leepalmer95 wrote: »Silver_Strider wrote: »
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe.
POOR RESOURCE MANAGEMENT?
Nb's have the most OP resource management of any class aside from the DK passive of Battle Roar.
1. REFRESHING SHADOWS PASSIVE: Increases Stamina, Health, Magicka Recovery by 15%
2. SIPHONING ATTACKS: Light and Heavy attacks restore 1090 Magicka & Stamina, Have 10% chance to restore additional 2181 Magicka and Stamina
POOR SURVIVABILITY?
1. MASS HYSTERIA: One of the strongest hard CC's in the game, CC'ing 3 people at once within your range.
2. CLOAK: one of the strongest escapes in the game, and now also gives you Minor Protection for 8% damage reduction after coming out of Dark Cloak.
3. VEIL OF BLADES: This ultimate nerfs incoming damage by 30%.
4. SHADOW BARRIER PASSIVE: gives you Major Resolve and Major Ward, increasing Physical/Spell resist.
5. DARK VIGOR PASSIVE: gives you 2% max health for every shadow ability slotted
6. SOUL SIPHONER PASSIVE: gives Increased healing by 3% for each siphoning ability slotted.
NOT REALLY ANY EXTRA DAMAGE POTENTIAL?
Nb's have the highest "extra damage potential" of any class in the game.
1. AMBUSH: A gap closer that deals physical damage and is also an empower
2. SURPRISE ATTACK: an instant cast physical damage skill and also applies major fracture
3. MERCILESS RESOLVE: Gives you minor beserk (8% damage increase) which now has a stam version and with 4 light attacks (which can be applied while weaving) procs spectral bow dealing literally always 10k+ instant damage
4. INCAPACITATING STRIKE: an ultimate that now scales off of disease damage, is 50 ultimate, and a stun, hitting for 12-15k on pts.
5. DRAIN POWER: one morph gives you both major brutality and major sorcery, the stamina version gives you major brutality.
6. PIERCING MARK: gives you major fracture and major breach, reducing targets physical and spell resist.
7. MASTER ASSASSIN PASSIVE: gives 10% extra spell/weapon damage when invisible or stealthed
8. PRESSURE POINTS PASSIVE: gives Increased crit strike ratings for each assassination ability slotted
9. HEMORRHAGE PASSIVE: gives Increased damage dealt by critical strikes by 10%.
10. CATALYST PASSIVE: gives you 20 ultimate when drinking a potion --- KEEP IN MIND THAT INCAP STRIKE 50 ultimate.
Please learn your class before you come making ill-informed statements on the forums.
Prior to the changes to Siphoning Attacks that allowed it to proc with Caltrops and other DoTs continuously, I would've agreed with you on the resource management aspect of your argument, however, this is no longer the case. Since the changes to SA, stamina management has become much harder to do in long fights. Our burst potential is still quite high true but our sustainability has suffered greatly and causes our numbers to start to fall off the longer a fight draws out. You can no longer build solely on damage and have to add some sustain to your build or else you'll start falling behind, which is why a great deal of NB I know have started to swear by the Marksmen set as a means of maintaining their resources while minimizing their loss of DPS, myself included.
The same cannot be said of magic builds that can get by with ~1k regen at best and can pump out large numbers without having to worry as often about their resources in long confrontations.
Magicka builds get by with 1k magicka? What magicka build?
Waffennacht wrote: »
Except you know... our stam. Two maybe three CC breaks and that's it, if they increased the cost, then definitely two at most. Then gg. Now you have an uncritiable shield too.
The only thing that gace a sorc a chance against a stam blade was to survive the initial burst then counter attack on the squishy NB,
Now they not so squishy, imo making them the superior choice. When looking at sorcs and nbs that is.
Moglijuana wrote: »Cameron991 wrote: »Do you think this patch will make magic nb worse?
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe. It's about time stamina got some love
You lost me there. Poor resource management? Survivability? On stamblades? Rofl
Compared to magicka? Hell yes. I go stealthing around as Stam and run out of my resource. I can go permanent cloak with magicka. Stamina only has two heals,magicka has an entire array.
