hamburgerler76 wrote: »this is a hard question i dont know any healer that use this set up so i dont know what stats should be i can tell you my healers stats though.
max mag 30k
mag regen 1600
spell power 3k
spell crit 50%
cost reduction threw CP 15%
but i am a v16 with 360 CP so take as you will
Lightspeedflashb14_ESO wrote: »First off, stop using a bow. it will not help with your healing, use either 2 sword or a S/B.
then don't listen to the rest of the posters, no reason to have that high of regen. unless you are spamming Breath of life all the time, 1k more is then enough for a PvE healer. you can always use the resto heavy attack to get a lot mana back.
for you level i am not sure the exact number but you want max mana and max spell damage. you ought to be aiming for around 35k mana(with blue food) and 2.5k spell damage at end game, depending on your race.
then it really matters what class you are. if you are temp, you get major meding from your cleansing ritual and the channeled focus, so you want either of those down at all times. if your mana and spell damage and mana are high enough, you HoTs are more than enough to keep the group alive most of the time, those being metagen and the cleansing ritual, with Breath in the oh *** moments. then focus on buffing your team and giving resources back to them.
Lightspeedflashb14_ESO wrote: »First off, stop using a bow. it will not help with your healing, use either 2 sword or a S/B.
then don't listen to the rest of the posters, no reason to have that high of regen. unless you are spamming Breath of life all the time, 1k more is then enough for a PvE healer. you can always use the resto heavy attack to get a lot mana back.
for you level i am not sure the exact number but you want max mana and max spell damage. you ought to be aiming for around 35k mana(with blue food) and 2.5k spell damage at end game, depending on your race.
then it really matters what class you are. if you are temp, you get major meding from your cleansing ritual and the channeled focus, so you want either of those down at all times. if your mana and spell damage and mana are high enough, you HoTs are more than enough to keep the group alive most of the time, those being metagen and the cleansing ritual, with Breath in the oh *** moments. then focus on buffing your team and giving resources back to them.
Ok I will bite, why is 2500 spell damage better then 1800 spell damage when healing? I mean why wouldn't you want more regen/lower cost if you are only losing 700 spell damage, you are only healing, not doing damage.
ryanborror wrote: »Don't use bow, two hander or sword and board as a healer. Healers spec into magic and those use stamina. Hybrid builds don't do well. For your level 1600 regen will be fine. 3k spell damage is very hard to reach at that level and especially if Templar. Realistically aim for between 1600-2500 spell damage and crit chance around 50 percent. To help spell damage you can use two swords as a Templar on breath of life bar and resto back bar just don't use any dual wield abilities.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »First off, stop using a bow. it will not help with your healing, use either 2 sword or a S/B.
then don't listen to the rest of the posters, no reason to have that high of regen. unless you are spamming Breath of life all the time, 1k more is then enough for a PvE healer. you can always use the resto heavy attack to get a lot mana back.
for you level i am not sure the exact number but you want max mana and max spell damage. you ought to be aiming for around 35k mana(with blue food) and 2.5k spell damage at end game, depending on your race.
then it really matters what class you are. if you are temp, you get major meding from your cleansing ritual and the channeled focus, so you want either of those down at all times. if your mana and spell damage and mana are high enough, you HoTs are more than enough to keep the group alive most of the time, those being metagen and the cleansing ritual, with Breath in the oh *** moments. then focus on buffing your team and giving resources back to them.
Ok I will bite, why is 2500 spell damage better then 1800 spell damage when healing? I mean why wouldn't you want more regen/lower cost if you are only losing 700 spell damage, you are only healing, not doing damage.
So your heals are bigger, my mutagen crits for 4k with extended ritual down, with only 27 CP in blessed (10%). Though I have around 3.2k SD when I am buffed with 38k mana. Bigger heals= less casting them and the more you are able to DPS or put resources out, IE orbs, shards, and spirit syphon. All temp healers ought to have repentance on their main bar too, more regen, it is a free skill and everyone needs stam. I actually hardly ever use breath. My HoTs are good enough 90% of the time.
Healers in ESO are more then just making sure your team doesn't die. Healers are the teams battery, making sure they have what they need to do their job.
