As someone who's bought all 3 previous DLCs with crowns I feel cheated. There's a game-changing new inventory/bank/item management feature and I won't have access to it unless I subscribe which I'm certainly not going to do now having bought all previous DLCs for crowns. ZOS offered 2 different payment options for new content since the game went B2P: subscription or one-time purchase of DLCs. Now, one of them is clearly inferior and they're trying to force more people into subbing. I feel cheated having chosen the wrong payment option and now being forced into using the other if I want access to a game-changing new feature.khele23eb17_ESO wrote: »Crafting bags would right now open up about 200 item slots in my bank. They're basically an additional bank for crafting mats that gets accessed automatically from any location on all characters without any limit to item slots you can realistically ever reach while the previous existing bank system is limited to 240 item slots and can only be accessed at banker NPCs. Crafting Bags are a feature that completely changes how inventory and bank item management works.
Limiting such an important feature to just subscribers does feel kinda wrong in a B2P game where you also have the option to permanently buy DLCs instead of subscribing. Sure, it's just convenience, you can play the game without Crafting Bags, but this time the convenience factor is so huge, it saves any active crafter/mat farmer a considerable amount of their play time and those who don't have access to it will waste hours on inventory and bank space management every week which they could have saved if they had access to Crafting Bags.
Give ESO+ subscribers better XP, inspiration, and research time bonuses, priority access to Cyrodiil campaigns at population cap, reduced fee when selling something in the guild store, and all this in addition to unlimited access to all DLCs and 1'500 crowns per month! But don't make a system like Crafting Bags which completely changes how inventory and bank space management works exclusive to subscribers.
First of all access to DLCs and 1500 crowns per month are not perks. Thats the base service you pay for when you sub. Remove either and noone subscribes. Even with those 2 things you get less bang for your buck with a sub than with purchasing content piece by piece. Even more so if you consider crown sales.
Better XP, inspiration, research time bonuses, etc. are all things that on one hand fall in the p2w category of perks (if theyre actually high enough to make a meaningful difference) and on the other become worthless over time. Priority access to Cyrodil is similar. For players who dont pvp it would be worthless (also for low pop campaigns) and people who do pvp but dont sub would feel like 2nd class customers.
As someone who's bought all 3 previous DLCs with crowns I feel cheated. There's a game-changing new inventory/bank/item management feature and I won't have access to it unless I subscribe which I'm certainly not going to do now having bought all previous DLCs for crowns. ZOS offered 2 different payment options for new content since the game went B2P: subscription or one-time purchase of DLCs. Now, one of them is clearly inferior and they're trying to force more people into subbing. I feel cheated having chosen the wrong payment option and now being forced into using the other if I want access to a game-changing new feature.khele23eb17_ESO wrote: »Crafting bags would right now open up about 200 item slots in my bank. They're basically an additional bank for crafting mats that gets accessed automatically from any location on all characters without any limit to item slots you can realistically ever reach while the previous existing bank system is limited to 240 item slots and can only be accessed at banker NPCs. Crafting Bags are a feature that completely changes how inventory and bank item management works.
Limiting such an important feature to just subscribers does feel kinda wrong in a B2P game where you also have the option to permanently buy DLCs instead of subscribing. Sure, it's just convenience, you can play the game without Crafting Bags, but this time the convenience factor is so huge, it saves any active crafter/mat farmer a considerable amount of their play time and those who don't have access to it will waste hours on inventory and bank space management every week which they could have saved if they had access to Crafting Bags.
Give ESO+ subscribers better XP, inspiration, and research time bonuses, priority access to Cyrodiil campaigns at population cap, reduced fee when selling something in the guild store, and all this in addition to unlimited access to all DLCs and 1'500 crowns per month! But don't make a system like Crafting Bags which completely changes how inventory and bank space management works exclusive to subscribers.
First of all access to DLCs and 1500 crowns per month are not perks. Thats the base service you pay for when you sub. Remove either and noone subscribes. Even with those 2 things you get less bang for your buck with a sub than with purchasing content piece by piece. Even more so if you consider crown sales.
Better XP, inspiration, research time bonuses, etc. are all things that on one hand fall in the p2w category of perks (if theyre actually high enough to make a meaningful difference) and on the other become worthless over time. Priority access to Cyrodil is similar. For players who dont pvp it would be worthless (also for low pop campaigns) and people who do pvp but dont sub would feel like 2nd class customers.
