Cameron991 wrote: »Do you think this patch will make magic nb worse?
Cameron991 wrote: »Do you think this patch will make magic nb worse?
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe. It's about time stamina got some love
What does everyone think of Stamplar?
Last thing stamina builds need is a shield that scales of their main stat (stamina). Welcome dodgeshieldmeta. Bad decision zos.
Cameron991 wrote: »Do you think this patch will make magic nb worse?
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe. It's about time stamina got some love
You lost me there. Poor resource management? Survivability? On stamblades? Rofl
Cameron991 wrote: »Do you think this patch will make magic nb worse?
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe. It's about time stamina got some love
You lost me there. Poor resource management? Survivability? On stamblades? Rofl
Cameron991 wrote: »Do you think this patch will make magic nb worse?
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe. It's about time stamina got some love
You lost me there. Poor resource management? Survivability? On stamblades? Rofl
Compared to magicka? Hell yes. I go stealthing around as Stam and run out of my resource. I can go permanent cloak with magicka. Stamina only has two heals,magicka has an entire array.
Cameron991 wrote: »Do you think this patch will make magic nb worse?
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe. It's about time stamina got some love
You lost me there. Poor resource management? Survivability? On stamblades? Rofl
Compared to magicka? Hell yes. I go stealthing around as Stam and run out of my resource. I can go permanent cloak with magicka. Stamina only has two heals,magicka has an entire array.
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe.
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe.
POOR RESOURCE MANAGEMENT?
Nb's have the most OP resource management of any class aside from the DK passive of Battle Roar.
1. REFRESHING SHADOWS PASSIVE: Increases Stamina, Health, Magicka Recovery by 15%
2. SIPHONING ATTACKS: Light and Heavy attacks restore 1090 Magicka & Stamina, Have 10% chance to restore additional 2181 Magicka and Stamina
POOR SURVIVABILITY?
1. MASS HYSTERIA: One of the strongest hard CC's in the game, CC'ing 3 people at once within your range.
2. CLOAK: one of the strongest escapes in the game, and now also gives you Minor Protection for 8% damage reduction after coming out of Dark Cloak.
3. VEIL OF BLADES: This ultimate nerfs incoming damage by 30%.
4. SHADOW BARRIER PASSIVE: gives you Major Resolve and Major Ward, increasing Physical/Spell resist.
5. DARK VIGOR PASSIVE: gives you 2% max health for every shadow ability slotted
6. SOUL SIPHONER PASSIVE: gives Increased healing by 3% for each siphoning ability slotted.
NOT REALLY ANY EXTRA DAMAGE POTENTIAL?
Nb's have the highest "extra damage potential" of any class in the game.
1. AMBUSH: A gap closer that deals physical damage and is also an empower
2. SURPRISE ATTACK: an instant cast physical damage skill and also applies major fracture
3. MERCILESS RESOLVE: Gives you minor beserk (8% damage increase) which now has a stam version and with 4 light attacks (which can be applied while weaving) procs spectral bow dealing literally always 10k+ instant damage
4. INCAPACITATING STRIKE: an ultimate that now scales off of disease damage, is 50 ultimate, and a stun, hitting for 12-15k on pts.
5. DRAIN POWER: one morph gives you both major brutality and major sorcery, the stamina version gives you major brutality.
6. PIERCING MARK: gives you major fracture and major breach, reducing targets physical and spell resist.
7. MASTER ASSASSIN PASSIVE: gives 10% extra spell/weapon damage when invisible or stealthed
8. PRESSURE POINTS PASSIVE: gives Increased crit strike ratings for each assassination ability slotted
9. HEMORRHAGE PASSIVE: gives Increased damage dealt by critical strikes by 10%.
10. CATALYST PASSIVE: gives you 20 ultimate when drinking a potion --- KEEP IN MIND THAT INCAP STRIKE 50 ultimate.
Please learn your class before you come making ill-informed statements on the forums.
Silver_Strider wrote: »
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe.
POOR RESOURCE MANAGEMENT?
Nb's have the most OP resource management of any class aside from the DK passive of Battle Roar.
1. REFRESHING SHADOWS PASSIVE: Increases Stamina, Health, Magicka Recovery by 15%
2. SIPHONING ATTACKS: Light and Heavy attacks restore 1090 Magicka & Stamina, Have 10% chance to restore additional 2181 Magicka and Stamina
POOR SURVIVABILITY?
1. MASS HYSTERIA: One of the strongest hard CC's in the game, CC'ing 3 people at once within your range.
2. CLOAK: one of the strongest escapes in the game, and now also gives you Minor Protection for 8% damage reduction after coming out of Dark Cloak.
