Healer stats.

  • Flaminir
    Flaminir
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    Sogreth wrote: »
    Lots of comments :) Thank you guys/gals.

    I want to keep the build the way I have it. I don't really mind if it's not "optimal" or not the "perfect" healer build. I'm not trying to make this guy a pure healer. I enjoy the Bow/Healer type of class.

    As of right now, I have:
    Spell Damage: 950
    Spell Crit: 43%
    Mag Regen: 600
    Cost Reduction: 238 + 10%

    I'm not running any set pieces right now. I've been researching the Mundus Stone effect first before I go after sets. But from the sounds of it, I shouldn't bother trying to run dungeons with this build unless I want to respec into a full healer. Unless I can find a group that doesn't mind having a half-ass healer lol.

    Aye.... as long as you're having fun that's all that matters... but yeah... running that as a healer in group content = dead people! ;)

    P.S. a build doesn't have to be full healer to work.... but you do have to stick to a full magicka build (No other way I'm afraid... hybrid healer will just not work at all... and there's no such thing as a stamina healer due to a total lack of usable stam healing skills.), and at vet level ideally be running at least averagely ok set gear as well.

    EG My healer also runs as a dps & solo's stuff... but because she's specced into magicka I can do everything on her as the basic stats you need are the same (Max magicka, regen, spell power, crit).
    Edited by Flaminir on May 15, 2016 8:58PM
    GM of the Unholy Legacy
    PC/EU/EP
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