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New article with Matt Firor- Millions of new players

GrumpStump
GrumpStump
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Edited by GrumpStump on May 19, 2016 4:52PM
ESO+ Subbed until December 2019
  • GrumpStump
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    "All told, the combination of Tamriel Unlimited and the console launch, "opened up the game to millions of people."

    "That's actually new players," Firor adds. "It's been huge. Bethesda doesn't talk numbers, but it's been huge... It was way beyond our expectations,"
    ESO+ Subbed until December 2019
  • WalkingLegacy
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    Glad to see the game is enticing new players and milking the playerbase and Firor is happy about that.
  • Tandor
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    Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.
  • WalkingLegacy
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    Tandor wrote: »
    Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.

    Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.

    Let's also mention how cheap the base game is too.

    The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.

  • Emma_Overload
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    This doesn't surprise me. I see tons of lowbie players leveling up all the time.

    What DOES surprise me is how the quality of the player character visuals has gone down. The "Skyrim crowd" isn't here for your mannish looking new female armors, that's for sure. ZOS, you need to FIX this!
    #CAREBEARMASTERRACE
  • Tandor
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    Tandor wrote: »
    Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.

    Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.

    Let's also mention how cheap the base game is too.

    The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.

    I understand and agree with everything you just said, except that I still have no clue what you mean by "milking the playerbase".
  • Zyle
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    I gained nothing from reading that article other than Matt Firor saw the Berlin wall come down and they have a bunch of new players.

    I don't mean to be critical but I'm really sick of these articles that address absolutely nothing and provide no real insight to the current state of the game.

    Player retention is key.

    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
    Joven - LVL50 Hybrid Templar
    Adion - LVL50 Stamina DK
    Radac - LVL50 Magicka Sorcerer
    Vanikath - LVL50 Magicka DK
  • TequilaFire
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    Now that Bethesda's IP has been proven as commercially viable in an MMO format, it's only logical that the conversation should turn towards the other immensely popular brands in the company's stable.

    Yeah, Fallout 4 Online! FTW :D
    Edited by TequilaFire on May 19, 2016 5:33PM
  • Kalifas
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    I like this Matt Firor, I'd like him even more if he would push for spellcrafting to come sooner rather than later. Retain players? That is a double-edged sword. To retain players you have to create long progression, deep systems, smooth functionality, and adhere to a code of values, go too far though and you alienate the very players they are trying to bring in.

    I think a majority of offline Elder Scrolls fans don't want one extreme or the other when it comes to time commitment and grouping rules. It's great an mmo can feel like it's offline counterparts often. I doubt anyone wants a completely single player mmo experience or a 100% group focused mmo. I believe they have found a good middle ground. I only wish I had the option to group with good scaling even in instances where content is designed for solo.

    I love B2P cause it's the closest to the model of offline games. One could argue P2P brings more content since revenue is steady. But for me, I appreciate quality over quantity as long as content isn't too stretched thin. With all the performance issues some complain about here, I've had my fair shared of wonky bugs lol. It still managed to win an award for best mmo, and that says something.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • WalkingLegacy
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    Tandor wrote: »
    Tandor wrote: »
    Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.

    Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.

    Let's also mention how cheap the base game is too.

    The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.

    I understand and agree with everything you just said, except that I still have no clue what you mean by "milking the playerbase".

    Oh well I feel like the little DLCs are milking us. I've enjoyed higher quality mods from fallout and TES games for free. (Not saying ESO DLC should be free, because I'm not)

    I want to see more MMO in this "MMO". What's the point of paying monthly or 30 bucks for DLC when the previous TES games are higher quality, infinite content, and cheaper.
  • Ser Lobo
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    It provided insight for me. The game was failing on PC, where PC gamers were expecting an MMO in the traditional sense (or, on the polar opposite, the mod capabilities that make Elder Scrolls so hot on PC). ZOS failed to deliver to either of these groups for rathe obvious reasons.

    They were left with two options: change the game drastically (which they did to a small extent) to suit one or the other end of this spectrum, or supply the product to their actual target audience.

    They did this, and consoles boomed. Because many console players weren't looking for a full-scale MMO or a hardened mod factory. They were looking for a fun action-based experience with small groups of friends (generally speaking, and I'm making assumptions).

