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my take on jules video and RD

Baconlad
Baconlad
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Hey everyone, first off I want to say that I think Jules is an awesome player. I've met the player on the battle field and have been wrecked...more than once XD.

I do not feel that RD needs a nerf as everyone is stating. The video showcases all the executes and how long it takes to kill someone from full health to dead, with radiant destruction clearly taking the cake, no timer needed, but I want to discuss the differences between the executes and WHY RD is on par with or even worse than the other executes.

The absolute biggest reason is that RD is the ONLY channeled execute, therefore, you get the opportunity to light attack, heavy attack cancel at the beginning of the skill and three only three seconds later. Two hander users who use execute can fire off at least TWO light/ heavy attack canceled into the execute, canceled into a bash within the same time my radiant goes for three seconds, doing WAY more damage within the time frame. RD actually does relatively poor damage at full health. Mine with 38k magick and 4k spell power crits MAX at full health for 4k...vampires bane hit for the same amount and its NOT a channel! You can use it at full health against a magick build, at least not 1v1 cause its a death sentence, and its only real use is against dodge rollers, who most of the time can line of sight, or purge it away (cept DKs and sorcs, unless they use purge skill).

Soo...i have spent alot of time going back and forth trying to decide if the skill was really over powered as all these players are suggesting, and I have decided that no. Its NOT over powered and fits its intended roll perfectly.

Now if it MUST be changed to fit better with the masses complaining about it, how about this
1- Radiant oppression: Deals 100% more damage depending on max magicka, and an additional 50% more at execute (or no execute at all)
2- Radiant Glory: Heals 50% of damage done, deals 300% more at execute at 30% health

Is this something most could live with? This allows us to still have a powerful tool against Stamina builds, and glory gives us defense while executing, to deal with the fact that its a channel, glory being the true execute, oppression being a minor one
  • Zheg
    Zheg
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    Why does this thread even exist? Are you talking about the terrible video she made a thread about over a month ago? That has been sufficiently shot down, and she herself admitted it was poorly staged. Your efforts, while accurate, still could have been better spent commenting on one of the many, many #wtbnerf threads currently in existence :/
  • Baconlad
    Baconlad
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    No reason to get aggressive zheg. You didn't start the thread and while you're entitled to your opinion, why must you feel the need to shoot down the thread just because YOU don't like the topic? I continue to read all the "nerf" RD threads, and I don't like them. Regardless of if she came out and admitted poor testing, obviously the community other than a few did NOT get the memo, cause they continue to link that video. So..nothing contribute? Then read and move along, posting your "*** this thread" nonsense has nothing to do with the topic...so...leave
  • Zheg
    Zheg
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    First of all, you posted this in the PTS section of the forums, there are other more relevant sections, even the Alliance War one where she first posted it. Second, if you really wanted to necro that specific discussion, then necro the thread. You're referencing a dumb video from over a month ago that most have forgotten about, and many have yet to even see. You aren't even posting a link to the video or the original thread. So I agree, no need to get aggressive, someone was just pointing out that this is a topic that did not warrant its own thread and you'd be more productive adding your thoughts to the existing nerf threads or - the thread you made a separate thread to talk about.
  • SanTii.92
    SanTii.92
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    troll bait
    Zheg wrote: »

    I'd actually be ok with the range dropping to 27, just below the passive that extends it, just above the gap closer range.

    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • KenaPKK
    KenaPKK
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    Oh yay, I love this subject!
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • danno8
    danno8
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    KenaPKK wrote: »
    Oh yay, I love this subject!

    14jlu6.jpgvia Imgflip Meme Maker
  • Hymzir
    Hymzir
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    Baconlad wrote: »
    Now if it MUST be changed to fit better with the masses complaining about it,

    There is no need to change it. The math behind it is fine. Radiant is a strong skill but in no way is it OP. As you, yourself, stated, other executes can be woven into combos while radiant can not. It is a channel and thus benefits from all the advantages of channeling, but also suffers from all the drawbacks of channeling. The devs checked it a while back and came to the conclusion that it is operating as intended. Any OP:ness of the skill is purely psychological.

