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We Need to Formally Address the Lag in PvP as a Community

  • HoloYoitsu
    HoloYoitsu
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    HoloYoitsu wrote: »
    Mythk wrote: »
    HoloYoitsu wrote: »
    Complaining about 334 server ping? Pft, lightweight.
    mKTwVOY.png

    aBdNWeG.png?1
    Joke's on you, I got a gold star now.

    One of the best comebacks I've ever seen on these forums. *slow clap*
    YUCSLH6.jpg
  • Jennifur_Vultee
    Jennifur_Vultee
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    frozywozy wrote: »
    I am officially done trying to encourage people to spread out to help performances. Keep zerging and blaming Zenimax for not delivering what they advertised until your best game gets released. Then go play your new game for another and blame them for not delivering what they promised while zerging it up until Zenimax fix this game so yall come back to it.


    So you're actually defending the lag. Yes, you're right of course it is the fault of all those players who bought ESO for the PVP trying to actually PVP. What idiots we players are for trying to play the game. So I guess if you buy a broken product you don't complain, you don't return it you just try to make due and use it in a limited capacity or find another use for like like doorstop or paperweight I guess.
    "Whoever is careless with the truth in small matters cannot be trusted with important matters." – Albert Einstein

    Treat a customer fairly and they will remember you. Treat a customer poorly and they never forget.

    Imperial City: Zerg, gank or die.
  • Sheezabeast
    Sheezabeast
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    An average day on TF NA PC: OMG we need Chalman, EVERYONE TO THE CHALAMO we must defeat VE.....OMG we need ALESSIA everyone to ALESSIA...OMG we need Aleswell, EVERYONE TO ALESWELL we must defeat VE.

    We cause our own problems, well more like, compound the problem.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • frozywozy
    frozywozy
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    frozywozy wrote: »
    frozywozy wrote: »
    Mythk wrote: »
    We, as a PvP community, need something from ZoS that confirms they are working on the lag.

    I am tired of night after night of opening up a separate ping monitor to compare to my ingame latency overlay to see if it's my connection or the servers just going to hell. I'm tired of hoping that ZoS will do something about the servers to improve them or do something to fix the lag.

    I'm completely fed up with this:
    XIDrcZC.png?1

    And this isn't even the worst of it. Many players would consider this "playable" or that they are lucky they are even able to play right now. This is completely unacceptable. And as I mentioned, this is just MINOR lag. This is the lag you get at 10 PM CST on a Tuesday night. Don't get me started on the lag you get on the weekends, though I believe @Jules made a post showing how bad the lag can be. Personally I have to avoid playing at those times to at least try to keep some of my sanity when trying to play this game. Kudos to everyone who endures those disgusting conditions.

    The point of this post is that we as a PvP community need to stop accepting this. We need some sort of statement, no smoke and mirrors, about whether or not they are going to fix the lag. I'm tired of them making blanket statements about "performance fixes" and saying that things are going well, because they aren't. PvP is completely unplayable half of the time.

    Can we please get an official statement on the lag and whether or not ZoS intends on making PvP playable? If you aren't going to fix things and make your game playable I would very much like to know so that I can give up on this sinking ship that you call a game and get onto something that won't frustrate me to no end every time I attempt to play.
    @Lord_Hev would you be so kind as to do your dev summoning ritual for me?

    What is unacceptable for me is the level of intelligence that players have when they keep blaming Zenimax after 2years but keep zerging it up playing in absurd large groups and stacking with 60-80+ players on the screen. They don't try to change their playstyle and behaviours ingame to help the server. That's even worse than Zenimax not holding their promises in my book.

    What is unacceptable for me is people forgetting how 15 man groups are not zergs.

    What is unacceptable is all the video proof out there of when the game had huge player battles with none, to little lag.

    What is unacceptable is blaming the players. We didn't design the game. We didn't market large player siege battles. We sure as hell didn't break it when it worked at one point.

    Carry on though, Sir Knight.

    There are a tons of reasons and factors that made the game worse. We are all aware of it and know why. We've been repeating them here and over and over again. It doesn't change the fact that we live with what we have today and if we have SOLUTIONS as players to make it work all together, why not use them? Or we can keep blaming Zenimax and complain about lag while we keep zerging.

    Because it IS zenimax fault. You think the bandaid fixes for Proxy det and VD set help the lag any? All the AoE calculations spammed from just one player into a group?

    Extrapolate 5-10 people spamming PD, and VD going into a group bigger than that. How did all those extra calculations help with the lag again?