    I read this article and it supports my own assumptions of the state of the game.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Acrolas
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    "You could still play the game right out of the the box"


    ... has he ever, like... installed the game before?
    signing off
  • WalkingLegacy
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    Now that Bethesda's IP has been proven as commercially viable in an MMO format, it's only logical that the conversation should turn towards the other immensely popular brands in the company's stable.

    Yeah, Fallout 4 Online! FTW :D

    Not from this team though I hope.
  • Sallington
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    F2P/B2P is a quantity over quality game.
    Edited by Sallington on May 19, 2016 5:48PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Uriel_Nocturne
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    Tandor wrote: »
    Tandor wrote: »
    Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.

    Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.

    Let's also mention how cheap the base game is too.

    The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.

    I understand and agree with everything you just said, except that I still have no clue what you mean by "milking the playerbase".

    Oh well I feel like the little DLCs are milking us. I've enjoyed higher quality mods from fallout and TES games for free. (Not saying ESO DLC should be free, because I'm not)

    I want to see more MMO in this "MMO". What's the point of paying monthly or 30 bucks for DLC when the previous TES games are higher quality, infinite content, and cheaper.
    Because the other Elder Scrolls games don't have to deal with millions of players all in the same world at the same time and interacting with each other. MMO's also have much higher maintenance costs in order to keep them running even as smoothly as they are now.

    That's where the money goes. It's not "milking the player base" as other Elder Scrolls only have to worry about your one singular system. MMO's have to account for every system logged into the game at the same time.

    It's the difference between an MMO and a SP RPG.

    Besides, the graphics and visuals in ESO are leagues better than any other MMO I can think of.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Gidorick
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    Exceeding beyond their expectations? That's pretty great because I'm sure expectations were through the roof!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • L2Pissue
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    millions of players logged and played eso for a week and quit..
  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    As a PC gamer I was thoroughly pleased in beta and the 5 day pre release. Enjoyed the difficulty throughout the game and enjoyed the differences between open world solo/group content.

    What I hated at the beginning was not being able to complete a delve because there was a bot party over the boss or not gaining enough xp because once again a bot party was grinding hard through a quest area.. What I hated was with the lightening/audio patch tanked performance (even in pve at the start) like ghosts not rendering or for the first time voice acting not synching up. Which still to this day in some parts it doesn't. The game looked only marginally better to me after that patch and while some NPC's no longer spoke German (never bothered me) audio didnt synch like it should.

    I think its less that they didn't meet expectations of gameplay, like things to do, how content was set up but that they made missteps in providing a stable enviroment for that gameplay to take place. If console had the same bot problem it would have tanked there as well.
  • WalkingLegacy
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    Tandor wrote: »
    Tandor wrote: »
    Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.

    Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.

    Let's also mention how cheap the base game is too.

    The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.

    I understand and agree with everything you just said, except that I still have no clue what you mean by "milking the playerbase".

    Oh well I feel like the little DLCs are milking us. I've enjoyed higher quality mods from fallout and TES games for free. (Not saying ESO DLC should be free, because I'm not)

    I want to see more MMO in this "MMO". What's the point of paying monthly or 30 bucks for DLC when the previous TES games are higher quality, infinite content, and cheaper.
    Because the other Elder Scrolls games don't have to deal with millions of players all in the same world at the same time and interacting with each other. MMO's also have much higher maintenance costs in order to keep them running even as smoothly as they are now.

    That's where the money goes. It's not "milking the player base" as other Elder Scrolls only have to worry about your one singular system. MMO's have to account for every system logged into the game at the same time.

    It's the difference between an MMO and a SP RPG.

    Besides, the graphics and visuals in ESO are leagues better than any other MMO I can think of.

    Captain Obvious alert. Way over your head.
  • Korah_Eaglecry
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    Tandor wrote: »
    Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.

    Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.

    Let's also mention how cheap the base game is too.

    The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.

    They havent shifted anything. I dont know what Online game youre playing but it must not be ESO. The game has always had a core focus on single players being able to tackle the vast majority of content. The Main Story of all things cant be grouped for. You have to do it solo. The amount of group content being added to the game compared to soloable content has not changed.
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    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • wayfarerx
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    Tandor wrote: »
    Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.

    Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.

    Let's also mention how cheap the base game is too.

    The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.

    They havent shifted anything. I dont know what Online game youre playing but it must not be ESO. The game has always had a core focus on single players being able to tackle the vast majority of content. The Main Story of all things cant be grouped for. You have to do it solo. The amount of group content being added to the game compared to soloable content has not changed.

