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A quick first impressions of the theives guild
So after playing from two months after launch I finally got a vet character. So I decided to reward myself and play the thieves guild story-line.
Pros:
Variety: What I like about eso content for dlcs is their catering to a lot more audiences with the content. My last mmo dcuo was basically dlcs for just more and more dungeons. Too me variety is much more important than having 5 trails every dlc.
Level design: Is great compared to rest of the game. Secret entrances, multiple paths. Made it feel a lot like my choices in the enviroment mattered rather me just being pulled by a string in the location to go next.
Quest deseign: The idea that their was non combat alternatives or theif alternatives to quests is something that really freshened the game.
Being a theif mattered: could get quests just for doing theiving activities. Trespassing made things more risky and fun.
Cons: Honestly my biggest concern with this dlc is we might not see these options again because future dlcs will be non thief related. I hope going forward they add non kill options to certain quests. Steal or listen in on a conversation quest. As well as add the trespassing feature to at least the feature zones as it makes the stakes go a bit up.
Cons: Thieves guild feels way more involved then fighters guild and mages guild, hope we get something to enhance our connections with those guilds.
I haven't done everything you are supposed to do yet, but these are my first impression from what I believe was the best game update and dlc yet. I know there are those people that just want more dungeons, but I'd rather have fun and unique content and not just more.
Edited by DanteVFenris on April 20, 2016 3:36PM