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Do keep walls deteriorate now?

spawn_to_kill
spawn_to_kill
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was wondering if keep walls deteriorate overtime now
August Palatine
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  • nikigwil
    nikigwil
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    Yes
  • Hektik_V
    Hektik_V
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    No. When a keep wall upgrades it's maximum health increases but it's current health stays at the same level until it is repaired. For example if a wall has 250,000 health and upgrades to 305,000 health it will remain at 250,000 health until it is repaired up. Creating the illusion of deterioration.
    Das Hektik
    Hektik V
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  • Zyle
    Zyle
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    Hektik_V wrote: »
    No. When a keep wall upgrades it's maximum health increases but it's current health stays at the same level until it is repaired. For example if a wall has 250,000 health and upgrades to 305,000 health it will remain at 250,000 health until it is repaired up. Creating the illusion of deterioration.

    This. There is also a natural repair rate once walls have been upgraded but it's so small most don't notice it.

    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
    Joven - LVL50 Hybrid Templar
    Adion - LVL50 Stamina DK
    Radac - LVL50 Magicka Sorcerer
    Vanikath - LVL50 Magicka DK
  • DjSolJAH
    DjSolJAH
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    Zyle wrote: »
    Hektik_V wrote: »
    No. When a keep wall upgrades it's maximum health increases but it's current health stays at the same level until it is repaired. For example if a wall has 250,000 health and upgrades to 305,000 health it will remain at 250,000 health until it is repaired up. Creating the illusion of deterioration.

    This. There is also a natural repair rate once walls have been upgraded but it's so small most don't notice it.

    Doesn't this also scale off of the level of the mine?
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  • Zyle
    Zyle
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    DjSolJAH wrote: »
    Zyle wrote: »
    Hektik_V wrote: »
    No. When a keep wall upgrades it's maximum health increases but it's current health stays at the same level until it is repaired. For example if a wall has 250,000 health and upgrades to 305,000 health it will remain at 250,000 health until it is repaired up. Creating the illusion of deterioration.

    This. There is also a natural repair rate once walls have been upgraded but it's so small most don't notice it.

    Doesn't this also scale off of the level of the mine?

    I believe it does, so I'm guessing if mine isn't owned the repair rate goes away completely. Not that it helps anyways :lol:

    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
    Joven - LVL50 Hybrid Templar
    Adion - LVL50 Stamina DK
    Radac - LVL50 Magicka Sorcerer
    Vanikath - LVL50 Magicka DK
  • Kartalin
    Kartalin
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    DjSolJAH wrote: »
    Zyle wrote: »
    Hektik_V wrote: »
    No. When a keep wall upgrades it's maximum health increases but it's current health stays at the same level until it is repaired. For example if a wall has 250,000 health and upgrades to 305,000 health it will remain at 250,000 health until it is repaired up. Creating the illusion of deterioration.

    This. There is also a natural repair rate once walls have been upgraded but it's so small most don't notice it.

    Doesn't this also scale off of the level of the mine?

    Yes, but even with the mine at level 5 it is not a significant rate of repair.
  • danno8
    danno8
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    Why they set it up so that walls "upgrade" max health while not actually upgrading current health at the same time is beyond me. Especially when flagging a keep is based on % health.

    The other day at one of our keeps all the walls were at 68%, presumably from this mechanic. Which means a small handful of trebs (6-7) can flag the keep in only 2 hits each.
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