With the stamina changes to the Sorc's Storm Calling tree, why not make Energy Overload give back stamina as well as the magicka that it already gives? It only makes sense with the other changes that were made to this tree.
Don't attack me for this thought! Just wanted to put the idea out there for discussion. Be gentle with me
I don't use Energy Overload as a method of killing things, although it does help. I use it more for the regen factor. Thats why I was thinking the change might be something to play with.
I think they should make Power Overload (the morph with extra range) the stamina version, or at least let it deal some form of physical damage and keep Energy Overload as the magicka version..
One version could actually imbue your weapon, instead of turning you Inside an overload mode with a third bar, so no overload bar for this one, just a lighting proc for each light and heavy weapon Attack until it depleeted, the other is a normal overload bar as we are use to.
Maybe get the energise bonus on the new one, and the domage bonus on the other.
That way you can weave overload shot, might be nice.
Please, no more Overload. I hate the dull playstyle of my mag sorc enough already. I want a morph of the atronach to be a Air Atro. We have Dawnbreaker as our cheap ulti.
Please, no more Overload. I hate the dull playstyle of my mag sorc enough already. I want a morph of the atronach to be a Air Atro. We have Dawnbreaker as our cheap ulti.
Actually it's more of a weapon (light and heavy Attack) buff, no longer an actual bar for this one. So as an example light Attack from bow receive +5k Lighting domage or Physical Domage, and restore 3% of ressource, regarding which stats is the highest.
That way you get to use overload Inside your rotation instead of being a rotation of his own.
No, Overload is bad, really bad. Overload is one of the reason Magic Sorcs have the lowest DPS in Vet MoL. That ultimate needs to be redesigned to be a cheap single target skill. Once that is done then we can fight for one of the morphs to it, but in it's current form giving us a version of Overload would just mask the core problems of the class.