Maintenance for the week of February 23:
· [IN PROGRESS] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [IN PROGRESS] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Healer stats.

Sogreth
Sogreth
✭✭✭
Approximately what should some of my stats be for a Healer? Just for something like small groups, 3-4 people, maybe some dungeons. Nothing huge. Around the V2-5 area.

Max Magicka? Magicka Regen? Spell Power? Spell Crit? Cost reduction?

I have a Hybrid Bow/Healer, and although my healing is more than enough to keep myself alive while I'm questing, I want to make sure I can keep a group alive, and not get them all killed because I bit off more than I can chew.
  • hamburgerler76
    hamburgerler76
    ✭✭✭✭
    this is a hard question i dont know any healer that use this set up so i dont know what stats should be i can tell you my healers stats though.
    max mag 30k

    mag regen 1600

    spell power 3k

    spell crit 50%

    cost reduction threw CP 15%

    but i am a v16 with 360 CP so take as you will

  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    this is a hard question i dont know any healer that use this set up so i dont know what stats should be i can tell you my healers stats though.
    max mag 30k

    mag regen 1600

    spell power 3k

    spell crit 50%

    cost reduction threw CP 15%

    but i am a v16 with 360 CP so take as you will

    This setup is great but I personally think that a bit more magicka regen and then it would be an ideal build.
    Edited by susmitds on May 15, 2016 4:24AM
  • Azurethe
    Azurethe
    ✭✭✭
    I run 4.2k regen, 1800 spell damage, 37k magicka, 50% crit on my healer, PvP do :#
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    First off, stop using a bow. it will not help with your healing, use either 2 sword or a S/B.

    then don't listen to the rest of the posters, no reason to have that high of regen. unless you are spamming Breath of life all the time, 1k more is then enough for a PvE healer. you can always use the resto heavy attack to get a lot mana back.

    for you level i am not sure the exact number but you want max mana and max spell damage. you ought to be aiming for around 35k mana(with blue food) and 2.5k spell damage at end game, depending on your race.

    then it really matters what class you are. if you are temp, you get major meding from your cleansing ritual and the channeled focus, so you want either of those down at all times. if your mana and spell damage and mana are high enough, you HoTs are more than enough to keep the group alive most of the time, those being metagen and the cleansing ritual, with Breath in the oh *** moments. then focus on buffing your team and giving resources back to them.

  • Reevster
    Reevster
    ✭✭✭✭✭
    First off, stop using a bow. it will not help with your healing, use either 2 sword or a S/B.

    then don't listen to the rest of the posters, no reason to have that high of regen. unless you are spamming Breath of life all the time, 1k more is then enough for a PvE healer. you can always use the resto heavy attack to get a lot mana back.

    for you level i am not sure the exact number but you want max mana and max spell damage. you ought to be aiming for around 35k mana(with blue food) and 2.5k spell damage at end game, depending on your race.

    then it really matters what class you are. if you are temp, you get major meding from your cleansing ritual and the channeled focus, so you want either of those down at all times. if your mana and spell damage and mana are high enough, you HoTs are more than enough to keep the group alive most of the time, those being metagen and the cleansing ritual, with Breath in the oh *** moments. then focus on buffing your team and giving resources back to them.

    Ok I will bite, why is 2500 spell damage better then 1800 spell damage when healing? I mean why wouldn't you want more regen/lower cost if you are only losing 700 spell damage, you are only healing, not doing damage.
  • ryanborror
    ryanborror
    ✭✭✭
    Don't use bow, two hander or sword and board as a healer. Healers spec into magic and those use stamina. Hybrid builds don't do well. For your level 1600 regen will be fine. 3k spell damage is very hard to reach at that level and especially if Templar. Realistically aim for between 1600-2500 spell damage and crit chance around 50 percent. To help spell damage you can use two swords as a Templar on breath of life bar and resto back bar just don't use any dual wield abilities.
    dooderrr
    templars, nightblades
    PC/XB1 NA
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Reevster wrote: »
    First off, stop using a bow. it will not help with your healing, use either 2 sword or a S/B.

