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Lets Imagine: When Player Housing comes out, what features would you like to see?

  • Mojmir
    Mojmir
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    were all getting section 8 housing.
  • Ra'Shtar
    Ra'Shtar
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    KriHavok wrote: »
    A housing ladder, or some kind of system where I can expand on my house over time.
    Something along the lines of this:
    • Shack - Player starts off with a basic shack, with room for basic furniture.
    • House - Now the shack can be expanded to be made of more pristine materials, with room for more decoration, including an established garden to grow provisioning foods or alchemical ingredients that can be harvested daily.
    • Homestead - Large home (multiple rooms and a second floor), now opens the option to hire an NPC as an assistant (could be from a choice of NPCs put in the game specifically for this purpose, or NPCs you've befriended from previous quests).
    • Hamlet - The addition of a secondary building alongside your house for your assistant to stay, as well as a stables and personal stablemaster to care for your mounts (all of your mounts will be on show here).
    • Settlement - Allows for the production of the following structures:
      - Lumbermill/Crop Farm/Animal Pasture/Mine - Gain materials daily from workers.
      - Bank - Gain gold daily through pawn/investments made by locals. (+ Access to a personal banker).
      - Merchant - Gain a container daily (contains items to sell or a random item/armor piece)(+ Access to a personal merchant).
      - Crafting Laboratories - Less research time needed for unknown traits/Increased luck for improving items/Etc. Includes:
      - Blacksmith
      - Woodworker
      - Clothier
      - Alchemist/Toxicologist
      - Enchanter
      - Chef
    • Estate - [Maximum] Settlement is given this status when all improvements have been made, and all crafting professionals have been hired. Guild and Faction liaisons can now be found at the estate, offering unique bonuses respectively:
      - Alliance Representative (Dominion/Covenant/Pact) - Increase to AP gains.
      - Mages Guild - Increased power of Mundus Stone boons.
      - Fighters Guild - Increased damage towards daedra/undead.
      - Undaunted - Increased chance of getting better loot from dungeon bosses/Undaunted chests.
      - Thieves Guild - Increased gold gains from selling stolen items.
      - Dark Brotherhood - Increased amount of Dark Brotherhood contacts that can be done daily.
      - Other Factions (these would mostly be cosmetic, but they'd hang around estate after the related quests have been completed, e.g. Baandari peddlers, Morrowind House associates)
    The cost to upgrade the house would increase every time an upgrade is purchased. For example:
    1. Shack [Initial House] - 25,000 Gold
    2. House - 75,000 Gold
    3. Homestead - 150,000 Gold
    4. Hamlet - 250,000 Gold
    5. Settlement - 400,000 Gold
      - With improvements costing 50,000 Gold each and the crafting professionals costing 25,000 Gold each.
    6. Estate - 450,000 Gold (cost of the 6 possible improvements and 6 possible crafting professionals)
    These prices may be high, but this is >the< housing system that would last for the game's lifetime, and is a good excuse to save up gold. Of course, there would be furniture/interior decorations to pay for with gold too, but there would also be Crown Store alternatives if players are willing to spend real money, as well as Crown Store exclusives.

    Obviously these stages, bonuses, and numbers are all just examples that represent what I would ideally like to see out of the housing system (or something similar). As I would personally want something a bit more enticing and complex than buy this one house and decorate with 1 of 3 interior styles, with no sense of achievement or customisation.

    Needs a palace for 1.5 million
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Ser Lobo
    Ser Lobo
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    Some datamining is predicting three houses per zone. My predictions and assumptions is that there will be a cheap, modest and high-end house per zone (just like there are low end, mid-grade and high end costumes, etc).

    I forsee these will be instanced houses, not independent zones like what we've seen in games like Dark Age of Camelot (one problem the instanced zones faced was ghost town syndrome).

    I cross my fingers that they'll also eventually expand to guild halls, guild castles/manors (which could be bought by very rich individuals), and then eventually even instanced island homes. There is a particular quest for the Aldmeri Dominion where you have to go visit the home of a wizardess so powerful she built her own island plantation estate, and I would love something similar to what Wildstar attempted but more in-character).