3. VEIL OF BLADES: This ultimate nerfs incoming damage by 30%.
4. SHADOW BARRIER PASSIVE: gives you Major Resolve and Major Ward, increasing Physical/Spell resist.
5. DARK VIGOR PASSIVE: gives you 2% max health for every shadow ability slotted
6. SOUL SIPHONER PASSIVE: gives Increased healing by 3% for each siphoning ability slotted.
NOT REALLY ANY EXTRA DAMAGE POTENTIAL?
Nb's have the highest "extra damage potential" of any class in the game.
1. AMBUSH: A gap closer that deals physical damage and is also an empower
2. SURPRISE ATTACK: an instant cast physical damage skill and also applies major fracture
3. MERCILESS RESOLVE: Gives you minor beserk (8% damage increase) which now has a stam version and with 4 light attacks (which can be applied while weaving) procs spectral bow dealing literally always 10k+ instant damage
4. INCAPACITATING STRIKE: an ultimate that now scales off of disease damage, is 50 ultimate, and a stun, hitting for 12-15k on pts.
5. DRAIN POWER: one morph gives you both major brutality and major sorcery, the stamina version gives you major brutality.
6. PIERCING MARK: gives you major fracture and major breach, reducing targets physical and spell resist.
7. MASTER ASSASSIN PASSIVE: gives 10% extra spell/weapon damage when invisible or stealthed
8. PRESSURE POINTS PASSIVE: gives Increased crit strike ratings for each assassination ability slotted
9. HEMORRHAGE PASSIVE: gives Increased damage dealt by critical strikes by 10%.
10. CATALYST PASSIVE: gives you 20 ultimate when drinking a potion --- KEEP IN MIND THAT INCAP STRIKE 50 ultimate.
Please learn your class before you come making ill-informed statements on the forums.
Prior to the changes to Siphoning Attacks that allowed it to proc with Caltrops and other DoTs continuously, I would've agreed with you on the resource management aspect of your argument, however, this is no longer the case. Since the changes to SA, stamina management has become much harder to do in long fights. Our burst potential is still quite high true but our sustainability has suffered greatly and causes our numbers to start to fall off the longer a fight draws out. You can no longer build solely on damage and have to add some sustain to your build or else you'll start falling behind, which is why a great deal of NB I know have started to swear by the Marksmen set as a means of maintaining their resources while minimizing their loss of DPS, myself included.
The same cannot be said of magic builds that can get by with ~1k regen at best and can pump out large numbers without having to worry as often about their resources in long confrontations.
Cameron991 wrote: »Do you think this patch will make magic nb worse?
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe. It's about time stamina got some love
You lost me there. Poor resource management? Survivability? On stamblades? Rofl
Compared to magicka? Hell yes. I go stealthing around as Stam and run out of my resource. I can go permanent cloak with magicka. Stamina only has two heals,magicka has an entire array.
Silver_Strider wrote: »
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe.
POOR RESOURCE MANAGEMENT?
Nb's have the most OP resource management of any class aside from the DK passive of Battle Roar.
1. REFRESHING SHADOWS PASSIVE: Increases Stamina, Health, Magicka Recovery by 15%
2. SIPHONING ATTACKS: Light and Heavy attacks restore 1090 Magicka & Stamina, Have 10% chance to restore additional 2181 Magicka and Stamina
POOR SURVIVABILITY?
1. MASS HYSTERIA: One of the strongest hard CC's in the game, CC'ing 3 people at once within your range.
2. CLOAK: one of the strongest escapes in the game, and now also gives you Minor Protection for 8% damage reduction after coming out of Dark Cloak.
3. VEIL OF BLADES: This ultimate nerfs incoming damage by 30%.
4. SHADOW BARRIER PASSIVE: gives you Major Resolve and Major Ward, increasing Physical/Spell resist.
5. DARK VIGOR PASSIVE: gives you 2% max health for every shadow ability slotted
6. SOUL SIPHONER PASSIVE: gives Increased healing by 3% for each siphoning ability slotted.
NOT REALLY ANY EXTRA DAMAGE POTENTIAL?
Nb's have the highest "extra damage potential" of any class in the game.
1. AMBUSH: A gap closer that deals physical damage and is also an empower
2. SURPRISE ATTACK: an instant cast physical damage skill and also applies major fracture
3. MERCILESS RESOLVE: Gives you minor beserk (8% damage increase) which now has a stam version and with 4 light attacks (which can be applied while weaving) procs spectral bow dealing literally always 10k+ instant damage
4. INCAPACITATING STRIKE: an ultimate that now scales off of disease damage, is 50 ultimate, and a stun, hitting for 12-15k on pts.
5. DRAIN POWER: one morph gives you both major brutality and major sorcery, the stamina version gives you major brutality.