    Also, there are no "masses complaining" about it either. It's just the same vocal minority, that refuses to accept the fact that roll dodging is not a magic cure for everything. Some patches ago ZOS broke channels and it became possible to roll dodge them. This was never intended and was not in the game when it launched.When ZOS finally fixed this, and channels became once more undodgeable, then people who had grown reliant on roll dodging started to whine about it. And they have never stopped,

    Meanwhile, the rest of us have moved on and adapted, and we are not bothered by radiant any more than we are by any other strong ranged ability - like frags or snipe. Everything in the game has a counter, and no counter works against everything. Radiant has plenty of counters, and if some people refuse to slot them, or learn to use them, then the problem is with them and not with the skill.
  • Baconlad
    Baconlad
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    WELL SAID HYZIR! I mean...im amagic build, somtomes I get killed by RD...i don't mind, I mean it sucks, but I am also a vampire, and there's a certain Stamina NB build that kills me before I can react, and I have 26k health and 20k phys resist! I don't complain...my bane happens to be stamina NB. As you said everyone has a counter. Reason I created the post was to get positive feedback on the role of RD, and were getting it! Thanks guys.
  • Ampnode
    Ampnode
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    Hymzir wrote: »
    Baconlad wrote: »
    Now if it MUST be changed to fit better with the masses complaining about it,

    There is no need to change it. The math behind it is fine. Radiant is a strong skill but in no way is it OP. As you, yourself, stated, other executes can be woven into combos while radiant can not. It is a channel and thus benefits from all the advantages of channeling, but also suffers from all the drawbacks of channeling. The devs checked it a while back and came to the conclusion that it is operating as intended. Any OP:ness of the skill is purely psychological.

    Also, there are no "masses complaining" about it either. It's just the same vocal minority, that refuses to accept the fact that roll dodging is not a magic cure for everything. Some patches ago ZOS broke channels and it became possible to roll dodge them. This was never intended and was not in the game when it launched.When ZOS finally fixed this, and channels became once more undodgeable, then people who had grown reliant on roll dodging started to whine about it. And they have never stopped,

    Meanwhile, the rest of us have moved on and adapted, and we are not bothered by radiant any more than we are by any other strong ranged ability - like frags or snipe. Everything in the game has a counter, and no counter works against everything. Radiant has plenty of counters, and if some people refuse to slot them, or learn to use them, then the problem is with them and not with the skill.

    Obviously the ones casting it in the back of groups chasing one guy down aren't going to be bothered by it 1.0
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • Hymzir
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    Ampnode wrote: »
    Obviously the ones casting it in the back of groups chasing one guy down aren't going to be bothered by it 1.0

    No more than the people spamming snipe at the back of groups... Zeesh... Backline beamers are no different from any other ranged glass cannon build standing behind a meat wall. And radiant is not the optimal skill for that role anyway.

    I know math is hard, so I am patient with people spouting nonsense, but enough is enough. There are actual issues with the game, and Radiant is not one of them, and it is pointless to keep flooding the forums with non-factual threads about it based purely on how something feels. Anyone who bothers to check the actual math behind the skill, the actual damage it puts out, the actual time it takes to deal that damage, realizes that it is well within the established parameters for dealing damage in this game. It hits hard, but not overly so, and being a channel it has an edge in certain situations and against certain builds, but also has it's fair share of drawbacks.

    Personally, I would ditch radiant in an instant for something that just gave me an instant attack that hit for 10k and did nothing else. No debuffs to the target, no CC applied, no buffs given to the caster, no execute bonuses whatsoever. Just a simple attack that hit hard and that was all. I would be able to execute tons more with that, than I can with Radiant, since I could then weave it with destro light/heavy attacks and still retain my mobility.

    The thing about radiant is that it is slow, and it slows the caster down too, and it is slow to activate, and in lag it takes so long for the damn thing to activate that the target that you spotted in execute range has already healed back to full when the damn beam finally decides to strike.

    Using it 24/7 like the "nerf radiant!" crowd insists people are doing, is a massive DPS loss and would root you down to a permanent crawl. I get better DPS just spamming heavy attacks with destro staff. If you are being hit by a Radiant when you are not in execute range it is because of 4 things:

    1 - The attack was delayed by lag or the inherent unresponsiveness of the skill, and the actual attack was initiated when you were at 50% or less but you managed to heal yourself back to 100% while the games was fiddling its thumbs wondering whether or not it should actually do something or not. Or you were not the actual target of the attack, the target was the dude standing next to you who is in execute range, but the game decided to target you instead.

    2. - It is the only ranged skill available to the Templar at the moment, and crappy DPS is still better than no DPS. For example, my Magplar has three ranged skills slotted. One of them is Entropy which only exists to give Major Sorcery - what ever damage it does is incidental. The other is Meteor, and trust me, If I can drop a Meteor on you instead of Radiant, I will drop a Meteor on you. So unless I am running destro staff on my back bar isntead of Sword and board, then Radiant it is. If I am in my zerg surfing ensemble and have a destro staff equipped, then destro staff will always trump Radiant. Except when you are in execute range or number 3 of this list happens...