    Did you forget or fail to see what the game was pre 1.5?

    I never said it wasn't Zenimax fault or responsability to fix the lag issues. I said that as players, after 2 years, it's time that we use the solutions we have to make it better and stop waiting for Zenimax to make it better. Plain simple.

    zyk wrote: »
    frozywozy wrote: »
    There are a tons of reasons and factors that made the game worse. We are all aware of it and know why. We've been repeating them here and over and over again. It doesn't change the fact that we live with what we have today and if we have SOLUTIONS as players to make it work all together, why not use them? Or we can keep blaming Zenimax and complain about lag while we keep zerging.

    Here's the problem with this reasoning. Just as your words now fall on deaf ears, your ears were once deaf to the same advice. So how can you fault anyone? It is the rules and structure of the game that compel players to play how we do.

    That is not an insult. The ESO PVP playerbase isn't a single entity. It's not practical to expect us to act like one by conceiving and following community derived rules that cannot be enforced.

    We are all pawns to the game design. ZOS gets blame because it is singularly responsible for the design of the game.

    ESO players need to be united in compelling ZOS to address these issues in a meaningful way. It is well within its power to do so. We must hold it accountable.

    As soon as the servers started lagging, I stopped running in large groups and started avoiding laggy fights as much as I can more and more everyday. I rarely participate in any huge fights anymore unless it's us and us alone who started it.

    So no, I never ignored such advices. The only advices I ignored was people spamming impulse monkeys every two words not bringing any sort of arguments. *cough Columba*
    Edited by frozywozy on May 5, 2016 5:51AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • zyk
    zyk
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    I don't know why anyone seems to think that the issues facing AvA are too great for ZOS to fix when it is clear ZOS is barely trying.

    The Forward Camp is a good example. I am certain the current manifestation of the Forward Camp was probably considered before the original FC was removed from the game.

    It's taken this long for ZOS to make such a minor, rudimentary change because AvA is very low priority to ZOS. This is the core problem. AvA has obviously been on life support since 2014.

    If AvA had a proper, dedicated team of developers, they would get more done in a week than ZOS has since launch. Even a small team focused only on PVP with the coding resources to get changes implemented quickly. This is what we need to demand from ZOS. It's what's necessary to deliver the experience that was sold to us.
  • dantator
    dantator
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    German you Jew. Help by 1vXing every zerg out of cyrodiil. Clearly, you kicked Havoc out of cyrodiil after 1vXing them. Please display that pic again.
    +Divine Force+

    +Divines+
  • Jordaen
    Jordaen
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    fix ur internet
    Chıef - VR16 Stamina Dragonknight - DC
    Chiëf - VR16 Stamina Dragonknight - AD

    Youtube:
    https://youtube.com/channel/UCSAjDLRQUOtHi0P7J0BJ3Sw
  • kyle.wilson
    kyle.wilson
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    with fiber internet i've got a 16ms ping to Maryland; where their servers are located. Yet in game I'm usually around 80-120ms. But in TF I regularly have pngs well in excess of a sec. This is even when I am nowhere near action.

    But, to be honest I think the problem goes down to the fundamental design of the game. Which is why it hasn't gotten better. All they did was encourage the AS players to migrate to TF by changing the campaign.

    We already know that the 60 man zergs spamming aoe, aoe heals, proxy, meteor x100, and vd are a big part of the problem. Yet we continue to do it anyway. During the dethrone in TF today I was at chal. One sec AD was alone in the inner field. next I'm dead with 40+ep standing on top of me. Almost all with proxy timing.
  • Anazasi
    Anazasi
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    Please go back and watch ESO live from March I believe. They specifically talk about lag how they are fixing it and more importantly how they monitor it. That having been said it seems the new DLC DB has a lot of lag and performance fixes.

    Next I would suggest running check on your client. Please make sure you are running a fully updated DirectX11 or higher. Also check your video card. If you are experiencing issue with performance you may want to try rolling back the video driver to a more stable build. I can attest that I have had to do this to fix my performance issues. I spent several days rolling backwards to find the one the game actually gets along with. I know everyone thinks lag is server issue and your are partially correct. I have learned that there are always 2 sides to every problem and in this case its both server and client.

    Even with all the changes I have made on my end I still have lag spikes, But that's only in PVP when 50 man zergs roll in. This off course is a server side issue and is being addressed incrementally.
  • Rohamad_Ali
    Rohamad_Ali
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    This FPS fix mas a improvement last night . It wasn't a overnight miracle on cyrodil street but it was a improvement .
  • Joy_Division
    Joy_Division
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    frozywozy wrote: »
    Mythk wrote: »
    We, as a PvP community, need something from ZoS that confirms they are working on the lag.