Stamblades don't even need cloak to be extremely effective in pvp lol. They wreck face already as is. And let me know how a magblade has more heals than rally+vigor? I only use one heal on a magblade...
Silver_Strider wrote: »Moglijuana wrote: »Cameron991 wrote: »Do you think this patch will make magic nb worse?
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe. It's about time stamina got some love
You lost me there. Poor resource management? Survivability? On stamblades? Rofl
Compared to magicka? Hell yes. I go stealthing around as Stam and run out of my resource. I can go permanent cloak with magicka. Stamina only has two heals,magicka has an entire array.
Stamblades don't even need cloak to be extremely effective in pvp lol. They wreck face already as is. And let me know how a magblade has more heals than rally+vigor? I only use one heal on a magblade...
I count Swallow Soul/Funnel Health, Sap Essence and Healing Ward.
Silver_Strider wrote: »Moglijuana wrote: »Cameron991 wrote: »Do you think this patch will make magic nb worse?
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe. It's about time stamina got some love
You lost me there. Poor resource management? Survivability? On stamblades? Rofl
Compared to magicka? Hell yes. I go stealthing around as Stam and run out of my resource. I can go permanent cloak with magicka. Stamina only has two heals,magicka has an entire array.
Stamblades don't even need cloak to be extremely effective in pvp lol. They wreck face already as is. And let me know how a magblade has more heals than rally+vigor? I only use one heal on a magblade...
I count Swallow Soul/Funnel Health, Sap Essence and Healing Ward.
Silver_Strider wrote: »Moglijuana wrote: »Cameron991 wrote: »Do you think this patch will make magic nb worse?
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe. It's about time stamina got some love
You lost me there. Poor resource management? Survivability? On stamblades? Rofl
Compared to magicka? Hell yes. I go stealthing around as Stam and run out of my resource. I can go permanent cloak with magicka. Stamina only has two heals,magicka has an entire array.
Stamblades don't even need cloak to be extremely effective in pvp lol. They wreck face already as is. And let me know how a magblade has more heals than rally+vigor? I only use one heal on a magblade...
I count Swallow Soul/Funnel Health, Sap Essence and Healing Ward.
The only heal NBs have is refreshing path. Sap essence and strife are attacks with a life steal component (strife "heal is based on dmg, and only a 25% of the attack, while sap esence depends on the amount on enemies around and to be used effectively needs permablocking, which means that once CCed, you are pretty much dead).
Nevertheless, the best heal in game is an ultimate which is available for both, magicka and stamina builds. And nobody uses it
Silver_Strider wrote: »Silver_Strider wrote: »Moglijuana wrote: »Cameron991 wrote: »Do you think this patch will make magic nb worse?
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe. It's about time stamina got some love
You lost me there. Poor resource management? Survivability? On stamblades? Rofl
Compared to magicka? Hell yes. I go stealthing around as Stam and run out of my resource. I can go permanent cloak with magicka. Stamina only has two heals,magicka has an entire array.
Stamblades don't even need cloak to be extremely effective in pvp lol. They wreck face already as is. And let me know how a magblade has more heals than rally+vigor? I only use one heal on a magblade...
I count Swallow Soul/Funnel Health, Sap Essence and Healing Ward.
The only heal NBs have is refreshing path. Sap essence and strife are attacks with a life steal component (strife "heal is based on dmg, and only a 25% of the attack, while sap esence depends on the amount on enemies around and to be used effectively needs permablocking, which means that once CCed, you are pretty much dead).
Nevertheless, the best heal in game is an ultimate which is available for both, magicka and stamina builds. And nobody uses it
Now you're just trolling.
Strife and Sap are still healing abilities no matter what you says. Refreshing path does damage and heals, just like Strife and Sap so I'm not even sure why you are debating that Strife and Sap aren't heals because if you need a heal, 9 times out of 10 it is because you are in a fight so both those skills are viable options.
The reason why no one uses Soul Siphon is because it's an ultimate and isn't always available so it's an unreliable heal.
Silver_Strider wrote: »Silver_Strider wrote: »Moglijuana wrote: »Cameron991 wrote: »Do you think this patch will make magic nb worse?