    The capabilities of looting and collecting and crafting for our homes opens up an entire long list of end-game content for many of us. We may not all be PvPers or Trials experts, but there are a bunch of us who absolutely LOVE in game characcter and housing content.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • timidobserver
    timidobserver
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    I am not into immersion or roleplaying. I don't want to play house and arrange paintings and trophies for the fun of it. For me to be interested in it, the housing system will have to have some mechanical purpose, usefulness, or benefits.
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  • Ser Lobo
    Ser Lobo
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    I am not into immersion or roleplaying. I don't want to play house and arrange paintings and trophies for the fun of it. For me to be interested in it, the housing system will have to have some mechanical purpose, usefulness, or benefits.

    We are left with the eternal question in regards to housing: how do you do that, without altering balance (adding must-have buffs), affecting social environments (banks, crafting stations, fences, etc) or altering design philosophy (private vendors, etc)?

    I don't have an answer. I don't think ZOS does either.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Audigy
    Audigy
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    Well,

    the first aspect that I would like to see is an actual reflection of the characters progress within Tamriel. It would be pretty bad, if a level one character, had the cottage, just because he shopped with crowns, while a seasoned fighter, who got his or her hands dirty, survived countless encounters with the Daedra, is residing in a sleeping bag and a tent.

    Something else is a garden, we should be able to grow our own food, of course not all food will grow at each ground, so we need to pick our residence wisely. A small barn, for some animals would be nice too, everyone likes animals, right? Some prefer the meat, others the milk and cheese and again others, do stuff we don´t speak of, with them. In the end, we all like them...

    Maybe a small dungeon, in which we could imprison the Devs and slap them ...,

    oh sorry, this was only a small remark on a different project I am working on.

    Ähm, where was I,

    right, it would be good to have a workplace, in which we can craft weapons or blow our house up, by a misjudged experiment in the alchemy lab. Did I mention yet the dungeon? Imagine, Matt inside an iron maiden... delicious! o:)

    Anyways, stuff you know, things to make ESO a real home, with things that we have in RL too. Slaves, rotten apples, rats and our personal wishing well.
    Edited by Audigy on May 9, 2016 4:24AM
  • Korah_Eaglecry
    Korah_Eaglecry
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    I can see a Settlement or Estate being something on the Guild Level. But not a player level.

    Theres no reason whatsoever for a individual player to need a town of his own. Its one thing to manipulate single player games for this purpose. But in an MMO where youre expected to participate with other players. Its just not reasonable at all.
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  • Taisynn
    Taisynn
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    Honestly, I hope it is instanced and not purchased, set plots. I came from Archeage, and it was annoying. You had huge amount of land barons who would buy up plots and then do NOTHING with them; many of them even stopped playing the game but would keep buying up the land. They'd just keep the plots and pay the time without using the land, which was frustrating for us legit players who struggled and fought hard for the expiring plots of leaving players. Just a tiny plot was ridiculous expensive then.
    Edited by Taisynn on May 9, 2016 5:13AM
    PC - @Taisynn - NA - CP 268
    Shizuko url=https://docs.google.com/document/d/1CvZa0PPdzAfUv9h_rd8J2vwc1B4NnZGkPL_n4WfgYfs/edit?usp=sharing"]RP Profile[/url - Bosmer - LVL50 - Nightblade 50 Provisioning, 50 Woodworking, 50 Clothing, 50 Alchemy Ebonhart Pact
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  • Duiwel
    Duiwel
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    I hope that the housing has furniture, styles, rooms or areas in rooms can be customized, I am VERY VERY much a decorative person & like the aesthetic appeal to things.

    So do I want a bear or sabra tooth rug in front of my fire place? You bet cha!

    What's that ? A throne in my living room? Well don't mind if I sit on that...

    Paintings we pick ourselves...

    There is an altar in the game made from a kneeling skeleton holding its arms out and the tome is resting on the arms I want that in my "necromancer/ magic chamber"

    Heck I even want the door to be up-gradable I don't just want some crappy wooden door, I would pay 10k gold for a proper Mahogany door with gold etched metalwork on the outside and a pretty handle :tongue:


    Perhaps later a bust of your character ( what it looked like at the time of purchase ).