    then don't listen to the rest of the posters, no reason to have that high of regen. unless you are spamming Breath of life all the time, 1k more is then enough for a PvE healer. you can always use the resto heavy attack to get a lot mana back.

    for you level i am not sure the exact number but you want max mana and max spell damage. you ought to be aiming for around 35k mana(with blue food) and 2.5k spell damage at end game, depending on your race.

    then it really matters what class you are. if you are temp, you get major meding from your cleansing ritual and the channeled focus, so you want either of those down at all times. if your mana and spell damage and mana are high enough, you HoTs are more than enough to keep the group alive most of the time, those being metagen and the cleansing ritual, with Breath in the oh *** moments. then focus on buffing your team and giving resources back to them.

    Ok I will bite, why is 2500 spell damage better then 1800 spell damage when healing? I mean why wouldn't you want more regen/lower cost if you are only losing 700 spell damage, you are only healing, not doing damage.

    So your heals are bigger, my mutagen crits for 4k with extended ritual down, with only 27 CP in blessed (10%). Though I have around 3.2k SD when I am buffed with 38k mana. Bigger heals= less casting them and the more you are able to DPS or put resources out, IE orbs, shards, and spirit syphon. All temp healers ought to have repentance on their main bar too, more regen, it is a free skill and everyone needs stam. I actually hardly ever use breath. My HoTs are good enough 90% of the time.

    Healers in ESO are more then just making sure your team doesn't die. Healers are the teams battery, making sure they have what they need to do their job.


    Then the high spell damage helps with the execute phase, my radiant glory hits for over 30k,sometimes I see almost 40k. The faster things dies, the less you need to heal.
    Edited by Lightspeedflashb14_ESO on May 15, 2016 8:28AM
  • lathbury
    lathbury
    ✭✭✭✭✭
    ryanborror wrote: »
    Don't use bow, two hander or sword and board as a healer. Healers spec into magic and those use stamina. Hybrid builds don't do well. For your level 1600 regen will be fine. 3k spell damage is very hard to reach at that level and especially if Templar. Realistically aim for between 1600-2500 spell damage and crit chance around 50 percent. To help spell damage you can use two swords as a Templar on breath of life bar and resto back bar just don't use any dual wield abilities.

    why use 2 swords use a destro staff so you can use elemental drain
  • Buffler
    Buffler
    ✭✭✭✭✭
    Reevster wrote: »
    First off, stop using a bow. it will not help with your healing, use either 2 sword or a S/B.

    then don't listen to the rest of the posters, no reason to have that high of regen. unless you are spamming Breath of life all the time, 1k more is then enough for a PvE healer. you can always use the resto heavy attack to get a lot mana back.

    for you level i am not sure the exact number but you want max mana and max spell damage. you ought to be aiming for around 35k mana(with blue food) and 2.5k spell damage at end game, depending on your race.

    then it really matters what class you are. if you are temp, you get major meding from your cleansing ritual and the channeled focus, so you want either of those down at all times. if your mana and spell damage and mana are high enough, you HoTs are more than enough to keep the group alive most of the time, those being metagen and the cleansing ritual, with Breath in the oh *** moments. then focus on buffing your team and giving resources back to them.

    Ok I will bite, why is 2500 spell damage better then 1800 spell damage when healing? I mean why wouldn't you want more regen/lower cost if you are only losing 700 spell damage, you are only healing, not doing damage.

    So your heals are bigger, my mutagen crits for 4k with extended ritual down, with only 27 CP in blessed (10%). Though I have around 3.2k SD when I am buffed with 38k mana. Bigger heals= less casting them and the more you are able to DPS or put resources out, IE orbs, shards, and spirit syphon. All temp healers ought to have repentance on their main bar too, more regen, it is a free skill and everyone needs stam. I actually hardly ever use breath. My HoTs are good enough 90% of the time.