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe. It's about time stamina got some love
You lost me there. Poor resource management? Survivability? On stamblades? Rofl
Compared to magicka? Hell yes. I go stealthing around as Stam and run out of my resource. I can go permanent cloak with magicka. Stamina only has two heals,magicka has an entire array.
Stamblades don't even need cloak to be extremely effective in pvp lol. They wreck face already as is. And let me know how a magblade has more heals than rally+vigor? I only use one heal on a magblade...
I count Swallow Soul/Funnel Health, Sap Essence and Healing Ward.
The only heal NBs have is refreshing path. Sap essence and strife are attacks with a life steal component (strife "heal is based on dmg, and only a 25% of the attack, while sap esence depends on the amount on enemies around and to be used effectively needs permablocking, which means that once CCed, you are pretty much dead).
Nevertheless, the best heal in game is an ultimate which is available for both, magicka and stamina builds. And nobody uses it
Now you're just trolling.
Strife and Sap are still healing abilities no matter what you says. Refreshing path does damage and heals, just like Strife and Sap so I'm not even sure why you are debating that Strife and Sap aren't heals because if you need a heal, 9 times out of 10 it is because you are in a fight so both those skills are viable options.
The reason why no one uses Soul Siphon is because it's an ultimate and isn't always available so it's an unreliable heal.
I was talking about refreshing barrier. A 30 secs shield that heals you and your allies
regarding the healing component, strife, being a very nice skill isn't real a heal because you cannot rely on it for healing.It needs a couple of conditions
1- An enemy around. No enemy, no heal (there can be cases, after a 1v1 in which your enemy died but before dying put a DoT on you. So, unlike Templars who can BoL immediately after, NBs have to use another skill insteead of strife to get the heal)
2- Depends on DPS. You can stack all the healing done/received you want but their numbers are not going to increase beyond the base "heal" it has: a 25% the dmg you have done. If it's a "heal", why we don't see many stamblades using it for healing instead rally/vigor? Compare that with the amount of Stamplars who use BoL (which IS a heal) or the amount of stamDKs that used GDB in the past. So, if it was a heal, shouldn't stamina builds being able to use it?
3- It ticks too slowly. Healing you for 25% dmg done every 2 secs is an entire life in a fight. You can be WBed twice in that time span. Compared that with vigor, which heals you each second or rally, which heals you each 2 secs two, but during 33 secs
Do you think any serious Magicka NB would ever consider strife and its morphs for its "healing"? It is a cheap spammable skill which can deliver some nice dmg, that can be easily weaved with light attacks and has some heal that is not great, but pretty handy for some situations.
In the case of Sap essence, though it is true that it can help you to recover life standing alone and healing others around you, the cost is really high. 3K magicka for 1K heal in exchange sounds like a very bad exchange. Again, compare that with a real heal
Wreuntzylla wrote: »Why on Tamriel would the developers add stam shielding instead of removing mag shielding when the playerbase has made clear that shields make for sucky PvP????
Honestly I'd rather be a stamina templar at this point than a nightblade, the changes seem more conducive to them.
But there's no way I'm going to level up another character, it just takes too long.
Silver_Strider wrote: »
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe.
POOR RESOURCE MANAGEMENT?
Nb's have the most OP resource management of any class aside from the DK passive of Battle Roar.
1. REFRESHING SHADOWS PASSIVE: Increases Stamina, Health, Magicka Recovery by 15%
2. SIPHONING ATTACKS: Light and Heavy attacks restore 1090 Magicka & Stamina, Have 10% chance to restore additional 2181 Magicka and Stamina
POOR SURVIVABILITY?
1. MASS HYSTERIA: One of the strongest hard CC's in the game, CC'ing 3 people at once within your range.
2. CLOAK: one of the strongest escapes in the game, and now also gives you Minor Protection for 8% damage reduction after coming out of Dark Cloak.
3. VEIL OF BLADES: This ultimate nerfs incoming damage by 30%.
4. SHADOW BARRIER PASSIVE: gives you Major Resolve and Major Ward, increasing Physical/Spell resist.
5. DARK VIGOR PASSIVE: gives you 2% max health for every shadow ability slotted
6. SOUL SIPHONER PASSIVE: gives Increased healing by 3% for each siphoning ability slotted.
NOT REALLY ANY EXTRA DAMAGE POTENTIAL?