As someone who's bought all 3 previous DLCs with crowns I feel cheated. There's a game-changing new inventory/bank/item management feature and I won't have access to it unless I subscribe which I'm certainly not going to do now having bought all previous DLCs for crowns. ZOS offered 2 different payment options for new content since the game went B2P: subscription or one-time purchase of DLCs. Now, one of them is clearly inferior and they're trying to force more people into subbing. I feel cheated having chosen the wrong payment option and now being forced into using the other if I want access to a game-changing new feature.khele23eb17_ESO wrote: »Crafting bags would right now open up about 200 item slots in my bank. They're basically an additional bank for crafting mats that gets accessed automatically from any location on all characters without any limit to item slots you can realistically ever reach while the previous existing bank system is limited to 240 item slots and can only be accessed at banker NPCs. Crafting Bags are a feature that completely changes how inventory and bank item management works.
Limiting such an important feature to just subscribers does feel kinda wrong in a B2P game where you also have the option to permanently buy DLCs instead of subscribing. Sure, it's just convenience, you can play the game without Crafting Bags, but this time the convenience factor is so huge, it saves any active crafter/mat farmer a considerable amount of their play time and those who don't have access to it will waste hours on inventory and bank space management every week which they could have saved if they had access to Crafting Bags.
Give ESO+ subscribers better XP, inspiration, and research time bonuses, priority access to Cyrodiil campaigns at population cap, reduced fee when selling something in the guild store, and all this in addition to unlimited access to all DLCs and 1'500 crowns per month! But don't make a system like Crafting Bags which completely changes how inventory and bank space management works exclusive to subscribers.
First of all access to DLCs and 1500 crowns per month are not perks. Thats the base service you pay for when you sub. Remove either and noone subscribes. Even with those 2 things you get less bang for your buck with a sub than with purchasing content piece by piece. Even more so if you consider crown sales.
Better XP, inspiration, research time bonuses, etc. are all things that on one hand fall in the p2w category of perks (if theyre actually high enough to make a meaningful difference) and on the other become worthless over time. Priority access to Cyrodil is similar. For players who dont pvp it would be worthless (also for low pop campaigns) and people who do pvp but dont sub would feel like 2nd class customers.
As someone who's bought all 3 previous DLCs with crowns I feel cheated. There's a game-changing new inventory/bank/item management feature and I won't have access to it unless I subscribe which I'm certainly not going to do now having bought all previous DLCs for crowns. ZOS offered 2 different payment options for new content since the game went B2P: subscription or one-time purchase of DLCs. Now, one of them is clearly inferior and they're trying to force more people into subbing. I feel cheated having chosen the wrong payment option and now being forced into using the other if I want access to a game-changing new feature.
As someone who's bought all 3 previous DLCs with crowns I feel cheated. There's a game-changing new inventory/bank/item management feature and I won't have access to it unless I subscribe which I'm certainly not going to do now having bought all previous DLCs for crowns. ZOS offered 2 different payment options for new content since the game went B2P: subscription or one-time purchase of DLCs. Now, one of them is clearly inferior and they're trying to force more people into subbing. I feel cheated having chosen the wrong payment option and now being forced into using the other if I want access to a game-changing new feature.khele23eb17_ESO wrote: »Crafting bags would right now open up about 200 item slots in my bank. They're basically an additional bank for crafting mats that gets accessed automatically from any location on all characters without any limit to item slots you can realistically ever reach while the previous existing bank system is limited to 240 item slots and can only be accessed at banker NPCs. Crafting Bags are a feature that completely changes how inventory and bank item management works.
Limiting such an important feature to just subscribers does feel kinda wrong in a B2P game where you also have the option to permanently buy DLCs instead of subscribing. Sure, it's just convenience, you can play the game without Crafting Bags, but this time the convenience factor is so huge, it saves any active crafter/mat farmer a considerable amount of their play time and those who don't have access to it will waste hours on inventory and bank space management every week which they could have saved if they had access to Crafting Bags.
Give ESO+ subscribers better XP, inspiration, and research time bonuses, priority access to Cyrodiil campaigns at population cap, reduced fee when selling something in the guild store, and all this in addition to unlimited access to all DLCs and 1'500 crowns per month! But don't make a system like Crafting Bags which completely changes how inventory and bank space management works exclusive to subscribers.
