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Should we keep the stun for Incapacitating Strike?

Strider_Roshin
Strider_Roshin
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This is in reference to the Dark Brotherhood change where it stuns 100% of the time.

This poll is intended for those who are planning to actually use the move. Not for those that want to whine about it.

If you're like me, and you don't like the stun, what are some viable but not overpowered alternatives?

Feedback is welcomed.
Edited by Strider_Roshin on May 6, 2016 11:40PM

Should we keep the stun for Incapacitating Strike? 55 votes

Yes
58%
milesrodneymcneely2_ESOIruil_ESODyrideMoroseredebytherrieurMinalanFfastylVythrimtwiggzJaronkingAzurephoenix999Takes-No-PrisonerSpliffoDuxesGreenSoup2HoTleepalmer95LexxypwnsbinhoAzor_Ahaii 32 votes
No
41%
Inklingslolo_01b16_ESORune_RelicSwannkyymertustaMcSwagginsMillerman34nCîanaiCh4mpTWStrider_Roshindday3sixPowerpeachRAGUNAnoOneAfkNinjaSanSanJubJubEsoReconValkasLForceBurning_Talons 23 votes
  • dday3six
    dday3six
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    No
    My selfish wish would be to have it be a copy of Soul Harvest, but with Disease damage.
  • mr_wazzabi
    mr_wazzabi
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    Yes
    dday3six wrote: »
    My selfish wish would be to have it be a copy of Soul Harvest, but with Disease damage.

    I second this. Scale off might and give more ultimate?

    Yes please!
    Bosmer Stamina NB
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    Max CP
  • Strider_Roshin
    Strider_Roshin
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    No
    dday3six wrote: »
    My selfish wish would be to have it be a copy of Soul Harvest, but with Disease damage.

    Same here.
  • RAGUNAnoOne
    RAGUNAnoOne
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    No
    Seems a bit too good for such a cheap ultimate especially since a siphon build has the fastest ult regen of any class. the debuffs are good enough and now with disease damage gank builds are going to get way too strong especially in high lag environments were CC can mess up. perhaps this can be the magic morph and add major leach or something.
    Edited by RAGUNAnoOne on May 7, 2016 4:33AM
    PS4 NA
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  • Savage_Audacity
    Savage_Audacity
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    No
    The stun is close to useless in PVE so get rid of it and add something else imo. An alternative could be to have incapacitating strike deal increased damage in comparison to soul harvest paired with increasing the duration of the 20% empower from 6 seconds to (maybe) 15-20 seconds.
    Edited by Savage_Audacity on May 7, 2016 5:16AM
  • GrumpyDuckling
    GrumpyDuckling
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    Seems a bit too good for such a cheap ultimate especially since a siphon build has the fastest ult regen of any class. the debuffs are good enough and now with disease damage gank builds are going to get way too strong especially in high lag environments were CC can mess up. perhaps this can be the magic morph and add major leach or something.

    I'm curious why siphon builds have the fastest ult regen. I'm always looking to improve ult regen. Is it because of the potion drinking passive?
  • GreenSoup2HoT
    GreenSoup2HoT
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    Yes
    I like the idea of being able to catch my opponent off guard with a quick animation cancel Incap Strike.... however even if the stun was removed i would just do the same with Dawnbreaker of Smiting. I will probably end up using Dawnbreaker of Smiting anyways.

    Consider the fact so many people play Wood Elf's, they will have 10%+ damage mitigation against disease damage... so Dawnbreaker is gonna be what i use.

    Edited by GreenSoup2HoT on May 7, 2016 5:40AM
    PS4 NA DC
  • Ffastyl
    Ffastyl
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    Yes
    I picked Incapacitating Strike because the stun can get me out of a jam.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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  • Silver_Strider
    Silver_Strider
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    Yes
    I'm alright with keeping the stun.

    The stun aspect of Incapacitating Strikes was always a lackluster thing because it had that crappy "must have less health" to get the stun. It had no viable usage except in desperate situations and even then you'd find that the stun wouldn't help as much because the target was either CC immune or you would die almost as soon as they got up from it because of how low your health already has.
    Argonian forever
  • Edziu
    Edziu
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    Seems a bit too good for such a cheap ultimate especially since a siphon build has the fastest ult regen of any class. the debuffs are good enough and now with disease damage gank builds are going to get way too strong especially in high lag environments were CC can mess up. perhaps this can be the magic morph and add major leach or something.

