Hi guys,
I have some questions about the topics stated in the title of this thread. I think I have a clear idea about how things work, but still I'd like them to be confirmed (or unconfirmed). It's more like I need "technical answers", and we'll come to that in a moment.
1) First of all I'd like to know to which extent and how do Healing Done and Healing Taken interact.
- Let's say you have 25% increased Healing Done and 9% increased Healing Taken (as if you had Major Mending active and Quick to Mend from the Argonians' passives).
Do they simply add up in the case you heal yourself with a healing skill or the secondary effect of a damaging/buffing skill? Would the final healing value be modified by +34%?
2) What is considered "Healing Done" and what is considered "Healing Taken"?
- Let's say a lv 50 Argonian Dragonknight casts Igneous Shield on himself, thus having both Major Mending and Quick to Mend from the previous example. Let's say said character uses Momentum from the Two-Handed Weapon skill line, gaining a nice buff and being healed by a flat amount every 2 seconds. Is this considered Healing Done, Healing Taken or both?
- Let's move to another example: an Imperial character has the same two buffs on (25% increased Healing Done and 9% increased Healing Taken) and one of his melee attacks activates the Red Diamond passive, thus healing him for a flat amount. Again, is this considered Healing Done, Healing Taken or both?
- Let's now take into consideration a final example: a Templar character with the same two buffs as before (25% increased Healing Done and 9% increased Healing Taken) casts Puncturing Sweep on three enemies, dealing X damage and healing himself for 40% of X. How is this classified? As Healing Done, Healing Taken or both?
Now a sub-question: is the total healing value increased (as I am pretty sure it is) or is 40% of the damage dealt to each of the three enemies increased and then added up?
3) How does Healing Reduction affect these numbers?
- Let's talk about the last example I made about the Templar character. Let's assume he went to Cyrodiil to do some PVP and one of the three enemies he hit was wearing 5 pieces of equipment "of Fasalla's Guile", meaning that he reduced the Templar's Healing Taken by 50%. How does it work? If he had, as we said, 9% increased Healing Taken is now that number halved to 4.5% or is it reduced to -41% (as I think happens)? How does this hypothetical -41% Healing Taken stack with the +25% Healing Done buff?
- Let's now look into one more case: a Nightblade character casts the ultimate called Death Stroke on one of his enemies dealing damage and applying Major Defile on him, which reduces the effectiveness of healing on him by 30%. Does this affect the final value of Healing Done and Healing Taken (by the enemy)? If not, how does it work?
Now a sub-question: how does the Befoul passive from Champion Points apply to this skill (Death Stroke) and scenario? For those of you who don't know, Befoul "Increses the effectiveness of healing reduction abilities by X%". Is Death Stroke's damage increased? Is the Major Defile status stronger? Both?
Thank you guys if you read this far, I appreciate it. Even more so if you can provide me with the answers I seek.
Take care of yourself and enjoy playing the game.
EDIT: Corrected a typo.
Edited by Bad_Company on May 24, 2016 5:48PM
My characters (EU PC):
Leopardo Di-Caprio (Khajiit Templar) || Matthew Makehoney (Altmer Sorcerer) || Luck-Luster Burt (Redguard Dragonknight)
Clint Histwood (Argonian Templar) || Martin Uber Ping (Redguard Sorcerer) || Louis Farmstrong (Imperial Nightblade)
Anthony Hotskins (Altmer Nightblade)