    Part of the decoration would be nice to place a crafted shield and swords onto a wall ( this will be nice in the future because when your old gear becomes obsolete it's not useless it will be a decoration in your house :smile: )

    100% serious I want MANY MANY decorations

    I also like the idea of having a mansion / mini palace for a small fortune... I want to live in an extravagant place not some down-trotted peasant hovel!


    Then what I would like to be added ( this is NOT trophies ):

    Relics / treasures ( either stuff that was stolen or whatever ) I will give an example. I have found a shard of Mehrunes Razor, I would like to display it in a display case ect. An ancient dwemer centurion helmet, a Yukudan dagger ect.

    So not just tropies but also display cases with nice stuff...

    I agree we should get an altar room with the deity of our choice...

    Tough choice but I would probably pick Mehrunes Dagon. ( I am curious how many ppl would pick Akatosh or Stendarr over Daedric princes)

    I would also like to pick the style of the stonework of the walls and for the poor players they should be allowed to pick the wood style. Let me elaborate:

    You get round rocks then you get larger shaped rocks, then you have the choice between smaller round cornered square bricks, then slightly larger square bricks, then larger rectangular bricks ( such as imperial city buildings ).

    For wood: you get thin wooden poles, then larger poles, then planks, then different looking planks. Just some variation and choice would be nice. They can be different colours too!

    That is all I can think of cause I have not put in any thought to this per say...
    @Duiwel:
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  • Taisynn
    Taisynn
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    I really like a majority of these ideas. I hope the developers are paying attention to this thread! <3
    PC - @Taisynn - NA - CP 268
    Shizuko url=https://docs.google.com/document/d/1CvZa0PPdzAfUv9h_rd8J2vwc1B4NnZGkPL_n4WfgYfs/edit?usp=sharing"]RP Profile[/url - Bosmer - LVL50 - Nightblade 50 Provisioning, 50 Woodworking, 50 Clothing, 50 Alchemy Ebonhart Pact
    Nev'e - Bosmer - LVL 18 - Templar 50 Enchanting Ebonhart Pact

    Proud Member of the Guilds:
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  • MattT1988
    MattT1988
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    • Trophy displays
    • Displays for weapons and armour.
    • Crafting
    • Lore Library
    • Stables with all your unlocked mounts.
    • Bank access.
  • SlayerTheDragon
    SlayerTheDragon
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    If housing comes out this year, I would like a button that:
    • That strips all my characters naked
    • Posts all my belongings to a Guild Bank
    • Deletes all my characters
    • Unsubscribes ESO plus
    • Deletes my account
    • Without any "Are you sure?" prompt


    Edited by SlayerTheDragon on May 9, 2016 9:23AM
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • Taisynn
    Taisynn
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    @SlayerTheDragon Why's that?
    PC - @Taisynn - NA - CP 268
    Shizuko url=https://docs.google.com/document/d/1CvZa0PPdzAfUv9h_rd8J2vwc1B4NnZGkPL_n4WfgYfs/edit?usp=sharing"]RP Profile[/url - Bosmer - LVL50 - Nightblade 50 Provisioning, 50 Woodworking, 50 Clothing, 50 Alchemy Ebonhart Pact
    Nev'e - Bosmer - LVL 18 - Templar 50 Enchanting Ebonhart Pact

    Proud Member of the Guilds:
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    Spicy Economics (Trade) | The Jackals (RP/EP)
  • Ser Lobo
    Ser Lobo
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    Taisynn wrote: »
    @SlayerTheDragon Why's that?

    I'd guess he's one of those guys that thinks video game barbie is somehow less important than video game cops and robbers.

    It's all petend, brother.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • phobossion
    phobossion
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    The datamining seems to suggest that the housing might be similar to SWTOR's - i.e. few limited iconic locations rather than "plots" you need to claim. Gets a thumbs up in my book :)
  • SlayerTheDragon
    SlayerTheDragon
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    Taisynn wrote: »
    @SlayerTheDragon Why's that?

