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About Healing Done, Healing Taken and Healing Reduction: an in-depth analysis.

Bad_Company
Bad_Company
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Hi guys,

I have some questions about the topics stated in the title of this thread. I think I have a clear idea about how things work, but still I'd like them to be confirmed (or unconfirmed). It's more like I need "technical answers", and we'll come to that in a moment.

1) First of all I'd like to know to which extent and how do Healing Done and Healing Taken interact.

- Let's say you have 25% increased Healing Done and 9% increased Healing Taken (as if you had Major Mending active and Quick to Mend from the Argonians' passives).
Do they simply add up in the case you heal yourself with a healing skill or the secondary effect of a damaging/buffing skill? Would the final healing value be modified by +34%?

2) What is considered "Healing Done" and what is considered "Healing Taken"?

- Let's say a lv 50 Argonian Dragonknight casts Igneous Shield on himself, thus having both Major Mending and Quick to Mend from the previous example. Let's say said character uses Momentum from the Two-Handed Weapon skill line, gaining a nice buff and being healed by a flat amount every 2 seconds. Is this considered Healing Done, Healing Taken or both?
- Let's move to another example: an Imperial character has the same two buffs on (25% increased Healing Done and 9% increased Healing Taken) and one of his melee attacks activates the Red Diamond passive, thus healing him for a flat amount. Again, is this considered Healing Done, Healing Taken or both?
- Let's now take into consideration a final example: a Templar character with the same two buffs as before (25% increased Healing Done and 9% increased Healing Taken) casts Puncturing Sweep on three enemies, dealing X damage and healing himself for 40% of X. How is this classified? As Healing Done, Healing Taken or both?
Now a sub-question: is the total healing value increased (as I am pretty sure it is) or is 40% of the damage dealt to each of the three enemies increased and then added up?

3) How does Healing Reduction affect these numbers?

- Let's talk about the last example I made about the Templar character. Let's assume he went to Cyrodiil to do some PVP and one of the three enemies he hit was wearing 5 pieces of equipment "of Fasalla's Guile", meaning that he reduced the Templar's Healing Taken by 50%. How does it work? If he had, as we said, 9% increased Healing Taken is now that number halved to 4.5% or is it reduced to -41% (as I think happens)? How does this hypothetical -41% Healing Taken stack with the +25% Healing Done buff?
- Let's now look into one more case: a Nightblade character casts the ultimate called Death Stroke on one of his enemies dealing damage and applying Major Defile on him, which reduces the effectiveness of healing on him by 30%. Does this affect the final value of Healing Done and Healing Taken (by the enemy)? If not, how does it work?
Now a sub-question: how does the Befoul passive from Champion Points apply to this skill (Death Stroke) and scenario? For those of you who don't know, Befoul "Increses the effectiveness of healing reduction abilities by X%". Is Death Stroke's damage increased? Is the Major Defile status stronger? Both?

Thank you guys if you read this far, I appreciate it. Even more so if you can provide me with the answers I seek.
Take care of yourself and enjoy playing the game.

EDIT: Corrected a typo.
Edited by Bad_Company on May 24, 2016 5:48PM
My characters (EU PC):
Leopardo Di-Caprio (Khajiit Templar) || Matthew Makehoney (Altmer Sorcerer) || Luck-Luster Burt (Redguard Dragonknight)
Clint Histwood (Argonian Templar) || Martin Uber Ping (Redguard Sorcerer) || Louis Farmstrong (Imperial Nightblade)
Anthony Hotskins (Altmer Nightblade)

  • Bad_Company
    Bad_Company
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    @Jim_Pipp , @jaburns

    This thread, if it ever gets any reply, might interest you two. I just read that Jim has created an Argonian DK a couple days ago, so knowing how things work could be nice :smile:
    My characters (EU PC):
    Leopardo Di-Caprio (Khajiit Templar) || Matthew Makehoney (Altmer Sorcerer) || Luck-Luster Burt (Redguard Dragonknight)
    Clint Histwood (Argonian Templar) || Martin Uber Ping (Redguard Sorcerer) || Louis Farmstrong (Imperial Nightblade)
    Anthony Hotskins (Altmer Nightblade)

  • NikaTheCat
    NikaTheCat
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    2) What is considered "Healing Done" and what is considered "Healing Taken"?

    It's all in the names actually. Healing Done affects the healing you do for yourself AND for other players. Healing Taken affects the healing you receive from all sources, be it your heals or other player heals.

    For example, If you are a Templar casting Breath of Life on yourself and on your buddy, you will benefit from both Healing Done and Healing Taken, but your buddy will benefit only from your Healing Done (and from his own Healing Taken). Another example, somebody runs by and casts a Rapid Regen on you, this time you benefit only from your Healing Taken. As it was not you DOING the healing, you cannot benefit from Healing Done.

    Edited by NikaTheCat on May 25, 2016 10:09AM
  • NikaTheCat
    NikaTheCat
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    2) What is considered "Healing Done" and what is considered "Healing Taken"?