6. PIERCING MARK: gives you major fracture and major breach, reducing targets physical and spell resist.
7. MASTER ASSASSIN PASSIVE: gives 10% extra spell/weapon damage when invisible or stealthed
8. PRESSURE POINTS PASSIVE: gives Increased crit strike ratings for each assassination ability slotted
9. HEMORRHAGE PASSIVE: gives Increased damage dealt by critical strikes by 10%.
10. CATALYST PASSIVE: gives you 20 ultimate when drinking a potion --- KEEP IN MIND THAT INCAP STRIKE 50 ultimate.
Please learn your class before you come making ill-informed statements on the forums.
Prior to the changes to Siphoning Attacks that allowed it to proc with Caltrops and other DoTs continuously, I would've agreed with you on the resource management aspect of your argument, however, this is no longer the case. Since the changes to SA, stamina management has become much harder to do in long fights. Our burst potential is still quite high true but our sustainability has suffered greatly and causes our numbers to start to fall off the longer a fight draws out. You can no longer build solely on damage and have to add some sustain to your build or else you'll start falling behind, which is why a great deal of NB I know have started to swear by the Marksmen set as a means of maintaining their resources while minimizing their loss of DPS, myself included.
The same cannot be said of magic builds that can get by with ~1k regen at best and can pump out large numbers without having to worry as often about their resources in long confrontations.
Silver_Strider wrote: »
Personally, I'm liking the changes from what I can see. I've been playing a stamina nightblade main since PC beta, and it's always felt like an uphill battle compared to magicka builds. Poor resource management, poor survivability, and not really any extra damage potential, especially in aoe.
POOR RESOURCE MANAGEMENT?
Nb's have the most OP resource management of any class aside from the DK passive of Battle Roar.
1. REFRESHING SHADOWS PASSIVE: Increases Stamina, Health, Magicka Recovery by 15%
2. SIPHONING ATTACKS: Light and Heavy attacks restore 1090 Magicka & Stamina, Have 10% chance to restore additional 2181 Magicka and Stamina
POOR SURVIVABILITY?
1. MASS HYSTERIA: One of the strongest hard CC's in the game, CC'ing 3 people at once within your range.
2. CLOAK: one of the strongest escapes in the game, and now also gives you Minor Protection for 8% damage reduction after coming out of Dark Cloak.
3. VEIL OF BLADES: This ultimate nerfs incoming damage by 30%.
4. SHADOW BARRIER PASSIVE: gives you Major Resolve and Major Ward, increasing Physical/Spell resist.
5. DARK VIGOR PASSIVE: gives you 2% max health for every shadow ability slotted
6. SOUL SIPHONER PASSIVE: gives Increased healing by 3% for each siphoning ability slotted.
NOT REALLY ANY EXTRA DAMAGE POTENTIAL?
Nb's have the highest "extra damage potential" of any class in the game.
1. AMBUSH: A gap closer that deals physical damage and is also an empower
2. SURPRISE ATTACK: an instant cast physical damage skill and also applies major fracture
3. MERCILESS RESOLVE: Gives you minor beserk (8% damage increase) which now has a stam version and with 4 light attacks (which can be applied while weaving) procs spectral bow dealing literally always 10k+ instant damage
4. INCAPACITATING STRIKE: an ultimate that now scales off of disease damage, is 50 ultimate, and a stun, hitting for 12-15k on pts.
5. DRAIN POWER: one morph gives you both major brutality and major sorcery, the stamina version gives you major brutality.
6. PIERCING MARK: gives you major fracture and major breach, reducing targets physical and spell resist.
7. MASTER ASSASSIN PASSIVE: gives 10% extra spell/weapon damage when invisible or stealthed
8. PRESSURE POINTS PASSIVE: gives Increased crit strike ratings for each assassination ability slotted
9. HEMORRHAGE PASSIVE: gives Increased damage dealt by critical strikes by 10%.
10. CATALYST PASSIVE: gives you 20 ultimate when drinking a potion --- KEEP IN MIND THAT INCAP STRIKE 50 ultimate.
Please learn your class before you come making ill-informed statements on the forums.
Prior to the changes to Siphoning Attacks that allowed it to proc with Caltrops and other DoTs continuously, I would've agreed with you on the resource management aspect of your argument, however, this is no longer the case. Since the changes to SA, stamina management has become much harder to do in long fights. Our burst potential is still quite high true but our sustainability has suffered greatly and causes our numbers to start to fall off the longer a fight draws out. You can no longer build solely on damage and have to add some sustain to your build or else you'll start falling behind, which is why a great deal of NB I know have started to swear by the Marksmen set as a means of maintaining their resources while minimizing their loss of DPS, myself included.
The same cannot be said of magic builds that can get by with ~1k regen at best and can pump out large numbers without having to worry as often about their resources in long confrontations.