    I'd guess he's one of those guys that thinks video game barbie is somehow less important than video game cops and robbers.

    It's all petend, brother.

    No, it is based on the fact that there are so many issues that are driving people away.

    If ZO$ thinks that adding housing is more important than fixing issues which I have put up with since Beta 2, well then, It means that I have put my faith in the wrong developers then - which is why I will need that button, to help me move on.
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • SlayerTheDragon
    SlayerTheDragon
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    Taisynn wrote: »
    @SlayerTheDragon Why's that?

    I'd guess he's one of those guys that thinks video game barbie is somehow less important than video game cops and robbers.

    It's all petend, brother.

    No, it is based on the fact that there are so many issues that are driving people away.

    If ZO$ thinks that adding housing is more important than fixing issues which I have put up with since Beta 2, well then, It means that I have put my faith in the wrong developers then - which is why I will need that button, to help me move on.

    Player housing is not just adding some content while they are fixing the lag, tanking, racial passives, and a long, long list of other issues in the background. It is a big undertaking requiring a lot of time and resources.
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • Ser Lobo
    Ser Lobo
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    The lack of player housing has driven me away from this game multiple times now. Most of the issues I personally have faced in this game have been fixed, but the lack of a reason to invest long term in a character and their actual place in this world really pushed me away.

    If it wasn't for the promise of housing, me and many other players would never have come back.

    So yeah, in my personal experience, housing is more important than them realizing that there are too many players in Cyrodiil and finally making battlegrounds so that there will be less lag. Though I want that, too.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Dubhliam
    Dubhliam
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    Gidorick wrote: »
    I would love to see 3 housing "types" offered
    • In-city apartments
    • In-world wilderness cabins
    • World adjacent instanced plots of land on which to build what I want

    What I would like to have:
    I would also like the ability to craft furniture and items for our home with motifs that we can earn/find or buy from the Crown Store. My ideal situation would have players buying different style motifs from the crown store and building their own furniture for their home while also being able to outright buy completed furniture sets from the Crown Store.

    What I do NOT want in homes:
    • ANY kind of direct home-to-bank connectivity
    • Full Crafting Stations in homes
    • In-home merchants/bankers/fences

    I also hope that we don't JUST get training dummies in homes. I want to use the dummies out in the world, not just have them in our homes.

    I sincerely hope ZOS realizes ESO: Dollhouse Edition, if done properly, will make them a fortune!

    So much THIS!

    I would be willing to pay Crowns solely for the ability to swap my gear sets that I put on mannequins.
    1. Mannequin assistant
    A purchasable assistant that (once we get housing) can open an UI where we can choose to equip a set that stands on out mannequins in our home. This would make playing alts much less painful as you would not need to unequip your items and put them to bank, then take with the alt and equip again.
    Great post Gidorick!
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  • Malkavianqueen
    Malkavianqueen
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    I have a few basic suggestions based on experiences in other mmos. :)

    1.) Instanced housing: Housing in games without instancing is miserable for the most part. You end up with a select few hardcore people owning the majority of the houses and selling them for inflated prices. I want everyone to have the chance to own a house!

    2.) Free placement of items: This might seem basic, but Swtor's housing had hooks where you could only put certain items. It made their housing very samey and stale compared to a lot of housing systems.

    3.) Permissions System: This suggestion might seem obvious too, but so many mmos release their housing system without having one. I want to be able to decide who comes into my house (friends, guild members, open to the public).