First of all access to DLCs and 1500 crowns per month are not perks. Thats the base service you pay for when you sub. Remove either and noone subscribes. Even with those 2 things you get less bang for your buck with a sub than with purchasing content piece by piece. Even more so if you consider crown sales.
Better XP, inspiration, research time bonuses, etc. are all things that on one hand fall in the p2w category of perks (if theyre actually high enough to make a meaningful difference) and on the other become worthless over time. Priority access to Cyrodil is similar. For players who dont pvp it would be worthless (also for low pop campaigns) and people who do pvp but dont sub would feel like 2nd class customers.
TieFighter wrote: »the tradeskill bag is super sad, but for the sake of the lesser players im glad for them. just dissapointed that i see the player base ruin every game ive showed interest in.
Was there an announcement for crafting bags when the game went B2P? I must have missed that. So no, I didn't know that. Also, I was subbed for nearly a year when the game went B2P. I think Crafting Bags are just too game-changing to have them as a perk that's exclusive to subscribers.As someone who's bought all 3 previous DLCs with crowns I feel cheated. There's a game-changing new inventory/bank/item management feature and I won't have access to it unless I subscribe which I'm certainly not going to do now having bought all previous DLCs for crowns. ZOS offered 2 different payment options for new content since the game went B2P: subscription or one-time purchase of DLCs. Now, one of them is clearly inferior and they're trying to force more people into subbing. I feel cheated having chosen the wrong payment option and now being forced into using the other if I want access to a game-changing new feature.khele23eb17_ESO wrote: »Crafting bags would right now open up about 200 item slots in my bank. They're basically an additional bank for crafting mats that gets accessed automatically from any location on all characters without any limit to item slots you can realistically ever reach while the previous existing bank system is limited to 240 item slots and can only be accessed at banker NPCs. Crafting Bags are a feature that completely changes how inventory and bank item management works.
Limiting such an important feature to just subscribers does feel kinda wrong in a B2P game where you also have the option to permanently buy DLCs instead of subscribing. Sure, it's just convenience, you can play the game without Crafting Bags, but this time the convenience factor is so huge, it saves any active crafter/mat farmer a considerable amount of their play time and those who don't have access to it will waste hours on inventory and bank space management every week which they could have saved if they had access to Crafting Bags.
Give ESO+ subscribers better XP, inspiration, and research time bonuses, priority access to Cyrodiil campaigns at population cap, reduced fee when selling something in the guild store, and all this in addition to unlimited access to all DLCs and 1'500 crowns per month! But don't make a system like Crafting Bags which completely changes how inventory and bank space management works exclusive to subscribers.
First of all access to DLCs and 1500 crowns per month are not perks. Thats the base service you pay for when you sub. Remove either and noone subscribes. Even with those 2 things you get less bang for your buck with a sub than with purchasing content piece by piece. Even more so if you consider crown sales.
Better XP, inspiration, research time bonuses, etc. are all things that on one hand fall in the p2w category of perks (if theyre actually high enough to make a meaningful difference) and on the other become worthless over time. Priority access to Cyrodil is similar. For players who dont pvp it would be worthless (also for low pop campaigns) and people who do pvp but dont sub would feel like 2nd class customers.
But,..you and everyone else knew the bags were a "perk" for those who were dedicated to subbing their game.It's not something to feel cheated about. ZOS has the right to do something as an "incentive" for people to sub.They want more subbers.Its as simple as that.It isnt cheating,or forcing anyone into anything.If you want the bags,just sub.
You can still; choose the right option to get that bag.
dimensional wrote: »The player base hasn't ruined this game. Get off the forums once in a while and actually talk with people in game, 90% of them don't give a damn about this kind of petty arguing.
TieFighter wrote: »the tradeskill bag is super sad, but for the sake of the lesser players im glad for them. just dissapointed that i see the player base ruin every game ive showed interest in.
How about...
- 10% Public Crown Store discount: This would entice players to buy more as subscribers!
- Ownership of DLC as Loyalty Bonuses over time For every 3 consecutive months players are subscribed they get a "DLC Token" That token can be spent on the DLC or the Token + 2000 Crowns can be spent on the collectors edition.
