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Solo Players getting Emperor 「Now Harder IMO」

MaxwellC
MaxwellC
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IMO prior to TG getting Emperor (#1 in your alliance) was competitve and difficult but after TGs update it has literally become virtually impossible to keep up against a group. I've gained Emperorship while being solo once before (No I didn't no life it and yes it was on the popular campaign Haderus), unfortunately after TG I literally can't get #1 but I can stay top 10 if I try really hard as if I were going for #1.

I'm not sure if groups received an AP buff with TG all I know is they had the group AP buff changed a bit. I really wish they'd make playing solo a more rewarding experience as the odds are literally stacked against you unless you fight with a DC zerg @ZOS_BrianWheeler .

Any thoughts regarding this topic?
Edited by MaxwellC on May 7, 2016 3:12PM
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  • caeliusstarbreaker
    caeliusstarbreaker
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    Really don't see why you should be able to get emperor as a solo player
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  • MaxwellC
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    @caeliusstarbreaker

    If you work hard for it and get #1 in your alliance of course you should be able to. Groups shouldn't be the end mind set for PvP, you should be allowed to accomplish emperorship even if you're not in a group since you're dedicating time/effort into doing so. When your a solo player you've got to kill a lot of people and defend a lot of objectives since you don't receive those benefits group actions receive (Group buff to AP, Revives, starting action where-ever you go,etc).
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  • PrinceFabious
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    I agree with Rhage on this one. Solo players dont seige most of the time anyways.
  • MaxwellC
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    @PrinceFabious
    That's an assumption so you can't bring that to the discussion. I for one have 10 cold stone siege alongside 8 regular stone siege so I can start a conflict where-ever I go. All I do is go to a outpost/keep and siege it till it bursts then players will arrive to assist me.

    That assumption is like me saying all groups are bad in Cyrodiil because they keep getting wiped. Not all are bad but a majority of the groups on console are pretty bad imo.
    Edited by MaxwellC on May 7, 2016 1:16PM
    不動の Steadfast - Unwavering
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  • caeliusstarbreaker
    caeliusstarbreaker
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    @caeliusstarbreaker

    If you work hard for it and get #1 in your alliance of course you should be able to. Groups shouldn't be the end mind set for PvP, you should be allowed to accomplish emperorship even if you're not in a group since you're dedicating time/effort into doing so. When your a solo player you've got to kill a lot of people and defend a lot of objectives since you don't receive those benefits group actions receive (Group buff to AP, Revives, starting action where-ever you go,etc).

    Well you get a good deal more ap now from solo and small group play than ever before in game. You're also implying that because you put in hard work to get to #1 on the leaderboards that you are deserving of emperor. Truth is, and I mean this in the nicest way possible... And to basically everyone that has ever been emp, myself included..... You aren't. The emp system, with all it's flaws and fun times, is centered around the whole of cyrodiil which is based off of large scale group oriented, objective based pvp, where the "reward" to capture the ring crowns, one of your alliance enhanced abilities and the rest of the alliance some added health with which to continue your alliances war effort. It's supposed to be an added boon to your alliance. By that rationale, because you busted your behind to get to number one doesn't necessarily mean you aided your alliance, and because you are number #1 doesn't mean you are deserving of emperor. It's work to get to the top and either be a part of a group to crown or be fortunate enough there is a group capable of crowning there.

    Emp isn't an amusement park ride that is simply your turn to ride cause you feel deserving. It's an amusement park ride that others either want you on with them or are inviting you to come on.
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  • hammayolettuce
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    Im confused how with the AP changes your finding it hard to out pace the larger groups? It in fact got much much easier to stay top 10.
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  • antihero727
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    @caeliusstarbreaker

    If you work hard for it and get #1 in your alliance of course you should be able to. Groups shouldn't be the end mind set for PvP, you should be allowed to accomplish emperorship even if you're not in a group since you're dedicating time/effort into doing so. When your a solo player you've got to kill a lot of people and defend a lot of objectives since you don't receive those benefits group actions receive (Group buff to AP, Revives, starting action where-ever you go,etc).