    I agree with this. ESO has always been a MMO geared towards roping in single-player RPG fans (as one would expect with anything TES-branded).
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Uriel_Nocturne
    Uriel_Nocturne
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    Tandor wrote: »
    Tandor wrote: »
    Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.

    Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.

    Let's also mention how cheap the base game is too.

    The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.

    I understand and agree with everything you just said, except that I still have no clue what you mean by "milking the playerbase".

    Oh well I feel like the little DLCs are milking us. I've enjoyed higher quality mods from fallout and TES games for free. (Not saying ESO DLC should be free, because I'm not)

    I want to see more MMO in this "MMO". What's the point of paying monthly or 30 bucks for DLC when the previous TES games are higher quality, infinite content, and cheaper.
    Because the other Elder Scrolls games don't have to deal with millions of players all in the same world at the same time and interacting with each other. MMO's also have much higher maintenance costs in order to keep them running even as smoothly as they are now.

    That's where the money goes. It's not "milking the player base" as other Elder Scrolls only have to worry about your one singular system. MMO's have to account for every system logged into the game at the same time.

    It's the difference between an MMO and a SP RPG.

    Besides, the graphics and visuals in ESO are leagues better than any other MMO I can think of.

    Captain Obvious alert. Way over your head.
    The please enlighten the rest of the populace to the depths of your oceans of thought.

    Because by all of your responses, you seem to be having difficulty understanding why the graphics/visuals in an MMO aren't the same crisp fidelity of a Single-Player RPG, and you seem to also be having trouble with understanding why the costs involved in an MMO are higher than a one-off Single-Player RPG.

    I simply explained what concepts you seem to have a difficult time grasping.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • KICHZY
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    If future content is going to be single player story orientated that's honestly fine by me (Thieves Guild was awesome). All I ask is that they cater towards the MMO side of things by adding new Trials/Dungeons for groups etc...
  • dimensional
    dimensional
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    Zyle wrote: »
    I gained nothing from reading that article other than Matt Firor saw the Berlin wall come down and they have a bunch of new players.

    I don't mean to be critical but I'm really sick of these articles that address absolutely nothing and provide no real insight to the current state of the game.

    Player retention is key.

    Relax, this is an article on "GAMES INDUSTRY.BIZ" which if you couldn't obviously tell from the name of the site, is about the games industry, specifically the business aspect. It's not like ZOS or Bethesda wrote this article themselves; they asked Matt Firor for an interview which was relevant to their website and he obliged.
  • WalkingLegacy
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    Tandor wrote: »
    Tandor wrote: »
    Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.

    Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.

    Let's also mention how cheap the base game is too.

    The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.

    I understand and agree with everything you just said, except that I still have no clue what you mean by "milking the playerbase".

    Oh well I feel like the little DLCs are milking us. I've enjoyed higher quality mods from fallout and TES games for free. (Not saying ESO DLC should be free, because I'm not)

    I want to see more MMO in this "MMO". What's the point of paying monthly or 30 bucks for DLC when the previous TES games are higher quality, infinite content, and cheaper.
    Because the other Elder Scrolls games don't have to deal with millions of players all in the same world at the same time and interacting with each other. MMO's also have much higher maintenance costs in order to keep them running even as smoothly as they are now.

    That's where the money goes. It's not "milking the player base" as other Elder Scrolls only have to worry about your one singular system. MMO's have to account for every system logged into the game at the same time.

    It's the difference between an MMO and a SP RPG.

    Besides, the graphics and visuals in ESO are leagues better than any other MMO I can think of.

    Captain Obvious alert. Way over your head.
    The please enlighten the rest of the populace to the depths of your oceans of thought.

    Because by all of your responses, you seem to be having difficulty understanding why the graphics/visuals in an MMO aren't the same crisp fidelity of a Single-Player RPG, and you seem to also be having trouble with understanding why the costs involved in an MMO are higher than a one-off Single-Player RPG.

    I simply explained what concepts you seem to have a difficult time grasping.

    Where did I say anything about graphics or visual.
    Tandor wrote: »
    Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.

    Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.

    Let's also mention how cheap the base game is too.

    The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.

    They havent shifted anything. I dont know what Online game youre playing but it must not be ESO. The game has always had a core focus on single players being able to tackle the vast majority of content. The Main Story of all things cant be grouped for. You have to do it solo. The amount of group content being added to the game compared to soloable content has not changed.

