Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.
WalkingLegacy wrote: »Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.
Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.
Let's also mention how cheap the base game is too.
The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.
Now that Bethesda's IP has been proven as commercially viable in an MMO format, it's only logical that the conversation should turn towards the other immensely popular brands in the company's stable.
WalkingLegacy wrote: »Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.
Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.
Let's also mention how cheap the base game is too.
The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.
I understand and agree with everything you just said, except that I still have no clue what you mean by "milking the playerbase".
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
TequilaFire wrote: »Now that Bethesda's IP has been proven as commercially viable in an MMO format, it's only logical that the conversation should turn towards the other immensely popular brands in the company's stable.
Yeah, Fallout 4 Online! FTW
Because the other Elder Scrolls games don't have to deal with millions of players all in the same world at the same time and interacting with each other. MMO's also have much higher maintenance costs in order to keep them running even as smoothly as they are now.WalkingLegacy wrote: »WalkingLegacy wrote: »Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.
Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.
Let's also mention how cheap the base game is too.
The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.
I understand and agree with everything you just said, except that I still have no clue what you mean by "milking the playerbase".
Oh well I feel like the little DLCs are milking us. I've enjoyed higher quality mods from fallout and TES games for free. (Not saying ESO DLC should be free, because I'm not)
I want to see more MMO in this "MMO". What's the point of paying monthly or 30 bucks for DLC when the previous TES games are higher quality, infinite content, and cheaper.
Uriel_Nocturne wrote: »Because the other Elder Scrolls games don't have to deal with millions of players all in the same world at the same time and interacting with each other. MMO's also have much higher maintenance costs in order to keep them running even as smoothly as they are now.WalkingLegacy wrote: »WalkingLegacy wrote: »Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.
Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.
Let's also mention how cheap the base game is too.
The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.
I understand and agree with everything you just said, except that I still have no clue what you mean by "milking the playerbase".
Oh well I feel like the little DLCs are milking us. I've enjoyed higher quality mods from fallout and TES games for free. (Not saying ESO DLC should be free, because I'm not)
I want to see more MMO in this "MMO". What's the point of paying monthly or 30 bucks for DLC when the previous TES games are higher quality, infinite content, and cheaper.
That's where the money goes. It's not "milking the player base" as other Elder Scrolls only have to worry about your one singular system. MMO's have to account for every system logged into the game at the same time.
It's the difference between an MMO and a SP RPG.
Besides, the graphics and visuals in ESO are leagues better than any other MMO I can think of.
WalkingLegacy wrote: »Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.
Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.
Let's also mention how cheap the base game is too.
The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.
Korah_Eaglecry wrote: »WalkingLegacy wrote: »Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.
Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.
Let's also mention how cheap the base game is too.
The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.
They havent shifted anything. I dont know what Online game youre playing but it must not be ESO. The game has always had a core focus on single players being able to tackle the vast majority of content. The Main Story of all things cant be grouped for. You have to do it solo. The amount of group content being added to the game compared to soloable content has not changed.
The please enlighten the rest of the populace to the depths of your oceans of thought.WalkingLegacy wrote: »Uriel_Nocturne wrote: »Because the other Elder Scrolls games don't have to deal with millions of players all in the same world at the same time and interacting with each other. MMO's also have much higher maintenance costs in order to keep them running even as smoothly as they are now.WalkingLegacy wrote: »WalkingLegacy wrote: »Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.
Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.
Let's also mention how cheap the base game is too.
The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.
I understand and agree with everything you just said, except that I still have no clue what you mean by "milking the playerbase".
Oh well I feel like the little DLCs are milking us. I've enjoyed higher quality mods from fallout and TES games for free. (Not saying ESO DLC should be free, because I'm not)
I want to see more MMO in this "MMO". What's the point of paying monthly or 30 bucks for DLC when the previous TES games are higher quality, infinite content, and cheaper.
That's where the money goes. It's not "milking the player base" as other Elder Scrolls only have to worry about your one singular system. MMO's have to account for every system logged into the game at the same time.
It's the difference between an MMO and a SP RPG.
Besides, the graphics and visuals in ESO are leagues better than any other MMO I can think of.
Captain Obvious alert. Way over your head.
I gained nothing from reading that article other than Matt Firor saw the Berlin wall come down and they have a bunch of new players.
