Sallington wrote: »No hybrid builds without soft caps. None that are competitive in any way at least.
Esquire1980g_ESO wrote: »As far as I can see, the main problem with hybrids is the inclusion of damage with points in mag/sta. If they removed that system and turned it into damage from specials/weapons that would go along way to even the score, so to speak.
Another problem is armor mitigation still capped at 50%. To remove the caps in place at launch for damage but still include the cap of mitigation was an large oversight that creates nothing but imbalance. Too many developers keep adding DPS in a game but leave out a way to balance that added damage. New gear, new systems, P2W, new DLCs, all of them can bring in new DPS and the min/maxer will figure that out pretty quickly. We commonly call this "power creep". And then with that power creep, devs have no other alternative but to create bosses that are massive hit point bags to offset the other systems, added DPS/etc which throws boss fights into the many minutes -.5 hr range. Vet levels are going the way of the dino, but CP will give you........, you guessed it, MORE POWER, all with that cap on mitigation still in place. Poor design.
These problems not only affect builds diversity within PVP in an adverse manner, but PVE and future PVE all come with their problems as well.
myrrrorb14_ESO wrote: »
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
What is weong with min/maxing?TheShadowScout wrote: »I like hybrids.
I dislike min/maxing.
I believe all min/maxxers will go to that "special" hell, right with the people who talk at the theater...
And I really would love to see softcaps return, or some diminishing returns system like they have for CPoints for stat points as well, to encourage people to not min/maxx their way to victory.
Or trial setups that somehow punish people for min/maxed builds.
But hey, that's me...
Disconnecting the damage bonus from the stat pools would be a good start.
I get so sick of hearing people say "But I'm a stam-build and I can't use xyz magicka skill".
Yes. Yes you can. You just don't want to, because you've gimped it by putting all your eggs in another basket. That's your fault. Stop crying about it and accept the build choices you made.
Yeah you're right those idiot who players that like to play the game different than you definitely destroyed the game. I alwaS have to laugh at such comments like yours. Thinking that your way to play is the only reasonable one. LOLMasterSpatula wrote: »This ship sailed a long time ago. The game was built to encourage hybrid builds, but min/maxers just went straight for for pure builds, and the complaints of how Stamina builds weren't viable and Magica builds were overpowered began approximately the moment the first player got into the game.
ZOS listened, and ever since they've been trying and failing to balance two distinct styles that were never intended to exist.
They've invested far too much time and effort in trying to correct their failure to anticipate how people would actually play the game. They can't turn back now.
EDIT: In case that sounded really down on ZOS, I blame the players more on this one. We had a chance at something innovative, but the short-sighted need to maximize power ruined it.
Not sure there is something wrong with it per se... I -personally- think its wrong that it is the most effective way to get through a game. But as I mentioned, it is a personal opinion of mine. I would like it when characters that put all their skill points in magica never made it past one stage of a dungeon that required people to have some health at least. I would like it is people who had put it all in stamina could not get past one magic lock that required at least a single point "wasted" on magica or something like that.xblackroxe wrote: »What is weong with min/maxing?
There will always be min/maxing as people want to be the best in what they do (many not all). It doesn't matter if there are softcaps or hybridbuilds will somehow be viable or whatever comes there will always be a "best" (in terms of dps, tanking, healing) way to make a build and people will find it for certain.
Dagoth_Rac wrote: »They came out with those "Undaunted Unweaver" and "Undaunted Infilitrator" sets when the game still had softcaps. Explicitly hybrid sets. No one wore them.
xblackroxe wrote: »Yeah you're right those idiot who players that like to play the game different than you definitely destroyed the game. I alwaS have to laugh at such comments like yours. Thinking that your way to play is the only reasonable one. LOLMasterSpatula wrote: »This ship sailed a long time ago. The game was built to encourage hybrid builds, but min/maxers just went straight for for pure builds, and the complaints of how Stamina builds weren't viable and Magica builds were overpowered began approximately the moment the first player got into the game.
ZOS listened, and ever since they've been trying and failing to balance two distinct styles that were never intended to exist.
They've invested far too much time and effort in trying to correct their failure to anticipate how people would actually play the game. They can't turn back now.
EDIT: In case that sounded really down on ZOS, I blame the players more on this one. We had a chance at something innovative, but the short-sighted need to maximize power ruined it.
Its still an mmo people will always try to be the best at what they are doing. And thats not a bad thing.
Thinking that your way to play is the only reasonable one. LOL
Esquire1980g_ESO wrote: »As far as I can see, the main problem with hybrids is the inclusion of damage with points in mag/sta. If they removed that system and turned it into damage from specials/weapons that would go along way to even the score, so to speak.
Another problem is armor mitigation still capped at 50%. To remove the caps in place at launch for damage but still include the cap of mitigation was an large oversight that creates nothing but imbalance. Too many developers keep adding DPS in a game but leave out a way to balance that added damage. New gear, new systems, P2W, new DLCs, all of them can bring in new DPS and the min/maxer will figure that out pretty quickly. We commonly call this "power creep". And then with that power creep, devs have no other alternative but to create bosses that are massive hit point bags to offset the other systems, added DPS/etc which throws boss fights into the many minutes -.5 hr range. Vet levels are going the way of the dino, but CP will give you........, you guessed it, MORE POWER, all with that cap on mitigation still in place. Poor design.
These problems not only affect builds diversity within PVP in an adverse manner, but PVE and future PVE all come with their problems as well.
The resist caps are there to make sure no one hits 100% damage mitigation. You cannot seriously think that would be in any way healthly for the game.