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It is time to reduce RO range

sirrmattus
sirrmattus
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This is getting ridiculous
Ebonheart Pact - North American Server
- THE MORALES -
  • Kammakazi
    Kammakazi
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    20151022745489601035307_sbig.gif
  • WldKarde
    WldKarde
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    Since "houses" aren't mobile...

    Shouldn't Templars be able to do at least something sitting on their back porch? ;)
    PC NA
    Characters formally known as Veteran 16:
    Wldkarde, Sir WldKarde , Lil-Miss WldKarde,
    Dame WldKarde Stamplar "Master Angler" "Main" ,
    Shady WldKarde, WldKarde"s Bacon, Jaded WldKarde,
    River Wldkarde
    18 Master Anglers so far
    "Dames and Sirs, take my advice, pull down your pants...and slide on the ice!" Slightly adjusted quote of Dr. Sidney Friedman from M*A*S*H
  • Mojmir
    Mojmir
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    lol...no.
  • SanTii.92
    SanTii.92
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    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Sheezabeast
    Sheezabeast
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    WldKarde wrote: »
    Since "houses" aren't mobile...

    Shouldn't Templars be able to do at least something sitting on their back porch? ;)

    Well maybe templars are more like RV's
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Aquanova
    Aquanova
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    Not asking for a nerf but, i think at the very least ZOS should examine this skill with the same lense they used on Death stroke, Hardened ward and Surge.
    NA/PC
  • Volkodav
    Volkodav
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    Why not just leave things alone.The devs made the skills as they wanted them.
    Everyone wants to nerf this or nerf that,nono,buff this,buff that,and the confusion is really getting overboard.
  • sirrmattus
    sirrmattus
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    Volkodav wrote: »
    Why not just leave things alone.The devs made the skills as they wanted them.
    Everyone wants to nerf this or nerf that,nono,buff this,buff that,and the confusion is really getting overboard.

    Go into pvp and die from a templar you never even see unless you have purge or cloak you are dying under 50%
    Ebonheart Pact - North American Server
    - THE MORALES -
  • Fallen_Ray
    Fallen_Ray
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    Volkodav wrote: »
    Why not just leave things alone.The devs made the skills as they wanted them.
    Everyone wants to nerf this or nerf that,nono,buff this,buff that,and the confusion is really getting overboard.

    I agree the nerf/buff game is destroying each class with every game update. It's getting out of hand. This nef/buff game is one of the many reasons why I left Destiny. If changes are to be applied they should be MINOR (less than 3% adjustments) and NOT SO FREQUENT (not with every DLC).

    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • Lightninvash
    Lightninvash
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    all I am going to say is this. The skill works as intended it isn't op however I do believe it should be 28m range instead of 36. If it stays at 36 I am fine with is as I always forget it has such long range and never use it long range. And I main a Templar healer/dps.
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    Aquanova wrote: »
    Not asking for a nerf but.....

    ok so halve range, double damage,
    I could live with that :D
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Destruent
    Destruent
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    The baserange is at 28m. There are just some pvp-passives raising the range even further, but they do so with all skills above the threshhold.
    Noobplar
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    all I am going to say is this. The skill works as intended it isn't op however I do believe it should be 28m range instead of 36. If it stays at 36 I am fine with is as I always forget it has such long range and never use it long range. And I main a Templar healer/dps.

    I often forget it has such a long range at 36m as well... I wonder why that is...
    Edited by vyndral13preub18_ESO on May 18, 2016 3:15PM
  • Wreuntzylla
    Wreuntzylla
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    Aquanova wrote: »
    Not asking for a nerf but, i think at the very least ZOS should examine this skill with the same lense they used on Death stroke, Hardened ward and Surge.

