Totally, the situation described is "disadvantaged" not privalleged. Completely the opposite.DaveMoeDee wrote: »I think you are misusing the word privileged. I'm not even sure what you meant by it since your message seems to be to opposite.
Francescolg wrote: »I'd love to do damage in random groups but, most of the time, it is one or two players who need "special treatment" (healing). Sometimes I can't even support stamina / magicka, because of players getting damaged under 50% hp constantly, even with the 3.5 HoT ticking...
Healing random groups is much more entertaining than in a guild group, where you have to be in TS. I'd love to do many more blazing spears / DoTs / dmg etc. but in certain groups it's unpossible. When the players are strong enough, I can do damage but that is in 1 of 3 groups. When it happens, we're much faster.
DaveMoeDee wrote: »Francescolg wrote: »I'd love to do damage in random groups but, most of the time, it is one or two players who need "special treatment" (healing). Sometimes I can't even support stamina / magicka, because of players getting damaged under 50% hp constantly, even with the 3.5 HoT ticking...
Healing random groups is much more entertaining than in a guild group, where you have to be in TS. I'd love to do many more blazing spears / DoTs / dmg etc. but in certain groups it's unpossible. When the players are strong enough, I can do damage but that is in 1 of 3 groups. When it happens, we're much faster.
You consider TS a negative thing? I suppose not having communication helps if you don't want to hear complaints.
If people type in group chat, I might notice it when dungeon is finished.
DaveMoeDee wrote: »Francescolg wrote: »I'd love to do damage in random groups but, most of the time, it is one or two players who need "special treatment" (healing). Sometimes I can't even support stamina / magicka, because of players getting damaged under 50% hp constantly, even with the 3.5 HoT ticking...
Healing random groups is much more entertaining than in a guild group, where you have to be in TS. I'd love to do many more blazing spears / DoTs / dmg etc. but in certain groups it's unpossible. When the players are strong enough, I can do damage but that is in 1 of 3 groups. When it happens, we're much faster.
You consider TS a negative thing? I suppose not having communication helps if you don't want to hear complaints.
If people type in group chat, I might notice it when dungeon is finished.
is negative for some people. I almost always PUG because guilds are mean and kick out deaf people for not being able to use TS.
I only recently started doing pledges and veteran dungeons and trials on my Templar. A templar who I mainly played in PvP exclusively, a templar who is geared to do damage only.
It's an absolute steamroll in dungeons. Nothing in any dungeon compares to surviving and killing groups of enemies in PvP. My PvP build works just swell in Dungeons, in fact it works even better as there isn't a -50% reduction to heals and damage, which is what I was built around.
If someone claims healing is hard, it's really a l2p issue. A knowledgeable healer who has healed and played PvP for a while will know how to keep everyone alive AND kill things, it's what you do in PvP every breathing second. So if you struggle in dungeons, do some PvP and learn your character to the core, because let's face it - scripted and dumb mobs is nothing compared to real live evemies.
I answered yes, but keep in mind OP this is an MMO & it will always be the case. Also keep in mind my reason for stating this is simply because of the wait time.
However is it just healers? No Tanks as well...
I have not joined pug dungeons since WoW in 2014 I prefer a group of people I know. However my opinion remains the same since the experience comes from way before then.
All MMO's will do this simply because there will always be a 50-60% DPS population and about a 15-20% tank population and about a 20-25% healer population....
Keep in mind that sometimes templars don't heal nor tank even though they que as tanks...
As much as a good healer will make a team better.
A crappy team can make the healer look like $hit.
@FrostFallFox, if healing is your thing, don't let scrubs stopping you from doing what you want to do.
Healing is much harder than it looks and by far in my opinion the hardest role to play out of the three.
You have to be aware of everything (everyones positions including the NPC, as well as never taking your eyes off the health bars)
When I heal, I make sure to often cast my AOE and jump on the offense when it feels right.
How good the players you are playing with will dictate how much you can participate on the offense.
Two rules to never forget when healing:
1. Make sure you have a Heal Over Time on everybody at all time (this means casting Rapid Regen and Healing Springs A LOT and also pre fight)
2. If nobody need heals, don't heal... (other than making sure your HOT are up..)
But in general, nobody should give you crap because you are healing 90%+ of the time during a dungeon, that's your role. If they can't do enough DPS, they are the ones that are doing something wrong.
Your job is to heal and keep everyone alive.
SlayerTheDragon wrote: »I stopped Healing a while back because it really sucks. I have far better things to do with my time.
The point is, this game is very unbalanced - especially dungeons. I have had so many tanks be one-shotted, never mind the DDs. You cant heal that.
And in general people were not paying attention to the tutorial during the block and interrupt section. So few DDs block..
And when a DD pulls out Werewolf as their ultimate of choice...
As much as a good healer will make a team better.
A crappy team can make the healer look like $hit.
@FrostFallFox, if healing is your thing, don't let scrubs stopping you from doing what you want to do.
Healing is much harder than it looks and by far in my opinion the hardest role to play out of the three.
You have to be aware of everything (everyones positions including the NPC, as well as never taking your eyes off the health bars)
When I heal, I make sure to often cast my AOE and jump on the offense when it feels right.
How good the players you are playing with will dictate how much you can participate on the offense.
Two rules to never forget when healing:
1. Make sure you have a Heal Over Time on everybody at all time (this means casting Rapid Regen and Healing Springs A LOT and also pre fight)
2. If nobody need heals, don't heal... (other than making sure your HOT are up..)
But in general, nobody should give you crap because you are healing 90%+ of the time during a dungeon, that's your role. If they can't do enough DPS, they are the ones that are doing something wrong.