- Able to join up to 10 Guilds Players who subscribe should be able to join more guilds than those who do not. The additional guilds should be under the "subscriber guilds" and should be clear as to which the player will loose access to if they unsubscribe.
- Additional Character slots Players should have access to additional character slots, which they loose access to if they unsubscribe. I think 2-4 additional slots would be cool.
- Priority queuing when entering game and zoning: Subscribers should be at the front of the line to get into the game and to move from one area to another.
- Access to a subscriber-exclusive area of the Crown Store. In a special subscriber-only area of the crown store players will still have to buy items with Crowns but the 10% Subscriber discount should NOT apply to these items. ALL players should be able to view the Subscriber Crown Store, but only Subscribers should be able to buy from it. Additionally, this could include the following 3 features.
- 1 month early access to all Costumes and Mounts: Giving a month's early access to Costumes and Mounts will do a lot to make subscriptions desirable. Subscribers who buy these items early will not get the 10% crown store discount.
- 5 day early access to all DLC expansions: Giving 5 days early access will entice players who feel like they must play the newest content right away won't be able to resist subscribing!
- Longer access to limited time items: ZOS could add limited sale items to the ESO+ section of the crown store one week early... and take them out one week later.
- More frequent Limited Item Rotation: If ZOS is planning to have a specific item only available one time a year in the Crown Store, it could be available one additional time per year in the ESO+ section of the crown store.
- Monthly Subscriber Treasure Maps: Each month, Subscribers should get at least 1 map (1 in each faction would be nice) that leads players to treasures. These treasures could include things like special subscriber hats and subscriber exclusive clothing that don't have any stats.
- Assistant Summons: Subscribers should get the ability to summon both the Merchant and the Banker. This ability would come with a cooldown. Maybe it's 24 hours... maybe it's longer.
Was there an announcement for crafting bags when the game went B2P? I must have missed that. So no, I didn't know that. Also, I was subbed for nearly a year when the game went B2P. I think Crafting Bags are just too game-changing to have them as a perk that's exclusive to subscribers.As someone who's bought all 3 previous DLCs with crowns I feel cheated. There's a game-changing new inventory/bank/item management feature and I won't have access to it unless I subscribe which I'm certainly not going to do now having bought all previous DLCs for crowns. ZOS offered 2 different payment options for new content since the game went B2P: subscription or one-time purchase of DLCs. Now, one of them is clearly inferior and they're trying to force more people into subbing. I feel cheated having chosen the wrong payment option and now being forced into using the other if I want access to a game-changing new feature.khele23eb17_ESO wrote: »Crafting bags would right now open up about 200 item slots in my bank. They're basically an additional bank for crafting mats that gets accessed automatically from any location on all characters without any limit to item slots you can realistically ever reach while the previous existing bank system is limited to 240 item slots and can only be accessed at banker NPCs. Crafting Bags are a feature that completely changes how inventory and bank item management works.
Limiting such an important feature to just subscribers does feel kinda wrong in a B2P game where you also have the option to permanently buy DLCs instead of subscribing. Sure, it's just convenience, you can play the game without Crafting Bags, but this time the convenience factor is so huge, it saves any active crafter/mat farmer a considerable amount of their play time and those who don't have access to it will waste hours on inventory and bank space management every week which they could have saved if they had access to Crafting Bags.
Give ESO+ subscribers better XP, inspiration, and research time bonuses, priority access to Cyrodiil campaigns at population cap, reduced fee when selling something in the guild store, and all this in addition to unlimited access to all DLCs and 1'500 crowns per month! But don't make a system like Crafting Bags which completely changes how inventory and bank space management works exclusive to subscribers.
First of all access to DLCs and 1500 crowns per month are not perks. Thats the base service you pay for when you sub. Remove either and noone subscribes. Even with those 2 things you get less bang for your buck with a sub than with purchasing content piece by piece. Even more so if you consider crown sales.
Better XP, inspiration, research time bonuses, etc. are all things that on one hand fall in the p2w category of perks (if theyre actually high enough to make a meaningful difference) and on the other become worthless over time. Priority access to Cyrodil is similar. For players who dont pvp it would be worthless (also for low pop campaigns) and people who do pvp but dont sub would feel like 2nd class customers.
