sirrmattus wrote: »how much you gona pay for it? cheap ass Z does nothing for free
NewBlacksmurf wrote: »makes sense but i'd suggest that instead of a button, an automatic description should show under the existing box (just enable a scroll down option) so this would be open to PC aand console.
-Basically in setting there would be an option for full details - tool tips
Rune_Relic wrote: »RTFM....!
Oh...wait.....
dtm_samuraib16_ESO wrote: »You obviously mean: "They should've been...", right?
They should be more clear about all the stuff that players have had to figure out for themselves
Scaling, animation canceling, armor previews, hardcaps, trait effects, etc...
Giles.floydub17_ESO wrote: »No game explains in game how much each skill scales off something stats. It is formula based and the formulas are out there. Google and you'll end up finding it.
At that; most things that cost stam scale off stam and weapon dammage. Same is true for magika but it's the general rule and there are some exceptions.
Also, generally 1 pt weapon damage = ~9.5 stam. Again, same with magika and spell damage.
....You do realize they tell you all the time that Stamina abilities scale on Weapon damage and Max Stamina, and Magicka abilities scale on Spell damage and Max Magicka, and Ultimate abilities scale on whichever is higher, right ?
That's on character screen when you select what to add as a stat point.
Azurephoenix999 wrote: »Problem
Players need to know things like what each skill scales off of, what kind of damage they deal, what defenses enemies could use against it and how to work around them, etc. Some of these may be mentioned in the skill's description, but a lot of the time it's not nearly as obvious.
This leads to lots of players (including myself sometimes) using abilities ineffectively, thinking they're not as good as everyone says they are on the forums, and then proceeding to complain about the skill on said forums.
If you're in a group delve with a group member that doesn't know how to optimise their build, they have difficulty performing their role correctly. This means the group as a whole will have a much more difficult and frustrating time, and thus they will have less fun.
Example
For example, until a few days ago I had no idea that Vigor actually scaled partially off of weapon damage and crit values, and thought it purely scaled off of Stamina. There was nothing in-game that would've lead me to find this out on my own, I only know it now because I lucked out and saw a comment that mentioned it. If I never saw that comment, I would be none the wiser, and my Vigor skill would be eternally rubbish because I had no idea how it actually worked.
"Why can't they just look up info on their skills online?"
There's no central database showing us these details on all the skills, all the fanmade ones are either severely outdated or don't work properly in the first place. With regards to googling this kind of info on each skill individually, that would take a hell of a long time and simply shouldn't be necessary.
Proposal
A button or key you can press when browsing skills in the skill menu, that brings up a more detailed description of how damage/healing/whatever is calculated with that skill, along with a list of tips that you can use if you want it to be more effective, the best situations in which the skill is used, and maybe a list of alternatives if that particular skill isn't working out for you.
Why I believe this would be beneficial to the community
People will know exactly how their skills work and in what situations they should use them. Players in general will become more competent and as a direct result the playerbase as a whole will have more fun playing the game.
....You do realize they tell you all the time that Stamina abilities scale on Weapon damage and Max Stamina, and Magicka abilities scale on Spell damage and Max Magicka, and Ultimate abilities scale on whichever is higher, right ?
That's on character screen when you select what to add as a stat point.
lolo_01b16_ESO wrote: »Do you think there is someone at zos who knows how every single skill works? And if so, why did some skills have wrong / inaccurate tooltips for a full year?
I don't insist on having mathematical formulas out, but please include something like "this skill scales of your max magicka and spell power"! Or maybe that part of skill description can be unlocked by toggling Combat hints in the settings or something...
I feel really bad for console players who want to be competitive - I'm so used to rely on PC addons to help me with creating builds, I have no idea how they do that.
Azurephoenix999 wrote: »I don't insist on having mathematical formulas out, but please include something like "this skill scales of your max magicka and spell power"! Or maybe that part of skill description can be unlocked by toggling Combat hints in the settings or something...
I feel really bad for console players who want to be competitive - I'm so used to rely on PC addons to help me with creating builds, I have no idea how they do that.
This is what I'm asking for. Nothing specific, just a list of the stats that the ability uses to calculate effectiveness, and maybe a list of what affects each of those stats so you know how to get more in that stat.
Azurephoenix999 wrote: »Problem Players in general will become more competent and as a direct result the playerbase as a whole will have more fun playing the game.
Respec scroll sales would plummet.