Your job is to heal and keep everyone alive.
Your job as a healer is to keep everyone alive and running. A healer that doesn't focus on restoring magicka and stamina along with providing buffs to DPS is simply put: a bad healer.
10-15k dps pugs? I consider that a decent group. Half of the people I get have under 15k health and hit under 5k.KoshkaMurka wrote: »I answered yes, but keep in mind OP this is an MMO & it will always be the case. Also keep in mind my reason for stating this is simply because of the wait time.
However is it just healers? No Tanks as well...
I have not joined pug dungeons since WoW in 2014 I prefer a group of people I know. However my opinion remains the same since the experience comes from way before then.
All MMO's will do this simply because there will always be a 50-60% DPS population and about a 15-20% tank population and about a 20-25% healer population....
Keep in mind that sometimes templars don't heal nor tank even though they que as tanks...
Healers and tanks are in higher demand, but that doesnt mean they're privileged.
They have higher responsibility, for a common pug a situation where dds only pull 10-15k dps is normal, and those 10k at vr16 dont require any effort. But of course, those people expect healers to add dps (even if the dds require emergency heals every 0.5 seconds), to buff and to sustain their resources, or even to fill 2 roles at once (healtank). And if things go wrong, its always healer's or tank's fault, no doubt about that.
I wouldnt call that "privileged".
So much this. Do not tell me I have to put out a certain amount of damage, when 5 seconds after I swap bars, someone is cross up. :PFrancescolg wrote: »I'd love to do damage in random groups but, most of the time, it is one or two players who need "special treatment" (healing). Sometimes I can't even support stamina / magicka, because of players getting damaged under 50% hp constantly, even with the 3.5 HoT ticking...
As much as a good healer will make a team better.
A crappy team can make the healer look like $hit.
@FrostFallFox, if healing is your thing, don't let scrubs stopping you from doing what you want to do.
Healing is much harder than it looks and by far in my opinion the hardest role to play out of the three.
You have to be aware of everything (everyones positions including the NPC, as well as never taking your eyes off the health bars)
When I heal, I make sure to often cast my AOE and jump on the offense when it feels right.
How good the players you are playing with will dictate how much you can participate on the offense.
Two rules to never forget when healing:
1. Make sure you have a Heal Over Time on everybody at all time (this means casting Rapid Regen and Healing Springs A LOT and also pre fight)
2. If nobody need heals, don't heal... (other than making sure your HOT are up..)
But in general, nobody should give you crap because you are healing 90%+ of the time during a dungeon, that's your role. If they can't do enough DPS, they are the ones that are doing something wrong.
Your job is to heal and keep everyone alive.
Your job as a healer is to keep everyone alive and running. A healer that doesn't focus on restoring magicka and stamina along with providing buffs to DPS is simply put: a bad healer.
vyndral13preub18_ESO wrote: »The thing i like about pug healing is that they NEED healing. Sounds strange i suppose. But really i rolled my templar to heal. Not be an over blown dps that can heal. And in most pugs there isnt a whole lot of time for dps when people cant get out of the red crap.
ssewallb14_ESO wrote: »10-15k dps pugs? I consider that a decent group. Half of the people I get have under 15k health and hit under 5k.KoshkaMurka wrote: »I answered yes, but keep in mind OP this is an MMO & it will always be the case. Also keep in mind my reason for stating this is simply because of the wait time.
However is it just healers? No Tanks as well...
I have not joined pug dungeons since WoW in 2014 I prefer a group of people I know. However my opinion remains the same since the experience comes from way before then.
All MMO's will do this simply because there will always be a 50-60% DPS population and about a 15-20% tank population and about a 20-25% healer population....
Keep in mind that sometimes templars don't heal nor tank even though they que as tanks...
Healers and tanks are in higher demand, but that doesnt mean they're privileged.
They have higher responsibility, for a common pug a situation where dds only pull 10-15k dps is normal, and those 10k at vr16 dont require any effort. But of course, those people expect healers to add dps (even if the dds require emergency heals every 0.5 seconds), to buff and to sustain their resources, or even to fill 2 roles at once (healtank). And if things go wrong, its always healer's or tank's fault, no doubt about that.
I wouldnt call that "privileged".
KoshkaMurka wrote: »ssewallb14_ESO wrote: »10-15k dps pugs? I consider that a decent group. Half of the people I get have under 15k health and hit under 5k.KoshkaMurka wrote: »I answered yes, but keep in mind OP this is an MMO & it will always be the case. Also keep in mind my reason for stating this is simply because of the wait time.
However is it just healers? No Tanks as well...
I have not joined pug dungeons since WoW in 2014 I prefer a group of people I know. However my opinion remains the same since the experience comes from way before then.
All MMO's will do this simply because there will always be a 50-60% DPS population and about a 15-20% tank population and about a 20-25% healer population....
Keep in mind that sometimes templars don't heal nor tank even though they que as tanks...
Healers and tanks are in higher demand, but that doesnt mean they're privileged.
They have higher responsibility, for a common pug a situation where dds only pull 10-15k dps is normal, and those 10k at vr16 dont require any effort. But of course, those people expect healers to add dps (even if the dds require emergency heals every 0.5 seconds), to buff and to sustain their resources, or even to fill 2 roles at once (healtank). And if things go wrong, its always healer's or tank's fault, no doubt about that.
I wouldnt call that "privileged".
My point still stays: most of "dds" dont put any effort in pulling any decent numbers, but they expect the best from support classes. To me, its very hypocritical. If they "play as they want", and hate "meta builds", why do they expect their healers to have decked out minmaxed build and excellent skills?