But,..you and everyone else knew the bags were a "perk" for those who were dedicated to subbing their game.It's not something to feel cheated about. ZOS has the right to do something as an "incentive" for people to sub.They want more subbers.Its as simple as that.It isnt cheating,or forcing anyone into anything.If you want the bags,just sub.
You can still; choose the right option to get that bag.
TieFighter wrote: »dimensional wrote: »The player base hasn't ruined this game. Get off the forums once in a while and actually talk with people in game, 90% of them don't give a damn about this kind of petty arguing.
you obviously havent been around to see all the changes that were made due to the player base who didnt stick around anyways. 90% of those people dont do anything constructive in the game like speaking in the forums. this is where its supposed to be resolved, not in game zonechat.
Giles.floydub17_ESO wrote: »TieFighter wrote: »the tradeskill bag is super sad, but for the sake of the lesser players im glad for them. just dissapointed that i see the player base ruin every game ive showed interest in.
@TieFighter your comment does not make sense.
Giles.floydub17_ESO wrote: »TieFighter wrote: »the tradeskill bag is super sad, but for the sake of the lesser players im glad for them. just dissapointed that i see the player base ruin every game ive showed interest in.
@TieFighter your comment does not make sense.
TieFighter wrote: »Giles.floydub17_ESO wrote: »TieFighter wrote: »the tradeskill bag is super sad, but for the sake of the lesser players im glad for them. just dissapointed that i see the player base ruin every game ive showed interest in.
@TieFighter your comment does not make sense.
with tradeskill bag it ruins parts of the game like saving up to buy bank spaces/bag spaces which was a challenge to do because it played a major role in how successful you were as a tradeskiller.
At launch one the things new players complained the most about in ESO was limited inventory and bank space. If you are someone who farms mats and crafts regularly, Crafting Bags will save you hours every week.Was there an announcement for crafting bags when the game went B2P? I must have missed that. So no, I didn't know that. Also, I was subbed for nearly a year when the game went B2P. I think Crafting Bags are just too game-changing to have them as a perk that's exclusive to subscribers.As someone who's bought all 3 previous DLCs with crowns I feel cheated. There's a game-changing new inventory/bank/item management feature and I won't have access to it unless I subscribe which I'm certainly not going to do now having bought all previous DLCs for crowns. ZOS offered 2 different payment options for new content since the game went B2P: subscription or one-time purchase of DLCs. Now, one of them is clearly inferior and they're trying to force more people into subbing. I feel cheated having chosen the wrong payment option and now being forced into using the other if I want access to a game-changing new feature.khele23eb17_ESO wrote: »Crafting bags would right now open up about 200 item slots in my bank. They're basically an additional bank for crafting mats that gets accessed automatically from any location on all characters without any limit to item slots you can realistically ever reach while the previous existing bank system is limited to 240 item slots and can only be accessed at banker NPCs. Crafting Bags are a feature that completely changes how inventory and bank item management works.
Limiting such an important feature to just subscribers does feel kinda wrong in a B2P game where you also have the option to permanently buy DLCs instead of subscribing. Sure, it's just convenience, you can play the game without Crafting Bags, but this time the convenience factor is so huge, it saves any active crafter/mat farmer a considerable amount of their play time and those who don't have access to it will waste hours on inventory and bank space management every week which they could have saved if they had access to Crafting Bags.
Give ESO+ subscribers better XP, inspiration, and research time bonuses, priority access to Cyrodiil campaigns at population cap, reduced fee when selling something in the guild store, and all this in addition to unlimited access to all DLCs and 1'500 crowns per month! But don't make a system like Crafting Bags which completely changes how inventory and bank space management works exclusive to subscribers.
First of all access to DLCs and 1500 crowns per month are not perks. Thats the base service you pay for when you sub. Remove either and noone subscribes. Even with those 2 things you get less bang for your buck with a sub than with purchasing content piece by piece. Even more so if you consider crown sales.
Better XP, inspiration, research time bonuses, etc. are all things that on one hand fall in the p2w category of perks (if theyre actually high enough to make a meaningful difference) and on the other become worthless over time. Priority access to Cyrodil is similar. For players who dont pvp it would be worthless (also for low pop campaigns) and people who do pvp but dont sub would feel like 2nd class customers.