    I don't know either to be honest. This game is struggling with its identity. It's trying to be all things while being half assed at them all. Jack of trades. Master of none.
    Edited by WalkingLegacy on May 19, 2016 6:08PM
  • Zyle
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    Zyle wrote: »
    I gained nothing from reading that article other than Matt Firor saw the Berlin wall come down and they have a bunch of new players.

    I don't mean to be critical but I'm really sick of these articles that address absolutely nothing and provide no real insight to the current state of the game.

    Player retention is key.

    Relax, this is an article on "GAMES INDUSTRY.BIZ" which if you couldn't obviously tell from the name of the site, is about the games industry, specifically the business aspect. It's not like ZOS or Bethesda wrote this article themselves; they asked Matt Firor for an interview which was relevant to their website and he obliged.

    He provided absolutely no insight on the business aspect of things. All he said was they've gotten a huge amount of new players and they changed the payment model back when TU launched. I'm not even sure why you responded to my comment.

    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
    Joven - LVL50 Hybrid Templar
    Adion - LVL50 Stamina DK
    Radac - LVL50 Magicka Sorcerer
    Vanikath - LVL50 Magicka DK
  • kylewwefan
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    What is this offline mode?
  • Genomic
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    Oh please. This is PR speak, pure and simple. Look at how many words were used but nothing of substance really said.

  • PurifedBladez
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    Idk if there's a million around right now. I have at least 20 people I started playing eso with and only one of them on my friends list still plays soooo....
  • Uriel_Nocturne
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    Tandor wrote: »
    Tandor wrote: »
    Milking the playerbase? The whole interview is about how people are now just able to buy the game and not spend another penny on it if they don't want to.

    Reread it. They shifted focus to the Skyrim player. They're focusing on Single player content of the game because that is proving to attract the new customer.

    Let's also mention how cheap the base game is too.

    The question is will they retain all these players, and with the mention of how successful TG was and how they're predicting DB to be the same as they're both heavily SP focused.

    I understand and agree with everything you just said, except that I still have no clue what you mean by "milking the playerbase".

    Oh well I feel like the little DLCs are milking us. I've enjoyed higher quality mods from fallout and TES games for free. (Not saying ESO DLC should be free, because I'm not)

    I want to see more MMO in this "MMO". What's the point of paying monthly or 30 bucks for DLC when the previous TES games are higher quality, infinite content, and cheaper.
    Because the other Elder Scrolls games don't have to deal with millions of players all in the same world at the same time and interacting with each other. MMO's also have much higher maintenance costs in order to keep them running even as smoothly as they are now.

    That's where the money goes. It's not "milking the player base" as other Elder Scrolls only have to worry about your one singular system. MMO's have to account for every system logged into the game at the same time.

    It's the difference between an MMO and a SP RPG.

    Besides, the graphics and visuals in ESO are leagues better than any other MMO I can think of.

    Captain Obvious alert. Way over your head.
    The please enlighten the rest of the populace to the depths of your oceans of thought.

    Because by all of your responses, you seem to be having difficulty understanding why the graphics/visuals in an MMO aren't the same crisp fidelity of a Single-Player RPG, and you seem to also be having trouble with understanding why the costs involved in an MMO are higher than a one-off Single-Player RPG.

    I simply explained what concepts you seem to have a difficult time grasping.

    Where did I say anything about graphics or visual.
    You said nothing specific, I was just giving an example between the two types of game, as you mentioned "quality" in a very generic sense.

    If you were speaking as to the quality of the writing/Quests in ESO, then that's subjective and cannot be applied as fact in the manner you bring up.

    Personally, I think the writing is just fine and that the Quests are just as deep and engaging as they ever were in any of the SP Elder Scrolls.

    As to whether the Mods for a single player game are better than the DLC for an MMO? It's laughable that you'd even try to compare the two. Aside from the developers of a SP game having to create DLC on a deadline, think about getting it done in an MMO where they also have to figure in millions of separate systems all vying for precious space and access to the DLC at once.

    The modder for a single player game has nothing but time on his/her hands by comparison. No deadlines. No other systems to worry about. No online infrastructure to account for.

    Sure those mods can look amazing. They're single-system-contained, and they've got all the time in the world to get them looking pretty.

    Again, I am honestly shocked that you would think that the two are somehow comparable...


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


This discussion has been closed.