redspecter23 wrote: »Please don't remove Haderus. Taking away yet another CP campaign is not a solution to people that don't want to play on a non CP campaign. It will only infuriate them more. Saving non CP pvp isn't worth destroying regular pvp by throwing literally everyone into Trueflame.
If the numbers are low on Azura's, my best guess is that it is a result of not enough people wanting to play without CP. Forcing the issue isn't the right way to go. Either live the the numbers you have or wait for it to eventually be shut down. Forcing others into Azura's by removing or making other campaigns less attractive is a very poor way to incentivize it.
I totally get it. Some people really love the non CP campaign. Try luring more over with the positives rather than making them come because they don't have a choice.
The first option isn't viable just because of latency and the issues it would cause.
The other two are not fair on the people who don't want to play Azura, closing or restricting people from going to other campaigns doesn't mean they're instantly going to join Azura. If they're not playing there now it's for a reason.
Sadly you're not going to find a way to get Azura's numbers up unless you find more people who want a campaign without CP. For myself I won't play there because I have spent forever levelling and playing to get the CP I have and I want to be able to use them.
redspecter23 wrote: »Please don't remove Haderus. Taking away yet another CP campaign is not a solution to people that don't want to play on a non CP campaign. It will only infuriate them more. Saving non CP pvp isn't worth destroying regular pvp by throwing literally everyone into Trueflame.
If the numbers are low on Azura's, my best guess is that it is a result of not enough people wanting to play without CP. Forcing the issue isn't the right way to go. Either live the the numbers you have or wait for it to eventually be shut down. Forcing others into Azura's by removing or making other campaigns less attractive is a very poor way to incentivize it.
I totally get it. Some people really love the non CP campaign. Try luring more over with the positives rather than making them come because they don't have a choice.The first option isn't viable just because of latency and the issues it would cause.
The other two are not fair on the people who don't want to play Azura, closing or restricting people from going to other campaigns doesn't mean they're instantly going to join Azura. If they're not playing there now it's for a reason.
Sadly you're not going to find a way to get Azura's numbers up unless you find more people who want a campaign without CP. For myself I won't play there because I have spent forever levelling and playing to get the CP I have and I want to be able to use them.
That's fair,
What about opening blackwater up to Non Vets, but scale down their armor, stats, etc when they enter?
If you don'r let non vets into cp campaigns, what about them ones who have cp?
They just need to admit the no CP campaign was a fail and revert it, cut pop caps on the other ones. Make people spread out to help lag.
I mean, good luck in no campaign with increased cost poisons...
phaneub17_ESO wrote: »- It should cost less 25% less Alliance points changing to or from Azura, that way players don't feel locked.
- Your Alliance War skill lines grow 50% faster in Azura than in other Campaigns.
- You gain 50% more Alliance Points from all sources in Azura than in other Campaigns.
- Your Champion points gain double experience, like having permanent Enlightenment while actively in Azura.
I get the feeling that ZOS supports the players with OP builds, but this is the wrong mindset for any competitive multiplayer game. It's crazy when I'm in TF and I see a zerg of maybe 20 players all trying to take down 1 OP player, things like that should not happen. ZOS's focus should be on making the gap between players stats smaller, not larger.
In a skill based competitive multiplayer game, the way players improve would be to practise and learn. In a stat based multiplayer game, the way players improve is grinding hours in PVE to bring stats up, and buying the best gear.
If all magicka DKs had the same stats, if all stam DKs had the same stats, if all magicka NBs had the same stats, if all stam NBs had the same stats, (and so on with stam, magicka, templars and sorcs) . PVP would be a far more balanced experience.
Rather than ZOS encourage huge gaps between the stats of players, their focus should be on narrowing the stat differences between players, to encourage the game to require skill opposed to stats.
I would be fine with stat differences if it wasn't so extreme. Stat differences allow for unique builds and gameplay wich is good. But ESO takes things too far. The fact that some players can 1 v 20 is outright broken. And with that I can confidently say that ESO has one of the most unbalanced multiplayers out there.
Never should players be able to 1 v 20.
phaneub17_ESO wrote: »- Your Champion points gain double experience, like having permanent Enlightenment while actively in Azura.