But,..you and everyone else knew the bags were a "perk" for those who were dedicated to subbing their game.It's not something to feel cheated about. ZOS has the right to do something as an "incentive" for people to sub.They want more subbers.Its as simple as that.It isnt cheating,or forcing anyone into anything.If you want the bags,just sub.
You can still; choose the right option to get that bag.
Interesting. I cant think how it is game changing,but that's just me. To me its just a freeing up of inventory space.
Bluepitbull13 wrote: »Giles.floydub17_ESO wrote: »TieFighter wrote: »the tradeskill bag is super sad, but for the sake of the lesser players im glad for them. just dissapointed that i see the player base ruin every game ive showed interest in.
@TieFighter your comment does not make sense.
It doesn't, lol he thinks I'm a lesser player hahahahaha
Tommy1979AtWar wrote: »ShedsHisTail wrote: »Tommy1979AtWar wrote: »Tommy1979AtWar wrote: »Tommy1979AtWar wrote: »Tommy1979AtWar wrote: »This does sound like the case of buyers remorse. If you bought all the DLC's which are expensive. Why did you not just get ESO+. I can understand how you see this as unfair but to expect the devs to accommodate for your regret of spending all that money doesn't seem fair either.
Adding this as a ESO+ only perk is a great incentive to keep steady revenue flow into the game. Which benefits everyone as a whole. And quite frankly if you have the money to blow on all the DLC's and then some more store content. You have the money to buy a sub plan.
I think it's more of a feeling of being scammed by Ubizo$, they sold the B2P model under the advertisement of "no subscription required", naturally one would assume that any perks or extras given for subscribing would also be offered for sale under the B2P model too.
"No subscription required" does not mean that benefits would not be made available to subscribers. You can play the game without a subscription can you not? No scam is in operation here.
Other perks for subscribing or at least an alternative are offered for sale in the crown store are they not?
Yes you have alternatives in game for craft bags. Its called crown bank/bag store upgrade. Ive got like 160 bag on each of my 8 toons and around 170-ish bank slots I think off the top of my head. I just need more space because im a hoarder and still have some v1-v15 gear pieces in game lol. If you are not a hoarder like me, you can easily make do with the allowable bank slots. If anything, you should be arguing for REMOVAL of bank cap. That way you can upgrade to your hearts content. You might get more traction and support even from ESO+ members this way. Begging for the bag is not gona make it happen.. At least in the near future. Devs have been very vocal and clear on that. Their answer to the question about whether craft bag was for ESO+ only was like literally just one word: YES.
I've stated before in earlier threads and polls that I'd be happy with the removal of bank caps.
I don't care either way about the craft bags I was simply putting forth an opinion of how people who were sold the B2P model maybe feeling scammed, if B2P customers are no longer needed then that's fine by me as Ubizo$ obviously no longer need my cash for further development of the game.
I dont get it... When I go to a club to drink and don't get to sit at the VIP table or get free special VIP drinks I don't whine about it... Im happy with just being able to have a good time and buy what my money can get me... That dosent mean the club dosent want my money... It just means they are "encouraging" me to get a VIP membership since I spend a lot of time there anway...
from what I can see you guys are the only ones whining, I've bought all the dlcs and supported the game so why would I subscribe now to rent what I already own?... it would be like the club in your ridiculous analogy selling you a drink then charging you again for the privilige of drinking it.
You're not paying rent on what you already own. You will still own that. You will be paying rent on future content which hasn't been released yet.
Why is this so hard to grasp? It's not a loyalty reward for past behavior, it's an incentive for future behavior.
Why is it hard for you to grasp that if a person already owns those dlc zones there's no need to pay for access to them through subscribing, I just don't see the crafting bags as worth $15 alone and the rest of the subscription perks suck according to all of you so why would I subscribe?
for future behaviour?
I've no interest in supporting this games development any further at all, there are better games to spend my money on and while I've no interest or need for the craft bags myself I can understand people asking for an alterative such as extending slots beyond the 240 cap etc.
From what I see you're all seemingly trying to convince yourselves that craftiing bags are worth $120 a year lol
It's you perogatives and your money to do with as you all wish but I'm quite happy to sit back and play ESO on server time all of your subs are paying for from now on.
Thanks I guess
I've subed since the beginning and it had nothing to do with some craft bags.Still doesnt.I pay because I pay. It's my choice.