    I thought dye-ticks helped solo players get to #1 easier? ZOS has already given a mechanism for solo emps.
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  • vortexman11
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    @caeliusstarbreaker

    If you work hard for it and get #1 in your alliance of course you should be able to. Groups shouldn't be the end mind set for PvP, you should be allowed to accomplish emperorship even if you're not in a group since you're dedicating time/effort into doing so. When your a solo player you've got to kill a lot of people and defend a lot of objectives since you don't receive those benefits group actions receive (Group buff to AP, Revives, starting action where-ever you go,etc).

    I thought dye-ticks helped solo players get to #1 easier? ZOS has already given a mechanism for solo emps.

    I don't think you understand the concept of the Moon Die Tick
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  • Pchela
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    @caeliusstarbreaker

    If you work hard for it and get #1 in your alliance of course you should be able to. Groups shouldn't be the end mind set for PvP, you should be allowed to accomplish emperorship even if you're not in a group since you're dedicating time/effort into doing so. When your a solo player you've got to kill a lot of people and defend a lot of objectives since you don't receive those benefits group actions receive (Group buff to AP, Revives, starting action where-ever you go,etc).

    I thought dye-ticks helped solo players get to #1 easier? ZOS has already given a mechanism for solo emps.

    KfucOsR.png

    Moon-die Ticks don't work that way. They're used by guilds/groups to push a member to higher ranking, not solo players.
  • MaxwellC
    MaxwellC
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    @caeliusstarbreaker
    Here's where you're wrong. You said even if I bust my behind I'm not deserving of it which I agree but you then assume that it doesn't mean I helped my alliance. If I help siege a keep and kill players by myself as a solo player then that is indeed helping my alliance.

    Hard work means that I am helping my alliance, I am putting up and manning siege but I do not participate in most groups (because on NA XB1 they're pretty bad in DC for the most part). Cyrodiil is centered around large scale conflict but not necessarily being in groups. I got to #1 prior to TG by doing what, I helped take objectives, defend objectives, kill enemies, and defend allies; so is that not helping my alliance? I most certainly am helping my alliance whether you choose to believe that or not.

    I implied that if I am doing all those things that every group does but as a solo player then it should be as easy to achieve Rank 1 in comparison to a group, do I feel just because I'm doing it I deserve to be emperor? Nope, in fact I never even said that at all, I've stated that there may have been changes that I'm unaware of and implied that i wanted everyone else's consensus on if there was a change or if they felt the change I felt too or maybe I'm just seeing things.

    Also the emp system isn't based off of large scale group unless you haven't seen a group of 20 take/push emp before then I understand. I've seen that happen on haderus alone and imo 20 people group verses everyone else in cyrodiil is not 'big' at all.

    I feel that you're assuming that every solo player doesn't help their alliance whether it be besieging objectives, attack/defending objectives, and attacking enemies/ defending allies . If that's your basis of your argument then I'm not sure what to say.
    Edited by MaxwellC on May 7, 2016 2:58PM
    不動の Steadfast - Unwavering
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  • caeliusstarbreaker
    caeliusstarbreaker
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    @caeliusstarbreaker
    Here's where you're wrong. You said even if I bust my behind I'm not deserving of it which I agree but you then assume that it doesn't mean I helped my alliance. If I help siege a keep and kill players by myself as a solo player then that is indeed helping my alliance.

    Hard work means that I am helping my alliance, I am putting up and manning siege but I do not participate in most groups (because on NA XB1 they're pretty bad in DC for the most part). Cyrodiil is centered around large scale conflict but not necessarily being in groups. I got to #1 prior to TG by doing what, I helped take objectives, defend objectives, kill enemies, and defend allies; so is that not helping my alliance? I most certainly am helping my alliance whether you choose to believe that or not.

    I implied that if I am doing all those things that every group does but a solo player then it should be easier to achieve Rank 1, do I feel just because I'm doing it I deserve to be emperor? Nope, in fact I never even said that at all, I've stated that there may have been changes that I'm unaware of and implied that i wanted everyone else's consensus on if there was a change or if they felt the change I felt too or maybe I'm just seeing things.