    Healers in ESO are more then just making sure your team doesn't die. Healers are the teams battery, making sure they have what they need to do their job.


    Then the high spell damage helps with the execute phase, my radiant glory hits for over 30k,sometimes I see almost 40k. The faster things dies, the less you need to heal.

    100% agree!

    I run dw/resto have 2.5k sd, 1.4k regen, 38k max magicka and run with 70% crit chance.

    Barely use BOL as its my "oh ***" button. Between purifying light, RR, extended ritual and healing springs (not often and I use combat prayer if no nightblades in group) my hots keep everyone alive quite comfortably. I also use blazing spears for damage as no magicka chars should struggle with resources and it hits really hard! Repentance is great and radiant oppression is such a good execute. I can quite often out dps the dps' in my group as well as heal.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    lathbury wrote: »
    ryanborror wrote: »
    Don't use bow, two hander or sword and board as a healer. Healers spec into magic and those use stamina. Hybrid builds don't do well. For your level 1600 regen will be fine. 3k spell damage is very hard to reach at that level and especially if Templar. Realistically aim for between 1600-2500 spell damage and crit chance around 50 percent. To help spell damage you can use two swords as a Templar on breath of life bar and resto back bar just don't use any dual wield abilities.

    why use 2 swords use a destro staff so you can use elemental drain

    Destro staff is better then the bow but the reason to use the swords is for the execute and the shards, which would be the main DPS skill in if your team is doing well. If your team is on the ball with synergising the mystic orbs you toss out, they will get more mana then they would with eledrian, I have seen over 1k tics of mana return with it, every second for 10 seconds and that is not just for the person that synergizes it, it is for everyone in the blast area of the skill.

    The armor reduction of eledrain is renders mute by the tank, in most cases as well.
  • lathbury
    lathbury
    ✭✭✭✭✭
    lathbury wrote: »
    ryanborror wrote: »
    Don't use bow, two hander or sword and board as a healer. Healers spec into magic and those use stamina. Hybrid builds don't do well. For your level 1600 regen will be fine. 3k spell damage is very hard to reach at that level and especially if Templar. Realistically aim for between 1600-2500 spell damage and crit chance around 50 percent. To help spell damage you can use two swords as a Templar on breath of life bar and resto back bar just don't use any dual wield abilities.

    why use 2 swords use a destro staff so you can use elemental drain

    Destro staff is better then the bow but the reason to use the swords is for the execute and the shards, which would be the main DPS skill in if your team is doing well. If your team is on the ball with synergising the mystic orbs you toss out, they will get more mana then they would with eledrian, I have seen over 1k tics of mana return with it, every second for 10 seconds and that is not just for the person that synergizes it, it is for everyone in the blast area of the skill.

    The armor reduction of eledrain is renders mute by the tank, in most cases as well.

    orbs only work well on a trash pull on a single target the magica returned is next to nothing. also it uses a full global cooldown to pop the synergy which is another dps loss. you can medium weave skills with a destro if your group is doing well as you say. you can even help deeps more by throwing the odd wall of elements etc.
    but having said that with destro you have the option to run both elemental drain and orbs. for a slight dps loss on execute.
    compared to being able to throw in weaves and keeping elemental drain on multiple targets (the tank may not debuff them all) the extra sd from dw on your off bar is IMHO not that great.
    Edited by lathbury on May 15, 2016 8:46AM
  • ryanborror
    ryanborror
    ✭✭✭
    lathbury wrote: »
    ryanborror wrote: »
    Don't use bow, two hander or sword and board as a healer. Healers spec into magic and those use stamina. Hybrid builds don't do well. For your level 1600 regen will be fine. 3k spell damage is very hard to reach at that level and especially if Templar. Realistically aim for between 1600-2500 spell damage and crit chance around 50 percent. To help spell damage you can use two swords as a Templar on breath of life bar and resto back bar just don't use any dual wield abilities.

