staracino_ESO wrote: »This is (video game) war... not schoolyard recess. Superior numbers are one of the most surefire ways to win.
timidobserver wrote: »I haven't tested poisons at all, but can you really have 5 different poisons on you at one time? If so, you are right that they are potentially going to cripple solo/small scale play.
timidobserver wrote: »I haven't tested poisons at all, but can you really have 5 different poisons on you at one time? If so, you are right that they are potentially going to cripple solo/small scale play.
.The poisons are just plain garbage for PvP. They are the worst things added to this game since the Champion Point system. Which was the worst thing added to this game since.
Poisons plus the insane cost increase is going to destroy Non Vet, and Non CP campaigns. The drain poisons have to go, or poisons need to be bared from Cyrodiil. I'd prefer the latter so that PvEers can have their cool toys without any impact on us.
timidobserver wrote: »I haven't tested poisons at all, but can you really have 5 different poisons on you at one time? If so, you are right that they are potentially going to cripple solo/small scale play.
Just like 5 DIFFERENT enchants or 5 different dots or 5 different radiant boomo or 5 different cfrags or 5 different etc etc etc etc.
Poisons provide NAMED effects so they cannot stack 5 of the same from 5 different sources.
Poisons have a longer cooldown than enchants so a single attacker cannot stack 5 different on your quickly.
Poisons like the general enchant upgrade make combat more dangerous and that as a whole helps mobs vs one for the mobs but other than that the main real, underlying OMG factor for poisons driving the panic is...
Poisons allow enemies to strip carefully calculated buffs from optimized builds and so really trash meta minmaxing.
IMO
timidobserver wrote: »timidobserver wrote: »I haven't tested poisons at all, but can you really have 5 different poisons on you at one time? If so, you are right that they are potentially going to cripple solo/small scale play.
Just like 5 DIFFERENT enchants or 5 different dots or 5 different radiant boomo or 5 different cfrags or 5 different etc etc etc etc.
Poisons provide NAMED effects so they cannot stack 5 of the same from 5 different sources.
Poisons have a longer cooldown than enchants so a single attacker cannot stack 5 different on your quickly.
Poisons like the general enchant upgrade make combat more dangerous and that as a whole helps mobs vs one for the mobs but other than that the main real, underlying OMG factor for poisons driving the panic is...
Poisons allow enemies to strip carefully calculated buffs from optimized builds and so really trash meta minmaxing.
IMO
Right, I get that a single attacker can't apply one poison multiple times. What I am referring to is multiple attackers. So ,if 10 enemies use 10 different poisons will you get 10 poisons applied to you when they attack you?
timidobserver wrote: »I haven't tested poisons at all, but can you really have 5 different poisons on you at one time? If so, you are right that they are potentially going to cripple solo/small scale play.
Poisons like the general enchant upgrade make combat more dangerous and that as a whole helps mobs vs one for the mobs but other than that the main real, underlying OMG factor for poisons driving the panic is...
Poisons allow enemies to strip carefully calculated buffs from optimized builds and so really trash meta minmaxing.
IMO
timidobserver wrote: »I haven't tested poisons at all, but can you really have 5 different poisons on you at one time? If so, you are right that they are potentially going to cripple solo/small scale play.
Poisons like the general enchant upgrade make combat more dangerous and that as a whole helps mobs vs one for the mobs but other than that the main real, underlying OMG factor for poisons driving the panic is...
Poisons allow enemies to strip carefully calculated buffs from optimized builds and so really trash meta minmaxing.
IMO
The exact opposite is currently happening on PTS dueling right now. High burst meta builds are almost unaffected as they can usually kill a target before the increased resource cost becomes noticeable. Sustain builds are being hit the hardest by the cost increase poisons.
In open world Cyrodiil the solo/small group players will be hit exponentially harder than larger groups. If your in a larger group and you are hit by multiple poisons you can either sit there heavy attacking, or retreat to the back lines of your group to recover. That is impossible in a small group.
One of the biggest things people seem to not consider is the effect these poisons have on Non CP campaigns. You can't take over a CP star worth of sustain from someone who doesn't have that CP star to take it from. BWB and Azura's will be completely broken by the drain poisons. It will be worse on the newer players. Just like when you could go into BWB will 500+ CP and roll over all the newer players.
Another major factor is there is no way to determine in you have been hit by a drain poison. Ultimately this will have little effect on PC because addons will made for it, but what about console players. Players have to be able to easily tell if there skills are going to cost 30% more, because you will have to play differently while you have a poison on you.
staracino_ESO wrote: »This is (video game) war... not schoolyard recess. Superior numbers are one of the most surefire ways to win.
staracino_ESO wrote: »This is (video game) war... not schoolyard recess. Superior numbers are one of the most surefire ways to win.
Rune_Relic wrote: »timidobserver wrote: »I haven't tested poisons at all, but can you really have 5 different poisons on you at one time? If so, you are right that they are potentially going to cripple solo/small scale play.
Poisons like the general enchant upgrade make combat more dangerous and that as a whole helps mobs vs one for the mobs but other than that the main real, underlying OMG factor for poisons driving the panic is...
Poisons allow enemies to strip carefully calculated buffs from optimized builds and so really trash meta minmaxing.
IMO
The exact opposite is currently happening on PTS dueling right now. High burst meta builds are almost unaffected as they can usually kill a target before the increased resource cost becomes noticeable. Sustain builds are being hit the hardest by the cost increase poisons.
In open world Cyrodiil the solo/small group players will be hit exponentially harder than larger groups. If your in a larger group and you are hit by multiple poisons you can either sit there heavy attacking, or retreat to the back lines of your group to recover. That is impossible in a small group.