    I'm curious why siphon builds have the fastest ult regen. I'm always looking to improve ult regen. Is it because of the potion drinking passive?

    not at all, you have cooldown with pots, just only magica builds nb have this fast ult regen because sap essence and swallow soul spam skill is main dps skill on magica nb, this generate ulti faster, stam builds only what have usefull from siphoning skills are siphoning attacks what is so rarely to see in pvp
  • RAGUNAnoOne
    RAGUNAnoOne
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    No
    Seems a bit too good for such a cheap ultimate especially since a siphon build has the fastest ult regen of any class. the debuffs are good enough and now with disease damage gank builds are going to get way too strong especially in high lag environments were CC can mess up. perhaps this can be the magic morph and add major leach or something.

    I'm curious why siphon builds have the fastest ult regen. I'm always looking to improve ult regen. Is it because of the potion drinking passive?

    @GrumpyDuckling there is a Passive that lets you gain 2 ult by using a siphon skill while gaining ultimate naturally every 4 seconds. for sap builds that is a lot.
    PS4 NA
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  • Rune_Relic
    Rune_Relic
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    No
    Subjective. As primarily a NB.
    This is an ultimate...so part of me says this isnt a normal skill.
    The other part of me says...Why do I need stuns as a DD other than a swift victory without reply.
    Than I ponder being a NB tank needed a stun to reduce incoming damage.

    Tough call :/

    I just wish all skills were tagged to suit roles and built with specific roles in mind.
    Anything that can be exploited will be exploited
  • leepalmer95
    leepalmer95
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    Yes
    Well most people are going to fear before using ult for a 100% hit.

    Doesn't make too much of a difference, if they remove it they need to add something else though, like a strongish dot, strong snare or something.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


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  • mtwiggz
    mtwiggz
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    Yes
    In a PvP atmosphere the stun is negligible most of the time. As a NB your opponent is either dead from the Incap Strike or already CC immune due to your rotation, so the stun doesn't really play a role. Not to mention most decent players will block the Incap Strike which negates the stun anyways.

    In PvE the stun is quite pointless. As any dungeon boss is immune to stuns. Most of the time you wouldn't be using Incap Strike, or any ultimate, on trash mobs.

    Keep the stun or not, doesn't really matter in most situations except for fighting baddies. Just happy to see some stamina skills actually being rebalanced... finally.
  • Dyride
    Dyride
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    Yes
    Keep the stun, just increase the Ult cost in line with other Ultimates. Death Stroke should be 75 Ultimate.
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    1. leepalmer95
      leepalmer95
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      Yes
      Dyride wrote: »
      Keep the stun, just increase the Ult cost in line with other Ultimates. Death Stroke should be 75 Ultimate.

      You say that but people are forgetting it's single target.

      The fact it's single target makes such a huge difference.

      The templars ultimate is only 75 ult and thats an aoe with a dot attached. The morph that gives 66% initial dmg would do nearly the same dmg as an incap strike. Then you add the first dot tick which happens the same time as initial dmg.
      PS4 EU DC

      Current CP : 756+

      I have every character level 50, both a magicka and stamina version.


      RIP my effort to get 5x v16 characters...
    2. Strider_Roshin
      Strider_Roshin
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      No
      Dyride wrote: »
      Keep the stun, just increase the Ult cost in line with other Ultimates. Death Stroke should be 75 Ultimate.

      Why would I spend that much on that single target ultimate when Dawnbreaker hits multiple targets, and does way more damage overall. Increasing the cost would kill the move.
    3. Anti_Virus
      Anti_Virus
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      Yes
      yes keep the stun It's what makes the morph unique. If you remove the stun what would you replace?
      Power Wealth And Influence.
    4. Strider_Roshin
      Strider_Roshin
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      No
      yes keep the stun It's what makes the morph unique. If you remove the stun what would you replace?

      Snare, DoT, restore stamina. I despise that stun. It's a waste of a CC IMO.
    5. Anti_Virus
      Anti_Virus
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      Yes
      yes keep the stun It's what makes the morph unique. If you remove the stun what would you replace?

      Snare, DoT, restore stamina. I despise that stun. It's a waste of a CC IMO.

