I could live with a few one-shots if clouding swarm was actually working.
@KenaPKK at first glance i thought the same thing, but fg and fire our only vamp concerns soo. 1. Magicka dks, siege and fire destro users our the only fire damage to worry about now stam dks are poison and i think fire wont be too much of an issue
2. Fg and dawnbreaker now will definitely be more popular with stam but from what i can see they kinda made fg unavailable to magicka as a whole
There will be some nightblades running hunter and most stam classes will find a spot for dawnbreaker but i think the overall amount of fg you see wont change too much
PhatGrimReaper wrote: »I think you are underplaying just how powerful Mist is going to be next patch....
When you say 1 shot what do you mean? Is flawless doing 30k damage and killing you in one hit? Do you mean league of legends one shot (comboed or busted in one rotation) ? Or do you mean flawless was the last big hit that killed you?
What kind of damage are we talking about here?
Bat swarm is hardly ever used anymore. Must still be bugged
Yolokin_Swagonborn wrote: »I have said this in the non-class skills feedback thread. Vampire should have a MINIMUM time spent in each stage - even if you spam the vamp skills. So you get 6hrs per stage and a 30min reduction with skill use. Use a skill 12 times and you are stage 4.
Each use should reduce time until you get to 1hr or 45mins or so. That would allow you to play in ANY stage for min/maxing and build purposes. Would give you 45mins of uninterupted gameplay before you would have to feed again.
Do this and it fixes vamps for PvP.
It was broken for hell a lot of time, it doesn't going to be strong, it's going to be fixed.PhatGrimReaper wrote: »I think you are underplaying just how powerful Mist is going to be next patch....
Second ulti stunning and feeding everyone around? Strange but somehow nightblades got itYolokin_Swagonborn wrote: »I have said this in the non-class skills feedback thread. Vampire should have a MINIMUM time spent in each stage - even if you spam the vamp skills. So you get 6hrs per stage and a 30min reduction with skill use. Use a skill 12 times and you are stage 4.
Each use should reduce time until you get to 1hr or 45mins or so. That would allow you to play in ANY stage for min/maxing and build purposes. Would give you 45mins of uninterupted gameplay before you would have to feed again.
Do this and it fixes vamps for PvP.
I disagree. I think using vamp abilities should plunge you deeper into the disease, progressing your stages like on PTS. However, I think that feeding in combat should be a mechanic used to counterbalance that in PvP. I have a ton of ideas surrounding vampirism in PvP that I suppose I should write out. Siiiiigh >.<
From my PoV stages should not be less than 3 hours to not force people to spend their ambrosia/stat food for feeding.Yolokin_Swagonborn wrote: »I have said this in the non-class skills feedback thread. Vampire should have a MINIMUM time spent in each stage - even if you spam the vamp skills. So you get 6hrs per stage and a 30min reduction with skill use. Use a skill 12 times and you are stage 4.
Each use should reduce time until you get to 1hr or 45mins or so. That would allow you to play in ANY stage for min/maxing and build purposes. Would give you 45mins of uninterupted gameplay before you would have to feed again.
Do this and it fixes vamps for PvP.