Lava_Croft wrote: »
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
We won't be able to enjoy a real pass at balance until we get skirmishes. Hopefully not too small, but in the 12v12v12 to 20v20v20 range would be great by me. It can still be counted as a zerg, it's definetely not a solo experience, but if done right it should result in more numerically equal teams in narrower encounters.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
GreenSoup2HoT wrote: »We won't be able to enjoy a real pass at balance until we get skirmishes. Hopefully not too small, but in the 12v12v12 to 20v20v20 range would be great by me. It can still be counted as a zerg, it's definetely not a solo experience, but if done right it should result in more numerically equal teams in narrower encounters.
Skirmishes that size won't be fun as long as Vicious Death exist's. All pvp is now is magicka nightblade's griefing group's of player's with soul tether prox det VD combo's.
We all wanted something to help stop Zerg's and Ball Group's. The simple solution would be to get rid of AoE cap's at least in pvp. This would mean small group's if played right could Ultimate bomb and kill off a large amount of player's.
There's no point in strategic play when 1 person can do it yourself and cheese your way though the AP rank's. I for one won't ever use Magicka Detonation or Vicious Death. These two thing's in my opinion are ruining cryodill.
ParaNostram wrote: »GreenSoup2HoT wrote: »We won't be able to enjoy a real pass at balance until we get skirmishes. Hopefully not too small, but in the 12v12v12 to 20v20v20 range would be great by me. It can still be counted as a zerg, it's definetely not a solo experience, but if done right it should result in more numerically equal teams in narrower encounters.
Skirmishes that size won't be fun as long as Vicious Death exist's. All pvp is now is magicka nightblade's griefing group's of player's with soul tether prox det VD combo's.
We all wanted something to help stop Zerg's and Ball Group's. The simple solution would be to get rid of AoE cap's at least in pvp. This would mean small group's if played right could Ultimate bomb and kill off a large amount of player's.
There's no point in strategic play when 1 person can do it yourself and cheese your way though the AP rank's. I for one won't ever use Magicka Detonation or Vicious Death. These two thing's in my opinion are ruining cryodill.
If you're still dying to vicious death proxy det BS, you're pvping wrong and do not know how to adapt your play style. Congratulations, players like you who are unable to figure out how to counter things are the reason why absurd nerfs come every DLC