    I am tired of night after night of opening up a separate ping monitor to compare to my ingame latency overlay to see if it's my connection or the servers just going to hell. I'm tired of hoping that ZoS will do something about the servers to improve them or do something to fix the lag.

    I'm completely fed up with this:
    XIDrcZC.png?1

    And this isn't even the worst of it. Many players would consider this "playable" or that they are lucky they are even able to play right now. This is completely unacceptable. And as I mentioned, this is just MINOR lag. This is the lag you get at 10 PM CST on a Tuesday night. Don't get me started on the lag you get on the weekends, though I believe @Jules made a post showing how bad the lag can be. Personally I have to avoid playing at those times to at least try to keep some of my sanity when trying to play this game. Kudos to everyone who endures those disgusting conditions.

    The point of this post is that we as a PvP community need to stop accepting this. We need some sort of statement, no smoke and mirrors, about whether or not they are going to fix the lag. I'm tired of them making blanket statements about "performance fixes" and saying that things are going well, because they aren't. PvP is completely unplayable half of the time.

    Can we please get an official statement on the lag and whether or not ZoS intends on making PvP playable? If you aren't going to fix things and make your game playable I would very much like to know so that I can give up on this sinking ship that you call a game and get onto something that won't frustrate me to no end every time I attempt to play.
    @Lord_Hev would you be so kind as to do your dev summoning ritual for me?

    What is unacceptable for me is the level of intelligence that players have when they keep blaming Zenimax after 2years but keep zerging it up playing in absurd large groups and stacking with 60-80+ players on the screen. They don't try to change their playstyle and behaviours ingame to help the server. That's even worse than Zenimax not holding their promises in my book.

    You cannot expect people to deliberately play in a sub-optimal manner, let alone simply *walk away* from the very fights they seek just to go siege an ideal keep.

    You might as well expect teenagers not to f***.

    Edit: I suppose you technically can, but holy s*** are you going to be disappointed.
    Edited by Joy_Division on May 5, 2016 2:29PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • frozywozy
    frozywozy
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    frozywozy wrote: »
    Mythk wrote: »
    We, as a PvP community, need something from ZoS that confirms they are working on the lag.

    I am tired of night after night of opening up a separate ping monitor to compare to my ingame latency overlay to see if it's my connection or the servers just going to hell. I'm tired of hoping that ZoS will do something about the servers to improve them or do something to fix the lag.

    I'm completely fed up with this:
    XIDrcZC.png?1

    And this isn't even the worst of it. Many players would consider this "playable" or that they are lucky they are even able to play right now. This is completely unacceptable. And as I mentioned, this is just MINOR lag. This is the lag you get at 10 PM CST on a Tuesday night. Don't get me started on the lag you get on the weekends, though I believe @Jules made a post showing how bad the lag can be. Personally I have to avoid playing at those times to at least try to keep some of my sanity when trying to play this game. Kudos to everyone who endures those disgusting conditions.

    The point of this post is that we as a PvP community need to stop accepting this. We need some sort of statement, no smoke and mirrors, about whether or not they are going to fix the lag. I'm tired of them making blanket statements about "performance fixes" and saying that things are going well, because they aren't. PvP is completely unplayable half of the time.

    Can we please get an official statement on the lag and whether or not ZoS intends on making PvP playable? If you aren't going to fix things and make your game playable I would very much like to know so that I can give up on this sinking ship that you call a game and get onto something that won't frustrate me to no end every time I attempt to play.
    @Lord_Hev would you be so kind as to do your dev summoning ritual for me?

    What is unacceptable for me is the level of intelligence that players have when they keep blaming Zenimax after 2years but keep zerging it up playing in absurd large groups and stacking with 60-80+ players on the screen. They don't try to change their playstyle and behaviours ingame to help the server. That's even worse than Zenimax not holding their promises in my book.

    You cannot expect people to deliberately play in a sub-optimal manner, let alone simply *walk away* from the very fights they seek just to go siege an ideal keep.

    You might as well expect teenagers not to f***.

    Edit: I suppose you technically can, but holy s*** are you going to be disappointed.

