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Sorcerer Shield Compensation for DB

NordSwordnBoard
NordSwordnBoard
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Feel free to add any better suggestions. Things can still be tweaked before launch!
Edited by NordSwordnBoard on May 13, 2016 4:06PM
Fear is the Mindkiller

Sorcerer Shield Compensation for DB 38 votes

Increase the damage or decrease the cost of mages' Fury/Wrath to increase a spamable DPS
57% 22 votes
Incorporate a class passive or other way for mages' shields to be stronger if they must be shorter.
42% 16 votes
  • susmitds
    susmitds
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    Put a do nothing and leave sorcerers as they are in PTS option. Petitions not allowed in forums.
  • Danksta
    Danksta
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    Your poll is a bit one-sided, don't you think?
    BawKinTackWarDs PS4/NA

  • Eshelmen
    Eshelmen
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    Hahahahahah
    PC and PS4 EP only player
  • STEVIL
    STEVIL
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    Where is the option for passive which says sorcerer dies if six second shield runs entire duration and all the gear is destroyed?

    That MIGHT make the poll a trifle less lopsided.

    My actual vote is DO NOTHING and let the playtest play out where we may well see slight increases in shield duration or additional "at shields end" benefits like some shields do now (healing give big heal at end, blazing gives BOOm aoe at end.)

    **Maybe, just maybe, the sorc ward morph at six seconds could restore a fraction of its remaining strength as MAGICA at its six second end while the other morph lasts longer.**

    Fighting six second shields is IMO the wrong tactic. push for "end of shield bennie" which aligns well with already existing shields for other classes.

    But really, the best answer is to start as many SORCS WILL ALL BE DEAD threads as possible, insult ZOS and just refuse to consider any other options.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
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  • Wollust
    Wollust
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    No need for any compensation.
    Susano'o

    Zerg Squad
  • clayandaudrey_ESO
    clayandaudrey_ESO
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    willsmith.jpg
  • gamerguy757
    gamerguy757
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    Honestly I think the shield decrease is okay. But you WILL NEED TO TRY A DIFFERENT SETUP.
    I was running the classic 5 Piece Julianos, 2 Piece kena with willpower. But this will not work in the new update. Don't use crit builds. Plus your recover and Max Magic will be garbage.
    I recalculated my build and heres what I'll be running

    4x Elemental Succession (4 armor)
    2x Transmutation (1 ring, 1 armor)
    3x Willpower (1 ring, 1 necklace 1 weapon [staff, sword])
    3x Magnus (2 armor, 1 weapon [sword])

    All divines, with Mage Mundus. Weapons should have precise. Crit can still help a bit. One sword Nirnhoned. This build SKYROCKETS MAGIC, and improves recovery a lot, well over 1300, more with drinks, compared to the abysmal 898 with Julianos.

    Inferno Staff Bar
    Hardened Ward
    Force Pulse
    Crystal Frag
    Inner Light
    Bound Aegis

    Dual Wield Bar
    Streak
    Daedric Minefield (Or Annulment. Harness not needed with this build)
    Power Surge
    Crystal Frag
    Bound Aegis

    Overload
    Streak
    Inner Light
    Crystal Frag
    Power Surge
    bound aegis
  • EsoRecon
    EsoRecon
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    Zos should do what King Richard has mentioned. Make it so you can only have 1 shield of that type up at a time. So for example your hardened ward must be completely depleted before you can add another. Then zos could keep the 20 sec up time and all that stuff.
    Xbox One [ NA ]
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  • Fasoo
    Fasoo
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    Honestly I think the shield decrease is okay. But you WILL NEED TO TRY A DIFFERENT SETUP.
    I was running the classic 5 Piece Julianos, 2 Piece kena with willpower. But this will not work in the new update. Don't use crit builds. Plus your recover and Max Magic will be garbage.
    I recalculated my build and heres what I'll be running

    4x Elemental Succession (4 armor)
    2x Transmutation (1 ring, 1 armor)
    3x Willpower (1 ring, 1 necklace 1 weapon [staff, sword])
    3x Magnus (2 armor, 1 weapon [sword])

    All divines, with Mage Mundus. Weapons should have precise. Crit can still help a bit. One sword Nirnhoned. This build SKYROCKETS MAGIC, and improves recovery a lot, well over 1300, more with drinks, compared to the abysmal 898 with Julianos.

