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[Idea] Keeps and Camps
So basically there are three types of area descriptions for keeps:
- Castle/Fort [keepname] /Keep
- [keepname] grounds
- [keepname] Farm/Lumbermill/Mine
The idea would basically be that it is no longer allowed to put up camps on any of those areas if you do not own the respective objective. Obviously [keepname] grounds would be linked to the keep/castle/fort. This would basically mean that if you want to have an option to respawn while inside an enemy keep, you need to own at least one ressource. And defenders can deny camps by takng their own ressources.
Besides that it would still be allowed to put up camps on unowned territory.
Thoughts?