@WrobelShadesofkin wrote: »Use the gear cap as the displayed level. 160 is the cap at the moment for gear, then use 160. Having more than 160 means nothing as far as gear and experience points go, so why not simply use 160?
luen79rwb17_ESO wrote: »I don't agree with @username showing on the screen.
As far as CP rank, it just make it public information how much time you have spent on the game / grind IMO, not much more.
Elsterchen wrote: »Actually, anyone noticed that with the ability costs linked to CPs after DB goes live, a CP160 char will be able to pull off more abilities then a CP 900 char?
If speced right that might give an advantage to lower CP chars (once they reach cap ofc)... right?...
... just thinking loud, haven't made up my mind about that yet.
hydrocynus wrote: »luen79rwb17_ESO wrote: »I don't agree with @username showing on the screen.
As far as CP rank, it just make it public information how much time you have spent on the game / grind IMO, not much more.
Unfortunately it is more than that. Someone with 501 CP is vastly more powerful than someone with 160. Just with one passive stuck as mighty they can put 47 more points into it and have an extra 120 in the Mage tree to increase crit and dots which the 160 can't. The difference is large.
Another example: I have a friend new to the game so i rolled a new toon to play with him. I have over 501 cp he has none. We both play same class same way. In a group dungeon scaled to v16 (we both lvl 14) I do 5.5k dps and he does 1k dps.
It is not elitism. It is just logic same as LFM V16 just 485 times worse!
Right, but that means that CPs should be shown on all characters, not just those at Level 50. There's a significant difference between a Level 20 player with 10 CPs and a Level 20 player with 501 CPs, so we should be able to see that difference too.hydrocynus wrote: »I disagree. I feel that it is important to show the level of all characters. Like it or not, level is now defined by champion points and it is important to know what you get from a player due to the significance of the difference between a cp 160 and a cp 501.
In terms of displaying a player's power I agree. But if that's the reason to show them, we should also see the CPs of a Level 20 player, or anyone else who has them. So why are they not being shown for Level 20 players currently? If it's because ZOS decided it's not relevant, then it doesn't suddenly become relevant at Level 50, as the differences are the same as at Level 20.I think all the worrying about "people will feel bad because someone has more CP than them" is utterly ridiculous. CP should be displayed.Yes, well, thank you for telling everyone what my view is. But they can read that for themselves. What's your view on the situation? Or should I start making assumptions too?I disagree with pretty much everything Enodoc is saying in this thread.
Enodoc - you're the type of person that advocates for "participation trophies"
I think all the worrying about "people will feel bad because someone has more CP than them" is utterly ridiculous. CP should be displayed.Fair enough, but based on both of these comments, CPs should be shown on all characters, not just those at Level 50. There's a significant difference between a Level 20 player with 10 CPs and a Level 20 player with 501 CPs, so we should be able to see that difference too.hydrocynus wrote: »I disagree. I feel that it is important to show the level of all characters. Like it or not, level is now defined by champion points and it is important to know what you get from a player due to the significance of the difference between a cp 160 and a cp 501.
Hmm, you're right, but we should probably think about what those things actually are so we can compare them better.NewBlacksmurf wrote: »Yep but then it gets confusing....CP doesn't apply to some things pre 50 but it does impact others.I think all the worrying about "people will feel bad because someone has more CP than them" is utterly ridiculous. CP should be displayed.Fair enough, but based on both of these comments, CPs should be shown on all characters, not just those at Level 50. There's a significant difference between a Level 20 player with 10 CPs and a Level 20 player with 501 CPs, so we should be able to see that difference too.hydrocynus wrote: »I disagree. I feel that it is important to show the level of all characters. Like it or not, level is now defined by champion points and it is important to know what you get from a player due to the significance of the difference between a cp 160 and a cp 501.
I actually don't know how these "No CP" campaigns work. I know the passives are disabled, but do you keep the percentage increase to H/M/S, or is that removed as well?So let's also think about a PvP scenario where CP isn't allowed
Yeah the bracketing is certainly a nice idea. It shows the power difference (which is what is relevant), without showing the numbers.I really believe the CP numeric isn't a good idea.
I do think the bracket idea I suggested makes better sense as it actually displays more meaningful Cp indicator that applies in pre and post 50.
Agree with all of thatWhat we have now is a nightmare of mess with more lacking information because ZOS has now tied the VR problems to CP which by default would disrupt any scaling, loot drops, nodes, non CP campaigns and CP gear.
We either are going to have Cp always or not.
If it's always on then there needs to be a logic based way to play all while the gear, mats and requirements as well as NPCs function not based on CP.
The progression exists without using CP indicators as it has done well up to now.
Removing VR doesn't mean to remove progression nor should it require merging of CP.
That's the reality and so to be reasonable.
There are those who want VR to stay
There are those who want VR to completely go away
There are those who want to see CP
There are those who want non CP environments
This is all possible but what we have right now doesn't accomplish any of the above without affecting something else in a negative way or creating confusion or eliminating things we have right now that people enjoy specifically non-CP PvP and scaling.