    why use 2 swords use a destro staff so you can use elemental drain

    Drain is situational and honestly I need the spell damage I get from swords. Most dungeon fights are too short to require it and most pugs don't tell me if they need magic anyways. It depends on group composition. Combat prayer I run unless with more than 1 nb running merciless resolve. Drain is useful in long fights when you're running with sorcs and dks but I only really use it in maelstrom. I almost always run blazing spear, purifying light and repentance for my group. Most pulls those are the only 3 skills I need to use. Blazing spear is great for aoe.

    dooderrr
    templars, nightblades
    PC/XB1 NA
  • lathbury
    lathbury
    ✭✭✭✭✭
    ryanborror wrote: »
    lathbury wrote: »
    ryanborror wrote: »
    Don't use bow, two hander or sword and board as a healer. Healers spec into magic and those use stamina. Hybrid builds don't do well. For your level 1600 regen will be fine. 3k spell damage is very hard to reach at that level and especially if Templar. Realistically aim for between 1600-2500 spell damage and crit chance around 50 percent. To help spell damage you can use two swords as a Templar on breath of life bar and resto back bar just don't use any dual wield abilities.

    why use 2 swords use a destro staff so you can use elemental drain

    Drain is situational and honestly I need the spell damage I get from swords. Most dungeon fights are too short to require it and most pugs don't tell me if they need magic anyways. It depends on group composition. Combat prayer I run unless with more than 1 nb running merciless resolve. Drain is useful in long fights when you're running with sorcs and dks but I only really use it in maelstrom. I almost always run blazing spear, purifying light and repentance for my group. Most pulls those are the only 3 skills I need to use. Blazing spear is great for aoe.

    nb's will benefit from drain as well as most are now also running blockade of elements especially if they have a maelstrom staff. In my experience the combination of ele drain and blockade of elements should mean your rarely throwing orbs and can focus more on other things plus in a mobile fight where its not tank and spank and people are moving a lot orbs become less useful.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    I have never seen orbs return less then 700 mana per second, so that is still like 7k mana return, and do not forget that it is not just for the person that uses it, who gets a lot of mana upfront but for everyone that is in the blast radius. That is huge. You really don't need to run both, of you have syphon spirit on your resto bar. Your point on the weaves is good but I am generally on my S/B spaming blazing Spears with my HoTs up, unless people are getting in trouble, then I am on my resto, wear I heal and then do a couple of heavys to get mana back.

    purifying light is also an important skill, more for the 5% spell damage increase for the team but I have seen almost 5k heals coming from it as well, more then enough for the tank a lot of the time.
  • lathbury
    lathbury
    ✭✭✭✭✭
    with ele drain its slightly less return on each tick but its way longer duration and basically frees you up from throwing orbs and the deeps up from popping them. the only time i would advocate throwing orbs is if you dd's have a vmol set
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    The orbs do pretty good damage too you know, I once, as a DPS at the time seen one that I poped hit for 23k. That is pretty amazing for an attack that was free and even gave mana back. All round, it is better then eledrain if you have DPS or even a tank hits the synergy. But we both agree that he ought to drop the bow. So there is that.
  • lathbury
    lathbury
    ✭✭✭✭✭
    yeah bow is not good. well at least the OP has some food for thought after our discussion. quick question what sets do you run?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    The standard kena/toraug/willpower. With krags because I like the fast pick up and I gave the julinanos I had to my sorc and don't have the funds to replace it for my temp. I do have 501cp as well but I always ran high SD when I healed, even at vr1-5. I have a precise resto that I will prolly replace with the new powered then change my mundas from apprentice to the thief.


