Make a new gameplay feature: "Catch the golden scamp!" Whenever someone catch a randomly popping golden scamp, you have to go back to your homebase on foot, there's a marker on you, visible by all players on the map (think carrying an elder scroll).
The annoying creature haz over 90,000 HP, and if his HP is brought to 0, he'll be stunned for 10 seconds, at which point you can interact with him to pick him up.
The golden scamp is a noisy, fetid (but shinyyyy) little pest that snares his owner by 20% (not purgeable), and emits little screams while you (forcibly) bring him to your homebase. If you die, the scamp tries to flee and TP away.
If you bring him to your homebase, he drops a shiny l00t with a few gold tempers, and a chance for a gold version of a set item (spell power cure, imperium, shield breaker...) for up to 4 players before escaping.
Few extra easters include Molag Bal making random comments while you carry the shiny scamp, such as "it was about time I got rid of this pest!" or "can't you do myself a favor and bash his skull to silence this vermin?".Many scamps were hurt during the making of this idea.
EDIT: Teso version of CTF (Capture The Flag)?
Make a new gameplay feature: "Catch the golden scamp!" Whenever someone catch a randomly popping golden scamp, you have to go back to your homebase on foot, there's a marker on you, visible by all players on the map (think carrying an elder scroll).
The annoying creature haz over 90,000 HP, and if his HP is brought to 0, he'll be stunned for 10 seconds, at which point you can interact with him to pick him up.
The golden scamp is a noisy, fetid (but shinyyyy) little pest that snares his owner by 20% (not purgeable), and emits little screams while you (forcibly) bring him to your homebase. If you die, the scamp tries to flee and TP away.
If you bring him to your homebase, he drops a shiny l00t with a few gold tempers, and a chance for a gold version of a set item (spell power cure, imperium, shield breaker...) for up to 4 players before escaping.
Few extra easters include Molag Bal making random comments while you carry the shiny scamp, such as "it was about time I got rid of this pest!" or "can't you do myself a favor and bash his skull to silence this vermin?".Many scamps were hurt during the making of this idea.
EDIT: Teso version of CTF (Capture The Flag)?
That sounds a little... involved.
Make a new gameplay feature: "Catch the golden scamp!" Whenever someone catch a randomly popping golden scamp, you have to go back to your homebase on foot, there's a marker on you, visible by all players on the map (think carrying an elder scroll).
The annoying creature haz over 90,000 HP, and if his HP is brought to 0, he'll be stunned for 10 seconds, at which point you can interact with him to pick him up.
The golden scamp is a noisy, fetid (but shinyyyy) little pest that snares his owner by 20% (not purgeable), and emits little screams while you (forcibly) bring him to your homebase. If you die, the scamp tries to flee and TP away.
If you bring him to your homebase, he drops a shiny l00t with a few gold tempers, and a chance for a gold version of a set item (spell power cure, imperium, shield breaker...) for up to 4 players before escaping.
Few extra easters include Molag Bal making random comments while you carry the shiny scamp, such as "it was about time I got rid of this pest!" or "can't you do myself a favor and bash his skull to silence this vermin?".Many scamps were hurt during the making of this idea.
EDIT: Teso version of CTF (Capture The Flag)?
That sounds a little... involved.
Isn't that the point? Fun and interesting game mechanics to keep people playing?
Make a new gameplay feature: "Catch the golden scamp!" Whenever someone catch a randomly popping golden scamp, you have to go back to your homebase on foot, there's a marker on you, visible by all players on the map (think carrying an elder scroll).
The annoying creature haz over 90,000 HP, and if his HP is brought to 0, he'll be stunned for 10 seconds, at which point you can interact with him to pick him up.
The golden scamp is a noisy, fetid (but shinyyyy) little pest that snares his owner by 20% (not purgeable), and emits little screams while you (forcibly) bring him to your homebase. If you die, the scamp tries to flee and TP away.
If you bring him to your homebase, he drops a shiny l00t with a few gold tempers, and a chance for a gold version of a set item (spell power cure, imperium, shield breaker...) for up to 4 players before escaping.
Few extra easters include Molag Bal making random comments while you carry the shiny scamp, such as "it was about time I got rid of this pest!" or "can't you do myself a favor and bash his skull to silence this vermin?".Many scamps were hurt during the making of this idea.
EDIT: Teso version of CTF (Capture The Flag)?
Make a new gameplay feature: "Catch the golden scamp!" Whenever someone catch a randomly popping golden scamp, you have to go back to your homebase on foot, there's a marker on you, visible by all players on the map (think carrying an elder scroll).
The annoying creature haz over 90,000 HP, and if his HP is brought to 0, he'll be stunned for 10 seconds, at which point you can interact with him to pick him up.
The golden scamp is a noisy, fetid (but shinyyyy) little pest that snares his owner by 20% (not purgeable), and emits little screams while you (forcibly) bring him to your homebase. If you die, the scamp tries to flee and TP away.
If you bring him to your homebase, he drops a shiny l00t with a few gold tempers, and a chance for a gold version of a set item (spell power cure, imperium, shield breaker...) for up to 4 players before escaping.
Few extra easters include Molag Bal making random comments while you carry the shiny scamp, such as "it was about time I got rid of this pest!" or "can't you do myself a favor and bash his skull to silence this vermin?".Many scamps were hurt during the making of this idea.
EDIT: Teso version of CTF (Capture The Flag)?
Personally I don't much like the more scamps appearing where there is fighting as it will simply be massively abused (and will be very easy to abuse). The carrying a scamp to your base is a horrible idea - if you want a capture the flag game... ask for one without the cheese?
Personally I don't much like the more scamps appearing where there is fighting as it will simply be massively abused (and will be very easy to abuse). The carrying a scamp to your base is a horrible idea - if you want a capture the flag game... ask for one without the cheese?
@staracino_ESOstaracino_ESO wrote: »Scamps spawn very regularly if you know what to look for.
They have set spawn locations, and follow set paths to their exit points. Along their path, they will stop 1-3 times (depending on which spawn location you are at) to do an interruptible portal if they are in combat. If they are not in combat, they will pause briefly at each portal spot instead. Once they reach their exit point, they will cast an uninterruptible portal and escape.
Each sub-zone of the sewers (widely referred to as loops) has 1-2 scamp timers. At around 11 or so minutes on each timer, a scamp will spawn somewhere. It is randomly Trove or Cunning. This means that if you find a scamp somewhere, another one will spawn in the same loop, or even the same room, about 11 minutes after it dies or escapes.