    Also the emp system isn't based off of large scale group unless you haven't seen a group of 20 take/push emp before then I understand. I've seen that happen on haderus alone and imo 20 people group verses everyone else in cyrodiil is not 'big' at all.

    I feel that you're assuming that every solo player doesn't help their alliance whether it be besieging objectives, attack/defending objectives, and attacking enemies/ defending allies . If that's your basis of your argument then I'm not sure what to say.

    Never did I assume you don't help your alliance bud, just stipulating that because you got to #1 does not in fact mean you aided your alliance in it's efforts(again given the objective based nature of cyrodiil). I know plenty of people, myself included at times... Who literally did nothin objective oriented (my whole guild actually is just in it for the fighting) and just wanted to fight people, some of which who did it enough to get to #1.
    I also don't understand/agree with the rationale of, if you do these things solo you should have an easier time to be at the top. Absolutely not... To state Group play, large scale pvp, whatever misnomer we as a player attach to it.... It is a group effort, whether actively in a group, or solo around a group. If you helped do things... Congrats.. Actively or passively you are part of a group. I mean I guess technically you do have the chance to siege every keep yourself, which is in fact possible, and capture every flag yourself... Again possible... Immeasurably difficult because unless you are by yourself on a server there will be other players. However in a game where large scale objective pvp is the name... There really isn't a reason why a solo player should have an easier go at emperor than a grouped player.

    Also aforementioned, ap changes have really made smaller group and solo play arguably a little more viable than it should be (in regards to ap gain).. But then again it's good to see new names around the leaderboards.
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  • MaxwellC
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    @caeliusstarbreaker
    I had to edit that portion out because that's not what I meant I definitely don't think it should be easier as you can see it was edited 10:50am.
    By that rationale, because you busted your behind to get to number one doesn't necessarily mean you aided your alliance, and because you are number #1 doesn't mean you are deserving of emperor.
    .

    By this quote here you surely did imply that I didn't just saying. I am passively in a group if you think of it that way but I'm technically not in a group, I'll make a group find me by besieging an objective to the point they can't ignore it and that in it's self is doing what the objective of cyrodiil is (capture objectives). Group play crowns an emperor but the individual players who are in the campaign put forth enough effort to be #1 because they assisted in some way. Someone who doesn't do anything will not get rank 1.
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  • caeliusstarbreaker
    caeliusstarbreaker
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    @caeliusstarbreaker
    I had to edit that portion out because that's not what I meant I definitely don't think it should be easier as you can see it was edited 10:50am.
    By that rationale, because you busted your behind to get to number one doesn't necessarily mean you aided your alliance, and because you are number #1 doesn't mean you are deserving of emperor.
    .

    By this quote here you surely did imply that I didn't just saying. I am passively in a group if you think of it that way but I'm technically not in a group, I'll make a group find me by besieging an objective to the point they can't ignore it and that in it's self is doing what the objective of cyrodiil is (capture objectives). Group play crowns an emperor but the individual players who are in the campaign put forth enough effort to be #1 because they assisted in some way. Someone who doesn't do anything will not get rank 1.

    Only going based of the read and that time opened post of it being easier solo. My statement still stands however in regards to it.

    Also.. No implication at all man.. Just stating that just because you're number 1 doesn't mean you deserve emp and it doesn't mean you aided your alliance.

    I could name a certain emp on a certain campaign PC right now who didn't do anything to get to #1 and didn't do anything to get their emp.

    In all reality though... If you help take and defend objectives, you're passively grouping with other players, and you're concerned with emperor... Which you stipulated is part of the gameplay style of groups.. Why don't you just group with people actively? I don't really see much of a variance in your play style from what you are so adamantly trying to "avoid." Is it an ego thing, where you want to somehow tell yourself that you did it by yourself? Cause no one gets emp solo. No one has, no one will. Again, I mean this all in the nicest way possible, but the sooner you drop what appears to be the charade of "solo play," and I say charade cause of everything mentioned above, and align yourself with some same gameplay minded individuals... Maybe things won't feel so insurmountable. Or, if so attached to the "solo" mentality... Because the odds are against you and you like the challenge... Well then I don't see what there is to complain about as it that is exactly the dish you ordered.
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  • MaxwellC
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    @caeliusstarbreaker
    I like the challenge and I like to break from the status quo of the current PvP meta which is zerg/group up or die. I've stated before I don't join groups at-least for my platform currently on XB1 NA the groups in haderus are by far the worse. I group up with people whom I've seen run groups with strategy not the zergling mentality that most groups in NA haderus portray.