    It occurred to me that you might of meant the OP, would be nice to know his as well lol
    Edited by Lightspeedflashb14_ESO on May 15, 2016 10:25AM
  • hamburgerler76
    hamburgerler76
    ✭✭✭✭
    First off, stop using a bow. it will not help with your healing, use either 2 sword or a S/B.

    then don't listen to the rest of the posters, no reason to have that high of regen. unless you are spamming Breath of life all the time, 1k more is then enough for a PvE healer. you can always use the resto heavy attack to get a lot mana back.

    for you level i am not sure the exact number but you want max mana and max spell damage. you ought to be aiming for around 35k mana(with blue food) and 2.5k spell damage at end game, depending on your race.

    then it really matters what class you are. if you are temp, you get major meding from your cleansing ritual and the channeled focus, so you want either of those down at all times. if your mana and spell damage and mana are high enough, you HoTs are more than enough to keep the group alive most of the time, those being metagen and the cleansing ritual, with Breath in the oh *** moments. then focus on buffing your team and giving resources back to them.

    i manage well above your number with food and keep my high regen mr i know everything lol with 34k mag 1600 regen and 3k spell damg so... your wrong regen is great as i never worry about magic i dont even look at my bar any more k thanks
  • lathbury
    lathbury
    ✭✭✭✭✭
    Gear wise spell power cure is nice if you can get it. I like 5 tbs as an alternative
  • Flaminir
    Flaminir
    ✭✭✭✭✭
    ✭✭
    First off, stop using a bow. it will not help with your healing, use either 2 sword or a S/B.

    then don't listen to the rest of the posters, no reason to have that high of regen. unless you are spamming Breath of life all the time, 1k more is then enough for a PvE healer. you can always use the resto heavy attack to get a lot mana back.

    for you level i am not sure the exact number but you want max mana and max spell damage. you ought to be aiming for around 35k mana(with blue food) and 2.5k spell damage at end game, depending on your race.

    then it really matters what class you are. if you are temp, you get major meding from your cleansing ritual and the channeled focus, so you want either of those down at all times. if your mana and spell damage and mana are high enough, you HoTs are more than enough to keep the group alive most of the time, those being metagen and the cleansing ritual, with Breath in the oh *** moments. then focus on buffing your team and giving resources back to them.

    i manage well above your number with food and keep my high regen mr i know everything lol with 34k mag 1600 regen and 3k spell damg so... your wrong regen is great as i never worry about magic i dont even look at my bar any more k thanks

    Both ways can work.... lower max magicka and higher regen... or higher max magicka & lower regen.

    Personally, my healer has about 1k regen but 42k max magicka... never runs out either... and heals and dps are stronger due to the the higher magicka pool (Which is the reason I run it that way around).
    GM of the Unholy Legacy
    PC/EU/EP
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    First off, stop using a bow. it will not help with your healing, use either 2 sword or a S/B.

    then don't listen to the rest of the posters, no reason to have that high of regen. unless you are spamming Breath of life all the time, 1k more is then enough for a PvE healer. you can always use the resto heavy attack to get a lot mana back.

    for you level i am not sure the exact number but you want max mana and max spell damage. you ought to be aiming for around 35k mana(with blue food) and 2.5k spell damage at end game, depending on your race.

    then it really matters what class you are. if you are temp, you get major meding from your cleansing ritual and the channeled focus, so you want either of those down at all times. if your mana and spell damage and mana are high enough, you HoTs are more than enough to keep the group alive most of the time, those being metagen and the cleansing ritual, with Breath in the oh *** moments. then focus on buffing your team and giving resources back to them.

    i manage well above your number with food and keep my high regen mr i know everything lol with 34k mag 1600 regen and 3k spell damg so... your wrong regen is great as i never worry about magic i dont even look at my bar any more k thanks

    what is your race? my healer is a Argonian, so you might be getting stats i can't. also that spell damage, is that buffed? it has to be because even when i was wearing Law, i only had 2.8k unbuffed with the apprentice mundas, on my staff bar that is. also i said 35k and you said 34k, you must be using the mana regen/max health food as i use blue food and without it i would be at 34k.

    i personally have 38k mana, 19k health and 2.7k SD on my resto staff bar, unbuffed, buffed would be around 3.1k. with 1.2k regen cause i have 501 cp, with 75 into the regen one and then i have repentance and barrier on my staff bar, though i hardly ever use it, i use Warhorn for the group on my back bar.

    also you're* lol
  • Gargath
    Gargath
    ✭✭✭✭✭
    Sogreth wrote: »
    Approximately what should some of my stats be for a Healer? Just for something like small groups, 3-4 people, maybe some dungeons. Nothing huge. Around the V2-5 area.