I don't mean to be critical but I'm really sick of these articles that address absolutely nothing and provide no real insight to the current state of the game.
Player retention is key.
Uriel_Nocturne wrote: »The please enlighten the rest of the populace to the depths of your oceans of thought.WalkingLegacy wrote: »Uriel_Nocturne wrote: »Because the other Elder Scrolls games don't have to deal with millions of players all in the same world at the same time and interacting with each other. MMO's also have much higher maintenance costs in order to keep them running even as smoothly as they are now.WalkingLegacy wrote: »WalkingLegacy wrote: »Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.
Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.
Let's also mention how cheap the base game is too.
The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.
I understand and agree with everything you just said, except that I still have no clue what you mean by "milking the playerbase".
Oh well I feel like the little DLCs are milking us. I've enjoyed higher quality mods from fallout and TES games for free. (Not saying ESO DLC should be free, because I'm not)
I want to see more MMO in this "MMO". What's the point of paying monthly or 30 bucks for DLC when the previous TES games are higher quality, infinite content, and cheaper.
That's where the money goes. It's not "milking the player base" as other Elder Scrolls only have to worry about your one singular system. MMO's have to account for every system logged into the game at the same time.
It's the difference between an MMO and a SP RPG.
Besides, the graphics and visuals in ESO are leagues better than any other MMO I can think of.
Captain Obvious alert. Way over your head.
Because by all of your responses, you seem to be having difficulty understanding why the graphics/visuals in an MMO aren't the same crisp fidelity of a Single-Player RPG, and you seem to also be having trouble with understanding why the costs involved in an MMO are higher than a one-off Single-Player RPG.
I simply explained what concepts you seem to have a difficult time grasping.
Korah_Eaglecry wrote: »WalkingLegacy wrote: »Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.
Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.
Let's also mention how cheap the base game is too.
The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.
They havent shifted anything. I dont know what Online game youre playing but it must not be ESO. The game has always had a core focus on single players being able to tackle the vast majority of content. The Main Story of all things cant be grouped for. You have to do it solo. The amount of group content being added to the game compared to soloable content has not changed.
dimensional wrote: »I gained nothing from reading that article other than Matt Firor saw the Berlin wall come down and they have a bunch of new players.
I don't mean to be critical but I'm really sick of these articles that address absolutely nothing and provide no real insight to the current state of the game.
Player retention is key.
Relax, this is an article on "GAMES INDUSTRY.BIZ" which if you couldn't obviously tell from the name of the site, is about the games industry, specifically the business aspect. It's not like ZOS or Bethesda wrote this article themselves; they asked Matt Firor for an interview which was relevant to their website and he obliged.
You said nothing specific, I was just giving an example between the two types of game, as you mentioned "quality" in a very generic sense.WalkingLegacy wrote: »Uriel_Nocturne wrote: »The please enlighten the rest of the populace to the depths of your oceans of thought.WalkingLegacy wrote: »Uriel_Nocturne wrote: »Because the other Elder Scrolls games don't have to deal with millions of players all in the same world at the same time and interacting with each other. MMO's also have much higher maintenance costs in order to keep them running even as smoothly as they are now.WalkingLegacy wrote: »WalkingLegacy wrote: »Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.
Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.
Let's also mention how cheap the base game is too.
The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.
I understand and agree with everything you just said, except that I still have no clue what you mean by "milking the playerbase".
Oh well I feel like the little DLCs are milking us. I've enjoyed higher quality mods from fallout and TES games for free. (Not saying ESO DLC should be free, because I'm not)
I want to see more MMO in this "MMO". What's the point of paying monthly or 30 bucks for DLC when the previous TES games are higher quality, infinite content, and cheaper.
That's where the money goes. It's not "milking the player base" as other Elder Scrolls only have to worry about your one singular system. MMO's have to account for every system logged into the game at the same time.
It's the difference between an MMO and a SP RPG.
Besides, the graphics and visuals in ESO are leagues better than any other MMO I can think of.
Captain Obvious alert. Way over your head.
Because by all of your responses, you seem to be having difficulty understanding why the graphics/visuals in an MMO aren't the same crisp fidelity of a Single-Player RPG, and you seem to also be having trouble with understanding why the costs involved in an MMO are higher than a one-off Single-Player RPG.
I simply explained what concepts you seem to have a difficult time grasping.
Where did I say anything about graphics or visual.