    3. - Radiant is the only Dawns wrath skill slotted on the Templar, and thus the only way to get any benefits from the Templar passive that gives you, and people around you, Minor Sorcery buff when you activate a Dawn's wrath skill. And while it is only a +5% buff, it is still a frigging +5% buff! Obviously I am gonna do my best to keep it up all the time. And this means I need to cast at least 1 radiant every 17 seconds or so. Quite often at the start of an engagement, I start with Entropy, then do a Radiant and cut it short with a block move, and then start to do actual attacks with both Sorcery buffs up. It's expensive as hell Magicka wise, but this game is all about maximum burst damage, so it's still worth it.

    4. - The players is a noob, no doubt full of silly ideas about insta kill nature of Radiant fueled by the complete and utter nonsense people post on the Forums. If radiant was as powerful as people keep claiming, everyone would be playing a Templar. But that is not the case.

    And for what it's worth, while I like big battles and thus tend to be around other players, I do not spam radiant from the backs of groups, since I actually like to earn some AP while playing,. Backline sniping gives paltry AP in comparison to being in the front line spamming attacks that keep up consistent DPS. And in that environment Radiant has three uses and that's it - 1. Execute people, 2. - keep up minor sorcery buff and 3. - Finish of fleeing dodge rollers.

    Nearly all of the whining about radiant comes from three sources -1. - Dodge rollers being annoyed that they can't dodge roll their wa yout of everything. 2.- People who do not understand the mechanics of the game and just see ridiculously high numbers on the crappy death recap screen. 3. - The psychological factor that comes form the obvious nature of Radiant. With other hard hitting skills you just die, instantly. It's just some random *** that happens and then move on. But with radiant, your death becomes a long protracted affair, one where you desperately try to stave of the inevitable, in a futile battle where you are doomed to fail. Or so it at least feels to you.

    A lot of people keep complaining how 3 Templars all grilling you with radiant is totally overpowered. But if those three were stamina players spamming snipe,, you would die a lot faster. The thing about radiant is that it is slow. It also kills you slowly and gives you a lot of time to become fully aware of how screwed you are. Where as getting hit by three snipes just means bam you died. End of story. With radiant... yeah you have ample time to formulate the though "Yup. I am so gonna die."

    If you still think that Templar is so OP with Radiant, then roll up a Templar and try it out yourself. You will be unpleasantly surprised. Also note that even though a new nerf radiant thread pops up every two or three days, it's always the same crowd posting in it and alwasy saying the same things, and ZOS generally ignores those threads. This is because they checked the math behind the skill after Thieves Guild launched and it became non-dodgeable once more, and most magicka builds got better benefits from the champ system thus increasing their DPS. They checked the numbers and concluded that it is withing the parameters and it's damage output is comparable to other hard hitting skills. So the story of this all is, that there is no story here.

    And with that I have said all I have to said about it. There is no point discussing this thing any further unless something else changes in the game that affects magicka builds or channeling. Unless you have something new to bring to the table the case of Radiant is done and dealt with. Just rehashing the same old arguments every few days is not meaningful debate, its baseless whining, and I am tired of it cluttering the forums all the time.
  • Ampnode
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    I'd rather not read that entire text wall, so I'll just take my 1.0 back since it triggered something. Anyway, no coincidence that the players who're at least half decent point this out. Who are the ones that defend it? Oh, the templars/players that run in groups of 12+ where they're nice 'n' safe.

    Enjoy ruining whats left of any decent PvP. A great chunk of the population has already quit and/or is planning on it. Take the lag, ZERGs, and the classes begging to keep their ridiculous abilities and the game is nothing but a toxic environment to be in. Just only wish that people would not be so biased and play more than one class, or step out of their 12+ man group. By doing so you wake up, see things from another perspective, and realize why complaints exist.
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • Minalan
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    I think the issue some people have is the skill effectiveness in light of Templars being able to just heal themselves out of 99% of all damage taken.

    Mix good defense, amazing healing, and anything that does that much ranged damage - and it's a little TOO good of a package.

    The fact that every Templar is here typing a book about how 'balanced' it is, is a great indicator that it needs to be looked at.
    Edited by Minalan on May 22, 2016 5:05PM
  • Hymzir
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    Ampnode wrote: »
    I'd rather not read that entire text wall, so I'll just take my 1.0 back since it triggered something. Anyway, no coincidence that the players who're at least half decent point this out. Who are the ones that defend it? Oh, the templars/players that run in groups of 12+ where they're nice 'n' safe.