    Max Magicka? Magicka Regen? Spell Power? Spell Crit? Cost reduction?

    I have a Hybrid Bow/Healer, and although my healing is more than enough to keep myself alive while I'm questing, I want to make sure I can keep a group alive, and not get them all killed because I bit off more than I can chew.

    Imho your healing should be based on max magicka (all magicka points in attributes), arcane jewellery with magicka regen enchantments, 6 pcs. light armor, 1 pc. (chest) Heavy armor reinforced. All armor parts enchanted for magicka, traits partially infused on stronger parts, divines on head, 1 part impenetrable. Gears at least in Purple quality if possible.
    Set 5 pcs. Seducer to reduce magicka cost, 2pcs. armor and weapons Torug's Pact for spell damage (or any other related with spell damage).
    Main weapon Restoration Staff. Main bar 3-4 pure healing spells and one offensive (my choice was Radiant Opression from Templar). Bow will be useless on this build.
    On 2-nd bar keep suporting spells, there is plenty in Templar trees, like Entropy, Rune Focus, Force Siphon, Cleansing Ritual.
    Ulti: some with damage reduction, or any other supporting skill, not just pure damage.
    Spell crit is a must ofc. Passives from CP plus from armor and racial if available. I have about 40+% spell crit with my Argonian healer.
    Edited by Gargath on May 15, 2016 12:33PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Gargath wrote: »
    Sogreth wrote: »
    Approximately what should some of my stats be for a Healer? Just for something like small groups, 3-4 people, maybe some dungeons. Nothing huge. Around the V2-5 area.

    Max Magicka? Magicka Regen? Spell Power? Spell Crit? Cost reduction?

    I have a Hybrid Bow/Healer, and although my healing is more than enough to keep myself alive while I'm questing, I want to make sure I can keep a group alive, and not get them all killed because I bit off more than I can chew.

    Imho your healing should be based on max magicka (all magicka points in attributes), arcane jewellery with magicka regen enchantments, 6 pcs. light armor, 1 pc. (chest) Heavy armor reinforced. All armor parts enchanted for magicka, traits partially infused on stronger parts, divines on head, 1 part impenetrable. Gears at least in Purple quality if possible.
    Set 5 pcs. Seducer to reduce magicka cost, 2pcs. armor and weapons Torug's Pact for spell damage (or any other related with spell damage).
    Main weapon Restoration Staff. Main bar 3-4 pure healing spells and one offensive (my choice was Radiant Opression from Templar). Bow will be useless on this build.
    On 2-nd bar keep suporting spells, there is plenty in Templar trees, like Entropy, Rune Focus, Force Siphon, Cleansing Ritual.
    Ulti: some with damage reduction, or any other supporting skill, not just pure damage.
    Spell crit is a must ofc. Passives from CP plus from armor and racial if available. I have about 40+% spell crit with my Argonian healer.


    seducer is bad, no spell power increase, unless he can't craft Magnus, there is no reason to use it.

    if i was to make a healer for those levels i would prolly look like something like this

    5 piece Magnus, or if they have access, Law. with legs medium and chest heavy.
    4 piece Magicka furnace Link to stats of set, this is much cheaper then Warlock, like the rings go for 100g in the guild store and the necklaces are not much more. you can enchant the jewelry for regen or cost reduction, much easier to get it here then on anywheres else. just need one piece armor, and the set come in light so it is easy to find in the stores.
    2 Torug's Pact, armor/weapon.