One of the biggest things people seem to not consider is the effect these poisons have on Non CP campaigns. You can't take over a CP star worth of sustain from someone who doesn't have that CP star to take it from. BWB and Azura's will be completely broken by the drain poisons. It will be worse on the newer players. Just like when you could go into BWB will 500+ CP and roll over all the newer players.
Another major factor is there is no way to determine in you have been hit by a drain poison. Ultimately this will have little effect on PC because addons will made for it, but what about console players. Players have to be able to easily tell if there skills are going to cost 30% more, because you will have to play differently while you have a poison on you.
I guess we should have figured out ..ZOS has no concept of subtle.
Go big or go home.
Where does 'meaningful' sit on the scale between Godlike and non-existant
timidobserver wrote: »timidobserver wrote: »I haven't tested poisons at all, but can you really have 5 different poisons on you at one time? If so, you are right that they are potentially going to cripple solo/small scale play.
Just like 5 DIFFERENT enchants or 5 different dots or 5 different radiant boomo or 5 different cfrags or 5 different etc etc etc etc.
Poisons provide NAMED effects so they cannot stack 5 of the same from 5 different sources.
Poisons have a longer cooldown than enchants so a single attacker cannot stack 5 different on your quickly.
Poisons like the general enchant upgrade make combat more dangerous and that as a whole helps mobs vs one for the mobs but other than that the main real, underlying OMG factor for poisons driving the panic is...
Poisons allow enemies to strip carefully calculated buffs from optimized builds and so really trash meta minmaxing.
IMO
Right, I get that a single attacker can't apply one poison multiple times. What I am referring to is multiple attackers. So ,if 10 enemies use 10 different poisons will you get 10 poisons applied to you when they attack you?
I suggested a while back that instead of trying to make 1 on 10 winnable which would seem to mske 1 on 1 unwinnable, zos should apply a group fsctor.
If hit by more thsn x sources in a tivk, all dsmage is hslved.
If hit by more thsn 2x, alk damage is quartered,
If 3x damage is 10%
Spevific ZONES and events could have different X values.
This would discourage zergs in "patrol" zones where x=3
But alloe RAIDS where x=10
Etc etc
When you entered a pvp area, the x factor would apoear.
Stop trying to screw with fights at the powers level and just provide a dialable oversight factor that allows for customized scalsble conflicts.
timidobserver wrote: »I haven't tested poisons at all, but can you really have 5 different poisons on you at one time? If so, you are right that they are potentially going to cripple solo/small scale play.
My understanding is each player can have one active poison and you can be affected by multiple poisons but forgive me if I am mistaken.
timidobserver wrote: »timidobserver wrote: »I haven't tested poisons at all, but can you really have 5 different poisons on you at one time? If so, you are right that they are potentially going to cripple solo/small scale play.
My understanding is each player can have one active poison and you can be affected by multiple poisons but forgive me if I am mistaken.
Hmmm that is going to be a pain. I do like the idea of the poison system, but I can definitely see myself only running in coordinated bomb groups or gank groups if running solo will subject me to multiple people applying multiple poison debuffs that disable my own buffs.
timidobserver wrote: »timidobserver wrote: »I haven't tested poisons at all, but can you really have 5 different poisons on you at one time? If so, you are right that they are potentially going to cripple solo/small scale play.
My understanding is each player can have one active poison and you can be affected by multiple poisons but forgive me if I am mistaken.
Hmmm that is going to be a pain. I do like the idea of the poison system, but I can definitely see myself only running in coordinated bomb groups or gank groups if running solo will subject me to multiple people applying multiple poison debuffs that disable my own buffs.
Are you intentionally skipping over the posts that have said that only ONE NAMED poison can be active at a time... meaning that if five enemy players are using xx poison against a player, only ONE of those poisons will impact the player- NOT all five. However, if five players are using five different named poisons, then yes, it appears it could put a person in pretty bad shape. Perhaps a solution is to make it so that only ONE poison can be active on any one person at a time.
TrueNord47 wrote: »..... the pvp isnt designed for small scale so maybe stop trying to play like that and you know help your alliance? im sure they will make something for all you people who hate teamwork eventually. anybody who thinks they can run around solo in pvp is just asking for it.
Mettaricana wrote: »Kinda thought point of war was to win and the bigger better army usually wins or the smaller army needs to git guder. Poison or not its war not I'm telling the teach cuz I got beat up get some friends who can fight and Poison stack and whip them back.
But rewarding numbers is different from using it as a strategy, and bullying behaviour is bullying, whether it's in a school yard or in a videogame. I think there's a difference between playing as a team to pool your assets, and being given special treatment so you can beat up on players more effectively as a group..
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »I haven't tested poisons at all, but can you really have 5 different poisons on you at one time? If so, you are right that they are potentially going to cripple solo/small scale play.
My understanding is each player can have one active poison and you can be affected by multiple poisons but forgive me if I am mistaken.
Hmmm that is going to be a pain. I do like the idea of the poison system, but I can definitely see myself only running in coordinated bomb groups or gank groups if running solo will subject me to multiple people applying multiple poison debuffs that disable my own buffs.
Are you intentionally skipping over the posts that have said that only ONE NAMED poison can be active at a time... meaning that if five enemy players are using xx poison against a player, only ONE of those poisons will impact the player- NOT all five. However, if five players are using five different named poisons, then yes, it appears it could put a person in pretty bad shape. Perhaps a solution is to make it so that only ONE poison can be active on any one person at a time.
Yes, I am intentionally ignoring those posts because they aren't what I am talking about. I have an issue with multiple poisons of different names impacting the same player not the same name.