Nb's have the highest "extra damage potential" of any class in the game.
1. AMBUSH: A gap closer that deals physical damage and is also an empower
2. SURPRISE ATTACK: an instant cast physical damage skill and also applies major fracture
3. MERCILESS RESOLVE: Gives you minor beserk (8% damage increase) which now has a stam version and with 4 light attacks (which can be applied while weaving) procs spectral bow dealing literally always 10k+ instant damage
4. INCAPACITATING STRIKE: an ultimate that now scales off of disease damage, is 50 ultimate, and a stun, hitting for 12-15k on pts.
5. DRAIN POWER: one morph gives you both major brutality and major sorcery, the stamina version gives you major brutality.
6. PIERCING MARK: gives you major fracture and major breach, reducing targets physical and spell resist.
7. MASTER ASSASSIN PASSIVE: gives 10% extra spell/weapon damage when invisible or stealthed
8. PRESSURE POINTS PASSIVE: gives Increased crit strike ratings for each assassination ability slotted
9. HEMORRHAGE PASSIVE: gives Increased damage dealt by critical strikes by 10%.
10. CATALYST PASSIVE: gives you 20 ultimate when drinking a potion --- KEEP IN MIND THAT INCAP STRIKE 50 ultimate.
Please learn your class before you come making ill-informed statements on the forums.
Prior to the changes to Siphoning Attacks that allowed it to proc with Caltrops and other DoTs continuously, I would've agreed with you on the resource management aspect of your argument, however, this is no longer the case. Since the changes to SA, stamina management has become much harder to do in long fights. Our burst potential is still quite high true but our sustainability has suffered greatly and causes our numbers to start to fall off the longer a fight draws out. You can no longer build solely on damage and have to add some sustain to your build or else you'll start falling behind, which is why a great deal of NB I know have started to swear by the Marksmen set as a means of maintaining their resources while minimizing their loss of DPS, myself included.
The same cannot be said of magic builds that can get by with ~1k regen at best and can pump out large numbers without having to worry as often about their resources in long confrontations.
Joy_Division wrote: »Silver_Strider wrote: »
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe.
POOR RESOURCE MANAGEMENT?
Nb's have the most OP resource management of any class aside from the DK passive of Battle Roar.
1. REFRESHING SHADOWS PASSIVE: Increases Stamina, Health, Magicka Recovery by 15%
2. SIPHONING ATTACKS: Light and Heavy attacks restore 1090 Magicka & Stamina, Have 10% chance to restore additional 2181 Magicka and Stamina
POOR SURVIVABILITY?
1. MASS HYSTERIA: One of the strongest hard CC's in the game, CC'ing 3 people at once within your range.
2. CLOAK: one of the strongest escapes in the game, and now also gives you Minor Protection for 8% damage reduction after coming out of Dark Cloak.
3. VEIL OF BLADES: This ultimate nerfs incoming damage by 30%.
4. SHADOW BARRIER PASSIVE: gives you Major Resolve and Major Ward, increasing Physical/Spell resist.
5. DARK VIGOR PASSIVE: gives you 2% max health for every shadow ability slotted
6. SOUL SIPHONER PASSIVE: gives Increased healing by 3% for each siphoning ability slotted.
NOT REALLY ANY EXTRA DAMAGE POTENTIAL?
Nb's have the highest "extra damage potential" of any class in the game.
1. AMBUSH: A gap closer that deals physical damage and is also an empower
2. SURPRISE ATTACK: an instant cast physical damage skill and also applies major fracture
3. MERCILESS RESOLVE: Gives you minor beserk (8% damage increase) which now has a stam version and with 4 light attacks (which can be applied while weaving) procs spectral bow dealing literally always 10k+ instant damage
4. INCAPACITATING STRIKE: an ultimate that now scales off of disease damage, is 50 ultimate, and a stun, hitting for 12-15k on pts.
5. DRAIN POWER: one morph gives you both major brutality and major sorcery, the stamina version gives you major brutality.
