LBxFinalDeath wrote: »StamSorc is the only underpowered thing about Sorc.
Magicka Sorc is by far one of the best if not THE best class in the game for PvE and PvP.
XZS2JHub17_ESO wrote: »Sorcerers are the most under-powered class, as of the dark brotherhood patch.
We just need a class spam able ability similar to Trapping Webs we have so much garbage like when was the last time anyone used Encase pets are still underwhelming etc every other Class has decent spam able abilities except Sorcs.
The assertion that magicka sorcerers are bad in PvE is laughable. Take a look at the vMA leaderboard sometime.
The reality is that magicka sorcerers have been playing the game with training wheels on ever since release, and they are slowly being taken away. I actually think these changes don't do enough, to be honest.
americansteel wrote: »the last thing sorcerers need are buffs.
Why 6 seconds?What I do not understand is this degree of change.
Why 6 seconds?
Why not 5 or 7 or 9, 14?
Where are the background calculations that shows 6 is the optimum number for Sorc pvp/pve gameplay?
Class changes - no matter the class - should be incremental adjustments, refined as the game evolves. It is near impossible to align that orderly process with a 67% reduction to a skill.
To introduce such a significant percentage adjustment should have involved an extensive level of research prior to the change. So can you please show this, or at least explain why 6 seconds was decided as the optimum figure for pvp and pve.
Otherwise it just comes across as a knee jerk reaction to community shouting from other class players. Surely that is not the image you wish to portray. Yet with this and other seemingly ad hoc changes that is the danger here.
- An organisation that panders to the loudest without carrying out due diligence, with the resultant swinging performance levels of the games' classes.
Please refute the above with your background data. 6 seconds may be the optimum, although I would be extremely surprised to see this proven for pve (which is a more stable environment and therefore easier to calculate), and show why it's not 8 or 5 or 17, 14 etc.
However, if you have decided to simply throw a large reduction out there like a brick into a pond to see the reaction, then you must fully accept the comments expected to come your way. Subsequent adjustments to the 6 seconds will not then be seen as the result of further calculations, but merely and depressingly as more knee jerk responses to he who shouts the loudest.
This serves only as an encouragement for the community to be more and more vocal in their calls for other class reductions with ever wilder demands.
That is a path for decreasing quality in gameplay, closely associated with an increasingly frustrated and declining loyalty in game population.
The assertion that magicka sorcerers are bad in PvE is laughable. Take a look at the vMA leaderboard sometime.
The reality is that magicka sorcerers have been playing the game with training wheels on ever since release, and they are slowly being taken away. I actually think these changes don't do enough, to be honest.
FriedEggSandwich wrote: »He only used hardened ward, no streak, and just relies on his knowledge of the arena for positioning and his ranged dps does the rest, just using 3 skills on each bar cos toggles. If hardened ward was a burst heal like BoL instead it would have worked just as well here. Any class with access to a destro staff could do this.
FriedEggSandwich wrote: »He only used hardened ward, no streak, and just relies on his knowledge of the arena for positioning and his ranged dps does the rest, just using 3 skills on each bar cos toggles. If hardened ward was a burst heal like BoL instead it would have worked just as well here. Any class with access to a destro staff could do this.
I was just going to ignore the rest of this thread, but I want to respond to this comment in particular, for two reasons:
- Shields and healing are not equivalent. Using a shield is a preemptive action, that is to say you do it before you expect to take damage. This increases your effective HP, reducing the amount of situations in which you could be one shot. Healing is fundamentally a reactive action, in that you heal after taking damage. This action doesn't increase your effective HP, and since it's a reaction to being low on life the action is incredibly time sensitive. The main takeaway point here is that shields are low-risk and require very little thought or timing, whereas healing is higher-risk and is time sensitive. Reducing the time the shield persists for was a move by developers to force magicka sorcerers to think more about when they are going to apply that shield. The answer is no longer "always", so now there are more gameplay choices to be made here. When I say I don't think they go far enough, I mean I think they still don't properly balance out how little prediction shields require - they are still all reward for little risk.
- The fact that a competitive sorcerer build fills 1/3rd of their skill bar with mindless toggles, and you think this is okay and indicative of good sorcerer play, only reinforces my assertion that magicka sorcerers have been playing the game with training wheels on. There are little to no meaningful decisions to be made when playing this archetype, in contrast to other classes and archetypes (including stamina sorcerer), who have to be far more mindful about second to second gameplay decisions.