    Inferno Staff Bar
    Hardened Ward
    Force Pulse
    Crystal Frag
    Inner Light
    Bound Aegis

    Dual Wield Bar
    Streak
    Daedric Minefield (Or Annulment. Harness not needed with this build)
    Power Surge
    Crystal Frag
    Bound Aegis

    Overload
    Streak
    Inner Light
    Crystal Frag
    Power Surge
    bound aegis

    Both builds are pretty bad builds lol, blind aegis double bar ruins utility, no resto for healing Ward is silly, you are runnin a PVE setup pretty much. 1300 recovery is too low in the current meta unless you're sustaining other ways with Lich set, ele drain, which I don't see within your build. Do some more revising before spending gold, just my 2 cents.
    Also not using harness is silly, as it absorbs physical now as well and gives magicka return which your build would sorely need. It has become one of the best abilities in the game with the new patch
  • waterfairy
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    The balance is simple, if you reduce the duration then reduce the cost.
  • Firerock2
    Firerock2
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    Vigarr wrote: »
    The balance is simple, if you reduce the duration then reduce the cost.

    Incorrect, balance comes from reducing the shield duration because the shields didn't cost enough with the sustain that sorc's have. They have some of the best magicka sustain out of all four classes. BTW they should have just increased the cost and left the time alone, the current change only affects crappy sorcs.
    Edited by Firerock2 on May 13, 2016 5:36PM
  • Katahdin
    Katahdin
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    No
    I saw 6 people including my v16 nb doing 8k-10k hits pounding on 1 sorc all alone last week and he still did not die.

    infinite stacking of infinite sheilds gotta go
    Edited by Katahdin on May 13, 2016 5:32PM
    Beta tester November 2013
  • DurzoBlint13
    DurzoBlint13
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    double the cost of a shield if you already have one applied and make shields crit-able
  • gamerguy757
    gamerguy757
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    Honestly I think the shield decrease is okay. But you WILL NEED TO TRY A DIFFERENT SETUP.
    I was running the classic 5 Piece Julianos, 2 Piece kena with willpower. But this will not work in the new update. Don't use crit builds. Plus your recover and Max Magic will be garbage.
    I recalculated my build and heres what I'll be running

    4x Elemental Succession (4 armor)
    2x Transmutation (1 ring, 1 armor)
    3x Willpower (1 ring, 1 necklace 1 weapon [staff, sword])
    3x Magnus (2 armor, 1 weapon [sword])

    All divines, with Mage Mundus. Weapons should have precise. Crit can still help a bit. One sword Nirnhoned. This build SKYROCKETS MAGIC, and improves recovery a lot, well over 1300, more with drinks, compared to the abysmal 898 with Julianos.

    Inferno Staff Bar
    Hardened Ward
    Force Pulse
    Crystal Frag
    Inner Light
    Bound Aegis

    Dual Wield Bar
    Streak
    Daedric Minefield (Or Annulment. Harness not needed with this build)
    Power Surge
    Crystal Frag
    Bound Aegis

    Overload
    Streak
    Inner Light
    Crystal Frag
    Power Surge
    bound aegis

    Both builds are pretty bad builds lol, blind aegis double bar ruins utility, no resto for healing Ward is silly, you are runnin a PVE setup pretty much. 1300 recovery is too low in the current meta unless you're sustaining other ways with Lich set, ele drain, which I don't see within your build. Do some more revising before spending gold, just my 2 cents.
    Also not using harness is silly, as it absorbs physical now as well and gives magicka return which your build would sorely need. It has become one of the best abilities in the game with the new patch