    Like I said, keep zerging if you like. Me and my folks see no problems to disengage from a large fight to seek the action or create it some place else. Yesterday when DC was trying to dethrone at Chal and AD was at KC, I brought my crew down to Drake as AD was trying to get it from DC. We had an epic fight, killed 28 of them with 8 of us. Then we moved to Sej and got 89kills with 8 of us. We had a ton of fun avoiding the zerg of Chal and I encourage everyone to do so.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Sallington
    Sallington
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    ✭✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    Mythk wrote: »
    We, as a PvP community, need something from ZoS that confirms they are working on the lag.

    I am tired of night after night of opening up a separate ping monitor to compare to my ingame latency overlay to see if it's my connection or the servers just going to hell. I'm tired of hoping that ZoS will do something about the servers to improve them or do something to fix the lag.

    I'm completely fed up with this:
    XIDrcZC.png?1

    And this isn't even the worst of it. Many players would consider this "playable" or that they are lucky they are even able to play right now. This is completely unacceptable. And as I mentioned, this is just MINOR lag. This is the lag you get at 10 PM CST on a Tuesday night. Don't get me started on the lag you get on the weekends, though I believe @Jules made a post showing how bad the lag can be. Personally I have to avoid playing at those times to at least try to keep some of my sanity when trying to play this game. Kudos to everyone who endures those disgusting conditions.

    The point of this post is that we as a PvP community need to stop accepting this. We need some sort of statement, no smoke and mirrors, about whether or not they are going to fix the lag. I'm tired of them making blanket statements about "performance fixes" and saying that things are going well, because they aren't. PvP is completely unplayable half of the time.

    Can we please get an official statement on the lag and whether or not ZoS intends on making PvP playable? If you aren't going to fix things and make your game playable I would very much like to know so that I can give up on this sinking ship that you call a game and get onto something that won't frustrate me to no end every time I attempt to play.
    @Lord_Hev would you be so kind as to do your dev summoning ritual for me?

    What is unacceptable for me is the level of intelligence that players have when they keep blaming Zenimax after 2years but keep zerging it up playing in absurd large groups and stacking with 60-80+ players on the screen. They don't try to change their playstyle and behaviours ingame to help the server. That's even worse than Zenimax not holding their promises in my book.

    You cannot expect people to deliberately play in a sub-optimal manner, let alone simply *walk away* from the very fights they seek just to go siege an ideal keep.

    You might as well expect teenagers not to f***.

    Edit: I suppose you technically can, but holy s*** are you going to be disappointed.

    Like I said, keep zerging if you like. Me and my folks see no problems to disengage from a large fight to seek the action or create it some place else. Yesterday when DC was trying to dethrone at Chal and AD was at KC, I brought my crew down to Drake as AD was trying to get it from DC. We had an epic fight, killed 28 of them with 8 of us. Then we moved to Sej and got 89kills with 8 of us. We had a ton of fun avoiding the zerg of Chal and I encourage everyone to do so.

    To be fair, you're one of the more elite squads in the game. I'd guess that most groups would ride to Sej, get wiped, say "well that wasn't worth it", and then head back to the big fight at Chal.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • frozywozy
    frozywozy
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    ✭✭
    Sallington wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Mythk wrote: »
    We, as a PvP community, need something from ZoS that confirms they are working on the lag.

    I am tired of night after night of opening up a separate ping monitor to compare to my ingame latency overlay to see if it's my connection or the servers just going to hell. I'm tired of hoping that ZoS will do something about the servers to improve them or do something to fix the lag.

    I'm completely fed up with this:
    XIDrcZC.png?1

    And this isn't even the worst of it. Many players would consider this "playable" or that they are lucky they are even able to play right now. This is completely unacceptable. And as I mentioned, this is just MINOR lag. This is the lag you get at 10 PM CST on a Tuesday night. Don't get me started on the lag you get on the weekends, though I believe @Jules made a post showing how bad the lag can be. Personally I have to avoid playing at those times to at least try to keep some of my sanity when trying to play this game. Kudos to everyone who endures those disgusting conditions.

    The point of this post is that we as a PvP community need to stop accepting this. We need some sort of statement, no smoke and mirrors, about whether or not they are going to fix the lag. I'm tired of them making blanket statements about "performance fixes" and saying that things are going well, because they aren't. PvP is completely unplayable half of the time.

    Can we please get an official statement on the lag and whether or not ZoS intends on making PvP playable? If you aren't going to fix things and make your game playable I would very much like to know so that I can give up on this sinking ship that you call a game and get onto something that won't frustrate me to no end every time I attempt to play.
    @Lord_Hev would you be so kind as to do your dev summoning ritual for me?