    I also want the option to let my friends/boyfriend decorate my house with me! It really makes housing less fun if I'm the only person who can move things around. Couples and friends should be able to share a house if they choose. This also lets players hire others to decorate their house for them if they're super skilled.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Oh, training dolls..
    http://www.humaneticsatd.com/crash-test-dummies

    But seriously: I'd like a not-too-big house, but comfy installed with the needed furniture.
    Not too much crap, more straight to the point.
    Nice USABLE 2p bed (For Argonian a nest? For Khaj more like a basket with pillows?), maybe a second bedroom, a simple but comfy salon/dining room, USABLE chairs and the likes (it is SO moronic to see a chair, and you CANNOT SIT ON IT. Which smartass did invent such???), logical amount of chests (2 for clothing/light/med armor, Junk Trunk, food cabinet, a weapon case, ...).
    I saw a few saying: training dummy, but that seems a bit silly, it's a house, NOT a training/workout garage.
    Same for the varia on workbenches (NOT including cooking place, a house needs one).
    In the end: a house is a place where you live, alone or not, with visit at the place or not, it's not a factory/sparring hall.

    Mannequins: Hmmm, too big and clumsy to be in a small house.
    It's awesome if you live in a palace, but a normal house won't ever be able, if furnitured, to hols some, I think?

    But that's me.
    Edited by dtm_samuraib16_ESO on May 9, 2016 1:35PM
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  • Taisynn
    Taisynn
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    @dtm_samuraib16_ESO You seem to forget a lot of people in modern times like to convert part of their homes to work out areas / garages. In medieval times, to get paid, many of the upper class who can afford housing need it to also support their livelyhood. I don't see WHY a house has to be limited to just basic things.

    Plus we're in a fantasy setting. Anything is possible where flying jelly fish float across the land and there are insect vampire bugs.
    PC - @Taisynn - NA - CP 268
    Shizuko url=https://docs.google.com/document/d/1CvZa0PPdzAfUv9h_rd8J2vwc1B4NnZGkPL_n4WfgYfs/edit?usp=sharing"]RP Profile[/url - Bosmer - LVL50 - Nightblade 50 Provisioning, 50 Woodworking, 50 Clothing, 50 Alchemy Ebonhart Pact
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  • nimander99
    nimander99
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    Based on the recent Vvadenfell datamine it looks like there may be 3 Player houses per zone to choose from that will be instanced.

    Note: I'm extrapolating on the per zone part. Me may not see 3 per zone, we may only get them in DLC's, not entirely sure on that...
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  • Dromede
    Dromede
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    I'd love a big fire in the center of the living room with some carpets and floor pillows to have all my game friends come over and sit by the fire. Kinda like that Honey house in Whiterun meets Alik'r :p

    Other than that, it would be cool if we could pick style of the house from a drop -down list (imperial, Breton, nord, so on) to define the general style of the building and furniture. You can unlock those styles by completing main quest lines in that race's main zone, or have a new NPC with a quest teaching you the basics of architecture :p

    I also like the way it is implemented in Dragon Age Inquisition -you can buy some styles (bed, windows, banners), or you can get them through quest completion and loot.

    Housing would be so cool <3
    Skye Cloude - Sorc DPS, Master Crafter. Main, the bestest
    Lae Lenne - Templar Healer Trial grade.
    Dromede - Stamina Nightblade, she's a newb and doesn't know what she's doing
    V'oghatta - Stamplar pretending to be a tank
    Ulville Thonvella - aspiring Fire Mage, be careful around her fire sticks!
    Dromedaris - lost and not found. Named after a shoe, what else can you expect from her? A proper tank in her wildest dreams
    Swims-Naked - too pretty to grind, too silly to quest.
    Sun Flair - Dunmer Templar that can't spell for life. To bad she's too broke to afford a name change... Well, at least she's pretty...
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Taisynn wrote: »
    @dtm_samuraib16_ESO You seem to forget a lot of people in modern times like to convert part of their homes to work out areas / garages. In medieval times, to get paid, many of the upper class who can afford housing need it to also support their livelyhood. I don't see WHY a house has to be limited to just basic things.

    Plus we're in a fantasy setting. Anything is possible where flying jelly fish float across the land and there are insect vampire bugs.
    Oh my, I am so sorry.
    So you mean medieval houses had training rooms, garages, and whatnot?
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Taisynn wrote: »
    @dtm_samuraib16_ESO You seem to forget a lot of people in modern times like to convert part of their homes to work out areas / garages. In medieval times, to get paid, many of the upper class who can afford housing need it to also support their livelyhood. I don't see WHY a house has to be limited to just basic things.

