A housing ladder, or some kind of system where I can expand on my house over time.
Something along the lines of this:The cost to upgrade the house would increase every time an upgrade is purchased. For example:
- Shack - Player starts off with a basic shack, with room for basic furniture.
- House - Now the shack can be expanded to be made of more pristine materials, with room for more decoration, including an established garden to grow provisioning foods or alchemical ingredients that can be harvested daily.
- Homestead - Large home (multiple rooms and a second floor), now opens the option to hire an NPC as an assistant (could be from a choice of NPCs put in the game specifically for this purpose, or NPCs you've befriended from previous quests).
- Hamlet - The addition of a secondary building alongside your house for your assistant to stay, as well as a stables and personal stablemaster to care for your mounts (all of your mounts will be on show here).
- Settlement - Allows for the production of the following structures:
- Lumbermill/Crop Farm/Animal Pasture/Mine - Gain materials daily from workers.
- Bank - Gain gold daily through pawn/investments made by locals. (+ Access to a personal banker).
- Merchant - Gain a container daily (contains items to sell or a random item/armor piece)(+ Access to a personal merchant).
- Crafting Laboratories - Less research time needed for unknown traits/Increased luck for improving items/Etc. Includes:
- Blacksmith
- Woodworker
- Clothier
- Alchemist/Toxicologist
- Enchanter
- Chef- Estate - [Maximum] Settlement is given this status when all improvements have been made, and all crafting professionals have been hired. Guild and Faction liaisons can now be found at the estate, offering unique bonuses respectively:
- Alliance Representative (Dominion/Covenant/Pact) - Increase to AP gains.
- Mages Guild - Increased power of Mundus Stone boons.
- Fighters Guild - Increased damage towards daedra/undead.
- Undaunted - Increased chance of getting better loot from dungeon bosses/Undaunted chests.
- Thieves Guild - Increased gold gains from selling stolen items.
- Dark Brotherhood - Increased amount of Dark Brotherhood contacts that can be done daily.
- Other Factions (these would mostly be cosmetic, but they'd hang around estate after the related quests have been completed, e.g. Baandari peddlers, Morrowind House associates)These prices may be high, but this is >the< housing system that would last for the game's lifetime, and is a good excuse to save up gold. Of course, there would be furniture/interior decorations to pay for with gold too, but there would also be Crown Store alternatives if players are willing to spend real money, as well as Crown Store exclusives.
- Shack [Initial House] - 25,000 Gold
- House - 75,000 Gold
- Homestead - 150,000 Gold
- Hamlet - 250,000 Gold
- Settlement - 400,000 Gold
- With improvements costing 50,000 Gold each and the crafting professionals costing 25,000 Gold each.- Estate - 450,000 Gold (cost of the 6 possible improvements and 6 possible crafting professionals)
Obviously these stages, bonuses, and numbers are all just examples that represent what I would ideally like to see out of the housing system (or something similar). As I would personally want something a bit more enticing and complex than buy this one house and decorate with 1 of 3 interior styles, with no sense of achievement or customisation.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
timidobserver wrote: »I am not into immersion or roleplaying. I don't want to play house and arrange paintings and trophies for the fun of it. For me to be interested in it, the housing system will have to have some mechanical purpose, usefulness, or benefits.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
@SlayerTheDragon Why's that?
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »@SlayerTheDragon Why's that?
I'd guess he's one of those guys that thinks video game barbie is somehow less important than video game cops and robbers.
It's all petend, brother.
SlayerTheDragon wrote: »ruze84b14_ESO wrote: »@SlayerTheDragon Why's that?
I'd guess he's one of those guys that thinks video game barbie is somehow less important than video game cops and robbers.
It's all petend, brother.
No, it is based on the fact that there are so many issues that are driving people away.