    My play-style is mainly exploring the area myself and getting involved in conflict/assisting when needed, if an objective is needed then I will make the conflict center on myself by bursting said objective till it becomes a massive conflict.

    Your statement may stand regardless that wasn't what I worded hence why it was edited before your response was even included.
    不動の Steadfast - Unwavering
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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    l
  • CatchMeTrolling
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    This basically turned into a PC vs Console debate. The experience is different, players are different & even the play styles can be different.

    End up debating apples & pears.
  • MaxwellC
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    @CatchMeTrolling
    Eww it's you and you're right it kinda has. Trolling you on haderus right now oh templar healer?
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  • CatchMeTrolling
    CatchMeTrolling
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    @CatchMeTrolling
    Eww it's you and you're right it kinda has. Trolling you on haderus right now oh templar healer?

    On , no it's my home though. And im dps

  • MaxwellC
    MaxwellC
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    @CatchMeTrolling
    I know I see you sometimes, you're like a DPS healer. My GT is Maxwell, you probably see me sometimes.
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  • CatchMeTrolling
    CatchMeTrolling
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    @CatchMeTrolling
    I know I see you sometimes, you're like a DPS healer. My GT is Maxwell, you probably see me sometimes.

    I've seen you and high spell damage equals high burst heals then there's also cp/passives. I run by myself so im built to one button back to full health.
  • raasdal
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    They chamgef it so being solo shoul be easier. It is for me. But if you get AP from other sources than kills, it might not be the case. I am personally scoring better on the leaderboard after TG. And i only do solo 1vX.
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  • The-Baconator
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    Would you mind posting the amount of time you play and the amount of ap you get per day? From my experience ap is WAY better in smaller groups this patch, I was getting well over a million a day when I played consistently at launch of TG and about half of my ap came from 1-4 mans despite running in 8-16 man groups probably 2\3rds of the time, and that was my group spending most of its time looking for fun fights instead of just ap.
    Edited by The-Baconator on May 7, 2016 5:35PM
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  • Elementz
    Elementz
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    Ganking a player by yourself is worth somewhere around 2k. Blowing up a group by yourself with vicious is worth somewhere around 17k. Pushing a solo emperorship is easier than ever.
    Edited by Elementz on May 7, 2016 5:58PM
  • MaxwellC
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    It depends on the day since I go work but I play well over 12 hours some days. Maybe I'm missing a new way to gain AP faster from being solo not sure.
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  • frozywozy
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    Since emperorship is not based on faction scoreboard and objectives, I really don't care personally if a solo player can get emperorship or not. On both ends, we all know that they don't use siege and capture/defend keeps as much as they should.

    Until the emperorship system is changed to favor people focusing on winning the campaign more rather than straight killing, I won't really care about who can get it or and who cannot.

    And don't give me that argument that ganking between transit lines help your faction or destroying huge groups of people with your group also help your faction. It surely does. I'll give you that. But what really matters is capturing and defending objectives. Home keeps especially. Before Anything.
    Edited by frozywozy on May 7, 2016 6:17PM
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    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
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  • KenaPKK
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    As a primarily solo player, I don't have a problem with the new AP system. I pushed for emp a few weeks back and found it surprisingly easy to outpace groups and other regulars on the leaderboards while running solo. Adding a couple friends to the group made it even easier.

    The only thing I have an issue with is the human component. Sure, a solo player might be able to get more AP than a group, but it takes a solid group to take that last emp keep from the other faction(s). Sometimes your faction's groups will help for the greater good of the faction, and sometimes they won't.

    That said, this whole "solo players don't benefit the faction as much as group players" argument is bull. Some may, and some may not. It's a case by case choice by the solo player. Regardless, it takes some seriously coordinated play to achieve emp, in which I would hope the solo player would participate.
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  • Ghost-Shot
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    KenaPKK wrote: »
    As a primarily solo player, I don't have a problem with the new AP system. I pushed for emp a few weeks back and found it surprisingly easy to outpace groups and other regulars on the leaderboards while running solo. Adding a couple friends to the group made it even easier.