    Plus we're in a fantasy setting. Anything is possible where flying jelly fish float across the land and there are insect vampire bugs.
    Oh my, I am so sorry.
    So you mean medieval houses had training rooms, garages, and whatnot?

    Most common houses were shacks, people were poor, even in ESO, a common house is just that: a COMMON HOUSE/SHACK.

    Aw, this had to be an edit... seems I made a mistake.
    Edited by dtm_samuraib16_ESO on May 9, 2016 6:31PM
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Taisynn
    Taisynn
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    Taisynn wrote: »
    @dtm_samuraib16_ESO You seem to forget a lot of people in modern times like to convert part of their homes to work out areas / garages. In medieval times, to get paid, many of the upper class who can afford housing need it to also support their livelyhood. I don't see WHY a house has to be limited to just basic things.

    Plus we're in a fantasy setting. Anything is possible where flying jelly fish float across the land and there are insect vampire bugs.
    Oh my, I am so sorry.
    So you mean medieval houses had training rooms, garages, and whatnot?
    No, that is not what I am saying. I am saying in medieval times things like a yard were only for the upper middle class. Any spare land or space was dedicated to their livelyhood. If you're unable to make money, you're soon homeless.

    Please look back into history. You'll find your answer there.
    PC - @Taisynn - NA - CP 268
    Shizuko url=https://docs.google.com/document/d/1CvZa0PPdzAfUv9h_rd8J2vwc1B4NnZGkPL_n4WfgYfs/edit?usp=sharing"]RP Profile[/url - Bosmer - LVL50 - Nightblade 50 Provisioning, 50 Woodworking, 50 Clothing, 50 Alchemy Ebonhart Pact
    Nev'e - Bosmer - LVL 18 - Templar 50 Enchanting Ebonhart Pact

    Proud Member of the Guilds:
    Rusty Old Dragons (Trade) | Children of Skyrim (RP/EP) | Goldleaf Acquisitions (RP/EP)
    Spicy Economics (Trade) | The Jackals (RP/EP)
  • menedhyn
    menedhyn
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    I'm with the minority I think, but in the absence of small, portable camps or tents, my choice would be something that fits the characters I like to play. This would equate to something small, maybe a bit ramshackle, rather unassuming, but comfortable and cosy. One or two bookcases or shelves, one or two chests or bags to keep things in, some sort of fire for cooking (inside or out - I don't mind), a bed and... a view. Having the choice to live in something small and vernacular alongside large houses, impressive halls, sprawling estates, castle or other buildings befitting a 'high fantasy' world, etc. would be a welcome move. I doubt whether this will happen, but we'll see.
  • Lord_Wrath
    Lord_Wrath
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    Id like to pick a zones theme for my land, and build upon it using the range of mats for different looks and requirements. I want to be able to build a wall around my home, have a dock for some fishing, etc. Just a place i can make my own.
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
    Launch Player - PC - NA - EP
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Taisynn wrote: »
    Taisynn wrote: »
    @dtm_samuraib16_ESO You seem to forget a lot of people in modern times like to convert part of their homes to work out areas / garages. In medieval times, to get paid, many of the upper class who can afford housing need it to also support their livelyhood. I don't see WHY a house has to be limited to just basic things.

    Plus we're in a fantasy setting. Anything is possible where flying jelly fish float across the land and there are insect vampire bugs.
    Oh my, I am so sorry.
    So you mean medieval houses had training rooms, garages, and whatnot?
    No, that is not what I am saying. I am saying in medieval times things like a yard were only for the upper middle class. Any spare land or space was dedicated to their livelyhood. If you're unable to make money, you're soon homeless.

    Please look back into history. You'll find your answer there.
    Most jobs were outside.
    Smithery, cart making, stuff like that.
    I mean, be honest: you can make a cart in your living room, but it's a pest to get it outside.
    And a smithery in your kitchen, well...
    Can be handy if you have no oven, for sure, but not that healthy.

    Just look at GoT, how the common folks lived...
    It's not that far fetched, as in what's shown there.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
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