    What is unacceptable for me is the level of intelligence that players have when they keep blaming Zenimax after 2years but keep zerging it up playing in absurd large groups and stacking with 60-80+ players on the screen. They don't try to change their playstyle and behaviours ingame to help the server. That's even worse than Zenimax not holding their promises in my book.

    You cannot expect people to deliberately play in a sub-optimal manner, let alone simply *walk away* from the very fights they seek just to go siege an ideal keep.

    You might as well expect teenagers not to f***.

    Edit: I suppose you technically can, but holy s*** are you going to be disappointed.

    Like I said, keep zerging if you like. Me and my folks see no problems to disengage from a large fight to seek the action or create it some place else. Yesterday when DC was trying to dethrone at Chal and AD was at KC, I brought my crew down to Drake as AD was trying to get it from DC. We had an epic fight, killed 28 of them with 8 of us. Then we moved to Sej and got 89kills with 8 of us. We had a ton of fun avoiding the zerg of Chal and I encourage everyone to do so.

    To be fair, you're one of the more elite squads in the game. I'd guess that most groups would ride to Sej, get wiped, say "well that wasn't worth it", and then head back to the big fight at Chal.

    My guild is pve oriented for the most part. Hardcore pvp players we had such as Oniric left a while ago for other games. They are still part of Legend-gaming community but not part of Vokundein anymore, sadly. People who still come pvp on our weekly pvp event are casual for the most part and are constantly learning. Anybody can do it.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Rohamad_Ali
    Rohamad_Ali
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    frozywozy wrote: »
    Sallington wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Mythk wrote: »
    We, as a PvP community, need something from ZoS that confirms they are working on the lag.

    I am tired of night after night of opening up a separate ping monitor to compare to my ingame latency overlay to see if it's my connection or the servers just going to hell. I'm tired of hoping that ZoS will do something about the servers to improve them or do something to fix the lag.

    I'm completely fed up with this:
    XIDrcZC.png?1

    And this isn't even the worst of it. Many players would consider this "playable" or that they are lucky they are even able to play right now. This is completely unacceptable. And as I mentioned, this is just MINOR lag. This is the lag you get at 10 PM CST on a Tuesday night. Don't get me started on the lag you get on the weekends, though I believe @Jules made a post showing how bad the lag can be. Personally I have to avoid playing at those times to at least try to keep some of my sanity when trying to play this game. Kudos to everyone who endures those disgusting conditions.

    The point of this post is that we as a PvP community need to stop accepting this. We need some sort of statement, no smoke and mirrors, about whether or not they are going to fix the lag. I'm tired of them making blanket statements about "performance fixes" and saying that things are going well, because they aren't. PvP is completely unplayable half of the time.

    Can we please get an official statement on the lag and whether or not ZoS intends on making PvP playable? If you aren't going to fix things and make your game playable I would very much like to know so that I can give up on this sinking ship that you call a game and get onto something that won't frustrate me to no end every time I attempt to play.
    @Lord_Hev would you be so kind as to do your dev summoning ritual for me?

    What is unacceptable for me is the level of intelligence that players have when they keep blaming Zenimax after 2years but keep zerging it up playing in absurd large groups and stacking with 60-80+ players on the screen. They don't try to change their playstyle and behaviours ingame to help the server. That's even worse than Zenimax not holding their promises in my book.

    You cannot expect people to deliberately play in a sub-optimal manner, let alone simply *walk away* from the very fights they seek just to go siege an ideal keep.

    You might as well expect teenagers not to f***.

    Edit: I suppose you technically can, but holy s*** are you going to be disappointed.

    Like I said, keep zerging if you like. Me and my folks see no problems to disengage from a large fight to seek the action or create it some place else. Yesterday when DC was trying to dethrone at Chal and AD was at KC, I brought my crew down to Drake as AD was trying to get it from DC. We had an epic fight, killed 28 of them with 8 of us. Then we moved to Sej and got 89kills with 8 of us. We had a ton of fun avoiding the zerg of Chal and I encourage everyone to do so.

    To be fair, you're one of the more elite squads in the game. I'd guess that most groups would ride to Sej, get wiped, say "well that wasn't worth it", and then head back to the big fight at Chal.

    My guild is pve oriented for the most part. Hardcore pvp players we had such as Oniric left a while ago for other games. They are still part of Legend-gaming community but not part of Vokundein anymore, sadly. People who still come pvp on our weekly pvp event are casual for the most part and are constantly learning. Anybody can do it.

    That explains why I got that Overlord slayer achievement recently .... Normally I just get ran over without a proper burial .
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