Bfish22090 wrote: »i really am not going to read that jibberish
Well, all they talk about in the mentioned paper is that they found a way to make algorithmically created pseudo-randomness more reliable (or even "more random", if you prefer), by taking two independent, not-so-reliable sources of pseudo-random numbers and combine them in a certain way. Oh, and they're able to prove it mathematically, which is the most important bit about it, really.Sure, they talk about cyber-security, blah blah blah, but really they did it just so you can get that monster helm or nirncrux node you've been denied.

I'm thinking of a number between 1 and 100. You have a 1% chance of guessing right.
Haha...this was my first foray into forum humor, and this is about the response I expected.
As for ESO's RNG, I can't really complain...my experience would annoy most of you. This week I went to Upper Craglorn to consciously farm nirncrux for the first time...and my first node gave me a Potent AND Fortified Nirncrux.
Now, if you'll excuse me, I have lottery tickets to buy.
KhajitFurTrader wrote: »Well, all they talk about in the mentioned paper is that they found a way to make algorithmically created pseudo-randomness more reliable (or even "more random", if you prefer), by taking two independent, not-so-reliable sources of pseudo-random numbers and combine them in a certain way. Oh, and they're able to prove it mathematically, which is the most important bit about it, really.Sure, they talk about cyber-security, blah blah blah, but really they did it just so you can get that monster helm or nirncrux node you've been denied.
I think the most common peeve with PRNGs is that they're misperceived as being "too random" (i.e. too unpredictable, which is rather the point of randomness) in the first place, so implementing this new method into the game would make matters even "worse" from this particular point of view.