XZS2JHub17_ESO wrote: »americansteel wrote: »the last thing sorcerers need are buffs.
When I say buffs, I'm talking strictly PVE. Sorcs are fine in pvp. I ain't complaining about that. What I am complaining about is the fact that the nerfs and balances on sorcs are based on the PVP, and not PVE as well. So the changes really hurt sorcs in PVP. I wish they somehow found a way to only enable certain nerfs/changes in pvp zones
americansteel wrote: »XZS2JHub17_ESO wrote: »americansteel wrote: »the last thing sorcerers need are buffs.
When I say buffs, I'm talking strictly PVE. Sorcs are fine in pvp. I ain't complaining about that. What I am complaining about is the fact that the nerfs and balances on sorcs are based on the PVP, and not PVE as well. So the changes really hurt sorcs in PVP. I wish they somehow found a way to only enable certain nerfs/changes in pvp zones
pvp nerfs and buffs should be seperate from pve
y
americansteel wrote: »americansteel wrote: »the last thing sorcerers need are buffs.
The last thing DK's need are buffs, and repeat this for NB's and Temps. There you go, a balanced viewpoint.
You'll need to add depth to your original post, explaining why you think this. Individual comparisons against other class abilities etc.
Otherwise it just comes across as a don't improve the class I'm not playing.
lmao, i dont need to give a reason for my comment due to the fact it implies sorcerer class is op.
XZS2JHub17_ESO wrote: »americansteel wrote: »the last thing sorcerers need are buffs.
When I say buffs, I'm talking strictly PVE. Sorcs are fine in pvp. I ain't complaining about that. What I am complaining about is the fact that the nerfs and balances on sorcs are based on the PVP, and not PVE as well. So the changes really hurt sorcs in PVP. I wish they somehow found a way to only enable certain nerfs/changes in pvp zones
XZS2JHub17_ESO wrote: »I have been playing as a sorcerer main for over two years now, and this is the conclusion I have come to: Sorcerers are the most under-powered class, as of the dark brotherhood patch. Strictly speaking in the DPS scene, (as imo that's what sorcs are meant to be, if categorized in dps/tank/healer), we are specialized in BURST damage. In PVE, (yes, pve. A lot of you seem to forget that pvp is only Half of the game.)
byrom101b16_ESO wrote: »XZS2JHub17_ESO wrote: »americansteel wrote: »the last thing sorcerers need are buffs.
When I say buffs, I'm talking strictly PVE. Sorcs are fine in pvp. I ain't complaining about that. What I am complaining about is the fact that the nerfs and balances on sorcs are based on the PVP, and not PVE as well. So the changes really hurt sorcs in PVP. I wish they somehow found a way to only enable certain nerfs/changes in pvp zones
PvP trolls see only PvP, they think only PvP, they spam forums only about PvP.
They think PvP is the world and PvE is somehow a 'mistake' that was made during the development cycle of 'their PvP' MMO.
They cannot understand the PvE argument and/or they won't understand it - because it isn't PvP.
Every thread is about PvP - even PvE threads.
Every comment about PvE is to be attacked; every class they don't play that has killed them once or more in PvP should be nerfed.
They are all Neo. They are all the One. PvE is the spoon... and...
"There is no spoon..."
XZS2JHub17_ESO wrote: »I have been playing as a sorcerer main for over two years now, and this is the conclusion I have come to: Sorcerers are the most under-powered class, as of the dark brotherhood patch. Strictly speaking in the DPS scene, (as imo that's what sorcs are meant to be, if categorized in dps/tank/healer), we are specialized in BURST damage. In PVE, (yes, pve. A lot of you seem to forget that pvp is only Half of the game.)
um pvp is the only thing that matters
XZS2JHub17_ESO wrote: »I have been playing as a sorcerer main for over two years now, and this is the conclusion I have come to: Sorcerers are the most under-powered class, as of the dark brotherhood patch. Strictly speaking in the DPS scene, (as imo that's what sorcs are meant to be, if categorized in dps/tank/healer), we are specialized in BURST damage. In PVE, (yes, pve. A lot of you seem to forget that pvp is only Half of the game.)
um pvp is the only thing that matters
Waffennacht wrote: »I as a sorc welcome the changes... I really do hate the fotm build. Oh look at me I stacked 3 wards on the back bar... I'm so original! Can't wait till Sypher or Deltia tell me what to do next!