Then the high spell damage helps with the execute phase, my radiant glory hits for over 30k,sometimes I see almost 40k. The faster things dies, the less you need to heal.
ryanborror wrote: »Don't use bow, two hander or sword and board as a healer. Healers spec into magic and those use stamina. Hybrid builds don't do well. For your level 1600 regen will be fine. 3k spell damage is very hard to reach at that level and especially if Templar. Realistically aim for between 1600-2500 spell damage and crit chance around 50 percent. To help spell damage you can use two swords as a Templar on breath of life bar and resto back bar just don't use any dual wield abilities.
why use 2 swords use a destro staff so you can use elemental drain
Lightspeedflashb14_ESO wrote: »ryanborror wrote: »Don't use bow, two hander or sword and board as a healer. Healers spec into magic and those use stamina. Hybrid builds don't do well. For your level 1600 regen will be fine. 3k spell damage is very hard to reach at that level and especially if Templar. Realistically aim for between 1600-2500 spell damage and crit chance around 50 percent. To help spell damage you can use two swords as a Templar on breath of life bar and resto back bar just don't use any dual wield abilities.
why use 2 swords use a destro staff so you can use elemental drain
Destro staff is better then the bow but the reason to use the swords is for the execute and the shards, which would be the main DPS skill in if your team is doing well. If your team is on the ball with synergising the mystic orbs you toss out, they will get more mana then they would with eledrian, I have seen over 1k tics of mana return with it, every second for 10 seconds and that is not just for the person that synergizes it, it is for everyone in the blast area of the skill.
The armor reduction of eledrain is renders mute by the tank, in most cases as well.
ryanborror wrote: »Don't use bow, two hander or sword and board as a healer. Healers spec into magic and those use stamina. Hybrid builds don't do well. For your level 1600 regen will be fine. 3k spell damage is very hard to reach at that level and especially if Templar. Realistically aim for between 1600-2500 spell damage and crit chance around 50 percent. To help spell damage you can use two swords as a Templar on breath of life bar and resto back bar just don't use any dual wield abilities.
why use 2 swords use a destro staff so you can use elemental drain
ryanborror wrote: »ryanborror wrote: »Don't use bow, two hander or sword and board as a healer. Healers spec into magic and those use stamina. Hybrid builds don't do well. For your level 1600 regen will be fine. 3k spell damage is very hard to reach at that level and especially if Templar. Realistically aim for between 1600-2500 spell damage and crit chance around 50 percent. To help spell damage you can use two swords as a Templar on breath of life bar and resto back bar just don't use any dual wield abilities.
why use 2 swords use a destro staff so you can use elemental drain
Drain is situational and honestly I need the spell damage I get from swords. Most dungeon fights are too short to require it and most pugs don't tell me if they need magic anyways. It depends on group composition. Combat prayer I run unless with more than 1 nb running merciless resolve. Drain is useful in long fights when you're running with sorcs and dks but I only really use it in maelstrom. I almost always run blazing spear, purifying light and repentance for my group. Most pulls those are the only 3 skills I need to use. Blazing spear is great for aoe.
Lightspeedflashb14_ESO wrote: »First off, stop using a bow. it will not help with your healing, use either 2 sword or a S/B.
then don't listen to the rest of the posters, no reason to have that high of regen. unless you are spamming Breath of life all the time, 1k more is then enough for a PvE healer. you can always use the resto heavy attack to get a lot mana back.
for you level i am not sure the exact number but you want max mana and max spell damage. you ought to be aiming for around 35k mana(with blue food) and 2.5k spell damage at end game, depending on your race.
then it really matters what class you are. if you are temp, you get major meding from your cleansing ritual and the channeled focus, so you want either of those down at all times. if your mana and spell damage and mana are high enough, you HoTs are more than enough to keep the group alive most of the time, those being metagen and the cleansing ritual, with Breath in the oh *** moments. then focus on buffing your team and giving resources back to them.
hamburgerler76 wrote: »Lightspeedflashb14_ESO wrote: »First off, stop using a bow. it will not help with your healing, use either 2 sword or a S/B.
then don't listen to the rest of the posters, no reason to have that high of regen. unless you are spamming Breath of life all the time, 1k more is then enough for a PvE healer. you can always use the resto heavy attack to get a lot mana back.
for you level i am not sure the exact number but you want max mana and max spell damage. you ought to be aiming for around 35k mana(with blue food) and 2.5k spell damage at end game, depending on your race.
then it really matters what class you are. if you are temp, you get major meding from your cleansing ritual and the channeled focus, so you want either of those down at all times. if your mana and spell damage and mana are high enough, you HoTs are more than enough to keep the group alive most of the time, those being metagen and the cleansing ritual, with Breath in the oh *** moments. then focus on buffing your team and giving resources back to them.
