kylewwefan wrote: »Random daily normal comes up as WGT. 45 minutes with wipes on the adjucator, could not get it done. ICP is just as frustrating. Flesh Sculptor is flipping ridiculous. Having these for undaunted daily' is plain nuts. It's highly possible that I'm really bad, and every group but the one That carried me through here was really really bad.
Okay, so I'm asking for a major nerf on the normal version. Group with 2 v16, a 12&13 couldn't get it done normal.
You're scaling and battle leveling is messed up here for some reason. I can go through orsinium, hews bane, any gold or silver zone, and monsters fall over with a few hits. Here all the adds are like fighting a world boss or something. I have tanked and healed every NORMAL dungeon in the game to completion with ease usually. I think very few people know how or what they are doing and the learning curve is too steep.
Most of my failures and shortcomings here have been on full v16 hard mode, but this group couldn't do it on normal. It's so freaking discouraging to spend time trying to figure this thing out and just wipe over and over. Keep vet mode how it is, heck make it harder, idc. Just a slap to the nuts can't make it through here normal. Gosh.
vICP/vWGT (for the next 8 days) is a good example of your ability as a character, If you can reasonably complete it without many wipes then your familiar enough with your character to be considered decent at pve. If on the other hand you cannot then It's very much a L2P issue and I would strongly recommend taking a look at TamrielFoundry for guides.
Overworld npc's are never a good estimation of your abilities as they have been nerfed to the point I've afked before while being attacked and not died, likewise Battle Leveling (assuming you have the abilities themselves unlocked) actually makes your character more powerful then it would normally be assuming you have purple gear.
From a personal point, if you find you are not yet experienced enough to complete these two environments then thats ok, not all content in the game is something that should be accomplished on the first or tenth attempt. View it as something to work toward achieving and this stumble takes on a much more positive light.
kylewwefan wrote: »Random daily normal comes up as WGT.
kylewwefan wrote: »Random daily normal comes up as WGT.
You do realise there's this list that the game follows, right ?
https://www.youtube.com/watch?v=eACSnaI1gFYFor those that say that vICP and vWGT are "easy," I am pretty sure that you are out of touch with the skill level/gear/CP/builds of the vast majority of players in this game.
I am the GM of a small and diverse guild, about 100 people, and of those, there are about 7 of us who can easily clear all of the content in this game. After that, there are about 10 more who can join one of our groups and clear all and effectively run other "lesser vets" and may have tried to do some vMSA. Going from there, many others run only normal dungeons (if any at all) and think that any vet dungeon is far too hard for them unless they run it in a guild group with some of our top players. Lots of folks haven't even gotten to v16 yet on a single character.
The above is not meant to disparage anyone. I thoroughly enjoy running with all of the players in my guild, from speed runs in vICP to normal Fungal with someone doing their first pledge. The people make the game for me. With that being said though, I feel that my guild represents a pretty good "slice of life" from the ESO population.
"Most" players do not find vICP to be easy at all. Now, I am totally OK with that. There should be hard content out there that people strive to get to the level of playing easily. That is part of the fun in progression, but I think the OP is on to something with the normal version. Many of the guys in my guild just skip the pledges for two days when ICP and WGT come up. I honestly wish that they would go the route of nerfing the normal more and then preserving the difficulty of the vets. The normal would be easily accessible to all levels of players, and then folks who wanted to take their gaming to the next level could seek out groups for the vet. Obviously, this isn't going to happen, but it is something I would hope the developers would consider more in the future.
I love how people today just scream nerf this and nerf that, no wonder Strategy game genre has died people can't calculate or self improve anymore they just expect everything to be do-able as they are right then and there.
OP Please list some detailed information for us so that we can actually HELP you improve in the game
First things first:
I can already assume you guys were not max level, you guys didn't know any of the mechanics, you guys didn't have voice chat, you guys didn't have proper gear.
I assume that I am correct in the above assumptions you can just say yes in your reply to me, remember to say @Duiwel when doing so so that I get the notification.
So let's begin:
First of all that is the second hardest dungeon in the game at present. ICP being the hardest.
You need to KNOW the mechanics, but so does your group just you knowing what to do when isn't much help if the other guys don't know the mechanics either since it will either cause unnecessary deaths or the healer will not have any resources most of the time and thus it will be a very frustrating experience.
Although voice chat is not required it is recommended for first timers so as to co-ordinate, especially with a pug group.
If you are not max level it's safe to assume your gear might not be your exact level ( you might be using gear that's perhaps a level or 2 under your current level ) this will make you weaker than you are suppose to be. It's also safe to assume you guys are not using set gear or have the optimal skills slotted for your builds ( especially given the lack of information as well as simply calling for a nerf without any real reason ). Even though for some reason Zenimax already listened and it will become easier with DB.