6. PIERCING MARK: gives you major fracture and major breach, reducing targets physical and spell resist.
7. MASTER ASSASSIN PASSIVE: gives 10% extra spell/weapon damage when invisible or stealthed
8. PRESSURE POINTS PASSIVE: gives Increased crit strike ratings for each assassination ability slotted
9. HEMORRHAGE PASSIVE: gives Increased damage dealt by critical strikes by 10%.
10. CATALYST PASSIVE: gives you 20 ultimate when drinking a potion --- KEEP IN MIND THAT INCAP STRIKE 50 ultimate.
Please learn your class before you come making ill-informed statements on the forums.
Prior to the changes to Siphoning Attacks that allowed it to proc with Caltrops and other DoTs continuously, I would've agreed with you on the resource management aspect of your argument, however, this is no longer the case. Since the changes to SA, stamina management has become much harder to do in long fights. Our burst potential is still quite high true but our sustainability has suffered greatly and causes our numbers to start to fall off the longer a fight draws out. You can no longer build solely on damage and have to add some sustain to your build or else you'll start falling behind, which is why a great deal of NB I know have started to swear by the Marksmen set as a means of maintaining their resources while minimizing their loss of DPS, myself included.
The same cannot be said of magic builds that can get by with ~1k regen at best and can pump out large numbers without having to worry as often about their resources in long confrontations.
1K mag regen and not having to worry about stam in long confrontations? Do you even CC your magicka opponents or hit hard enough to induce them to block or dodge occasionally?
Cameron991 wrote: »Do you think this patch will make magic nb worse?
I dont really think so. Magicka didnt get 'nerfed' much, except for the change in duration on damage shields and a reduction in damage for magicka detonation. Those things aside, it looks like magicka basically stays the same (some minor changes for mages guild abilities, and some improvements for vampires), but stamina is getting a lot of fixes and improvements which is why all the stamina guys are going nuts.
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe. It's about time stamina got some love.
The changes to the fighters guild abilities will make them much more useful, especially in pvp. I LOVE that expert hunter is becoming a stamina magelight now, allowing us to see stealthed enemies. That's one thing stamina builds needed was a way to counter stealth and invisibility. I also like that the fighters guild abilities will now be useful against everyone, not just daedra/undead.
The undaunted changes are looking good too: a ranged aoe root/poison based on stamina with trapping webs, that looks like an amazing ability to pair with a bow for bombardment/barrage AoE. The change to bone shield becoming a stamina-scaling ability now is even better, as it will give stamina builds a much needed survivability boost: until now, there were really no stamina based damage shields, and magicka ruled the damage shield game. Now we have a counterpart to that.
I'm looking forward to the class changes too, I kinda hope that the poison-based dragonknight stamina abilities are given new visual effects (green fire, anyone? that'd look awesome on my khajiit dk).
dylanjaygrobbelaarb16_ESO wrote: »Cameron991 wrote: »Do you think this patch will make magic nb worse?
I dont really think so. Magicka didnt get 'nerfed' much, except for the change in duration on damage shields and a reduction in damage for magicka detonation. Those things aside, it looks like magicka basically stays the same (some minor changes for mages guild abilities, and some improvements for vampires), but stamina is getting a lot of fixes and improvements which is why all the stamina guys are going nuts.
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe. It's about time stamina got some love.
The changes to the fighters guild abilities will make them much more useful, especially in pvp. I LOVE that expert hunter is becoming a stamina magelight now, allowing us to see stealthed enemies. That's one thing stamina builds needed was a way to counter stealth and invisibility. I also like that the fighters guild abilities will now be useful against everyone, not just daedra/undead.
The undaunted changes are looking good too: a ranged aoe root/poison based on stamina with trapping webs, that looks like an amazing ability to pair with a bow for bombardment/barrage AoE. The change to bone shield becoming a stamina-scaling ability now is even better, as it will give stamina builds a much needed survivability boost: until now, there were really no stamina based damage shields, and magicka ruled the damage shield game. Now we have a counterpart to that.
I'm looking forward to the class changes too, I kinda hope that the poison-based dragonknight stamina abilities are given new visual effects (green fire, anyone? that'd look awesome on my khajiit dk).
staying the same is irrelevant. if stamina has more damage+more utility+ damage shields then yes obviously mageblade will be "worse" as in not as easy to squash stam builds.