Right, but that means that CPs should be shown on all characters, not just those at Level 50. There's a significant difference between a Level 20 player with 10 CPs and a Level 20 player with 501 CPs, so we should be able to see that difference too.hydrocynus wrote: »I disagree. I feel that it is important to show the level of all characters. Like it or not, level is now defined by champion points and it is important to know what you get from a player due to the significance of the difference between a cp 160 and a cp 501.
TotallyNotVos wrote: »Reading these comments amazes me. The casual community in eso is far more toxic than the "elites". This is the only game I can think of where casual players will make fun of you/get angry at you for wanting to play the game differently than them. I will never bad mouth a new player for not knowing what they're doing, but the second I say that I don't personally like running with pugs I'm an elitist ass
Hmm, you're right, but we should probably think about what those things actually are so we can compare them better.NewBlacksmurf wrote: »Yep but then it gets confusing....CP doesn't apply to some things pre 50 but it does impact others.I think all the worrying about "people will feel bad because someone has more CP than them" is utterly ridiculous. CP should be displayed.Fair enough, but based on both of these comments, CPs should be shown on all characters, not just those at Level 50. There's a significant difference between a Level 20 player with 10 CPs and a Level 20 player with 501 CPs, so we should be able to see that difference too.hydrocynus wrote: »I disagree. I feel that it is important to show the level of all characters. Like it or not, level is now defined by champion points and it is important to know what you get from a player due to the significance of the difference between a cp 160 and a cp 501.
Just considering the "character" angle here, as that's all that would be relevant for whether or not CPs should be displayed on the character. Add any that I've missed!
- Percentage increase to Health, Magicka, and Stamina: Affects both 50 and pre-50 characters
- Passives: Affects both 50 and pre-50 characters
- Gear: The only gear that requires CPs is Level 50 gear (but that doesn't mean that they couldn't introduce pre-50 gear with both a level and CP requirement).
I actually don't know how these "No CP" campaigns work. I know the passives are disabled, but do you keep the percentage increase to H/M/S, or is that removed as well?So let's also think about a PvP scenario where CP isn't allowedYeah the bracketing is certainly a nice idea. It shows the power difference (which is what is relevant), without showing the numbers.I really believe the CP numeric isn't a good idea.
I do think the bracket idea I suggested makes better sense as it actually displays more meaningful Cp indicator that applies in pre and post 50.Agree with all of thatWhat we have now is a nightmare of mess with more lacking information because ZOS has now tied the VR problems to CP which by default would disrupt any scaling, loot drops, nodes, non CP campaigns and CP gear.
We either are going to have Cp always or not.
If it's always on then there needs to be a logic based way to play all while the gear, mats and requirements as well as NPCs function not based on CP.
The progression exists without using CP indicators as it has done well up to now.
Removing VR doesn't mean to remove progression nor should it require merging of CP.
That's the reality and so to be reasonable.
There are those who want VR to stay
There are those who want VR to completely go away
There are those who want to see CP
There are those who want non CP environments
This is all possible but what we have right now doesn't accomplish any of the above without affecting something else in a negative way or creating confusion or eliminating things we have right now that people enjoy specifically non-CP PvP and scaling.
OrphanHelgen wrote: »For PVE, I dont see problem with showing cp rank.
People are complaining content is too easy.
Then we have people complaining they wont get a group with their low champion points becuase no one wants them for the insane speed run.
There you have the solution, let the CP rank 200 people do a dungeion together. It will be challenging and hard, and hopefully fun and enjoyable, like we all felt it when the dungeions first came out. And let the experienced players who did it 200 times, do a speed run with other experienced if they like. I really dont see any problems here when it comes to PVE.
Right now, people can solo city of ash. But I also joined a vr16 tank and a healer that was stuck in that dungeon for hours, and didnt even get pass the 2nd boss, and needed to replace their dds.
In terms of displaying a player's power I agree. But if that's the reason to show them, we should also see the CPs of a Level 20 player, or anyone else who has them. So why are they not being shown for Level 20 players currently? If it's because ZOS decided it's not relevant, then it doesn't suddenly become relevant at Level 50, as the differences are the same as at Level 20.I think all the worrying about "people will feel bad because someone has more CP than them" is utterly ridiculous. CP should be displayed.Yes, well, thank you for telling everyone what my view is. But they can read that for themselves. What's your view on the situation? Or should I start making assumptions too?I disagree with pretty much everything Enodoc is saying in this thread.
Enodoc - you're the type of person that advocates for "participation trophies"
hydrocynus wrote: »luen79rwb17_ESO wrote: »I don't agree with @username showing on the screen.
As far as CP rank, it just make it public information how much time you have spent on the game / grind IMO, not much more.
Unfortunately it is more than that. Someone with 501 CP is vastly more powerful than someone with 160. Just with one passive stuck as mighty they can put 47 more points into it and have an extra 120 in the Mage tree to increase crit and dots which the 160 can't. The difference is large.
Another example: I have a friend new to the game so i rolled a new toon to play with him. I have over 501 cp he has none. We both play same class same way. In a group dungeon scaled to v16 (we both lvl 14) I do 5.5k dps and he does 1k dps.
It is not elitism. It is just logic same as LFM V16 just 485 times worse!