    - Let's say a lv 50 Argonian Dragonknight casts Igneous Shield on himself, thus having both Major Mending and Quick to Mend from the previous example. Let's say said character uses Momentum from the Two-Handed Weapon skill line, gaining a nice buff and being healed by a flat amount every 2 seconds. Is this considered Healing Done, Healing Taken or both?
    - Let's move to another example: an Imperial character has the same two buffs on (25% increased Healing Done and 9% increased Healing Taken) and one of his melee attacks activates the Red Diamond passive, thus healing him for a flat amount. Again, is this considered Healing Done, Healing Taken or both?
    - Let's now take into consideration a final example: a Templar character with the same two buffs as before (25% increased Healing Done and 9% increased Healing Taken) casts Puncturing Sweep on three enemies, dealing X damage and healing himself for 40% of X. How is this classified? As Healing Done, Healing Taken or both?
    Now a sub-question: is the total healing value increased (as I am pretty sure it is) or is 40% of the damage dealt to each of the three enemies increased and then added up?

    Rereading your examples, I understood that these specific situations are not as transparent.
    I will be guessing now, but I assume that:
    - Ingeous shield + Momentum is Healing Done + Healing Taken.
    - not sure about if the passive can be considered Healing done, I would guess it's only Healing Taken
    - Puncturing sweeps seems to be both Healing Done and Healing Taken, but as it scales directly from your damage, it probably is only Healing Taken.

    The best thing to do is just test it. I will try to test the Momentum and the Sweeps later today, because it got me interested. Can't test the Red Diamond, as I don't have an Imperial, though.
  • Septimus_Magna
    Septimus_Magna
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    1) Healing Done and Healing Taken work like NikaTheCat says.

    Following your example, a self-heal that would restore 10k health.
    25% Healing Done, 10k x 1.25 = 12.5k
    9% Healing Taken, 12.5k x 1.09 = 13.6k

    2) Healing Done, outgoing healing (to self or others).
    Healing Taken, incoming heals received.

    3) Healing reduction reduces the final heal value.
    For example, if you would normally heal for 13.6k.
    A 30% healing reduction would reduce the heal to 13.6k x 0.70 = 9.5k
    This shows the effectiveness of healing reduction because it more than counters the healing done/taken.

    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • SneaK
    SneaK
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    Good post.

    My question, if running an Argonian Sap Tank, mainly benefiting from Sap Essence, Refreshing Path, Swallow Soul, and Bats for heals, which CP point do these fall under? Blessed or Quick Recovery?
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • ClockworkArc
    ClockworkArc
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    Wait....Aren't healing recieved and healing taken different things?
    Edited by ClockworkArc on May 25, 2016 6:35PM
  • NikaTheCat
    NikaTheCat
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    NikaTheCat wrote: »

    2) What is considered "Healing Done" and what is considered "Healing Taken"?

    - Let's say a lv 50 Argonian Dragonknight casts Igneous Shield on himself, thus having both Major Mending and Quick to Mend from the previous example. Let's say said character uses Momentum from the Two-Handed Weapon skill line, gaining a nice buff and being healed by a flat amount every 2 seconds. Is this considered Healing Done, Healing Taken or both?
    - Let's move to another example: an Imperial character has the same two buffs on (25% increased Healing Done and 9% increased Healing Taken) and one of his melee attacks activates the Red Diamond passive, thus healing him for a flat amount. Again, is this considered Healing Done, Healing Taken or both?
    - Let's now take into consideration a final example: a Templar character with the same two buffs as before (25% increased Healing Done and 9% increased Healing Taken) casts Puncturing Sweep on three enemies, dealing X damage and healing himself for 40% of X. How is this classified? As Healing Done, Healing Taken or both?
    Now a sub-question: is the total healing value increased (as I am pretty sure it is) or is 40% of the damage dealt to each of the three enemies increased and then added up?

    Rereading your examples, I understood that these specific situations are not as transparent.
    I will be guessing now, but I assume that:
    - Ingeous shield + Momentum is Healing Done + Healing Taken.
    - not sure about if the passive can be considered Healing done, I would guess it's only Healing Taken
    - Puncturing sweeps seems to be both Healing Done and Healing Taken, but as it scales directly from your damage, it probably is only Healing Taken.

    The best thing to do is just test it. I will try to test the Momentum and the Sweeps later today, because it got me interested. Can't test the Red Diamond, as I don't have an Imperial, though.

    Just tested it out.
    Both Momentum and Sweeps benefit from Healing Done and Healing Taken. :)
  • CrimsonAtronach
    CrimsonAtronach
    Soul Shriven
    Great post. I'd like to add my own question. How do healing done/healing received affect sorcer skill Power Surge?
    PSN: Jimmy_Skulls
    PS4 North America
    Aldmeri Dominion
  • Dragonnord
    Dragonnord
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    NikaTheCat wrote: »

    Healing Taken affects the healing you receive from all sources, be it your heals or other player heals.

    @NikaTheCat I think that is not correct, since that you mentioned is Healing Received (like potions or a Healer friend healing you with Resto staff skills).

    Healing Taken is the heals you "steal" from enemies, like Nightblades Siphoning abilities or any skill / gear you use to "take" health from enemies.
     
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