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Enough is Enough. Fix your rng system!

  • Spearshard
    Spearshard
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    AlnilamE wrote: »
    I say make the Wrothgar sets BoE but reduce the drop rate by about 50x.

    Please for the love of God don't reduce the drop rate, the v16 drops are rare enough as it is. He'll I'd take even arcane Briar rings, I don't even want perfect, just v16.
  • Averya_Teira
    Averya_Teira
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    Not any rng when you craft your own set, well met ZOS!

    And how do you craft rings and necklace exactly ?....lol
  • notimetocare
    notimetocare
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    mb10 wrote: »
    If RNG didnt exist everyone would have the same maxed out perfect trait gear...

    Why is that a problem exactly?

    You would have nothing to work for lol
  • Miszou
    Miszou
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    Serious question.... Once you acquire everything you want, what do you do next?

    Personally, once I've exhausted the content by finding the items I want, I'm not really sure why I would bother logging in any more... I mean, what am I aiming for at that point?

    In other news, I am convinced that V16 Pariah gear is just a crazy tale to make adventurers go insane. :no_mouth:
  • Spearshard
    Spearshard
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    Miszou wrote: »
    Serious question.... Once you acquire everything you want, what do you do next?

    Personally, once I've exhausted the content by finding the items I want, I'm not really sure why I would bother logging in any more... I mean, what am I aiming for at that point?

    In other news, I am convinced that V16 Pariah gear is just a crazy tale to make adventurers go insane. :no_mouth:

    That is a question for you to answer, but for many, gear, is not the end goal, it's the pesky work to get to the fun part. For some it is pvp, others want to try their hand at trials, go for the best dps numbers in dungeons, etc. But an endless grind kills the game for people. The varying sets and traits are wonderful for creativity, but nothing kills a players desire to play like spending significant amounts of time building a toon, getting the gear only to find out it doesn't work.
  • Necrelios
    Necrelios
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    The loot system is not only demotivating, it's down right insulting.
    Terms & Conditions ["We revoke permission to fictional legal constructs or private/public persons for selling of any private data, censorship, surveillance, personage or conversion as a trespass of law. We prohibit the practice of "procedural law" or corporate statues in place of divine law."]
  • Shadesofkin
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    All I want is a token system applied to the dungeons, Imperial City was close, but not quite. I'd prefer coffers with a guaranteed drop of an item (even if it's RNG to get the right trait).
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Leandor
    Leandor
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    The problem with rngesus is quite simple: as long as you look at the whole player base, the given chances are ok. If you look at individual players, it is not. I have done, across 5 V16s now, a grand total of more than 500 daily world boss quests in wrothgar. I have not received a single V16 robust briarheart ring. Neither blue nor purple.

    I have opened enough chests in wrothgar to get the 1000 chest achievement finished on 3 chars. I have found exactly one V16 robust necklace and again zero rings.

    As long as rng is not fixed for individual players, without any care for overall numbers, or alternatively unless every single rng based item is BoE and tradeable, their system will never be fair.

    All my chars are equipped with bought or crafted items entirely, simply because I am only lucky (reasonably so, still haven't found the last AO page) with motifs.

    But then, what can you do?
    Edited by Leandor on May 6, 2016 1:37AM
  • Miszou
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    Spearshard wrote: »
    Miszou wrote: »
    Serious question.... Once you acquire everything you want, what do you do next?

    Personally, once I've exhausted the content by finding the items I want, I'm not really sure why I would bother logging in any more... I mean, what am I aiming for at that point?

    In other news, I am convinced that V16 Pariah gear is just a crazy tale to make adventurers go insane. :no_mouth:

    That is a question for you to answer, but for many, gear, is not the end goal, it's the pesky work to get to the fun part. For some it is pvp, others want to try their hand at trials, go for the best dps numbers in dungeons, etc. But an endless grind kills the game for people. The varying sets and traits are wonderful for creativity, but nothing kills a players desire to play like spending significant amounts of time building a toon, getting the gear only to find out it doesn't work.

    Yeah, I get it. I guess I just don't put as much emphasis on the end-game as other people.

    I prefer the journey over sitting on the throne...
  • Spearshard
    Spearshard
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    Miszou wrote: »
    Spearshard wrote: »
    Miszou wrote: »
    Serious question.... Once you acquire everything you want, what do you do next?

    Personally, once I've exhausted the content by finding the items I want, I'm not really sure why I would bother logging in any more... I mean, what am I aiming for at that point?

    In other news, I am convinced that V16 Pariah gear is just a crazy tale to make adventurers go insane. :no_mouth:

    That is a question for you to answer, but for many, gear, is not the end goal, it's the pesky work to get to the fun part. For some it is pvp, others want to try their hand at trials, go for the best dps numbers in dungeons, etc. But an endless grind kills the game for people. The varying sets and traits are wonderful for creativity, but nothing kills a players desire to play like spending significant amounts of time building a toon, getting the gear only to find out it doesn't work.

    Yeah, I get it. I guess I just don't put as much emphasis on the end-game as other people.

    I prefer the journey over sitting on the throne...

    That's not a bad thing by any means, if that's what you enjoy. But I think zos overlooked something big in making all these sets BoP and layered in rng. What made the rng fine previously was that it was BoE before. If you had a hard time getting that piece, hit up a guild. It was fine. Rng alone is a God awful beast. And is sucks the desire to play from most. If they wanted to go this route, turning fixed numbers of contracts in exchange for a given piece is what they should have done. And something similar for IC. Or buy a briarheart bag, which drops a random piece of that set in v16. But the layers upon layers of rng was a terrible decision.
  • NewBlacksmurf
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    I think all the RNG needs to be fixed posts should be specific.