    Wow I'm an idiot. Thanks bro. I forgot since I lowered crit, I forgot about the lack of healing. Wwwwwwww my bad dude. Thanks for that. So replace Aegis with Annulment, and replace the other aegis with healing ward. Thanks for the constructive criticism dude.
  • gamerguy757
    gamerguy757
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    Honestly I think the shield decrease is okay. But you WILL NEED TO TRY A DIFFERENT SETUP.
    I was running the classic 5 Piece Julianos, 2 Piece kena with willpower. But this will not work in the new update. Don't use crit builds. Plus your recover and Max Magic will be garbage.
    I recalculated my build and heres what I'll be running

    4x Elemental Succession (4 armor)
    2x Transmutation (1 ring, 1 armor)
    3x Willpower (1 ring, 1 necklace 1 weapon [staff, sword])
    3x Magnus (2 armor, 1 weapon [sword])

    All divines, with Mage Mundus. Weapons should have precise. Crit can still help a bit. One sword Nirnhoned. This build SKYROCKETS MAGIC, and improves recovery a lot, well over 1300, more with drinks, compared to the abysmal 898 with Julianos.

    Inferno Staff Bar
    Hardened Ward
    Force Pulse
    Crystal Frag
    Inner Light
    Bound Aegis

    Dual Wield Bar
    Streak
    Daedric Minefield (Or Annulment. Harness not needed with this build)
    Power Surge
    Crystal Frag
    Bound Aegis

    Overload
    Streak
    Inner Light
    Crystal Frag
    Power Surge
    bound aegis

    Both builds are pretty bad builds lol, blind aegis double bar ruins utility, no resto for healing Ward is silly, you are runnin a PVE setup pretty much. 1300 recovery is too low in the current meta unless you're sustaining other ways with Lich set, ele drain, which I don't see within your build. Do some more revising before spending gold, just my 2 cents.
    Also not using harness is silly, as it absorbs physical now as well and gives magicka return which your build would sorely need. It has become one of the best abilities in the game with the new patch

    Wow I'm an idiot. Thanks bro. I forgot since I lowered crit, I forgot about the lack of healing. Wwwwwwww my bad dude. Thanks for that. So replace Aegis with Annulment, and replace the other aegis with healing ward. Thanks for the constructive criticism dude.
  • Lynx7386
    Lynx7386
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    There's nothing wrong with sorc shields after the change. The only thing the shorter duration does is prevent shield stacking (or at least lessen it dramatically).

    The shields were never strong enough to last for more than 6 seconds of taking sustained damage anyways.
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  • NordSwordnBoard
    NordSwordnBoard
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    Danksta wrote: »
    Your poll is a bit one-sided, don't you think?

    Yes, to limit the scope.
    STEVIL wrote: »
    Where is the option for passive which says sorcerer dies if six second shield runs entire duration and all the gear is destroyed?

    That MIGHT make the poll a trifle less lopsided.

    My actual vote is DO NOTHING and let the playtest play out where we may well see slight increases in shield duration or additional "at shields end" benefits like some shields do now (healing give big heal at end, blazing gives BOOm aoe at end.)

    **Maybe, just maybe, the sorc ward morph at six seconds could restore a fraction of its remaining strength as MAGICA at its six second end while the other morph lasts longer.**

    Fighting six second shields is IMO the wrong tactic. push for "end of shield bennie" which aligns well with already existing shields for other classes.

    But really, the best answer is to start as many SORCS WILL ALL BE DEAD threads as possible, insult ZOS and just refuse to consider any other options.

    The poll is meant to show any inclination people have toward either increasing DPS or doing more to adjusting the shields than just taking away some of their duration. Maybe i shouldn't have been specific about the spell for that but its too late now. I know the duration is going to be reduced and I'm not just complaining or trying to stop that. If your vote is "do nothing" then you have nothing to add to this thread and don't need to waste space saying that.

    **Maybe, just maybe, the sorc ward morph at six seconds could restore a fraction of its remaining strength as MAGICA at its six second end while the other morph lasts longer.**

    This right here qualifies as a suggestion to change the skill, even though your first statement is a vote to do nothing and hope. The idea is to hope that we can get a few ideas in their heads instead of relying solely on ZOS to figure it out for us. How do you think they got the idea to reduce shields in the first place?