If ZO$ thinks that adding housing is more important than fixing issues which I have put up with since Beta 2, well then, It means that I have put my faith in the wrong developers then - which is why I will need that button, to help me move on.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
I would love to see 3 housing "types" offered
- In-city apartments
- In-world wilderness cabins
- World adjacent instanced plots of land on which to build what I want
What I would like to have:
- The ability to display trophies
- Interactive, moveable furniture of all kinds
- Mannequins on which we can display our armor (and use to swap gear)
- New trophies based on trials, raids and DLC.
- LIMITED Crafting Stations (detailed explanation here: https://forums.elderscrollsonline.com/en/discussion/208786/player-home-personal-crafting-stations-concepts/p1)
- The ability to have our pets around our home
- The ability to stable our mounts at our home (in the instanced adjacent plots of land)
- Shrines to the Gods & Daedra we can place around our home.
- pretty much what @Korah_Eaglecry said about crafting material farms... touched on this on my own concept here: https://forums.elderscrollsonline.com/en/discussion/145287/another-housing-suggestion-a-3-phase-release-plan/p1
I would also like the ability to craft furniture and items for our home with motifs that we can earn/find or buy from the Crown Store. My ideal situation would have players buying different style motifs from the crown store and building their own furniture for their home while also being able to outright buy completed furniture sets from the Crown Store.
What I do NOT want in homes:
- ANY kind of direct home-to-bank connectivity
- Full Crafting Stations in homes
- In-home merchants/bankers/fences
I also hope that we don't JUST get training dummies in homes. I want to use the dummies out in the world, not just have them in our homes.
I sincerely hope ZOS realizes ESO: Dollhouse Edition, if done properly, will make them a fortune!
Oh my, I am so sorry.@dtm_samuraib16_ESO You seem to forget a lot of people in modern times like to convert part of their homes to work out areas / garages. In medieval times, to get paid, many of the upper class who can afford housing need it to also support their livelyhood. I don't see WHY a house has to be limited to just basic things.
Plus we're in a fantasy setting. Anything is possible where flying jelly fish float across the land and there are insect vampire bugs.
dtm_samuraib16_ESO wrote: »Oh my, I am so sorry.@dtm_samuraib16_ESO You seem to forget a lot of people in modern times like to convert part of their homes to work out areas / garages. In medieval times, to get paid, many of the upper class who can afford housing need it to also support their livelyhood. I don't see WHY a house has to be limited to just basic things.
Plus we're in a fantasy setting. Anything is possible where flying jelly fish float across the land and there are insect vampire bugs.
So you mean medieval houses had training rooms, garages, and whatnot?
No, that is not what I am saying. I am saying in medieval times things like a yard were only for the upper middle class. Any spare land or space was dedicated to their livelyhood. If you're unable to make money, you're soon homeless.dtm_samuraib16_ESO wrote: »Oh my, I am so sorry.@dtm_samuraib16_ESO You seem to forget a lot of people in modern times like to convert part of their homes to work out areas / garages. In medieval times, to get paid, many of the upper class who can afford housing need it to also support their livelyhood. I don't see WHY a house has to be limited to just basic things.
Plus we're in a fantasy setting. Anything is possible where flying jelly fish float across the land and there are insect vampire bugs.
So you mean medieval houses had training rooms, garages, and whatnot?
Most jobs were outside.No, that is not what I am saying. I am saying in medieval times things like a yard were only for the upper middle class. Any spare land or space was dedicated to their livelyhood. If you're unable to make money, you're soon homeless.dtm_samuraib16_ESO wrote: »Oh my, I am so sorry.@dtm_samuraib16_ESO You seem to forget a lot of people in modern times like to convert part of their homes to work out areas / garages. In medieval times, to get paid, many of the upper class who can afford housing need it to also support their livelyhood. I don't see WHY a house has to be limited to just basic things.
Plus we're in a fantasy setting. Anything is possible where flying jelly fish float across the land and there are insect vampire bugs.
So you mean medieval houses had training rooms, garages, and whatnot?
Please look back into history. You'll find your answer there.