    Are you asking that ZOS drastically reduce the pool of loot so that the RNG is based on a smaller set, thus increasing the opportunity for specific drops?

    What I mean is this, "ZOS please remove green armor, and weapons with X traits and Y enchantments from XYZ Encounters in the RNG loot table"

    When you just say fix RNG, it can mean a lot, and I've not seen anyone specifically ask for the table to be changed, I only see, hey ZOS, why does it take so long to get X item.
    See the difference, ask a question they can answer rather than a 1 in 658 chance based on the loot table with values applied of X to items 100-250 and values of Y applied to items 500- 658

    Why do I need to be Specific? Surely it common sense here. Either get rid of the non sets and vr 15 crap, or do a completely new system. They shouldn't be too hellbent on forcing rng down our throat.

    Youd be surprised. Seriously tho. There's been at least 100+ RNG change threads and no changes overall.
    Just pointing out something to try a different approach.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • flguy147ub17_ESO
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    mb10 wrote: »
    If RNG didnt exist everyone would have the same maxed out perfect trait gear...

    Why is that a problem exactly?

    You would have nothing to work for lol

    Agree, then people would complain about there is nothing to work for or progression. People would get bored very very quickly and quit very fast. Yes RNG can suck but players play longer if they have gear to grind out. But i do agree the RNG system does need improvements.
    Edited by flguy147ub17_ESO on May 6, 2016 3:36AM
  • SlayerTheDragon
    SlayerTheDragon
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    Preach brother, preach...
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • lathbury
    lathbury
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    This is how crazy RNG is I have mangaged to get 2 perfect traited maelstrom weapons before finishing scathing mage or getting a divines nerieneth helm. I have ran maelstom maybe 20 times and vcoh hundreds my first clear was about a week after it came out ffs.
    heres from my post on the subject.
    RNG..
    Players have made multiple threads on the subject but here is my attempt at stating why its bad and possible solutions.
    1. Outliers for those not particularly maths savvy like myself this means that for eg if you have 2 million people roll dice there will be some that roll nothing but 6's ie get drops they want but conversely there will be others who never roll a 6 (get said drop). This is bad because it limits players in testing gear or experimenting with builds it also means that we may have some amazing players out there not forfilling their potential not because they lack skill or a good rotation but because they are unlucky. How long will said players stick around?
    2. Time the most precious of all our resources a pure RNG system favours those with more time and luck as above. It forces people to spend thier time not doing content they necessarily enjoy but rather farming content they aren't keen on instead of what they would prefer to be doing. in my case this is farming maelstom and vcoh I would rather be working on vmol or doing pvp. This also affects zos through streamers who wants to watch someone run the same thing over and over rather than watch them try new content builds etc. I would have made more vids etc this week but was busy farming content. Again how long are players gonna stick around farming content not to their taste.
    3. Gear behind content type with maelstrom solo players may love the place but for me group content is what I enjoy but the gear here is BIS for most builds so we are forcing players to play content not aimed at them repeatedly. VMOL gear is a step in the right direction here but as other threads have pointed out even that isnt BIS for trials.
    Solutions
    The way I see it there are 7 potential solutions :-
    1) A smart RNG system whereby the longer you run something without a particular drop the more likely it becomes on the loot table.
    2) A token system
    3)Trait change via crafting
    4) Have places like maelstrom and dsa drop not weapons but glyphs to apply to weapons
    5)Increase drops overall
    6)Remove the amount of bound gear like scathing etc
    7) add a grace period while the group is still grouped in in a location allow them to trade items amongst themselves
    Edited by lathbury on May 6, 2016 8:14AM
  • lardvader
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    I stopped doing the dailies after I completet Trini and Mala style sets. I was farming for perfect Briar a while but I just got tired of the rng.

    If we got at least V16 drops with a V16 player that would help a lot. Also remove the BoP for these sets and let us sell them in the GS. Last they should tweak the drop rate for all sets, at least for Briar.

    Best way to get Briar is from maps in Cyrodiil.
    CP 1200+ PC EU EP
  • thomas1970b16_ESO
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    If you are repeatedly doing content you don't like, I have to ask why?
  • lathbury
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    If you are repeatedly doing content you don't like, I have to ask why?

    because the gear he wants drops in that content
  • Gamerscape2007
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    mb10 wrote: »
    If RNG didnt exist everyone would have the same maxed out perfect trait gear...

    Why is that a problem exactly?

    You would have nothing to work for lol

    Agree, then people would complain about there is nothing to work for or progression. People would get bored very very quickly and quit very fast. Yes RNG can suck but players play longer if they have gear to grind out. But i do agree the RNG system does need improvements.

    Let me ask you a question then. What happens when you finally get the set that you want? Then what? You have the exact same "Problem." Though this "Problem." Is easily be fix by finding something do work on. How about completing all of your achievements? How about making a new alt for a new class? Don't tell me improving the rng system will leave player nothing to do.
    Edited by Gamerscape2007 on May 6, 2016 11:19AM
  • nine9six
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    The RNG is *the* reason I don't chase gear. I have horrible luck and refuse to spend my (limited) game time only to be let down with a "reward" I'll never use.

    Put in some kind of token system (or anything else, really) and I'll start running your content again. The content that you obviously want is running for a while.

    And if they don't care to do this I'll continue my typical "PvP until performance pisses me off and then go back to playing something else for a week or two." Repeat. Repeat. Repeat.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • mtwiggz
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    I'll never understand why VR15 items drop from dailies and chests in a scaled zone. All item drops should be your level, always. This would at least help a little.
  • Gamerscape2007
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    So no response Zenimax? Are you guys keep going to keep silence? If so, don't expect people to let this go. They have been burned by rng way to much to just stay silent about this. You guys needs to either get rid of the non sets and vr 15 crap, remove rng entirely.
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