i manage well above your number with food and keep my high regen mr i know everything lol with 34k mag 1600 regen and 3k spell damg so... your wrong regen is great as i never worry about magic i dont even look at my bar any more k thanks
hamburgerler76 wrote: »Lightspeedflashb14_ESO wrote: »First off, stop using a bow. it will not help with your healing, use either 2 sword or a S/B.
then don't listen to the rest of the posters, no reason to have that high of regen. unless you are spamming Breath of life all the time, 1k more is then enough for a PvE healer. you can always use the resto heavy attack to get a lot mana back.
for you level i am not sure the exact number but you want max mana and max spell damage. you ought to be aiming for around 35k mana(with blue food) and 2.5k spell damage at end game, depending on your race.
then it really matters what class you are. if you are temp, you get major meding from your cleansing ritual and the channeled focus, so you want either of those down at all times. if your mana and spell damage and mana are high enough, you HoTs are more than enough to keep the group alive most of the time, those being metagen and the cleansing ritual, with Breath in the oh *** moments. then focus on buffing your team and giving resources back to them.
i manage well above your number with food and keep my high regen mr i know everything lol with 34k mag 1600 regen and 3k spell damg so... your wrong regen is great as i never worry about magic i dont even look at my bar any more k thanks
Approximately what should some of my stats be for a Healer? Just for something like small groups, 3-4 people, maybe some dungeons. Nothing huge. Around the V2-5 area.
Max Magicka? Magicka Regen? Spell Power? Spell Crit? Cost reduction?
I have a Hybrid Bow/Healer, and although my healing is more than enough to keep myself alive while I'm questing, I want to make sure I can keep a group alive, and not get them all killed because I bit off more than I can chew.
Approximately what should some of my stats be for a Healer? Just for something like small groups, 3-4 people, maybe some dungeons. Nothing huge. Around the V2-5 area.
Max Magicka? Magicka Regen? Spell Power? Spell Crit? Cost reduction?
I have a Hybrid Bow/Healer, and although my healing is more than enough to keep myself alive while I'm questing, I want to make sure I can keep a group alive, and not get them all killed because I bit off more than I can chew.
Imho your healing should be based on max magicka (all magicka points in attributes), arcane jewellery with magicka regen enchantments, 6 pcs. light armor, 1 pc. (chest) Heavy armor reinforced. All armor parts enchanted for magicka, traits partially infused on stronger parts, divines on head, 1 part impenetrable. Gears at least in Purple quality if possible.
Set 5 pcs. Seducer to reduce magicka cost, 2pcs. armor and weapons Torug's Pact for spell damage (or any other related with spell damage).
Main weapon Restoration Staff. Main bar 3-4 pure healing spells and one offensive (my choice was Radiant Opression from Templar). Bow will be useless on this build.
On 2-nd bar keep suporting spells, there is plenty in Templar trees, like Entropy, Rune Focus, Force Siphon, Cleansing Ritual.
Ulti: some with damage reduction, or any other supporting skill, not just pure damage.
Spell crit is a must ofc. Passives from CP plus from armor and racial if available. I have about 40+% spell crit with my Argonian healer.
It's not badLightspeedflashb14_ESO wrote: »seducer is bad, no spell power increase, unless he can't craft Magnus, there is no reason to use it.
It's not badLightspeedflashb14_ESO wrote: »seducer is bad, no spell power increase, unless he can't craft Magnus, there is no reason to use it.. Reason is all the time 8% reduction of magicka abilities vs 8% Chance to negate magicka cost of spells. Ok, no spell power increase, but more magicka
. I just can't find the fifth passive from Magnus set effective, but it's just my choice.
Lots of commentsThank you guys/gals.
I want to keep the build the way I have it. I don't really mind if it's not "optimal" or not the "perfect" healer build. I'm not trying to make this guy a pure healer. I enjoy the Bow/Healer type of class.
As of right now, I have:
Spell Damage: 950
Spell Crit: 43%
Mag Regen: 600
Cost Reduction: 238 + 10%
I'm not running any set pieces right now. I've been researching the Mundus Stone effect first before I go after sets. But from the sounds of it, I shouldn't bother trying to run dungeons with this build unless I want to respec into a full healer. Unless I can find a group that doesn't mind having a half-ass healer lol.