Hi all,
Been playing the game on and off for a little over a year now and think I am finally starting to understand some of the combat mechanics (though, to be honest, a lot of the information i'm finding online is 2 years old, so I don't know how accurate it is.)
my MMO background comes mostly from City of Heroes, which handled teaming conventions very different than any other MMO I've seen, but I think that ESO may have the potential, if not to the same extent.
Rather than focusing on Healer-DPS-Tank holy trinity, COH teams were most effective by stacking buffs and debuffs, making a team of all support-class way stronger than a "balanced" team.
Now onto the thinking/questions.
I know that "Hybrid builds" are far from meta, you sacrifice damage for safety, and safety for damage, etc, but how about when this is combined over several individuals? example:
Currently I'm running a Breton magic NB with 5 heavy/2 light armor. I have no problem with AOE damage, though my ST is a bit lacking. I also don't really have the defense to be a full on tank.
However, if I modified my build, and had a team that had flexible builds as well, including things like Circle of Protection, and Blood Alter, along with 2nd bar Resto staffs with 1 or 2 AoE heals, individual class buffs/debuffs for damage mitigation and extra damage, and rather than taunting enemies, rely on roughly the same damage output per player to cause aggro to naturally shift (with the occasional taunt thrown in to save a struggling ally) can this work?
Naturally this is a total break of everything the playerbase as a whole works with, and is not the kind of thing that would ever be widespread, but could you, hypothetically, run end-game content this way? What else would you throw in the mix?
TL;DR: Is the holy trinity (Tank/Healer/DPS) really the end-all-be-all?