Can't agree more. An in-game interactive wiki would completely change the game for many players. Also good repeatable tutorials, like "master of arms" quests
And it would be a very good deal for ZoS financially, i swear it
Because there s a fracture in the player base between the people who make research, watch builds videos etc and those who don't.
And it leads many players to leave the game as they get called noobs in every single pick up group they join, they feel it's over their head, that they're missing something, and it is bound to happen given how much "figure-it-yourself" the game is. Not saying it s always the game fault, but very little is done to avoid that.
If the game doesn t show them they re doing some things wrong, players will. "lol m8 u n00b ur dps sucks lol" they're told, after it happened 3-4 times they're quite likely to cancel sub and uninstall game.
For instance many players think for a long time that they can be hybrids stam/magic and still deal good damage. The memory of previous elder scrolls games is misleading them, and how could it be otherwise? Elder scrolls serie is single player, so many players lead here by say Skyrim don't have an MMO culture
If the game doesn t show them they re doing some things wrong, players will. "lol m8 u n00b ur dps sucks lol" after they're told this 3-4 times they're quite likely to cancel sub and uninstall game.
"Can't they google a bit to figure things out all info is out there on the web"? Sure, but for many people doing so feels like a job, it's not what they expect for the end of their day. If the info is inside the game it feels very different.
Make a real in-game wiki with everything, with every text full of links leading to terms definition and explanation, a search box (that works), skill trees etc, and the level of the average player will seriously go up, and his fun will follow, and his money along.
As OP saidAzurephoenix999 wrote: »Problem Players in general will become more competent and as a direct result the playerbase as a whole will have more fun playing the game.
alsoRespec scroll sales would plummet.
that too
Also tutorials would help a lot. They could take place in fighter and mages guilds halls, they re empty they can become training grounds. Put some "master of arms" or arcanes in each, giving challenges of ascending difficulty following the "level" of the zone, easiest in starting zones and so on.
Take those players who never dodge roll out of red circles, or in 5 seconds. Well they re just lacking practice. Give them a challenge where they do nothing but dodge rollin gout of appearing circles for one minutes, with some stam feeding, and they will rock. In each new zone a harder challenge awaits in guild hall, and so on.
Tanking, damage dealing and healing tutorials, as a guy who's playing his first MMO can perfectly miss what taunting is until he's explained properly, or the pros and cons between over time and burst abilities (speaking of... nevermind). Teaching basics of what a skill rotation is.
I would see a little "narration problem" here though, as NPCs are never supposed to say he names of skills, or even the names of the 4 classes. Only Cyro quest boards do i think
But, well, i think they should. Integrate the 4 classses to the lore for good, and give each player a quest where he comes to the source of his class martial style, learning who founded it etc. Classes are imo beautifully designed, with oppositions in their combat styles but also their aesthetic, their elements, it could become the matter of good quests
Now that you mentioned integration of classes, I remember a quest zone in Reapers March with 3 arenas and different class/role mobs to compete against. The arenas even have spike aoe at the last stages ))
The area is located on top of a big hill surrounded by mountains to the north of Rawl, so I assume not many people came across that area, but it's a great learning ground with mob difficulty slightly above average. It's a perfect introduction for DSA and MA that teaches you self sustain and different mini-bosses mechanics.
What if zos made a similar quest obligatory before unlocking trials and/or dungeons?
Azurephoenix999 wrote: »I don't insist on having mathematical formulas out, but please include something like "this skill scales of your max magicka and spell power"! Or maybe that part of skill description can be unlocked by toggling Combat hints in the settings or something...
I feel really bad for console players who want to be competitive - I'm so used to rely on PC addons to help me with creating builds, I have no idea how they do that.
This is what I'm asking for. Nothing specific, just a list of the stats that the ability uses to calculate effectiveness, and maybe a list of what affects each of those stats so you know how to get more in that stat.
All you would need is colors and a guide to them. Say green for stamina, blue for magica, red for health, yellow for weapon damage, purple for spell damage. Have them somewhere somehow in the description.
If only stamina were yellow then it would be easier to work with primary and secondary colors....
But then, words may just do it better and be les confusing.
Azurephoenix999 wrote: »I don't insist on having mathematical formulas out, but please include something like "this skill scales of your max magicka and spell power"! Or maybe that part of skill description can be unlocked by toggling Combat hints in the settings or something...
I feel really bad for console players who want to be competitive - I'm so used to rely on PC addons to help me with creating builds, I have no idea how they do that.
This is what I'm asking for. Nothing specific, just a list of the stats that the ability uses to calculate effectiveness, and maybe a list of what affects each of those stats so you know how to get more in that stat.
All you would need is colors and a guide to them. Say green for stamina, blue for magica, red for health, yellow for weapon damage, purple for spell damage. Have them somewhere somehow in the description.
If only stamina were yellow then it would be easier to work with primary and secondary colors....
But then, words may just do it better and be les confusing.
Words are less confusing. There's no reason why you can't use words and colours together for extra clarity, e.g. the tooltips for the 2.4 patch currently on PTS where Magicka is coloured in blue and Stamina in green. But colour alone is useless for anyone with impaired colour vision.