What happens with webs?
A sorcerer works with buffs, skill, and timing.
Once you realise how all the pieces click together, you don't really need any spammable move.
Lol sorc tears are delicious
Waffennacht wrote: »Lol sorc tears are delicious
I specified sorcs cuz that's what I know about. Im gonna assume that all magicka builds are at least effected.
And you know what? Even if it just sorcs, why would you advocate the complete waste of moves? Im not even talking about bad moves, i'm talking about a sheer lack of variety.
Even including destro staff, that's a total of 4 (right?) Single target moves? Maybe 5. That's no variety at all. Especially in PvP where single target is the only viable form of damage.
Waffennacht wrote: »Lol sorc tears are delicious
I specified sorcs cuz that's what I know about. Im gonna assume that all magicka builds are at least effected.
And you know what? Even if it just sorcs, why would you advocate the complete waste of moves? Im not even talking about bad moves, i'm talking about a sheer lack of variety.
Even including destro staff, that's a total of 4 (right?) Single target moves? Maybe 5. That's no variety at all. Especially in PvP where single target is the only viable form of damage.
Look at everyone hating on stamina users now.
You guys realize that three months ago, you know, the period of time in which they overhauled magicka skills, everyone was whining about how this is Elder Mages Online. Just relax people.
Oreyn_Bearclaw wrote: »Dont get em wrong, I think sorcs could use a bit of a rework. I think they actually have potential for some of the highest DPS in the game, but the rotation is probably the least forgiving of any of them.
starkerealm wrote: »Oreyn_Bearclaw wrote: »Dont get em wrong, I think sorcs could use a bit of a rework. I think they actually have potential for some of the highest DPS in the game, but the rotation is probably the least forgiving of any of them.
As is, Sorcs have one of the more versatile utility skill sets in the game. For raw "mash one button" dps, they're bland, but once you get past that, they offer a lot of options for players to get creative, and to keep builds interesting. They're also tanky as hell in the right hands. To the point that even before the CR system was a thing, people were using sorcs to solo content way outside their weight class.
Streak does straight up aoe dmg plus reposition (danged mudcrabs)
Also pets if used make attacks.
But while i DO support adding an attack skill into DM (imo self-centered aoe) i dont think its needed to have every class have any one element.
With sorcs ability to heal-buff ANY weapon or guild attack skill using surge, lacks in their core skills make sense.
I mean, wrecking surge spam doesnt suck, right?
Waffennacht wrote: »starkerealm wrote: »Oreyn_Bearclaw wrote: »Dont get em wrong, I think sorcs could use a bit of a rework. I think they actually have potential for some of the highest DPS in the game, but the rotation is probably the least forgiving of any of them.
As is, Sorcs have one of the more versatile utility skill sets in the game. For raw "mash one button" dps, they're bland, but once you get past that, they offer a lot of options for players to get creative, and to keep builds interesting. They're also tanky as hell in the right hands. To the point that even before the CR system was a thing, people were using sorcs to solo content way outside their weight class.
You're talkin about PvE right?
For PvE sorcs are one of the best solo, etc, but that's because PvE is mob and Pet friendly. Using familiar etc is actually a strong move.
Look at my sig, PvE (for any class) isn't so much an issue as all content is fairly simple and a cake walk.
But in PvP (and now I do realize the implications of this are leaning towards PvP, but with up coming content nerf on difficulty, i see even less reason to focus so much on PvE) this is an issue.