Gearing up in this game is more important than actually knowing what skills to use imo. You can use non-optimal skills and still be able to complete the majority of the game with that. However without optimal gear you will hit a wall ( like you have in this situation ).
Might I suggest watching Deltia's Gaming Youtube channel to learn how the dungeon works, as well as possibly watching a few build videos ( try and look for the updated for the Dark Brotherhood ones if you can ).
Instead of blaming the dungeon and displacing responsibility might I suggest looking at the root of the problem? Self improvement is a wonderful thing OP. The feeling you get when you finally get good in a game can be a memorable thing so I suggest taking responsibility and improving your own skill. IF need be, stop grouping with randoms that are possibly bad, group with ppl you have previously run with and know they are good at their role / class. Make friends, ask for help from guilds
People will help you get good at the game, but don't take this lazy approach of I couldn't do something it's probably too hard to do, instead of thinking ...hmmm hundreds of thousands of people can do this without dying, what am I doing wrong? How can I change this?
(I am trying to teach you a very important lesson in life)
kylewwefan wrote: »@Duiwel my Templar healer is julianos, willpower, Tourgs sword DW, Nightflame or Engine Guardian. My NB tank is 5 armor master, 5 footman, blood spawn. I can switch tanks gears with hundings, agility, nightmother, blood spawn helm/kena shoulder. I use blue food on healer, purple on tank.
All my monster pieces are gold, and weapons are gold most other stuff is purple.
I've no idea what anyone else is wearing. Here's what usually happens. Fight is going good, someone gets thrown in jail and dies. The adds start to over run whil the tank is holding immolator or ajectator things fall apart. Someone else dies trying to res someone. Wipe. It's rare to make it past the first boss in my experiences.
Only time I've beat the planar inhibitor, the group had me grab pinion, kite around the room til I died, they do their thing whatever that is. Res me to grab pinion again, til I die. Again. Maybe do that a few times....I've no idea what happened but they beat her.
KoshkaMurka wrote: »
The topic is about normal versions, if you havent noticed.
Also, I help my guildies from social guild with these dungeons from time to time, and I gotta say the only thing that can prevent an average player from beating them is ultimate selfishness and not willing to adapt. For example, not taking pinion cause it will lower their dps, even if tank died and healer got portal duty. Or not jumping in Lord Warden's portals because they are busy attacking him.
If you are such player or have one or more of those in your group, then yeah, you are going to have hard time.
I love how people today just scream nerf this and nerf that, no wonder Strategy game genre has died people can't calculate or self improve anymore they just expect everything to be do-able as they are right then and there.
OP Please list some detailed information for us so that we can actually HELP you improve in the game
First things first:
I can already assume you guys were not max level, you guys didn't know any of the mechanics, you guys didn't have voice chat, you guys didn't have proper gear.
I assume that I am correct in the above assumptions you can just say yes in your reply to me, remember to say @Duiwel when doing so so that I get the notification.
So let's begin:
First of all that is the second hardest dungeon in the game at present. ICP being the hardest.
You need to KNOW the mechanics, but so does your group just you knowing what to do when isn't much help if the other guys don't know the mechanics either since it will either cause unnecessary deaths or the healer will not have any resources most of the time and thus it will be a very frustrating experience.
Although voice chat is not required it is recommended for first timers so as to co-ordinate, especially with a pug group.
If you are not max level it's safe to assume your gear might not be your exact level ( you might be using gear that's perhaps a level or 2 under your current level ) this will make you weaker than you are suppose to be. It's also safe to assume you guys are not using set gear or have the optimal skills slotted for your builds ( especially given the lack of information as well as simply calling for a nerf without any real reason ). Even though for some reason Zenimax already listened and it will become easier with DB.
Gearing up in this game is more important than actually knowing what skills to use imo. You can use non-optimal skills and still be able to complete the majority of the game with that. However without optimal gear you will hit a wall ( like you have in this situation ).
Might I suggest watching Deltia's Gaming Youtube channel to learn how the dungeon works, as well as possibly watching a few build videos ( try and look for the updated for the Dark Brotherhood ones if you can ).
Instead of blaming the dungeon and displacing responsibility might I suggest looking at the root of the problem? Self improvement is a wonderful thing OP. The feeling you get when you finally get good in a game can be a memorable thing so I suggest taking responsibility and improving your own skill. IF need be, stop grouping with randoms that are possibly bad, group with ppl you have previously run with and know they are good at their role / class. Make friends, ask for help from guilds
People will help you get good at the game, but don't take this lazy approach of I couldn't do something it's probably too hard to do, instead of thinking ...hmmm hundreds of thousands of people can do this without dying, what am I doing wrong? How can I change this?
(I am trying to teach you a very important lesson in life)