Dagoth_Rac wrote: »The other morph, Ward Ally, is the one that is guaranteed to shield the caster.
kyle.wilson wrote: »
kyle.wilson wrote: »The shields are changing with the DB DLC. The light armor skill dampen magicka will now shield against physical and magicka damage. And its almost as good as the sorcs hardened ward.
But, for healing ward to be most effective, it needs to be cast when you are at low health then stack another shield on top till the heal procs.
kyle.wilson wrote: »
Nicely constructive criticism there.
I gotta say your points are clear and quite illuminating.
But still, in spite of your cogent argument, i stand by my podition that it would be nice to have a setting for SOLO play that basically turned the "smart healing" off when you just wanted to solo play. Having my heals, more than just HW btw, hijacked by some other player who happens to be too close and too damaged bc he did not sidestep the acid trap or is standing in stupid is pretty bad imo.
Out of fairness and other considerations, if I set to no share i should get the ssme, not buffed by other folks casting, pc that is.
Sure, turn it off when grouping and let things go as they are, but for solo, allow the option.
Doesnt seem so insanely idiotic to me as much as a playstyle preference.
But hey, people disagree and discuss different ideas all the time and its good to be able to do so without tedius disparaging comments.
NeillMcAttack wrote: »@STEVIL
I feel that the option to turn of sharing of skills and buffs is a really slippery slope. God forbid ZOS would take this into account. When I happen upon a fellow red getting wrecking blowed 7 foot into the air my first reaction is to hit my ward and perhaps drop an AOE heal on him. You see, it's for the betterment of the overall outcome of that conflict. With a system like this, should the player be flagged as 'solo' to save me wasting my spells? This could really hurt the support playstyle which I hugely enjoy.
Dodge roll+bone shield+ vigor....the new ultimate lords of pvp..........healing ward is a thing of the past now. Healing ward will be obsolete lol
brandonv516 wrote: »Maybe lower the radius.
Giles.floydub17_ESO wrote: »brandonv516 wrote: »Maybe lower the radius.
This would be the wrong direction as it would make the heal useless to actual healers.
To OP. A big part of healing is getting to know ones heals and how they behave. After that point it becomes easier choosing which heal to use.
NeillMcAttack wrote: »@STEVIL
I feel that the option to turn of sharing of skills and buffs is a really slippery slope. God forbid ZOS would take this into account. When I happen upon a fellow red getting wrecking blowed 7 foot into the air my first reaction is to hit my ward and perhaps drop an AOE heal on him. You see, it's for the betterment of the overall outcome of that conflict. With a system like this, should the player be flagged as 'solo' to save me wasting my spells? This could really hurt the support playstyle which I hugely enjoy.
And your enjoyment should trump the other player's ***deliberate decision*** to take on that challenge alone and set solo?
So much for his "i think this time i CAN finally take down this boss on my own" objective.
You did note this was for PVE right? Obviously you cant turn off other PC in PVP.