    Enjoy ruining whats left of any decent PvP. A great chunk of the population has already quit and/or is planning on it. Take the lag, ZERGs, and the classes begging to keep their ridiculous abilities and the game is nothing but a toxic environment to be in. Just only wish that people would not be so biased and play more than one class, or step out of their 12+ man group. By doing so you wake up, see things from another perspective, and realize why complaints exist.

    How about instead of leaving snarky short comments that contribute nothing to the topic, you would actually try posting something with actual thought behind it. Or at the very least be responsible enough to read the responses such comments generate. Being passively snarky about the whole thing, and then try disregard it all by dumping the usual crap of nonsense about zergs destroying the game isntead of saying something about the actual topic itself. It would be more constructive to not post anything at all, and a lot less toxic too.

    It's funny that you talk about "classes begging to keep their ridiculous abilities" but aim it at Templars. Do remember now to visit threads about other powerful abilities, like frags, and cloak, and snipe and scales, and remind people there too that they are all zerglings, and that they contribute to the toxic environment, and that they too should step outside their 12+ man groups and wake up, and that they are ruining PVP for all the decent folk out there.

    Don't your realize, that your post is the epitome of biased nonsense so typical to the toxic environment you yourself *** about. You just ignore everything people try to tell you, and then moan about things that aren't even true. You seem to fail to realize that I am a solo player, I do not run a glass cannon build. Furthermore, I have never seen a zerg spamming Radiant - and with good reason, since that would be extremely poor tactic So coming here and ignoring what has been said and than whining in vague terms about how zergs are ruining the game, and accusing people who disagree with you of being zzerglings is not constructive at all.
  • Runkorko
    Runkorko
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    Nerf it.
  • Ampnode
    Ampnode
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    Hymzir wrote: »
    Ampnode wrote: »
    I'd rather not read that entire text wall, so I'll just take my 1.0 back since it triggered something. Anyway, no coincidence that the players who're at least half decent point this out. Who are the ones that defend it? Oh, the templars/players that run in groups of 12+ where they're nice 'n' safe.

    Enjoy ruining whats left of any decent PvP. A great chunk of the population has already quit and/or is planning on it. Take the lag, ZERGs, and the classes begging to keep their ridiculous abilities and the game is nothing but a toxic environment to be in. Just only wish that people would not be so biased and play more than one class, or step out of their 12+ man group. By doing so you wake up, see things from another perspective, and realize why complaints exist.

    How about instead of leaving snarky short comments that contribute nothing to the topic, you would actually try posting something with actual thought behind it. Or at the very least be responsible enough to read the responses such comments generate. Being passively snarky about the whole thing, and then try disregard it all by dumping the usual crap of nonsense about zergs destroying the game isntead of saying something about the actual topic itself. It would be more constructive to not post anything at all, and a lot less toxic too.

    It's funny that you talk about "classes begging to keep their ridiculous abilities" but aim it at Templars. Do remember now to visit threads about other powerful abilities, like frags, and cloak, and snipe and scales, and remind people there too that they are all zerglings, and that they contribute to the toxic environment, and that they too should step outside their 12+ man groups and wake up, and that they are ruining PVP for all the decent folk out there.

    Don't your realize, that your post is the epitome of biased nonsense so typical to the toxic environment you yourself *** about. You just ignore everything people try to tell you, and then moan about things that aren't even true. You seem to fail to realize that I am a solo player, I do not run a glass cannon build. Furthermore, I have never seen a zerg spamming Radiant - and with good reason, since that would be extremely poor tactic So coming here and ignoring what has been said and than whining in vague terms about how zergs are ruining the game, and accusing people who disagree with you of being zzerglings is not constructive at all.

    I'd leave something constructive like I have before in the past, but why bother? After about 2 months of these threads/posts you kind of have to treat it as a joke, and the only joke about it is people defending it. There's nothing else to yield that's different, because again it's nothing but a joke at this point. I came out with a joke and you write me an essay in a very serious manner. I skimmed through it and wasn't impressed; nor was a convinced.

    Yeah, I talked about "classes begging to keep their ridiculous abilities." How's that funny? Oh, because you're a templar and took offense to it? I didn't mention any class in specific in that last paragraph. To sit there and say I'm aiming that statement to just templars means you're taking more offense to it than you should, which is giving the impression that you may realize that the ability is over performing and want it to stay the way it is? I've seen templars say they that should keep this ability because every other class has an OP ability, and it shouldn't be like that.