TBH I don't understand why Azura and Blackwater are not merged. There is no VR and no CP any more in either so you might as well consolidate the populations.
TBH I don't understand why Azura and Blackwater are not merged. There is no VR and no CP any more in either so you might as well consolidate the populations.I get the feeling that ZOS supports the players with OP builds, but this is the wrong mindset for any competitive multiplayer game. It's crazy when I'm in TF and I see a zerg of maybe 20 players all trying to take down 1 OP player, things like that should not happen. ZOS's focus should be on making the gap between players stats smaller, not larger.
In a skill based competitive multiplayer game, the way players improve would be to practise and learn. In a stat based multiplayer game, the way players improve is grinding hours in PVE to bring stats up, and buying the best gear.
If all magicka DKs had the same stats, if all stam DKs had the same stats, if all magicka NBs had the same stats, if all stam NBs had the same stats, (and so on with stam, magicka, templars and sorcs) . PVP would be a far more balanced experience.
Rather than ZOS encourage huge gaps between the stats of players, their focus should be on narrowing the stat differences between players, to encourage the game to require skill opposed to stats.
I would be fine with stat differences if it wasn't so extreme. Stat differences allow for unique builds and gameplay wich is good. But ESO takes things too far. The fact that some players can 1 v 20 is outright broken. And with that I can confidently say that ESO has one of the most unbalanced multiplayers out there.
Never should players be able to 1 v 20.
ZOS don't support one side or the other. The fact they made a no CP campaign and often do balance passes on FOTM builds show this.
The thing is though you can't force or expect players to play something they're not interested in. Many players as well don't want a completely balance and homogenised PvP game, the little imbalances here and there and changes in the meta from time to time are what keep PvP fresh.
There can be an argument that CP never should have been a power mechanic (and I agree to this) and that the game should end at level 50 with progression based on looks and new sets rather than increases in gear or character levels (much like GW1 managed) but that's not what we have.
TBH I don't understand why Azura and Blackwater are not merged. There is no VR and no CP any more in either so you might as well consolidate the populations.I get the feeling that ZOS supports the players with OP builds, but this is the wrong mindset for any competitive multiplayer game. It's crazy when I'm in TF and I see a zerg of maybe 20 players all trying to take down 1 OP player, things like that should not happen. ZOS's focus should be on making the gap between players stats smaller, not larger.
In a skill based competitive multiplayer game, the way players improve would be to practise and learn. In a stat based multiplayer game, the way players improve is grinding hours in PVE to bring stats up, and buying the best gear.
If all magicka DKs had the same stats, if all stam DKs had the same stats, if all magicka NBs had the same stats, if all stam NBs had the same stats, (and so on with stam, magicka, templars and sorcs) . PVP would be a far more balanced experience.
Rather than ZOS encourage huge gaps between the stats of players, their focus should be on narrowing the stat differences between players, to encourage the game to require skill opposed to stats.
I would be fine with stat differences if it wasn't so extreme. Stat differences allow for unique builds and gameplay wich is good. But ESO takes things too far. The fact that some players can 1 v 20 is outright broken. And with that I can confidently say that ESO has one of the most unbalanced multiplayers out there.
Never should players be able to 1 v 20.
ZOS don't support one side or the other. The fact they made a no CP campaign and often do balance passes on FOTM builds show this.
The thing is though you can't force or expect players to play something they're not interested in. Many players as well don't want a completely balance and homogenised PvP game, the little imbalances here and there and changes in the meta from time to time are what keep PvP fresh.
There can be an argument that CP never should have been a power mechanic (and I agree to this) and that the game should end at level 50 with progression based on looks and new sets rather than increases in gear or character levels (much like GW1 managed) but that's not what we have.
I agree that stats and smaller imbalances keep the game fresh, it allows for more unique builds and playstyles. But where ESO is right now is far from small imbalances. The game (Trueflame at least) is very unbalanced.
Under no circumstances should a player be able to 1 vs 10 due to their OP stats, (or 1 vs 20 for that matter) in a competitive multiplayer game. The fact that this happens occasionally on ESO speaks to how unbalanced things are right now.
