No. When a keep wall upgrades it's maximum health increases but it's current health stays at the same level until it is repaired. For example if a wall has 250,000 health and upgrades to 305,000 health it will remain at 250,000 health until it is repaired up. Creating the illusion of deterioration.
No. When a keep wall upgrades it's maximum health increases but it's current health stays at the same level until it is repaired. For example if a wall has 250,000 health and upgrades to 305,000 health it will remain at 250,000 health until it is repaired up. Creating the illusion of deterioration.
This. There is also a natural repair rate once walls have been upgraded but it's so small most don't notice it.
No. When a keep wall upgrades it's maximum health increases but it's current health stays at the same level until it is repaired. For example if a wall has 250,000 health and upgrades to 305,000 health it will remain at 250,000 health until it is repaired up. Creating the illusion of deterioration.
This. There is also a natural repair rate once walls have been upgraded but it's so small most don't notice it.
Doesn't this also scale off of the level of the mine?
No. When a keep wall upgrades it's maximum health increases but it's current health stays at the same level until it is repaired. For example if a wall has 250,000 health and upgrades to 305,000 health it will remain at 250,000 health until it is repaired up. Creating the illusion of deterioration.
This. There is also a natural repair rate once walls have been upgraded but it's so small most don't notice it.
Doesn't this also scale off of the level of the mine?