    Also, you listed 4 abilities that not many people complain about. Are these abilities that you complain about? Because I've never once seen somebody complain about those abilities in the dueling guilds I've been in. If somebody were to complain about them, then I wouldn't call them a zergling. Why not? Because those abilities have a solid counter in a 1v1 AND 1vX situation. Roll dodge is a defense mechanic. To have it so easily countered by an execute is horrible design. The ability does nothing but give templars a reason to say 'l2p' and players the lack of interest to solo PvP. Couldn't care less how many times a list of counters to the ability is posted. They either require me to jump into the zerg I'm running away from to interrupt or have me change my entire build just to counter one ability.

    Moan about things that aren't true? Of course it can't be true because they're, y'know, opinions? I fail to realize you're a "solo" player because I find it difficult to believe you've never had a problem with RD. Maybe as a templar, where you have access to a cheap purge, I can possibly believe it. I'm sorry... but I'm confused on the zerg spamming RD as a poor tactic statement. Obviously the templars in zergs aren't going to be spamming RD in castle sieges. They're supposed to be healing and doing w/e they do to support. I'm talking about a small group of players, or even a solo player, roaming around Cyrodiil wanting to get decent PvP. Sad thing is they won't get decent PvP, and RD adds onto the problem.
    Edited by Ampnode on May 22, 2016 7:14PM
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • Hymzir
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    Ampnode wrote: »
    I'd leave something constructive like I have before in the past, but why bother?
    Because if you truly believe that there is a problem with the skill, then you need keep arguing it. And you need to try to frame it in a fresh perspective and back your claims with solid data.If you just post snippy remarks and belittle anyone who disagrees with you, then that will take any credence from your stance. If you treat the issue as a joke, then why would anyone take your claims seriously?
    After about 2 months of these threads/posts you kind of have to treat it as a joke, and the only joke about it is people defending it. There's nothing else to yield that's different, because again it's nothing but a joke at this point. I came out with a joke and you write me an essay in a very serious manner. I skimmed through it and wasn't impressed; nor was a convinced.

    The same can be said about people who keep attacking it:"After about 2 months of these threads/posts you kind of have to treat it as a joke, and the only joke about it is people attacking it." You made your case, the powers that be stated that it is withing their vision, and all examples of its OP:ness crumbled under scrutiny. The number of Templars has remained fairly consistent in Cyrodiil, and Beamplar most certainly has not become FotM build after Thieves Guild.

    People who think Radiant is OP made their case, ZOS took a gander at it and told everyone that "No, we think its okay. Its performing the way we want." And that's it. You can keep stating the same claims over and over, but what makes you think ZOS is going to change their mind about it? Unless the tactic here is to keep whining about it until they give up? Especially when these claims are backed by made up numbers.

    It is perfectly fine to disagree with those assessments. But saying that it's a joke, and that you can't be bothered to make serious posts about it, and instead making snarky remarks in threads discussing it, and then ridiculing everyone who disagrees with you, makes you look like someone throwing a temper tantrum because the wider world did not follow you preferences.

    Well thats the gist of what I wanted to say I suppose, but I will try to answer some of the remarks you made that come of more or less as questions directed at me..
    Yeah, I talked about "classes begging to keep their ridiculous abilities." How's that funny? Oh, because you're a templar and took offense to it?
    Basic communication dude... You post in a thread about templar abilities. Make fun of those who do not think that it's OP and then launch into a rant about how such people are zerglings and are destroying the game. Go back and read what you wrote. The language is clearly framed in a targeted format, and the target available in this context, in this thread, are people who disagree with you on Radiant, who by your statements can only be Templars. It just wasn't very constructive thing to say.
    I've seen templars say they that should keep this ability because every other class has an OP ability, and it shouldn't be like that.
    I've seen those comments too, and they make me cringe. They are such badly formed arguments. What people who post such comments are trying to say, is that every class has strong skills. They aren't defending OP skills, just noting that other classes have cool stuff too, which they would really like to have but don't. Radiant is a signature move of Templars. it's one of the cool things about templar. And yes, it is different and does require different tactics to handle. But that is the way the devs want this game to be.
    Because those abilities have a solid counter in a 1v1 AND 1vX situation. Roll dodge is a defense mechanic. To have it so easily countered by an execute is horrible design. The ability does nothing but give templars a reason to say 'l2p' and players the lack of interest to solo PvP.
    Ah... sounds like you are roll dodger... if that is the case, then learn to accept that ZOS doesn't want roll dodge to be a defense against everything. And Radiant has tons of solid counters., it's just that dodge rolling is not one of them.
    Couldn't care less how many times a list of counters to the ability is posted. They either require me to jump into the zerg I'm running away from to interrupt or have me change my entire build just to counter one ability.
    Which is really the rub here isn't it. I have to make concessions to my build to be able to deal with all the different things in the game. I have to slot Magelight on both of my bars just so that I wont get insta ganked by a Nightblade. I run a purge, a shield, a heal, an armor buff and even shuffle even though I am magicka build, just to stay alive and to have the tools necessary to deal with all the stuff I meet on the battlefield.

