DurzoBlint13 wrote: »double the cost of a shield if you already have one applied and make shields crit-able
You must really hate sorcerers.
He just wants balance.
He wants to destroy the sorcerer by the sounds of it. Having a cost increase on two of the sorcerers main defensive abilities(shield and streak) isn't balanced.
The first shields is same cost. Just shield stacking will have an extra cost.
No
I saw 6 people including my v16 nb doing 8k-10k hits pounding on 1 sorc all alone last week and he still did not die.
infinite stacking of infinite sheilds gotta go
DurzoBlint13 wrote: »double the cost of a shield if you already have one applied and make shields crit-able
You must really hate sorcerers.
He just wants balance.
He wants to destroy the sorcerer by the sounds of it. Having a cost increase on two of the sorcerers main defensive abilities(shield and streak) isn't balanced.
"compensation"
Zos should do what King Richard has mentioned. Make it so you can only have 1 shield of that type up at a time. So for example your hardened ward must be completely depleted before you can add another. Then zos could keep the 20 sec up time and all that stuff.
I think ZOS should just decrease the cost of ward to compensate for the duration this update. Wards nerf is really only going to be apparent in PVE where you'll probably have to fit it on your front bar and work it into your rotation. Any Sorc's who used it in PVP know that it will be down well before it expires. For PVP all you really lose is the safety blanket it provided, knowing that you had it up and could move freely for 20 seconds.