sirrmattus wrote: »Giles.floydub17_ESO wrote: »brandonv516 wrote: »Maybe lower the radius.
This would be the wrong direction as it would make the heal useless to actual healers.
To OP. A big part of healing is getting to know ones heals and how they behave. After that point it becomes easier choosing which heal to use.
I'm talking strictly using this skill in pvp. I also use this skill as a healer in pve and would hate a change that would ruin it. It's just really sucks when it's one of ur main survival tools and when ur in a bind it goes to someone else.
NeillMcAttack wrote: »NeillMcAttack wrote: »@STEVIL
I feel that the option to turn of sharing of skills and buffs is a really slippery slope. God forbid ZOS would take this into account. When I happen upon a fellow red getting wrecking blowed 7 foot into the air my first reaction is to hit my ward and perhaps drop an AOE heal on him. You see, it's for the betterment of the overall outcome of that conflict. With a system like this, should the player be flagged as 'solo' to save me wasting my spells? This could really hurt the support playstyle which I hugely enjoy.
And your enjoyment should trump the other player's ***deliberate decision*** to take on that challenge alone and set solo?
So much for his "i think this time i CAN finally take down this boss on my own" objective.
You did note this was for PVE right? Obviously you cant turn off other PC in PVP.
Surely the same thing applies. You know some people will wait at world bosses or delve bosses for help. I can only imagine the level frustration that would be caused when the only people coming by are solo players that can't recieve heals or buffs causing them both to wipe over and over. It for this reason that I could never see ZOS every implementing something like that.
Fallen_Ray wrote: »This thread just makes me wonder. If healing ward takes into consideration flat values or percentage when determining the lowest HP around...