    It would be really nice if I didn't have to sacrifice so much for those defensive capabilities, but it is a choice I made. I'd rather not die than get one more kill. But some people want to get as much kills as possible and thus they leave openings in their defenses. (I never understood the lure of playing as someone who runs into enemy formations trying to kill as many as possible before being themselves cut down. But hey. to each their own right?) And it sounds like Radiant, and channeling in general, is the weakness in your build. But that truly is on you. Radiant is not an issue for my build nor for the builds of lots of others.

    And saying that you do not want to modify your build in order to defend against it makes you sound... well I do not mean to offend here, but it does sound tad childish, don't you think? You're basically saying that you'd much rather have the the game changed to suit your build.

    Whether you like it or not, this game is designed so that you need to be able to cope with several different things. And you can't handle everything with just one solution. Just because you don't want to make any concessions about your build, does not mean that others have not. I have, and know many who have done the same. We are not bothered by radiant any more than we are by any other strong ability in the game.

    But yeah- that's it for me. If I came across as singling you out I do apologies. Several weeks worth of reading non-factual whining about Radiant just reached a critical level tonight and I felt I needed to say my piece on it. Which I have. We can continue discussing this but I do not think it will lead anywhere. You said you skimmed my arguments and were not convinced by them - okay I can live with that. It's okay to disagree, nor do we really need to get to any kind of consensus about the topic either. Ultimately what we think is irrelevant, it is up to ZOS to decide what to do with the skill. All we can do is to make our case as best as we can, and back them up with data.
  • Tormy
    Tormy
    ✭✭✭
    Needs to be able to be roll dodged out of tbh
  • Pomaikai
    Pomaikai
    ✭✭✭✭✭
    Ampnode wrote: »
    I'd rather not read that entire text wall, so I'll just take my 1.0 back since it triggered something. Anyway, no coincidence that the players who're at least half decent point this out. Who are the ones that defend it? Oh, the templars/players that run in groups of 12+ where they're nice 'n' safe.

    Enjoy ruining whats left of any decent PvP. A great chunk of the population has already quit and/or is planning on it. Take the lag, ZERGs, and the classes begging to keep their ridiculous abilities and the game is nothing but a toxic environment to be in. Just only wish that people would not be so biased and play more than one class, or step out of their 12+ man group. By doing so you wake up, see things from another perspective, and realize why complaints exist.

    I'm trying to muster up a big boo-freaking-hoo, but your whinefest is just not inspiring enough, sorry.
  • Ampnode
    Ampnode
    ✭✭✭✭
    Hymzir wrote: »
    -snip-

    A few quick and short points to make:

    - I think it's safe to say that by now ZOS isn't the best at balance. Sure they've said they're fine with it, but they've said they're fine with a lot of mechanics/abilities in the game that the vast majority are not happy with. I get that they make the game, but the ones that buy and play the game also have a say in it.
    - Basic communication, yes... but I fail to see how you can sit there and tell me what I meant. I'm sorry, man, but that just doesn't have much logic put into it. If somebody says they mean something, they mean it. What I meant was classes in general and not just templars. By now it's no surprise that every class has those abilities that are defended.
    - Yes, I'd be classified as a roll dodger; however, only when I'm playing a stam class. Every class has their defense. Be it heals, shields, blocking, or cloak, dodge is too easily countered by the press of a button from an undodgeable, long range(sometimes out of gap closer range), CP double dipping, execute. To counter this, you must change your entire play style. There are some players that do not like bow, and it pains people to have to change their enjoyed play style for one ability. If you slot a bow, you're more than likely going to have to change your other weapon.
    - I'm not saying that the game should cater to my builds, but you have to realize how annoying and unfair it must be to have to slot a different weapon that you don't even enjoy just for one ability. Slotting something else to counter other defenses works for multiple classes/builds while one single RD requires you to change your entire setup. I'd definitely slot bow if it had a way of getting me Major Brutality, but it doesn't. S&B and bow just doesn't mix well because the lack of healing and damage. I just feel people shouldn't half to gimp themselves to the extreme just to stop a RD.
    - That's it for me as well. People have their differences, opinions, etc., so don't think I have a deep hatred for you or anyone because it is a game/forum after all. But yes, we'll agree to disagree at this point.
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • Ryuho
    Ryuho
    ✭✭✭✭
    Reduce RD range to 15 m like many of ppls alrdy said - problem solved.
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Roymachine
    Roymachine
    ✭✭✭
    Minalan wrote: »
    I think the issue some people have is the skill effectiveness in light of Templars being able to just heal themselves out of 99% of all damage taken.