So I only gained CP for PvP. The fact that YOU want the non VR chars and alts to play it is your own opinion good thing you are not in charge though. Some of us don't like it.
phaneub17_ESO wrote: »I don't PvP, and I like Azura for the farming. It's almost devoid of players that I can run around gathering all the Ruby mats I want without getting hassled or running into zergs of players roaming around. I am however missing Plentiful Harvest and Master Gatherer, but it's a trade off for the free range easy pickings without worry of getting steam rolled.
TBH I don't understand why Azura and Blackwater are not merged. There is no VR and no CP any more in either so you might as well consolidate the populations.I get the feeling that ZOS supports the players with OP builds, but this is the wrong mindset for any competitive multiplayer game. It's crazy when I'm in TF and I see a zerg of maybe 20 players all trying to take down 1 OP player, things like that should not happen. ZOS's focus should be on making the gap between players stats smaller, not larger.
In a skill based competitive multiplayer game, the way players improve would be to practise and learn. In a stat based multiplayer game, the way players improve is grinding hours in PVE to bring stats up, and buying the best gear.
If all magicka DKs had the same stats, if all stam DKs had the same stats, if all magicka NBs had the same stats, if all stam NBs had the same stats, (and so on with stam, magicka, templars and sorcs) . PVP would be a far more balanced experience.
Rather than ZOS encourage huge gaps between the stats of players, their focus should be on narrowing the stat differences between players, to encourage the game to require skill opposed to stats.
I would be fine with stat differences if it wasn't so extreme. Stat differences allow for unique builds and gameplay wich is good. But ESO takes things too far. The fact that some players can 1 v 20 is outright broken. And with that I can confidently say that ESO has one of the most unbalanced multiplayers out there.
Never should players be able to 1 v 20.
ZOS don't support one side or the other. The fact they made a no CP campaign and often do balance passes on FOTM builds show this.
The thing is though you can't force or expect players to play something they're not interested in. Many players as well don't want a completely balance and homogenised PvP game, the little imbalances here and there and changes in the meta from time to time are what keep PvP fresh.
There can be an argument that CP never should have been a power mechanic (and I agree to this) and that the game should end at level 50 with progression based on looks and new sets rather than increases in gear or character levels (much like GW1 managed) but that's not what we have.
I agree that stats and smaller imbalances keep the game fresh, it allows for more unique builds and playstyles. But where ESO is right now is far from small imbalances. The game (Trueflame at least) is very unbalanced.
Under no circumstances should a player be able to 1 vs 10 due to their OP stats, (or 1 vs 20 for that matter) in a competitive multiplayer game. The fact that this happens occasionally on ESO speaks to how unbalanced things are right now.
1- You mention the lag on your post already. You REALLY want to bring people from other continent over?
- -Maybe merge the EU and NA servers for Azuras? (this is the best of my three ideas)
- -Maybe restrict nonvets to only entering Blackwater and Azuras (some non-vets don't have CP anyway, so going into TF or Haderus will only hinder them)
- -Maybe removing Haderus from the campaign list will result in PVP's population being less divided? (I'm sure many who like Haderus will think this is unfair and a bad idea, I don't blame you, but it's the only other thing I can think of to save non-CP PVP. The only difference between Haderus and Trueflame is the duration, so the gameplay will be the same)
What am sorry but if a player I'd better then those players he deserve to be able to 1v20 those players and I see no problem with that.Those players need to learn how to play the dam game if 20 people can't kill one person.Its not the game fault its the players.Their no reason numbers should every beat skill in my opinion of am better then you I should be able to defeat you as simple as that.Taking that away like Zos is trying to do is ridiculous and is ruining the game.Zos has added so Much to this game to her smaller groups its asinine.
To the OP only reason I don't play in Azura is because their no competition their so their no point in going.If their no one to fight why go their its a waste of my time.
Actually, this is one of the better Idea I've seen. How about making AS a 7 day, and give it 0 AP to change home to there. This would encourage practically everyone to bench their alts there. Or to use it for transitions, and that could lead to more action during these periods.phaneub17_ESO wrote: »- It should cost less 25% less Alliance points changing to or from Azura, that way players don't feel locked.
It'd be nice if OP noted which platform, etc they are talking about. PC/NA if we had a few more EP groups active it'd be a more balanced campaign.