      But the stun would allow me to not run fear which saves magicka for more cloaking.
      since it's 50 ult I literally weave it in my combos and no one recognizes fast enough to dodge it. Don't get me wrong though fear is great but it has a high magic cost.
      Power Wealth And Influence.
    6. Strider_Roshin
      Strider_Roshin
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      No
      yes keep the stun It's what makes the morph unique. If you remove the stun what would you replace?

      Snare, DoT, restore stamina. I despise that stun. It's a waste of a CC IMO.

      But the stun would allow me to not run fear which saves magicka for more cloaking.
      since it's 50 ult I literally weave it in my combos and no one recognizes fast enough to dodge it. Don't get me wrong though fear is great but it has a high magic cost.

      But fear is what causes minor maim. Very important for PvP.
    7. Anti_Virus
      Anti_Virus
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      Yes
      yes keep the stun It's what makes the morph unique. If you remove the stun what would you replace?

      Snare, DoT, restore stamina. I despise that stun. It's a waste of a CC IMO.

      But the stun would allow me to not run fear which saves magicka for more cloaking.
      since it's 50 ult I literally weave it in my combos and no one recognizes fast enough to dodge it. Don't get me wrong though fear is great but it has a high magic cost.

      But fear is what causes minor maim. Very important for PvP.

      Oh I forgot about that you're right. But then again if you build for super high burst dmg(which most NBs do) then you should kill your opponet before
      they can retaliate. Fear would be a safety net incase you don't instagab your opponent.

      Power Wealth And Influence.
    8. LForce
      LForce
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      No
      Stam builds lacks on ultimate scaling out of mighty and I don't get why.

      As Stamblade using soul harvest is the only way to not fall behind the damage output from a magic build.

      I like the change on incapacitating strikes to scale of mighty but come on it does feel like they are offering you cake but you can have only half.

    9. Strider_Roshin
      Strider_Roshin
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      No
      yes keep the stun It's what makes the morph unique. If you remove the stun what would you replace?

      Snare, DoT, restore stamina. I despise that stun. It's a waste of a CC IMO.

      But the stun would allow me to not run fear which saves magicka for more cloaking.
      since it's 50 ult I literally weave it in my combos and no one recognizes fast enough to dodge it. Don't get me wrong though fear is great but it has a high magic cost.

      But fear is what causes minor maim. Very important for PvP.

      Oh I forgot about that you're right. But then again if you build for super high burst dmg(which most NBs do) then you should kill your opponet before
      they can retaliate. Fear would be a safety net incase you don't instagab your opponent.

      That depends on your opponent though. If your victim is your typical player then yeah it would be effective, but then again you could do any move from stealth and it would stun them either way; making the CC useless.
    10. lolo_01b16_ESO
      lolo_01b16_ESO
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      No
      95% of the time when I use my nb ulti people are either feared or cc immune, so the stun will be wasted. And I like some of the suggestions in this thread like increasing the duration of the damage buff to make it better in pve or adding the same passive effect as soul harvest has to get more ulti from it.
    11. Takes-No-Prisoner
      Takes-No-Prisoner
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      Yes
      I'm kind of a mixed bag towards it.

      There are situations where I can't get back into stealth. I can use this stun as a Get Off Me! Move that isn't Mass Hysteria.

      Buuuuuuuuuuut, I wouldn't mind replacing it with something else. As Mass Hysteria would still be better. But question is, what could it be? Bleed? a DoT? a Root? Having a in class single target root might be interesting.
    12. EsoRecon
      EsoRecon
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      No
      Idea: You go invisible when you hit someone with incap.

      But honestly im ok with the stun.
      Xbox One [ NA ]
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      Stam Sorc & Stam NB PvP
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    13. Savage_Audacity
      Savage_Audacity
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      No
      Well the ability is called incapacitating strike and the stun isnt applied most of the time due to CC immunity and boss immunity anyways so why not replace the stun effect with "reduce the damage the target deals by 30% for 6 seconds"
      Edited by Savage_Audacity on May 10, 2016 10:11AM
    14. Savage_Audacity
      Savage_Audacity
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      No
      or maybe just increase the duration of the 20% increased damage done from 6 seconds to 20+ seconds.
    15. Strider_Roshin
      Strider_Roshin
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      No
      A lot of great suggestions listed in this thread. I hope @Wrobel checks it out.
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