    Mix good defense, amazing healing, and anything that does that much ranged damage - and it's a little TOO good of a package.

    The fact that every Templar is here typing a book about how 'balanced' it is, is a great indicator that it needs to be looked at.

    It's really simple. Any time it is hitting for 20k+ damage, which is when people really start to complain it seems, is when you only have maybe 1-5k health left. Maybe you could explain the problem here, because I cannot.
  • Roymachine
    Roymachine
    ✭✭✭
    Ryuho wrote: »
    Reduce RD range to 15 m like many of ppls alrdy said - problem solved.

    The fact that it is a 3 second channel combined with the fact that Templars have 0 mobility in their class make this a bad idea. No, problem not solved for anyone except the people needlessly crying about it.

    "Remove it from the game! Problem fixed!"

    See what I did there?
  • Ryuho
    Ryuho
    ✭✭✭✭
    Roymachine wrote: »
    Ryuho wrote: »
    Reduce RD range to 15 m like many of ppls alrdy said - problem solved.

    The fact that it is a 3 second channel combined with the fact that Templars have 0 mobility in their class make this a bad idea. No, problem not solved for anyone except the people needlessly crying about it.

    "Remove it from the game! Problem fixed!"

    See what I did there?

    Good idea, remove it and bring back blinding flashes.
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Ampnode wrote: »
    Hymzir wrote: »
    -snip-

    A few quick and short points to make:

    - I think it's safe to say that by now ZOS isn't the best at balance. Sure they've said they're fine with it, but they've said they're fine with a lot of mechanics/abilities in the game that the vast majority are not happy with. I get that they make the game, but the ones that buy and play the game also have a say in it.
    - Basic communication, yes... but I fail to see how you can sit there and tell me what I meant. I'm sorry, man, but that just doesn't have much logic put into it. If somebody says they mean something, they mean it. What I meant was classes in general and not just templars. By now it's no surprise that every class has those abilities that are defended.
    - Yes, I'd be classified as a roll dodger; however, only when I'm playing a stam class. Every class has their defense. Be it heals, shields, blocking, or cloak, dodge is too easily countered by the press of a button from an undodgeable, long range(sometimes out of gap closer range), CP double dipping, execute. To counter this, you must change your entire play style. There are some players that do not like bow, and it pains people to have to change their enjoyed play style for one ability. If you slot a bow, you're more than likely going to have to change your other weapon.
    - I'm not saying that the game should cater to my builds, but you have to realize how annoying and unfair it must be to have to slot a different weapon that you don't even enjoy just for one ability. Slotting something else to counter other defenses works for multiple classes/builds while one single RD requires you to change your entire setup. I'd definitely slot bow if it had a way of getting me Major Brutality, but it doesn't. S&B and bow just doesn't mix well because the lack of healing and damage. I just feel people shouldn't half to gimp themselves to the extreme just to stop a RD.
    - That's it for me as well. People have their differences, opinions, etc., so don't think I have a deep hatred for you or anyone because it is a game/forum after all. But yes, we'll agree to disagree at this point.

    FFS.

    dodge is too easily countered by the press of a button from an undodgeable, long range(sometimes out of gap closer range), CP double dipping, execute
    • Dodge counters every attack in the game except for aoe and channels. Every. Other. Attack. Dodge is too easy a counter for the vast majority of damage in the game - there, I fixed it for you. GW2 got the dodge mechanic right. Most could pull of 2 tops before it had a significant CD, you could build to squeeze in a little more frequency, but you could not spam it and had to use it tactically regardless of your class.