    I agree that sorcerer set up will have to change to adapt to this. This isn't hyperbole about the end of the world for sorcerers. I think a number of people are bothered about losing value to a skill without any compensation for the loss. We might be able to add something that ZOS hasn't thought of or is on the fence about doing. So, please add suggestions and be constructive.
    Fear is the Mindkiller
  • Minnesinger
    Minnesinger
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    Increase the damage or decrease the cost of mages' Fury/Wrath to increase a spamable DPS

    Hell I would love this :) Nevertheless very sceptical this will ever materialize. Though still love it.
    Edited by Minnesinger on May 13, 2016 6:27PM
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • Danksta
    Danksta
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    willsmith.jpg

    I've always said "stupid questions get stupid answers".
    BawKinTackWarDs PS4/NA

  • Danksta
    Danksta
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    .
    Edited by Danksta on May 13, 2016 6:53PM
    BawKinTackWarDs PS4/NA

  • Firerock2
    Firerock2
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    Danksta wrote: »
    Your poll is a bit one-sided, don't you think?

    Yes, to limit the scope.
    STEVIL wrote: »
    Where is the option for passive which says sorcerer dies if six second shield runs entire duration and all the gear is destroyed?

    That MIGHT make the poll a trifle less lopsided.

    My actual vote is DO NOTHING and let the playtest play out where we may well see slight increases in shield duration or additional "at shields end" benefits like some shields do now (healing give big heal at end, blazing gives BOOm aoe at end.)

    **Maybe, just maybe, the sorc ward morph at six seconds could restore a fraction of its remaining strength as MAGICA at its six second end while the other morph lasts longer.**

    Fighting six second shields is IMO the wrong tactic. push for "end of shield bennie" which aligns well with already existing shields for other classes.

    But really, the best answer is to start as many SORCS WILL ALL BE DEAD threads as possible, insult ZOS and just refuse to consider any other options.
    I think a number of people are bothered about losing value to a skill without any compensation for the loss. We might be able to add something that ZOS hasn't thought of or is on the fence about doing. So, please add suggestions and be constructive.

    I say nerf it further, shield stacking is ridiculous and got even stronger with DB. People always cry when their OP abilities are touched.
  • tplink3r1
    tplink3r1
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    How about no buffs?
    VR16 Templar
    VR3 Sorcerer
  • tennant94
    tennant94
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    double the cost of a shield if you already have one applied and make shields crit-able

    You must really hate sorcerers.
  • Firerock2
    Firerock2
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    tennant94 wrote: »
    double the cost of a shield if you already have one applied and make shields crit-able

    You must really hate sorcerers.

    He just wants balance.
  • phaneub17_ESO
    phaneub17_ESO
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    Hardened Ward - When the ward expires, it restores your health equal to the amount of absorb remaining over 6 seconds.

    Empowered Ward - When the ward expires, it restores you and your allies health equal to the amount of absorb remaining over 8 seconds.

    Gives the Sorcerer another healing spell in the form of a bubble burst equal to the duration of the Ward if any amount of absorb remains when it falls off.
    Edited by phaneub17_ESO on May 13, 2016 9:19PM
  • Ra'Shtar
    Ra'Shtar
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    What about put some CP on other places that are not the shield star for once and what about having more than 16k health to start with, i'm sick and tired of magicka sorcs complaining about the shield nerf when on live they can have 16k health 50 k magicka and still have the best damage in the game while having the best protection also, now you can be like the rest of us and have 18k health and CP spear across damage reduction.
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  • tennant94
    tennant94
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    Firerock2 wrote: »
    tennant94 wrote: »
    double the cost of a shield if you already have one applied and make shields crit-able

    You must really hate sorcerers.

    He just wants balance.

