbh, more hassle than anything
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Nirnrotten
    Nirnrotten
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    I did not know that...lol
    Cool! I've only just made a new character with Destro/Resto. Barely lvl 23.
  • Lynx7386
    Lynx7386
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    Maybe it would be more useful if the passive granted major mending as long as an ally or enemy is effected by one of your restoration staff abilities? Just thinking force siphon could use the boost
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Refuse2GrowUp
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    Lynx7386 wrote: »
    Maybe it would be more useful if the passive granted major mending as long as an ally or enemy is effected by one of your restoration staff abilities? Just thinking force siphon could use the boost

    @Wrobel please consider
    Edited by Refuse2GrowUp on May 26, 2016 11:39PM
    PS4 NA Server

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    CP160 Blazing Shield Templar

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  • Birdovic
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    Lynx7386 wrote: »
    Maybe it would be more useful if the passive granted major mending as long as an ally or enemy is effected by one of your restoration staff abilities? Just thinking force siphon could use the boost

    So, having major mending from spamming rapid regen, too? Nah thanks ._.

    The major mending from a fully charged heavy attack is fine, maybe 5sec duration instead, but nothing more.
  • PainfulFAFA
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    Erraln wrote: »
    Restoration Staff grants Major Mending, complete a heavy attack to activate it. :p













    You're really saying that you want 100% uptime, I realize. Personally I'd rather take stam support options as a sorc healer vs Mending access, but neither of those are going to happen.

    oh yes my stam sorc will love this....
    PC NA
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  • redspecter23
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    They could add it as a potion buff, or as a set bonus on a future 5pc gearset or loads of other ways to give us more options to access that buff and many others as well.
  • timidobserver
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    I could go for class skill that gives me Major Sorcery/Brutality and/or Major Expedition on my Templar.
    V16 Uriel Stormblessed EP Magicka Templar(main)
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    V16 Jed I Nyte EP Stamina NB(retired)

  • Lynx7386
    Lynx7386
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    I could go for class skill that gives me Major Sorcery/Brutality and/or Major Expedition on my Templar.

    At least there are two sources for brutality and one for sorcery outside of your class skill trees.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • CasNation
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    Yay for resto staff major mending! It really does need a buff though. You can get oNE maybe 2 casts out of it before it runs out. Would be nice to have a longer duration. I think the activation mechanic is fair though.
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • ToRelax
    ToRelax
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    Isn't there enough streamlining of the classes yet?
    DAGON - ALTADOON - CHIM - GHARTOK
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    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Emma_Overload
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    CasNation wrote: »
    Yay for resto staff major mending! It really does need a buff though. You can get oNE maybe 2 casts out of it before it runs out. Would be nice to have a longer duration. I think the activation mechanic is fair though.

    Yeah for something that requires a full heavy, it needs to last way longer.... like maybe 10 seconds.

    Now that there are sets like Dreugh King than give Major Brutality on the 5 pc bonus, I don't think a set that gave Major Mending is too much to ask for.
    #CAREBEARMASTERRACE
  • Tdroid
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    ToRelax wrote: »
    Isn't there enough streamlining of the classes yet?

    If ZOS really wanted to not streamline the classes, they wouldn't have introduced shared minor/major buffs and debuffs between them. When you make the most important buffs in the game, like increased armor, spell resist, weapon and spell power, movement speed and healing done, in addition to the debuffs, you are setting up a system where:

    1) Each class is pigeonheld to a single style of play. F.ex. a Templar could only be a competative healer and a Dragonknight could only be a competative tank, or...

    2) ... that there is going to be increasing overlap between the classes because they are intended to be able to fulfill all the roles in the game, effectively requiring these buffsand debuffs to be available to them.

    If we want to get rid of homoginizing without scenario 1) happening, I think the first place to start is to differentiate the buffs the classes get. This could also open a field of support-builds that is based, at least partially, around the idea of giving buffs to other classes they can't normally get.