    CP double dipping
    • Put points into thick skinned and you too can double dip in defense. You do realize this works on bats, nova, banner, jesus beam, dots, jabs ... right? If you aren't putting points in here, that's your choice for HOW you want to mitigate damage. I would love to put more points into healing received on my templar, but I made the choice that this was a better investment. Choices, they matter.

    To counter this, you must change your entire play style
    • You mean like how I have to change my entire play style when fighting a DK? They can reflect everything back at me, so I can either spam resto heavy attack/jesus beam, or go into melee range with sweeps and put myself at a monumental disadvantage. How about a melee DK trying to catch a sorc? They have to completely change their playstyle to be able to catch the streaking sorc, yes? So what's the problem? It's only a problem when the templar has the advantage? BS.

    There are some players that do not like bow, and it pains people to have to change their enjoyed play style for one ability. If you slot a bow, you're more than likely going to have to change your other weapon
    • I need to slot S&B and defensive posture if I want to be able to properly counter a sorc or templar so I can reflect frags and DF. I'd rather go DW for the extra oomph on heals and damage, but again it boils down to a choice in what and how you want to counter things. One choice should not cover all of your bases - though the dodge rollers seem to be convinced one particular defensive mechanic should.

    I think it's safe to say that by now ZOS isn't the best at balance
    • the same can be said for people on the forums

    We can disagree on points, but let's disagree on valid points.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ampnode wrote: »
    I'd rather not read that entire text wall, so I'll just take my 1.0 back since it triggered something. Anyway, no coincidence that the players who're at least half decent point this out. Who are the ones that defend it? Oh, the templars/players that run in groups of 12+ where they're nice 'n' safe.

    Enjoy ruining whats left of any decent PvP. A great chunk of the population has already quit and/or is planning on it. Take the lag, ZERGs, and the classes begging to keep their ridiculous abilities and the game is nothing but a toxic environment to be in. Just only wish that people would not be so biased and play more than one class, or step out of their 12+ man group. By doing so you wake up, see things from another perspective, and realize why complaints exist.

    Here's a budding scholar and a ideal example for those seeking to learn the finer points of discussion.

    You aren't going to read a rebuttal to your snide comment and continue to hold to that opinion? LOL keep talking about "seeing things from another perspective," the irony is delicious.
    Edited by Joy_Division on May 23, 2016 2:07PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    Don't waste your breath on them @Baconlad. It's nowhere near as OP as any stamina build next patch. Whats worse, a 3 second channel execute or being killed during the unbreakable animation of Fear even with Annulment up?
    PC EU
  • Ampnode
    Ampnode
    ✭✭✭✭
    Zheg wrote: »
    -snip-

    - Dodging vs Blocking; We have to build into dodging because blocking is absolute garbage in PvP. No mobility, no regen, and required to exchange a great deal of sustain/damage for block cost.

    - If you're putting points into DoT mitigation, which you shouldn't be doing, then you're going to lack the points to put into actual mitigation. Then what happens when you lack actual mitigation? You're going to be weak against classes who don't use DoTs, which is the vast majority of Cyrodiil.

    - I'm sorry, but your points made in this bullet made absolutely zero sense to what I initially meant. You're talking about switching out a few skills versus switching an entirely new weapon to counter scales. I get that scales can be annoying for ranged classes, but they can't keep those scales up 100% of the time. Also, a melee DK trying to catch a sorc? What does this even mean? Every build has a gap closer and should have one. You do not need to switch up your entire build to catch a damn sorc streaking. Hell, even mag DKs have a gap closer now. If you aren't using a gap closer then you're severely gimping yourself. There's no reason to not run a gap closer because either your class offers a gap closer or the weapon you're using has one, or if you're inherently a ranged build then a gap closer is not required.

    - No, you don't need to slot S&B to counter projectiles. Frags can only be used every so often and dark flare has a cast time that can be interrupted. Maybe in a scenario where you're just sitting there letting the opponent cast these at you would you need S&B to reflect them.
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Just change the range so it can potentially be gap closed and bash interrupted.

    Thanks for the thread and your opinion on the matter.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Khaos_Bane
    Khaos_Bane
    ✭✭✭✭✭
    Great post by the OP. A lot more issues in the game the RD. Sorry you got killed by RD Jules?
  • Pomaikai
    Pomaikai
    ✭✭✭✭✭
    Jules wrote: »
    Just change the range so it can potentially be gap closed and bash interrupted.

    Thanks for the thread and your opinion on the matter.

    Sorry you died to RD, but that's a terrible idea, and it's not going to happen.
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