    In the same time frame? Then magplars can rest easy knowing they have at least a year of powerful RD ahead of them...
  • Jimbullbee85
    Jimbullbee85
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    I hope not. My favourite characters are my templar and dragonknight and i'm already heartbroken with the upcoming nerf for wrecking blow :( if anything needs to be nerfed it's the impenetrable shields that some v16s have. I've got unresistable damage on my greatsword and they barely flinch at 10 wrecking blows at 15K damage each. That's just wrong.
    Jimbullbee, Templar healer battlemage
  • Rohamad_Ali
    Rohamad_Ali
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    giphy.gif
  • Joy_Division
    Joy_Division
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    Aquanova wrote: »
    Not asking for a nerf but, i think at the very least ZOS should examine this skill with the same lense they used on Death stroke, Hardened ward and Surge.

    Please no. Those changes are terrible. ZoS get a new lens.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • arkansas_ESO
    arkansas_ESO
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    I'd be cool with Jesus Beam having such a long range if it was reflectable/dodgeable like Mage's Fury and Impale. Likewise, I'd be cool with Jesus Beam being unreflectable and undodgeable if it had a much shorter range.


    Grand Overlord 25/8/17
  • TequilaFire
    TequilaFire
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    All aboard the nerf train, choo choo!
    Please RD/RO doesn't always target who you aim at anyway with the lag.
  • Ourorboros
    Ourorboros
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    Destruent wrote: »
    The baserange is at 28m. There are just some pvp-passives raising the range even further, but they do so with all skills above the threshhold.

    Like Templars are the only ones doing long range damage! What about all those archers using animation canceling to kill as fast as you realize you're taking damage.

    I agree to a jesus-beam change so long as every class gets their own OP skill made less effective as well. If you can't agree to that, you're just asking to make PVP safer for you, while you are still able to reek havoc with your own deadly skills.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
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    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I'd be cool with Jesus Beam having such a long range if it was reflectable/dodgeable like Mage's Fury and Impale. Likewise, I'd be cool with Jesus Beam being unreflectable and undodgeable if it had a much shorter range.

    Id go option C. Make Mage's Fury and Imaple undodgeable and not reflectable.
    Edited by vyndral13preub18_ESO on May 18, 2016 3:31PM
  • Wreuntzylla
    Wreuntzylla
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    I hope not. My favourite characters are my templar and dragonknight and i'm already heartbroken with the upcoming nerf for wrecking blow :( if anything needs to be nerfed it's the impenetrable shields that some v16s have. I've got unresistable damage on my greatsword and they barely flinch at 10 wrecking blows at 15K damage each. That's just wrong.

    It's a CP setup that focuses on buffing vigor and rally. Pretty smart build, the first in this game I didn't predict based on patch notes.
  • DurzoBlint13
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    Fallen_Ray wrote: »
    Volkodav wrote: »
    Why not just leave things alone.The devs made the skills as they wanted them.
    Everyone wants to nerf this or nerf that,nono,buff this,buff that,and the confusion is really getting overboard.

    I agree the nerf/buff game is destroying each class with every game update. It's getting out of hand. This nef/buff game is one of the many reasons why I left Destiny. If changes are to be applied they should be MINOR (less than 3% adjustments) and NOT SO FREQUENT (not with every DLC).

    this. Constant "rebalancing" is how Destiny slit their own throats.
  • Inarre
    Inarre
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    Oh gods not again.
  • sirrmattus
    sirrmattus
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    bringing this up again. this skill is stupid overpowered, zergs just spam this skill non stop

    2 beams and ur dead, full health or not
    Ebonheart Pact - North American Server
    - THE MORALES -
  • sirrmattus
    sirrmattus
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    reduce the range, reduce the execute threshold, or reduce the damage. nerf hammer on ro already
    Ebonheart Pact - North American Server
    - THE MORALES -
  • Osteos
    Osteos
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    Or you could use an interrupt. Or at least line of sight.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • laksikus
    laksikus
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    make it dodge rollable again, and leave the rest.
    bashing is not an option if you are 20m away
  • Osteos
    Osteos
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    laksikus wrote: »
    make it dodge rollable again, and leave the rest.
    bashing is not an option if you are 20m away

    no everything and its mother can be dodged now. there needs to be things that cant.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • laksikus
    laksikus
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    then it needs to get nerfed again, you cant always interrupt, and the way its now its too strong, there needs to be a counter to it.
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