    He wants to destroy the sorcerer by the sounds of it. Having a cost increase on two of the sorcerers main defensive abilities(shield and streak) isn't balanced.
  • susmitds
    susmitds
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    tennant94 wrote: »
    Firerock2 wrote: »
    tennant94 wrote: »
    double the cost of a shield if you already have one applied and make shields crit-able

    You must really hate sorcerers.

    He just wants balance.

    He wants to destroy the sorcerer by the sounds of it. Having a cost increase on two of the sorcerers main defensive abilities(shield and streak) isn't balanced.

    The first shields is same cost. Just shield stacking will have an extra cost.
  • magnusthorek
    magnusthorek
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    If you look from the POV of a class with access to 6s duration shields since... ever, it's unfair to ask ZOS to reduce shield cost.

    But all those shields have their passive effects like returning part of received damage as retaliation (Blazing Shield, Templar) or affecting all allies in a group (Obsidian Shield, DK)

    The problem of Sorcerers shields being drastically reduced without cost reduction at all, is that the passives of our shields was just more shields (without mention Empowered morph that gives Magicka regen for the group because it's so little that's almost useless).

    And then again, saved by the fact the informations I've found outside the game are correct, you see that Hardened Ward has the lowest cost of all 3 shields mentioned.

    IMHO, ZOS should take all Magicka Shields, sum all their costs and divide by the number of shielding abilities. Done! Everyone will have shields, with small differences between each other (which will favor the learning part, to see which shield best suit you) and nobody will complain about costs anymore.

    This would be even better because Harness Magicka is expensive as f**k, for all Magicka based classes.
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  • STEVIL
    STEVIL
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    Danksta wrote: »
    Your poll is a bit one-sided, don't you think?

    Yes, to limit the scope.
    STEVIL wrote: »
    Where is the option for passive which says sorcerer dies if six second shield runs entire duration and all the gear is destroyed?

    That MIGHT make the poll a trifle less lopsided.

    My actual vote is DO NOTHING and let the playtest play out where we may well see slight increases in shield duration or additional "at shields end" benefits like some shields do now (healing give big heal at end, blazing gives BOOm aoe at end.)

    **Maybe, just maybe, the sorc ward morph at six seconds could restore a fraction of its remaining strength as MAGICA at its six second end while the other morph lasts longer.**

    Fighting six second shields is IMO the wrong tactic. push for "end of shield bennie" which aligns well with already existing shields for other classes.

    But really, the best answer is to start as many SORCS WILL ALL BE DEAD threads as possible, insult ZOS and just refuse to consider any other options.

    The poll is meant to show any inclination people have toward either increasing DPS or doing more to adjusting the shields than just taking away some of their duration. Maybe i shouldn't have been specific about the spell for that but its too late now. I know the duration is going to be reduced and I'm not just complaining or trying to stop that. If your vote is "do nothing" then you have nothing to add to this thread and don't need to waste space saying that.

    **Maybe, just maybe, the sorc ward morph at six seconds could restore a fraction of its remaining strength as MAGICA at its six second end while the other morph lasts longer.**

    This right here qualifies as a suggestion to change the skill, even though your first statement is a vote to do nothing and hope. The idea is to hope that we can get a few ideas in their heads instead of relying solely on ZOS to figure it out for us. How do you think they got the idea to reduce shields in the first place?

    I agree that sorcerer set up will have to change to adapt to this. This isn't hyperbole about the end of the world for sorcerers. I think a number of people are bothered about losing value to a skill without any compensation for the loss. We might be able to add something that ZOS hasn't thought of or is on the fence about doing. So, please add suggestions and be constructive.

    Sorry but my comment wasnt about hope, but about process.
    there is an ongoing feedback process in place and we have seen numerous examples where they heard feedback and adjusted based on that feedback. There is no reason to expect that to stop all of a sudden, though by the time we hit the final week, BIG changes are likely off the table for practical considerations.

    of course, lotsa folks chimed in here and therw with ZOS WONT CHANGE ANYTHING day one and every day since and that proved wrong again and again.

    So, i remain confident the status today is not the final status for release.

    I think thats a safe bet based on track record so far.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

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