ZOS_KNowak wrote: »Thread bump! Thanks for the feedback on the changes to Power Bash. We agree with a lot of the things said in this thread and have made some revisions to this ability and its morphs based on your comments.
In the next PTS build, you should see the following changes:Our goal with these changes is to keep Power Bash and Reverberating Bash as a option for playstyles utilizing the crowd control or Major Defile healing debuff, while Power Slam becomes an option for playstyles that do not need those auxiliary effects and want to emphasize dealing damage while using the One Hand and Shield skill line.
- Power Bash and Reverberating Bash changes have been mostly reverted; these abilities are back to dealing low damage and stunning the enemy hit.
- The disorient on these abilities has been removed, but the stun duration has been increased to 3 seconds, up from 2 seconds.
- Power Slam will remain as-is. It removes the stun in exchange for significantly higher damage, with the option for additional bonus damage after a blocked attack.
ZOS_KNowak wrote: »Thread bump! Thanks for the feedback on the changes to Power Bash. We agree with a lot of the things said in this thread and have made some revisions to this ability and its morphs based on your comments.
In the next PTS build, you should see the following changes:Our goal with these changes is to keep Power Bash and Reverberating Bash as a option for playstyles utilizing the crowd control or Major Defile healing debuff, while Power Slam becomes an option for playstyles that do not need those auxiliary effects and want to emphasize dealing damage while using the One Hand and Shield skill line.
- Power Bash and Reverberating Bash changes have been mostly reverted; these abilities are back to dealing low damage and stunning the enemy hit.
- The disorient on these abilities has been removed, but the stun duration has been increased to 3 seconds, up from 2 seconds.
- Power Slam will remain as-is. It removes the stun in exchange for significantly higher damage, with the option for additional bonus damage after a blocked attack.
ZOS_KNowak wrote: »Thread bump! Thanks for the feedback on the changes to Power Bash. We agree with a lot of the things said in this thread and have made some revisions to this ability and its morphs based on your comments.
In the next PTS build, you should see the following changes:Our goal with these changes is to keep Power Bash and Reverberating Bash as a option for playstyles utilizing the crowd control or Major Defile healing debuff, while Power Slam becomes an option for playstyles that do not need those auxiliary effects and want to emphasize dealing damage while using the One Hand and Shield skill line.
- Power Bash and Reverberating Bash changes have been mostly reverted; these abilities are back to dealing low damage and stunning the enemy hit.
- The disorient on these abilities has been removed, but the stun duration has been increased to 3 seconds, up from 2 seconds.
- Power Slam will remain as-is. It removes the stun in exchange for significantly higher damage, with the option for additional bonus damage after a blocked attack.
ZOS_KNowak wrote: »Thread bump! Thanks for the feedback on the changes to Power Bash. We agree with a lot of the things said in this thread and have made some revisions to this ability and its morphs based on your comments.
In the next PTS build, you should see the following changes:Our goal with these changes is to keep Power Bash and Reverberating Bash as a option for playstyles utilizing the crowd control or Major Defile healing debuff, while Power Slam becomes an option for playstyles that do not need those auxiliary effects and want to emphasize dealing damage while using the One Hand and Shield skill line.
- Power Bash and Reverberating Bash changes have been mostly reverted; these abilities are back to dealing low damage and stunning the enemy hit.
- The disorient on these abilities has been removed, but the stun duration has been increased to 3 seconds, up from 2 seconds.
- Power Slam will remain as-is. It removes the stun in exchange for significantly higher damage, with the option for additional bonus damage after a blocked attack.
HOLY ***! It's honestly so surreal and cool that my thread made an influence and a difference! These are the exact changes that we wanted! And it's awesome that you keep the other morph of Power Slam as is for more variety! THANKS!
Rugz_Maulgoth wrote: »Aw...i was hoping the major defile would gain damage and the other morph be stun oriented. I was quite liking the ability changes.
ZOS_KNowak wrote: »Thread bump! Thanks for the feedback on the changes to Power Bash. We agree with a lot of the things said in this thread and have made some revisions to this ability and its morphs based on your comments.
In the next PTS build, you should see the following changes:Our goal with these changes is to keep Power Bash and Reverberating Bash as a option for playstyles utilizing the crowd control or Major Defile healing debuff, while Power Slam becomes an option for playstyles that do not need those auxiliary effects and want to emphasize dealing damage while using the One Hand and Shield skill line.
- Power Bash and Reverberating Bash changes have been mostly reverted; these abilities are back to dealing low damage and stunning the enemy hit.
- The disorient on these abilities has been removed, but the stun duration has been increased to 3 seconds, up from 2 seconds.
- Power Slam will remain as-is. It removes the stun in exchange for significantly higher damage, with the option for additional bonus damage after a blocked attack.
ZOS_KNowak wrote: »Thread bump! Thanks for the feedback on the changes to Power Bash. We agree with a lot of the things said in this thread and have made some revisions to this ability and its morphs based on your comments.
In the next PTS build, you should see the following changes:Our goal with these changes is to keep Power Bash and Reverberating Bash as a option for playstyles utilizing the crowd control or Major Defile healing debuff, while Power Slam becomes an option for playstyles that do not need those auxiliary effects and want to emphasize dealing damage while using the One Hand and Shield skill line.
- Power Bash and Reverberating Bash changes have been mostly reverted; these abilities are back to dealing low damage and stunning the enemy hit.
- The disorient on these abilities has been removed, but the stun duration has been increased to 3 seconds, up from 2 seconds.
- Power Slam will remain as-is. It removes the stun in exchange for significantly higher damage, with the option for additional bonus damage after a blocked attack.
HOLY ***! It's honestly so surreal and cool that my thread made an influence and a difference! These are the exact changes that we wanted! And it's awesome that you keep the other morph of Power Slam as is for more variety! THANKS!

ZOS_KNowak wrote: »Thread bump! Thanks for the feedback on the changes to Power Bash. We agree with a lot of the things said in this thread and have made some revisions to this ability and its morphs based on your comments.
In the next PTS build, you should see the following changes:Our goal with these changes is to keep Power Bash and Reverberating Bash as a option for playstyles utilizing the crowd control or Major Defile healing debuff, while Power Slam becomes an option for playstyles that do not need those auxiliary effects and want to emphasize dealing damage while using the One Hand and Shield skill line.
- Power Bash and Reverberating Bash changes have been mostly reverted; these abilities are back to dealing low damage and stunning the enemy hit.
- The disorient on these abilities has been removed, but the stun duration has been increased to 3 seconds, up from 2 seconds.
- Power Slam will remain as-is. It removes the stun in exchange for significantly higher damage, with the option for additional bonus damage after a blocked attack.