    Edit: For example, instead of Major Brutality, the Dragonknight, who is very Damage over Time based, could have access to a buff that reduced the duration of DoTs without reducing the total damage done, effectively increasing DPS. And no other class, since they are less about that DoT, would have this ability, unless a support DK gave thema minor version of it through a group-buff.
    Edited by Tdroid on May 27, 2016 1:45PM
  • lolo_01b16_ESO
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    Sure, would be great to have major mending on my stamblade in pvp, but I don't see how major mending makes sorc and nb healers more viable.
    It would buff magicka nbs when running dungeons without a healer, but as healer I'd say major mending is not what makes my templar superior to other classes. It's spear shards, repentance, the fact that I can use breath of life right after the sorc pet got killed by a boss mechanic and my damage reduction ultimates.
    Edited by lolo_01b16_ESO on May 27, 2016 1:47PM
  • RoamingRiverElk
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    Yes, magicka dk has been sorely missing a long lasting and otherwise viable major evasion and expedition buff.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Ishammael
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    Don't agree at all. In fact, I think ZOS should do more to different the classes based on which buffs are available. Especially with regards to the particularly powerful ones (e.g. Major Mending, Heroism, etc.)

    mNB with access to major mending? Hell no.
  • CyrusArya
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    No. DKs and Templars are about tankiness and sustainability, NBs and Sorcs are about damage and mobility. You want a long duration mending buff? Fine. You can have that the day DKs and Templars get fixed stat/damage boosting passives and universally viable major expedition/disengage skills. But that kind of homogenization of classes is not a direction id like to see the game go. I know your post is in regards to healing as in the role, but it won't be long till PvPers come in here demanding major mending for their PvP dps builds cus it 'unfair' only DK and Templar have it.

    Well, mending is what defines DK and Templar survivability and really the only passive that distinctly sets these two classes apart from NB and Sorc. No, you can't have it.
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  • dsalter
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    CyrusArya wrote: »
    No. DKs and Templars are about tankiness and sustainability, NBs and Sorcs are about damage and mobility. You want a long duration mending buff? Fine. You can have that the day DKs and Templars get fixed stat/damage boosting passives and universally viable major expedition/disengage skills. But that kind of homogenization of classes is not a direction id like to see the game go. I know your post is in regards to healing as in the role, but it won't be long till PvPers come in here demanding major mending for their PvP dps builds cus it 'unfair' only DK and Templar have it.

    Well, mending is what defines DK and Templar survivability and really the only passive that distinctly sets these two classes apart from NB and Sorc. No, you can't have it.

    my sorc has major mending via restoration tree, so... yeah...

    as previously stated tho it just needs a duration buff to around 6-7 seconds duration, enough for 2 mutigen casts and a healing springs full 3 seconds with another heavy attack at the end so the heavy attack heal passive benefits to.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • CyrusArya
    CyrusArya
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    dsalter wrote: »

    my sorc has major mending via restoration tree, so... yeah...

    as previously stated tho it just needs a duration buff to around 6-7 seconds duration, enough for 2 mutigen casts and a healing springs full 3 seconds with another heavy attack at the end so the heavy attack heal passive benefits to.

    Refer back to the part where I said "long duration mending buff"...so...yeah...

    Having to channel a full resto heavy attack to only get 3 seconds or w/e of the buff is fine and balanced and doesn't need to be buffed. You have access to the buff this way, but in a limited scope- as it should be. Just as how DKs and Temps have access to damage/regen buffs and mobility (chains, lol) but in a limited scope. Edit: Another example of this is mist form. Gives temps and DKs access to mobility in a limited fashion that does not infringe upon or compromise the relative strengths of NB and Sorc.

    At any rate, more than anything I'm mostly concerned with stamblade never having access to mending. Would be absolutely no reason to play a different stam class if they did.
    Edited by CyrusArya on May 27, 2016 4:29PM
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  • ToRelax
    ToRelax
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    Tdroid wrote: »
    ToRelax wrote: »
    Isn't there enough streamlining of the classes yet?

    If ZOS really wanted to not streamline the classes, they wouldn't have introduced shared minor/major buffs and debuffs between them. [...]

    Exactly my point.
    DAGON - ALTADOON - CHIM - GHARTOK
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