    everything else you said is spot on though.
    Edited by Lightspeedflashb14_ESO on May 15, 2016 12:52PM
  • Buffler
    Buffler
    ✭✭✭✭✭
    I run 5 julianos and 4 magnus (3 on resto bar) but very soon I will be running 5 julianos and 5 lich (back bar, only need to get staff) all with 3 willpower jewellwry ith spell damage
  • Gargath
    Gargath
    ✭✭✭✭✭
    seducer is bad, no spell power increase, unless he can't craft Magnus, there is no reason to use it.
    It's not bad :). Reason is all the time 8% reduction of magicka abilities vs 8% Chance to negate magicka cost of spells. Ok, no spell power increase, but more magicka :). I just can't find the fifth passive from Magnus set effective, but it's just my choice.

    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Sogreth
    Sogreth
    ✭✭✭
    Lots of comments :) Thank you guys/gals.

    I want to keep the build the way I have it. I don't really mind if it's not "optimal" or not the "perfect" healer build. I'm not trying to make this guy a pure healer. I enjoy the Bow/Healer type of class.

    As of right now, I have:
    Spell Damage: 950
    Spell Crit: 43%
    Mag Regen: 600
    Cost Reduction: 238 + 10%

    I'm not running any set pieces right now. I've been researching the Mundus Stone effect first before I go after sets. But from the sounds of it, I shouldn't bother trying to run dungeons with this build unless I want to respec into a full healer. Unless I can find a group that doesn't mind having a half-ass healer lol.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Gargath wrote: »
    seducer is bad, no spell power increase, unless he can't craft Magnus, there is no reason to use it.
    It's not bad :). Reason is all the time 8% reduction of magicka abilities vs 8% Chance to negate magicka cost of spells. Ok, no spell power increase, but more magicka :). I just can't find the fifth passive from Magnus set effective, but it's just my choice.

    it can actually save you more mana in the long run though, depending on the spell that it procs on, i just can't give that spell damage for a not as useful stat for a healer as regen.

    Sogreth wrote: »
    Lots of comments :) Thank you guys/gals.

    I want to keep the build the way I have it. I don't really mind if it's not "optimal" or not the "perfect" healer build. I'm not trying to make this guy a pure healer. I enjoy the Bow/Healer type of class.

    As of right now, I have:
    Spell Damage: 950
    Spell Crit: 43%
    Mag Regen: 600
    Cost Reduction: 238 + 10%

    I'm not running any set pieces right now. I've been researching the Mundus Stone effect first before I go after sets. But from the sounds of it, I shouldn't bother trying to run dungeons with this build unless I want to respec into a full healer. Unless I can find a group that doesn't mind having a half-ass healer lol.

    as long as you realize the limitations of your build. would you mind posting the rest of it? like your weapon damage and mana and stam numbers, with the skills such as what from the bow line do you use? as pretty much everything you can do in that line, can be done with other spells, all the while you are making your heals better, you can sorta hybridize for just the soloing but any group content needs stacking of the stats to be worth doing.
  • Sogreth
    Sogreth
    ✭✭✭
    HP: 12653/309 Stam: 12040/739 Mag: 12399/591
    Weapon Damage: 1040 Weapon Crit: 42.9%
    Spell Damage: 929 Spell Crit: 42.4%

    Main Bar:
    Breath of Life
    Poison Injection
    Acid Spray
    Focused Aim
    Magnum Shot
    Ult: Werewolf

    Second Bar:
    Breath of Life
    Rapid Regeneration
    Healing Ward
    Quick Siphon
    Extended Ritual
    Ult: Practiced Incantation

    Armor: 5 Med/2 Light

    I usually run purple food for max Hp/Stam/Mag. And I use HP/Stam/Mag potions, and with my Argonion passive it gives me an extra 12% :D
    Edited by Sogreth on May 15, 2016 5:38PM
  • Guppet
    Guppet
    ✭✭✭✭✭
    You need to focus on stamina or magic, if you try to use both, you will use both at 50% ability. For healing, you have to focus on Magic, no two ways about that sorry. Your dps will be half of what it could be and so will your healing.
Sign In or Register to comment.