    The only thing I have an issue with is the human component. Sure, a solo player might be able to get more AP than a group, but it takes a solid group to take that last emp keep from the other faction(s). Sometimes your faction's groups will help for the greater good of the faction, and sometimes they won't.

    That said, this whole "solo players don't benefit the faction as much as group players" argument is bull. Some may, and some may not. It's a case by case choice by the solo player. Regardless, it takes some seriously coordinated play to achieve emp, in which I would hope the solo player would participate.

    Basically what he's saying is don't constantly run your mouth about the groups you need to crown you.
  • KenaPKK
    KenaPKK
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    Ghost-Shot wrote: »
    KenaPKK wrote: »
    As a primarily solo player, I don't have a problem with the new AP system. I pushed for emp a few weeks back and found it surprisingly easy to outpace groups and other regulars on the leaderboards while running solo. Adding a couple friends to the group made it even easier.

    The only thing I have an issue with is the human component. Sure, a solo player might be able to get more AP than a group, but it takes a solid group to take that last emp keep from the other faction(s). Sometimes your faction's groups will help for the greater good of the faction, and sometimes they won't.

    That said, this whole "solo players don't benefit the faction as much as group players" argument is bull. Some may, and some may not. It's a case by case choice by the solo player. Regardless, it takes some seriously coordinated play to achieve emp, in which I would hope the solo player would participate.

    Basically what he's saying is don't constantly run your mouth about the groups you need to crown you.

    Hm? I am confused by your comment, Ghost.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • holosoul
    holosoul
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    Personally I'd prefer if emperor was not based on AP at all.
    The way it is now, we crown the biggest AP farmer. Depending on your server, that might just be some useless person who only goes around killing and uses emp to further pad their AP rank. If emperor was the player most recently responsible for the most keep captures leading up to throning, that would make more sense to me personally (or group leader of the group responsible)
  • The-Baconator
    The-Baconator
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    holosoul wrote: »
    Personally I'd prefer if emperor was not based on AP at all.
    The way it is now, we crown the biggest AP farmer. Depending on your server, that might just be some useless person who only goes around killing and uses emp to further pad their AP rank. If emperor was the player most recently responsible for the most keep captures leading up to throning, that would make more sense to me personally (or group leader of the group responsible)

    This of course begs the question of how to measure how one contributes to their alliance's war effort. How would you value someone pvdooring dragonclaw compared to someone taking a defended objective when outnumbered? Or zerging a keep at 1:5 odds? The current system certainly isn't ideal in certain respects, but it honestly isn't as bad as some people make it out to be. Most people view a lot of good guilds as nothing but AP farmers but their impact on the map is more significant than most people would like to admit.
    First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
    Potato Lord of Atrocity
  • frozywozy
    frozywozy
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    holosoul wrote: »
    Personally I'd prefer if emperor was not based on AP at all.
    The way it is now, we crown the biggest AP farmer. Depending on your server, that might just be some useless person who only goes around killing and uses emp to further pad their AP rank. If emperor was the player most recently responsible for the most keep captures leading up to throning, that would make more sense to me personally (or group leader of the group responsible)

    This of course begs the question of how to measure how one contributes to their alliance's war effort. How would you value someone pvdooring dragonclaw compared to someone taking a defended objective when outnumbered? Or zerging a keep at 1:5 odds? The current system certainly isn't ideal in certain respects, but it honestly isn't as bad as some people make it out to be. Most people view a lot of good guilds as nothing but AP farmers but their impact on the map is more significant than most people would like to admit.

    https://forums.elderscrollsonline.com/en/discussion/234636/my-thoughts-on-cyrodiil-performance-and-gameplay

    I personally don't understand why this guy didn't get more Agrees and Awesomes. This is the most idealistic and genius concept I've read in these forums since day 1.

    Shoutout @sirinsidiator
    Edited by frozywozy on May 7, 2016 8:09PM
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
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