Also,why would you want to play a game you care nothing about? A game you have no interest in seeing progress or develop?
Just wondering.
At launch one the things new players complained the most about in ESO was limited inventory and bank space. If you are someone who farms mats and crafts regularly, Crafting Bags will save you hours every week.[/quote]
TieFighter wrote: »
if you are concerned about making things easier when they are easy as it is then yes i feel you are. dont try to tie any negative labels to being a lesser player. im sure you had alot to say about how vetzones were back in the day and if you werent around then im sure you would have had a problem with it- which is okay.
TieFighter wrote: »the tradeskill bag is super sad, but for the sake of the lesser players im glad for them. just dissapointed that i see the player base ruin every game ive showed interest in.
dimensional wrote: »TieFighter wrote: »dimensional wrote: »The player base hasn't ruined this game. Get off the forums once in a while and actually talk with people in game, 90% of them don't give a damn about this kind of petty arguing.
you obviously havent been around to see all the changes that were made due to the player base who didnt stick around anyways. 90% of those people dont do anything constructive in the game like speaking in the forums. this is where its supposed to be resolved, not in game zonechat.
I obviously have been around since beta and you obviously have no idea what you're talking about.
If I subscribe now, I don't benefit from one of the main perks of a subscription: access to all DLCs 'cause I already have that. So I'd have to pay for the subscription just for 1500 crowns (which I don't really want) and Crafting Bags. The other perks have no meaning to me since I've researched everything, am at Champion Rank 501+. Sorry, but I'm not going to pay for a subscription just for Crafting Bags (which is such an important feature that it should be part of the base game/obtainable in the game).As someone who's bought all 3 previous DLCs with crowns I feel cheated. There's a game-changing new inventory/bank/item management feature and I won't have access to it unless I subscribe which I'm certainly not going to do now having bought all previous DLCs for crowns. ZOS offered 2 different payment options for new content since the game went B2P: subscription or one-time purchase of DLCs. Now, one of them is clearly inferior and they're trying to force more people into subbing. I feel cheated having chosen the wrong payment option and now being forced into using the other if I want access to a game-changing new feature.khele23eb17_ESO wrote: »Crafting bags would right now open up about 200 item slots in my bank. They're basically an additional bank for crafting mats that gets accessed automatically from any location on all characters without any limit to item slots you can realistically ever reach while the previous existing bank system is limited to 240 item slots and can only be accessed at banker NPCs. Crafting Bags are a feature that completely changes how inventory and bank item management works.
Limiting such an important feature to just subscribers does feel kinda wrong in a B2P game where you also have the option to permanently buy DLCs instead of subscribing. Sure, it's just convenience, you can play the game without Crafting Bags, but this time the convenience factor is so huge, it saves any active crafter/mat farmer a considerable amount of their play time and those who don't have access to it will waste hours on inventory and bank space management every week which they could have saved if they had access to Crafting Bags.
Give ESO+ subscribers better XP, inspiration, and research time bonuses, priority access to Cyrodiil campaigns at population cap, reduced fee when selling something in the guild store, and all this in addition to unlimited access to all DLCs and 1'500 crowns per month! But don't make a system like Crafting Bags which completely changes how inventory and bank space management works exclusive to subscribers.
First of all access to DLCs and 1500 crowns per month are not perks. Thats the base service you pay for when you sub. Remove either and noone subscribes. Even with those 2 things you get less bang for your buck with a sub than with purchasing content piece by piece. Even more so if you consider crown sales.
Better XP, inspiration, research time bonuses, etc. are all things that on one hand fall in the p2w category of perks (if theyre actually high enough to make a meaningful difference) and on the other become worthless over time. Priority access to Cyrodil is similar. For players who dont pvp it would be worthless (also for low pop campaigns) and people who do pvp but dont sub would feel like 2nd class customers.
Here's what I don't get:
Yes, you bought the previous DLCs instead of subscribing, but did you take some kind of pledge that you'll never subscribe? You played the DLCs over the last year and paid for the privilege just like subs did, but you didn't buy every DLC that the future holds. If you subscribe now you'll get access to new DLCs as they come out without having to buy them as well as the other perks, and subscribing will not in any way deprive you of the ones you previously bought.
How does the fact that you've bought at least one DLC in the past make you married to the non-sub model forever?